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== Jungle monsters == ===Conquest=== [[Conquest]] has its jungle divided in two halves, one on either side of the middle lane. The map is perfectly symmetrical along the horizontal axis, divided into two halves by cracks and brooks down the center, providing a clear reference for players crossing into enemy territory. Major locations like the Gold Fury and Fire Giant have elements that are located higher than other map features, giving players clear landmarks while moving through the more narrow and windy Jungle. Fog of War in the Jungle limits sight distance. ====Jungle Camps==== The following stat values feature the base value of each jungle camp when the game starts, plus the scaling value by which the stat is increased every 3 minutes. {| class="wikitable" style="text-align:center" |- ! colspan="3" | Harpy |- class="prettytable" ! style="width: 96px" | Icon ! style="width: 200px" | Stats ! style="width: 600px" | Description |- | [[File:NPC Conquest Harpy.png|96px|link=]] | align="left" | Health: 200 (+70) <br>Physical Power: 10 (+4) <br>Physical Protection: 8 (+2) <br>Magical Protection: 4 (+2) | align="left" | One of the weaker monsters in Conquest. Defeating it grants 8 (+2) gold, 12 (+12) experience. |- ! colspan="3" | Elder Harpy |- class="prettytable" ! Icon ! Stats ! Description |- | [[File:NPC Conquest Harpy.png|96px|link=]] | align="left" | Health: 600 (+90) <br>Physical Power: 20 (+4) <br>Physical Protection: 11 (+2) <br>Magical Protection: 4 (+2) | align="left" | A stronger version of the regular Harpies. Defeating it grants 18 (+2) gold, 20 (+12) experience. |- ! colspan="3" | Buff Guards |- class="prettytable" ! Icon ! Stats ! Description |- | <slideboxlightshow transitionspeed="0" interval="2000" width="96"> File:NPC Conquest Manticore.png File:NPC Conquest Centaur.png File:NPC Conquest Chimera.png File:NPC Conquest Satyr.png </slideboxlightshow> | align="left" | Health: 120 (+95) <br>Physical Power: 6 (+4) <br>Physical Protection: 9 (+2) <br>Magical Protection: 5 (+2) | align="left" | Buff Guards use melee Physical basic attacks and accompany the Buff Holders. Defeating them grants 18 (+1.5) gold and 35 (+9) experience |- ! colspan="3" | Damage Buff Holder |- class="prettytable" ! Icon ! Stats ! Description |- | [[File:NPC Conquest Manticore.png|96px|link=]] | align="left" | Health: 700 (+205) <br>Physical Power: 24 (+6) <br>Physical Protection: 11 (+2) <br>Magical Protection: 8 (+2) | align="left" | The Manticore Damage Buff Holder has an ability called Berserk that triggers when it goes below 30% Health. This ability will cause it to begin attacking with increased Attack Speed, dealing 55% damage per hit and causing players to take more damage over time. This ability lasts 5s. Defeating it grants 50 (+1.5) gold and 130 (+12) experience and causes it to drop a Damage Buff orb. |- ! colspan="3" | Speed Buff Holder |- class="prettytable" ! Icon ! Stats ! Description |- | [[File:NPC Conquest Centaur.png|96px|link=]] | align="left" | Health: 700 (+205) <br>Physical Power: 24 (+4) <br>Physical Protection: 4 (+2) <br>Magical Protection: 6 (+2) | align="left" | The Centaur Speed Buff Holder has an Ability called Spear Thrust which initiates a wind up for a line attack that deals 3 times its basic attack to all enemies in range. Defeating it grants 50 (+1.5) gold and 130 (+12) experience and causes it to drop a Speed Buff orb. |- ! colspan="3" | Void Buff Holder |- class="prettytable" ! Icon ! Stats ! Description |- | [[File:NPC Conquest Chimera.png|96px|link=]] | align="left" | Health: 700 (+205) <br>Physical Power: 24 (+4) <br>Physical Protection: 11 (+2) <br>Magical Protection: 4 (+2) | align="left" | The Chimera Void Buff Holder has an ability called Void Sludge which fires a projectile that places a debuff on its target that reduces their Protections by 5% for 10s. This ability has a cooldown of 7s and can stack 3 times (applying up to 15% protection reduction). Defeating it grants 50 (+1.5) gold and 130 (+12) experience and causes it to drop a Void Buff orb. |- ! colspan="3" | Mana Buff Holder |- class="prettytable" ! Icon ! Stats ! Description |- | [[File:NPC Conquest Satyr.png|96px|link=]] | align="left" | Health: 655 (+205) <br>Physical