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Fafnir

Fafnir is one of the playable Gods in SMITE.

Fafnir
SkinArt Fafnir Default.jpg
Summary
Title: Lord of Glittering Gold
Pantheon: NewUI Pantheon Norse.png Norse
Type: Melee,Magical
Class: NewUI Class Guardian.png Guardian
Pros: High Defense, High Mobility
Difficulty: Average
Release date: June 7, 2016
Favor: 5,500 Favor.png
Gems: 200 Gems.png
Voicelines: Fafnir voicelines
Voice actor: Ari Ross
Stats
Health: 495 (+90)
Mana: 200 (+40)
Speed: 365 (+0)
Range: 12 (+0)
Attack/Sec: 0.9 (+1.2%)
Basic Attack
Damage: 37 (+ 1.55)
+ 20% of Magical Power
Progression: 1/1/1/1x damage and swing time
Protection
Physical: 21 (+3.4)
Magical: 30 (+0.9)
Regen
HP5: 5 (+0.54)
MP5: 4.5 (+0.45)
*Numbers in parentheses are the amount gained at each level

LoreEdit

There is no creature, living nor dead, more greedy, more vile than a dwarf. In the frozen reaches of Asgaard, beneath her mighty stone peaks, do they dwell, ever hammering to forge more gold jewelry, to carve more gleaming gems, to breathe curses into their finery.

Among these wretched kin is Fafnir, son of Hreidmar, with a swollen smithing arm and a ravenous hunger for violence, both of which are eclipsed by his avarice.

Once Spring, Odin, Loki, and Honir visited Hreidmar's realm, bearing an otter pelt they'd skinned on their journey. Horrified, Hreidmar entombed the Aesir, for the otter was, in truth, his third son. Freedom would not be theirs until Loki returned with the hide filled with gold. Refusing to be outdone, the Trickster God, stuffed the pelt to bursting with the cursed treasure of Andvarri. Hreidmar, unaware of the maligned hoard, greedily exchanged the Aesir for the wealth. That night, curling his powerful arm, Fafnir strangled his father and vanished into the frosted night with the cursed gold.

And so it was that madness took him. Paranoid his last brother would steal the treasure, Fafnir guarded it jealously while the curse whispered in his ear. Slowly, surely, twisted he became, scaled and nightmarish. His breath turned to poison, his maw, fanged, his demeanor, fouler. A dragon, he became. The very symbol of greed.

For centuries Fafnir kept no company, but the War of the Gods grows ever closer, and the clink of coin runs rampant; a bulging sack on the belt of every warrior. He craves every piece, and spares no thought to shed blood for the glittering gold.

AbilitiesEdit

Passive - Endless Greed
Fafnir gains 2 bonus gold from all minions, structures, kills and assists. Fafnir also gains bonus Protections based on the amount of gold he is currently holding. The bonuses gained from this ability are capped at 1000 gold in hand. Notes:
   Bonus Protections: Up to 20 Magical and Physical Protections    Ability Type: Buff

Ability Video

1st Ability - Cursed Strength
Fafnir hurls his hammer forward, dealing damage to enemies in its path. If Fafnir hits a god the hammer stops short and Stuns them for 1.5s. The Stunned god also radiates out a cursed pulse, Slowing them and nearby enemies for 3s.

In dragon form, this ability deals increased damage that ticks every second for 3s. Also, the cursed pulse shreds Protections in addition to Slowing.

Notes:
   The damage over time from dragon form is dealt at 0s, 1.5s and 3s.
   Damage: 80/125/170/215/260 (+50% of your magical power)    Slow: 20%
   Dragon Damager Per Tick: 50/70/90/110/130 (+25% of your magical power)    Dragon Protection Debuff: 20%
   Ability Type: Projectile    Range: 55
   Cooldown: 15 seconds    Cost: 60/65/70/75/80 mana

Ability Video

2nd Ability - Coerce
Fafnir coerces his allies into fighting harder, boosting Attack Speed for 5s and healing himself. While Coerce is active Fafnir deals bonus Magic Damage whenever the affected ally damages an enemy.

