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SMITE Closed Beta Version 0.1.953.0
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SMITE Closed Beta Version 0.1.953.0
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SMITE Closed Beta Version 0.1.953.0 is currently planned to be released on Friday, July 6. Players should expect several hours of downtime while the patch is deployed. == New Skin: == *[[Hades]] – Soultaker == General: == *Various match-making improvements to get similarly experienced and ranked players playing together. *Buff belt timings tweaked to prevent overlapping. *Minotaur is now invulnerable until a Phoenix has died in a lane. *Additional FX have been added to each skin purchased from the store. *Surrender votes should now always work when successful. *Players are no longer able to call certain commands from their clients (suicide and fov, specifically). *Players may now change their name inside the game using Gems. == HUD: == *Recall progress bar has been added to the hud when recalling. *Minimap can now be scaled separately from the hud in the settings menu. == Item Store: == *New short descriptions have been added to each item in the left panel to make it easier to quickly identify the benefits you are after. *New category filter has been added for auras. *Font size has been increased on the left panel. *Your three ability slots now appear on the bottom of the store when selecting the Ability filter. Consumable slot treatment will come in the next patch. *Any items that reduce protections have now been added to the Penetration filters. *Selling items now uses the total cost instead of the current rank. *Auras **All items with aura effects no longer stack, as intended. The only exception is Mystical Mark, which does damage to enemies in a radius. *Midgardian Mail **The change to slow enemies movements and attack speeds is now limited to only gods. *New Items: **[[Fatalis]] ***This item provides critical strike chance, attack speed and movement speed. == Gods: == *[[Guan Yu]] **Cooldown reduction now properly applies to the abilities at the time they are used. If Tranquil Gift heals an allied player, the cooldown starts with 2 seconds removed. If Warrior’s Will hits an enemy player, the cooldown starts with 2 seconds removed. This change allows for greater variance between using these abilities in the right and wrong situations. **Tranquil Gift ***Cooldown increased from 6 seconds to 10 seconds. ***Magical power contribution has been reduced from 50% to 35%. **Warrior’s Will ***Cooldown increased from 6 seconds to 10 seconds. ***Magical power contribution has been reduced from 60% to 50%. **Taolu Assault ***Cooldown increased from 13 seconds to 15 seconds. ***Base damage per hit has been decreased from 20/30/40/50/60 to 15/20/25/30/35. ***Magical power contribution has been reduced from 20% to 15% per hit. **Tactician’s Advantage ***Base starting damage has been reduced from 100/125/150/175/200 to 75/100/125/150/175. ***Magical power contribution has been reduced from 30% to 20%. [[Category:Patch notes|0.1.0953.0]]
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