Power: 24 (+4) <br>Physical Protection: 11 (+2) <br>Magical Protection: 4 (+2) | align="left" | A stronger version of the small Satyr buff camp minions. Defeating the Satyr Mana Buff Holder grants 52 (+4.5) gold and 95 (+36) experience and causes it to drop a Mana Buff orb. |} ====Jungle Objectives & Bosses==== The following stat values feature the base value of each jungle boss (Fire Giant, Pyromancer and Gold/Oni/Primal Fury) when the game starts, plus the scaling value by which the stat is increased every 1 minute. All jungle bosses have a 50% resistance to all forms of lifesteal. {| class="wikitable" style="text-align:center" |- ! colspan="3" | Totem |- class="prettytable" ! style="width: 96px" | Icon ! style="width: 200px" | Stats ! style="width: 600px" | Description |- | [[File:NPC totem y10.png|96px|link=]] | align="left" | Health: 300 +200 per time successfully taken <br>Physical Protection: 15 <br>Magical Protection: 10 | align="left" | A passive structure in Conquest. Defeating it grants 25 gold to all members of the killer's team and enhances all allied towers until it respawns. The enhanced towers grants a buff to allies within the tower area until they leave it, after which the buff lasts for 10s. The buff increases movement speed by 5% and MP5 by 20 to 30, scaling over time with 3 tiers from 0-15 min. |- ! colspan="3" | Gold Fury |- class="prettytable" ! Icon ! Stats ! Description |- | [[File:NPC Conquest GoldFury.png|96px|link=]] | align="left" | Health: 3000 (+250) <br>Physical Power: 130 (+4) <br>Physical Protection: 30 (+1.5) <br>Magical Protection: 30 (+1) | align="left" | One of the strongest monsters in Conquest. It is aggressive to anyone that enters its leash radius. It has the ability called Burden of Riches that channels a spell on a single target for 6s, which applies a stacking debuff every 0.5s that lasts for 5s. Each stack applies a 5% slow and 20 gold bounty when killed. The Gold Fury can break player deployables that block its path. Defeating it grants 130 (+6) gold and 55 (+5) experience to each member of the team who lands the killing blow. After it's defeat, whenever any members of the team that slain it will provide a buff to their structures that boosts it's Physical Power and reduce damage taken. |- ! colspan="3" | Oni Fury |- class="prettytable" ! Icon ! Stats ! Description |- | [[File:NPC Conquest Fury Shinto.png|96px|link=]] | align="left" | Health: 3750 (+250) <br>Physical Power: 120 (+2) <br>Physical Protection: 35 (+1.5) <br>Magical Protection: 35 (+1) | align="left" | One of the special types of furies in conquest. It has the ability called Burden of War that channels a spell on a single target for 6s, which applies a stacking debuff every 0.5s that lasts for 5s. Each stack increases the targets damage taken from all sources by 5%. The Oni Fury can break player deployables that block its path. Defeating it grants 120 (+5) gold and 55 (+5) experience to each member of the team who lands the killing blow. After its defeat, the next round of minions spawned in all 3 lanes are granted 75% bonus damage, 30% bonus health, increased Physical Protection by 50 and Magical Protection by 60. |- ! colspan="3" | Primal Fury |- class="prettytable" ! Icon ! Stats ! Description |- | [[File:NPC Conquest Fury Mayan.png|96px|link=]] | align="left" | Health: 3750 (+250) <br>Physical Power: 120 (+2) <br>Physical Protection: 35 (+1.5) <br>Magical Protection: 35 (+1) | align="left" | One of the special types of furies in conquest. It has the ability called Burden of Dread that channels a spell on a single target for 6s, which applies a stacking debuff every 0.5s that lasts for 5s. Each stack reduces the targets damage dealt by 5%. The Primal Fury can break player deployables that block its path. Defeating it grants 120 (+5) gold and 55 (+5) experience to each member of the team who lands the killing blow, and grants every player on the killer's team a stacking 7% damage buff towards and 7% reduced damage from jungle camps and jungle bosses. This effect stacks up to 3 times. |- ! colspan="3" | Pyromancer |- class="prettytable" ! Icon ! Stats ! Description |- | [[File:NPC Conquest Pyromancer.png|96px|link=]] | align="left" | Health: 2500 (+250) <br>Physical Power: 120 (+4) <br>Physical