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SMITE Beta Version 0.1.2015.1
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SMITE Beta Version 0.1.2015.1
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== General == *When a jungle camp is cleared, a timer now appears both in-world and on the mini-map that gives an indication of when the camp will respawn. The timer only shows to those people that would have otherwise seen that the camp was cleared (mini-map visibility rules of buff camp icons has not changed). *Abilities that root or cripple your player are now considered Hard CC by the system. Among other things, this means they will proc Magi's Blessing as well as cause diminishing returns. *Cripple effects will now interrupt movement abilities that are in-progress. *The jungle camps in Conquest now have improved art to better communicate the reset range for the camp creeps. *The Assault god selection algorithm has been further refined. Guan Yu and Cupid are no longer categorized as “healers” under the algorithm. So the new algorithm is: One side has its gods picked at random. (but no more than one “healer” allowed). If the first side randomly rolls a healer, then the second side will also be given a healer. Otherwise, the second side will also not have a healer.. Other than that, the non-healing gods are selected at random. The only gods currently considered “healers” under this algorithm currently are Hel, Aphrodite, Chang'e and Ra. *The Character Builder now supports “multi-purchase” item trees. *Updated and improved a variety of the translations for the French, German and Spanish versions. These translations are still incomplete/imperfect and will be improving more over the next several patches. *A new setting for PARTICLE DETAIL has been added under Video Options on the Video tab of the SETTINGS menu. This controls the level of detail seen in many special FX. Setting this to a lower setting may improve performance for some players. (Some users also prefer the lower settings from a gameplay standpoint). *A new option has been added under the AUDIO tab of the SETTINGS menu to select your preferred Audio Device. *The Setting to control the match notify sound (under AUDIO in the SETTINGS menu) should once again work. *While in a match, a single ESC now closes chat regardless of text entry. Previously, if you had typed some text, the first ESC would clear the text then the second ESC would close the chat box. *Some minor optimizations have been made to the Buddy List. *Fixed a sorting issue with the Buddy List (upper/lower case is no longer considered in sort). *The tooltip associated with the player level bar on the left-side footer of the main menu has been modified to do a better job of showing how much XP is required for you to reach the next level. *Fixed a bug in which Player Icons were not always being updated appropriately on your friends list. *You can now close Twitch chat after you visit the TV tab (celebrate!). *Optimizations have been made to the Joust map for players running on medium or low settings. *Optimizations have been made to the Conquest map for loading and performance. *Fixed some minion pathing issues in Conquest and Joust. *Fixed an issue in which gold and XP rewards for player kills in Assault were being overstated. *Fixed an issue in which certain pets were unable to attack Towers and Phoenixes. *Fixed an issue in which friendly players that were pinging the mini-map were no longer being highlighted on the player bar in the top-left of your HUD. *Adjusted the position of the target reticle to better align with actual projectile travel location. *Added scaling to the in-world targeting bracket (smaller for minions). Also adjusted the visuals of this bracket some. *Several cleanups have been made to the Damage Recap information, to make this info more accurate and valuable. Further improvements are slated for the near future. *Joust 3v3 and 1v1: :*Fixed an issue in which players who landed the killing blow on a tower or phoenix would get double gold. *Arena League: :*Number of bans increased to 4. *Fixed a variety of other minor UI bugs. *The god rotation has been updated to Freya, Ares, Tyr, Cupid, and Mercury
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