Thunder is a terrifying element, trembling the very earth with its sound. Herald to storms, accomplice to lightning, thunder is primal, powerful and chaotic. Let this speak, then, of its master, the demon faced God, Raijin, who summons this force with the pounding of his great drums.
Ever in conflict with his equally fearsome brother, Fujin, Master of Wind, Raijin vies for control of the skies above the Realm of the Rising Sun. For mortals, their battles form dramatic storms and devastating tidal waves, but for the brothers, this is just friendly competition; an ongoing tournament to determine the strongest.
Though monstrous in appearance and intimidating in battle, Raijin is generous to his Faithful, clearing the detritus with lightning to leave rice fields all the more fertile. That doesn't stop parents from warning their children to hide when a storm comes, lest Raijin devour their bellies. Raijin no doubt finds this tale amusing but has yet to actually feast on any toddlers.
War has reached the distant shores of Raijin's island realm, and for the first time, he has encountered other Gods that claim dominion over lightning, thunder, and the sky itself. Relishing this opportunity to prove dominance, Raijin enters the fray, drums pounding, and his boisterous laugh indistinguishable from rolling thunder.
Abilities
Passive -Static Crescendo
Raijin's drums gather static charges as he fires Basic Attacks and Abilities. When all four drums are charged, his next Ability does additional damage.
Basic Attacks grant one Charge.
Notes: Basic attacks and abilities do not need to hit a target to charge the drums. "Basic Attack Power" refers to the damage dealt with basic attacks.
Damage: +100% of your Basic Attack Power
Ability Type: Buff
Ability Video
1st Ability -Percussive Storm
Raijin pounds his drums sending forth a peal of thunder in a line, then another, then two at once, each growing wider as it travels. The thunder deals Magical Damage to Enemies it hits, and stops on the first Enemy God in its path.
This ability grants one Static Charge each time he strikes the drums, for a total of 3 Charges.
Notes: This ability has a projectile speed of 115. This ability can deal up to 100/160/220/280/340 (+120% of your magical power) damage.
Damage Per Shot: 25/40/55/70/85 (+30% of your magical power)
Ability Type: Line
Range: 65
Cooldown: 10 seconds
Cost: 80/85/90/95/100 mana
Ability Video
2nd Ability -Raiju
Raijin marks a target enemy by dismissing his ally Raiju, who hides in the enemy's navel. While asleep, Raiju reveals the target to Raijin's team on the minimap. The next time Raijin damages the target, Raiju awakens and claws his way out, damaging the target and 5 nearby enemies in his attempt to flee.
Dismissing Raiju grants Raijin a single Charge.
Notes: This ability reveals stealthed targets.
Damage: 60/100/140/180/220 (+70% of your magical power)
Mark Duration: 4/5.5/7/8.5/10s
Ability Type: Debuff
Radius: 12.5
Cooldown: 18 seconds
Cost: 70/75/80/85/90 mana
Ability Video
3rd Ability -Thunder Crash
Raijin sends a bolt of lightning crashing down at his ground target location damaging and mesmerizing enemies, while Raijin himself ascends into the sky. Shortly thereafter he crashing down at that location, doing a second burst of damage to all Enemies in the area.
Raijin gains one Charge when he sends the bolt of lightning, and another when he arrives in a crash of thunder.
Notes: Raijin becomes untargetable while channeling this ability. This ability deals a total of 60/75/90/105/120 (+40% of your magical power) damage.
Lightning Damage: 20/25/30/35/40 (+20% of your magical power)
Thunder Damage: 40/50/60/70/80 (+20% of your magical power)
Ability Type: Leap
Radius: 15, 25
Cooldown: 15 seconds
Cost: 70/75/80/85/90 mana
Ability Video
Ultimate -Taiko Drums
Raijin flies above the battlefield, beating his drum 4 times to summon peals of thunder. With each hit, he has a choice of three beats: Beat one: 100% damage. Beat two: Taunt and 50% Damage. Beat three: Fear and 50% Damage.
Raijin receives one Charge each time he strikes a drum, for a maximum of four Charges.
Notes: This ability will end as soon as the 4 peals have been used or after 4.5s have passed, whatever comes first. Raijin moves 40% slower for the duration.
Damage Per Hit: 120/150/180/210/260 (+50% of your magical power)