Protection: 20 (+1.5) <br>Magical Protection: 20 (+1) | align="left" | One of the strongest monsters in Conquest. It has an ability called Infernal Ritual that initiates a 3s channeled spell. This channel can be interrupted by stuns, silences, knockups, mesmerizes, and fear. The spell is an AoE debuff that causes all nearby gods to take 15% increased damage from all sources for 10s. Defeating it grants 85 (+5) gold and 50 (+5) experience to each member of the team who lands the killing blow, and drops a pickup known as the "[[Runic Bomb]]" |- ! colspan="3" | Fire Giant |- class="prettytable" ! Icon ! Stats ! Description |- | [[File:NPC firegiant y10.png|96px|link=]] | align="left" | Health: 6875 (+275) <br>Physical Power: 130 <br>Physical Protection: 120 <br>Magical Protection: 80 <b>Enhanced</b> <br>Health: 8275 (+350) <br>Physical Power: 150 <br>Magical Power: 20 <br>Physical Protection: 125 <br>Magical Protection: 85 | align="left" | The strongest monster in Conquest. This monster takes 20% reduced damage from crits and its Basic Attacks can be ranged or melee and apply a debuff, reducing the target's healing by 40% and damage by 20%. Its abilities include: *Magma Blast: A line ability that slows by 80% for 1.5s, it then knocks up and deals 500 Magical damage. *Ragnarok's Fury: An ability that summons several meteors at all gods in the area, dealing 81 (+1) Magical damage per boulder. *Flames of Ragnarok: A permanent ability that surrounds the whole border with flames. Gods that walk through these flames will be dealt 26 (+1) Magical damage every 0.25s for 3s. *Molten Pools: A ground target AoE created under each player that deals 225 Magical damage every 1s for 5s. (30s cooldown) Defeating it grants 156 (+9) gold and 205 (+8) experience, and also grants the "Fire Giant's Might" buff to each living member of the team who landed the killing blow. After the 30 minute mark, the Fire Giant evolves into Enhanced Fire Giant, and grants the more powerful "Fire Giant's Rage" buff. |} ===Arena=== While [[Arena]] has no jungle, it does feature some neutral buff camps at the edges of the map. {| class="wikitable" style="text-align:center" |- ! colspan="3" | Basilisk |- class="prettytable" ! style="width: 96px" | Icon ! style="width: 150px" | Stats ! style="width: 600px" | Description |- | [[File:T ArenaRoman Basilisk.png|96px|link=]] | align="left" | Health: -<br>Damage: 32 | align="left" | One of the three neutral monsters in Arena. Defeating it grants gold and experience and will cause it to drop a Mana buff. |- ! colspan="3" | Lion |- class="prettytable" ! Icon ! Stats ! Description |- | [[File:T ArenaRoman Lion.png|96px|link=]] | align="left" | Health: -<br>Damage: 32 | align="left" | One of the three neutral monsters in Arena. Defeating it grants gold and experience and will cause it to drop a Damage buff. |- ! colspan="3" | Boar |- class="prettytable" ! Icon ! Stats ! Description |- | [[File:T ArenaRoman Boar.png|96px|link=]] | align="left" | Health: -<br>Damage: 32 | align="left" | One of the three neutral monsters in Arena. Defeating it grants gold and experience and will cause it to drop an Attack Speed buff. |} ===Joust=== [[Joust]] has an assymetrical jungle on each side of the map - left side is big and contains two Blue Buff camps and the Bull Demon King camp in the middle of the jungle while right side is tiny and contains only one Red Buff camp. {| class="wikitable" style="text-align:center" |- ! colspan="3" | Turtle |- class="prettytable" ! style="width: 96px" | Icon ! style="width: 150px" | Stats ! style="width: 600px" | Description |- | [[File:NPC JoustCHN Portrait Turtle.png|96px|link=]] | align="left" | Health: 320<br>Damage: 5 | align="left" | Turtles are a jungle monster in Joust who can deal ranged Magical damage. Defeating it grants a 6 gold and 16 experience. |- ! colspan="3" | Turtle Buff Holder |- class="prettytable" ! Icon ! Stats ! Description |- | [[File:NPC JoustCHN Portrait Turtle.png|96px|link=]] | align="left" | Health: 1130<br>Damage: 32 | align="left" | A stronger version of the regular Turtles. Defeating it grants 65 gold and 185 experience and will cause it to drop a Mana buff. |- ! colspan="3" | Tiger |- class="prettytable" ! Icon ! Stats ! Description |- | [[File:NPC JoustS7 