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SMITE Version 1.0.2418
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== Gods - Balance/Updates/Fixes == === [[Image:T_Arachne_Default_Icon Old2.png|30px|link=Arachne]] Arachne === *[[Image:Icons Arachne A04.png|20px]] Night Crawler :*Fixed a tooltip description error where it stated her duration on web was 7s instead of 5s. === [[Image:T_Bakasura_Default_Icon.png|30px|link=Bakasura]] Bakasura === *[[Image:Icons Bakasura A04.png|20px]] Regurgitate :*Fixed an issue where removing or becoming immune to the slow would also remove the cripple effect of this ability. === [[Image:T_Chronos_Default_Icon.png|30px|link=Chronos]] Chronos === β''While Chronos is designed as a late game magical carry, his early game tends to be a bit too weak in comparison to other Mages. Both of these changes are designed to help him in the early part of the game, and we think the adjustment to Wheel of Time will also increase the enjoyment and clarity of using that Section.''β *[[Image:Icons Chronos Passive.png|20px]] Wheel of Time :*Section II Mana refund increased from 75% to 100%. *[[Image:Icons Chronos A02.png|20px]] Accelerate :*Mana cost reduced from 70/75/80/85/90 to 60/65/70/75/80. === [[Image:T_Cupid_Default_Icon.png|30px|link=Cupid]] Cupid === β''Cupid has been performing fairly well in comparison to other Hunters but the long animation on his ultimate meant that he was being interrupted more often than he should. While a small adjustment, this change is to help Cupid land his ultimate more reliably.''β *[[Image:Icons Cupid Fields.png|20px]] Fields of Love :*Casting time reduced from 0.5s to 0.3s. === [[Image:T_Freya_Default_Icon.png|30px|link=Freya]] Freya === β''Freya is designed to be a late game single target burst Mage. She accomplishes this in many ways, but due to her hyper late game carry potential we felt the number of hits she could confirm on targets falling from banish should be addressed. By decreasing how long it takes to fall after banish ends, we've reduced the number of shots the target takes before they regain control. This is a fairly substantial adjustment to Freya, and one we'll be watching closely going forward.''β *[[Image:Icons Freya A03.png|20px]] Banish :*Increased the rate enemies fall back to the ground after being banished. === [[Image:T_Hel_Default_Icon.png|30px|link=Hel]] Hel === *[[Image:Icons Hel A03.png|20px]] Repulse :*Fixed a tooltip error. === [[Image:T_Hercules_Default_Icon.png|30px|link=Hercules]] Hercules === *[[Image:Icons Hercules A02.png|20px]] Earthbreaker :*Fixed a bug that created strange interactions with this ability and other knockbacks. === [[Image:T_Isis_Default_Icon.png|30px|link=Isis]] Isis === *[[Image:Icons Isis A03.png|20px]] Dispel Magic :*Updated tooltip for clarity. === [[Image:T_Mercury_Default_Icon.png|30px|link=Mercury]] Mercury === β''Similar to Freya, Mercury is a hyper late game carry that could confirm several hits on targets thrown by Special Delivery. We've adjusted how high targets are thrown, while not affecting the distance they are thrown, as a way to reduce the number of confirmed hits without affecting his ability to displace targets. Like Freya's adjustment, this is a fairly substantial change, and we'll be watching it closely and adjusting as needed.''β *[[Image:Icons Mercury A03.png|20px]] Special Delivery :*Decreased the amount of time thrown targets are airborne when tossed from special delivery. This does not affect the distance thrown. === [[Image:T_NuWa_Default_Icon.png|30px|link=Nu Wa]] Nu Wa === β''We are happy with Nu Wa's playstyle but she is slightly over tooled for damage given all that she brings to a team. These adjustments are intended to bring her a bit more in line.''β *[[Image:Icons NuWa A03.png|20px]] Shining Metal :*Base damage reduced from 90/140/190/240/290 to 90/130/170/210/250. *[[Image:Icons NuWa A04.png|20px]] Fire Shards :*Magical Damage Scaling reduced from 40% to 30%. === [[Image:T_Ram_Default_Icon.png|30px|link=Rama]] Rama === *[[Image:Icons Ram A04.png|20px]] Astral Strike :*Fixed an issue where Astral Strike could be disabled during Astral Barrage. === [[Image:T_Serqet_Default_Icon.png|30px|link=Serqet]] Serqet === β''Serqet is one of our most mobile goddesses and we are very happy with the way her timings have worked out and the way she feels in play. Her damage potential on Deathbane was a bit too high, and we've brought it down to bring her in line with other Assassins.''β *[[Image:Icons Serqet A01.png|20px]] Deathbane :*Physical Power Scaling reduced from 50% to 45% per hit. :*Physical Protection Reduction reduced from 20% to 15% for 3s. === [[Image:T_Sylvanus_Default_Icon.png|30px|link=Sylvanus]] Sylvanus === *[[Image:Icons Sylvanus A01.png|20px]] Verdant Growth :*Fixed an issue where this ability was not contributing to lifesteal correctly. *[[Image:Icons Sylvanus A02.png|20px]] Wisps :*Fixed an issue where this ability was not contributing to lifesteal correctly. === [[Image:T_Ullr_Default_Icon.png|30px|link=Ullr]] Ullr === *General :*Fixed an issue which caused his stance change to be awkwardly interrupted by a stun. [http://www.hirezstudios.com/smite/latest-news/view/smite-blog/2014/11/19/new-in-smite-a-mighty-sword! Source] [[Category:Patch notes|1.0.2418]]
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