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SMITE Beta Version 0.1.1403
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SMITE Beta Version 0.1.1403
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== General == *“Teams” are now called “Clans”. *All gods have been relabeled either Assassin, Bruiser, Tank, Mage, Support or Carry. God tooltips have also been adjusted to provide information more succinctly. *The “GUIDES” menu has undergone significant enhancement. These changes include significant updates to the Character Builder, and new sections for Video Tutorials, God Guides, Community Websites and more. *Consumables currently equipped by players now show on the in-game scoreboard. *The Joust Practice mode can now be played in Co-Op mode in parties up to 3. You will face off against one to three enemy gods, based on your party size. *Additional bot gods have been added to the Co-op Practice Arena. Kali, Sobek and Anubis join the fight. *A new “Jungle Practice” map has been added under the Practice tab on the PLAY menu. In this map, you can practice fighting each type of Jungle creep in a controlled environment. *When creating a Custom Match, you can now choose to utilize the 4-Ban Draft Pick mode, which allows each team to ban two gods. *The visibility range of wards now shows more accurately on the mini-map, based on line-of-sight rules. *The health bars on the Gold Fury, Towers, Phoenixes and Fire Giant have been modified. *Modifications have been made to how sound is attenuated in the Jungle. *Various cleanups have been made to the Match Lobby user interface. *Various bug fixes and cleanups have been made to the Tutorial. *Fixed an issue where enemy players caught inside of vortexes (Poseidon’s Whirlpool / Hades’ Pillar of Agony) were not being slowed when using basic attacks *Fixed an issue where a minion would not play a death animation correctly. *Fixed an issue where Ao Kuang's Spirit's Tempest ability would be invisible for players if they did not see Ao Kuang when he fired it. *Fixed an issue in which players could get stuck behind the Fire Giant. *Performance optimizations have been made with death animations and other physics-related effects. *Several other UI elements have undergone a polish pass. *Several crash conditions have been fixed. *Setting the world settings to “low” or “lowest” will disable ragdoll deaths as a performance boost. *A variety of changes and improvements have been made to the sound/music in the game. *Fixed an issue where Vulcan's turrets would remain visible for a few seconds after it died.
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