Tigers.png|96px|link=]] | align="left" | Health: 320<br>Damage: 5 | align="left" | Tigers are a jungle monster in Joust who deals melee Physical damage. Defeating it grants a 13 gold and 22 experience. |- ! colspan="3" | Tiger Buff Holder |- class="prettytable" ! Icon ! Stats ! Description |- | [[File:NPC JoustS7 Tigers.png|96px|link=]] | align="left" | Health: 1130<br>Damage: 32 | align="left" | A stronger version of the regular Tigers. Defeating it grants 65 gold and 185 experience and will cause it to drop a Damage buff (Void buff for camp across from BDK). |- ! colspan="3" | Bull Demon King |- class="prettytable" ! Icon ! Stats ! Description |- | [[File:NPC JoustCHN Portrait Minotaur.png|96px|link=]] | align="left" | Health: 3844 + 216 per minute.<br>Damage: 140 | align="left" | The strongest neutral monster in Joust. This monster has 25 Physical and Magical Protections and 75% reduction on Lifesteal from attackers. Its basic attacks are melee and do Physical damage. Defeating it grants the “Bull Demon King's Might” buff to each living member of the team, granting +4% health regen per 5 seconds and +2% mana regen per 5 seconds, as well as disabling the first defending structure of the enemy team for 90s. In 1v1 Duel, this monster has 600 less health and 7 less Protections. |} ===Slash=== [[Slash]] has moderate jungles between the lanes, as well as wild juggernaut camps on the outside of each lane and at the back of each jungle behind each team's bases. {| class="wikitable" style="text-align:center" |- ! colspan="3" | Baboon Mage |- class="prettytable" ! style="width: 96px" | Icon ! style="width: 150px" | Stats ! style="width: 570px" | Description |- | [[File:NPC ClashEGYPT Portrait Baboon.png|96px|link=]] | align="left" | Health: 180<br>Damage: 5 | align="left" | These are baboons who use melee Magical basic attacks. Defeating them grants 20 gold and 30 experience. |- ! colspan="3" | Hyena Brute |- class="prettytable" ! Icon ! Stats ! Description |- | [[File:NPC ClashEGYPT Portrait Hyena.png|96px|link=]] | align="left" | Health: 180<br>Damage: 5 | align="left" | These are hyenas who use melee Physical basic attacks. Defeating them grants 20 gold and 30 experience. |- ! colspan="3" | Jaguar |- class="prettytable" ! style="width: 96px" | Icon ! style="width: 150px" | Stats ! style="width: 570px" | Description |- | [[File:Npc jaguar.png|96px|link=]] | align="left" | Health: 180<br>Damage: 5 | align="left" | These are jaguars who use melee Physical basic attacks. Defeating them grants 20 gold and 30 experience. |- ! colspan="3" | Baboon/Hyena/Jaguar Buff Holder |- class="prettytable" ! Icon ! Stats ! Description |- | <slideboxlightshow transitionspeed="0" interval="2000" width="96"> File:NPC ClashEGYPT Portrait Baboon.png File:NPC ClashEGYPT Portrait Hyena.png File:Npc jaguar.png </slideboxlightshow> | align="left" | Health: 960<br>Health / 3 mins: 65<br>Damage: 32 | align="left" | A stronger version of the regular jungle monsters. Defeating it grants 60 gold and 150 experience and will cause it to drop a special buff. |- ! colspan="3" | Wild Juggernaut |- class="prettytable" ! Icon ! Stats ! Description |- | [[File:Npc apophis chosen.png|96px|link=]] | align="left" | Health: 1500<br>Health / 2 mins: 250<br>Damage: 50<br>Damage / 2 mins: 6 | align="left" | One of the strongest neutral monsters in Slash. Defeating it grants 50 gold, 150 expierence and will spawn a friendly juggernaut for the team that landed the killing blow. |- ! colspan="3" | Apophis |- class="prettytable" ! Icon ! Stats ! Description |- | [[File:NPC ClashEGYPT Portrait Apep.png|96px|link=]] | align="left" | Health: 4850<br>Health per Min: 145/175<br>Damage: 120 | align="left" | The strongest neutral monster in Slash. This monster has 50 Physical and Magical Protection, a 50% reduction on the Lifesteal from attackers, and can break player deployables that block its path. Defeating it grants 100 (150 at later stages of the game) gold, 50 (100 at later stages of the game) experience and also grants a special buff to each living member of the team who landed the killing blow. It restores 0.8% of your Maximum Health every second (4% HP5) and 0.4% of your Maximum Mana every second (2% MP5) |}
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