In dragon form, This ability has a larger area of effect and can buff multiple allies.

Notes:
   The bonus damage is based off the attack or ability that triggered it.
   The bonus damage can proc Fafnir's on ability hit item effects.
   Last hits will always be credited to the god that dealt the killing blow even if the bonus damage is what killed it.
   Attack Speed Buff: 10/20/30/40/50%    Bonus Damage: 5/10/15/20/25% of the target's power
   Self Heal: 50/75/100/125/150 (+40% of your magical power)    Ability Type: Buff
   Range: 55    Cooldown: 15 seconds
   Cost: 50/55/60/65/70 mana

Ability Video

3rd Ability - Underhanded Tactics
Fafnir leaps to a target location and executes a despicable strike, dealing damage and disarming enemies in front of him for 2s.

In dragon form, Fafnir can leap much further. Also, this ability deals increased damage that ticks every second for 3s and Fafnir Stuns the enemy closest to him for 2s in addition to Disarming.

Notes:
   The speed of the leap is based on the distance traveled.
   The damage over time from dragon form is dealt at 0s, 1.5s and 3s.
   Damage: 80/120/160/200/240 (+60% of your magical power)    Dragon Damager Per Tick: 40/60/80/100/120 (+30% of your magical power)
   Ability Type: Leap    Radius: 20
   Cooldown: 18 seconds    Cost: 70 mana

Ability Video

Ultimate - Dragonic Corruption
Fafnir transforms into a terrifying dragon and is untargetable during the process. When he emerges in dragon form, nearby enemies are poisoned, taking damage every second for 3s. He remains in this form for a duration or until the ability is activated again. As a dragon, his abilities have additional effects and his basic attack changes to a Dragon Breath that deals damage 3 times per second. Dragon Breath can not proc item hit effects. Notes:
   Fafnir's dragon form has separate ability cooldowns from his standard ones.
   The damage over time from dragon form is dealt at 0s, 1.5s and 3s.
   Fafnir is immune to Crowd Control when transforming back to dwarf.
   Damager Per Tick: 80/100/120/140/160 (+40% of your magical power)    Duration: 20/25/30/35/40s
   Dragon Breath Damage: 20/25/30/35/40 (+10% of your magical power)    Ability Type: Stim
   Radius: 30    Cooldown: 90 seconds
   Cost: 100 mana

Ability Video

Recommended ItemsEdit

Starter

 

Purification Beads

  Purification Beads
Active Effect
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s.
Active Cooldown
160 seconds

 

Watcher's Gift

  Watcher's Gift
+100 Health
+5 Physical Protection
+5 Magical Protection
+5 MP5
Passive Effect
Being within assist range of a minion or jungle camp monster death without dealing the killing blow awards 5 bonus gold, and also restores +12 Health and +10 Mana.

 

Chalice of Mana

  Chalice of Mana
Active Effect
This consumable heals 150 Mana over 25 seconds per use. Comes with 3 uses that are refilled if you enter the Fountain, sells for 0 gold

 

Healing Potion

  Healing Potion
Active Effect
This consumable heals 250 Health over 25 seconds.
Core

 

Reinforced Shoes

  Reinforced Shoes
+20 Magical Power
+75 Health
+20% Crowd Control Reduction
+18% Movement Speed
Passive Effect
Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 6 times, Lasts 6s

 

Sovereignty

  Sovereignty
+200 Health
+40 Physical Protection
Passive Effect
Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

 

Heartward Amulet

  Heartward Amulet
+45 Magical Protection
+200 Health
Passive Effect
Allied gods within 70 units have their Magical Protections increased by 20 and their MP5 increased by 20.
Damage

 

Void Stone

  Void Stone
+150 Health
+20 Magical Power
+70 Magical Protection
Passive Effect
Enemy gods within 55 units have their Magical Protection reduced by 20.

 

Soul Reaver

  Soul Reaver
+100 Magical Power
+300 Mana
Passive Effect
When a god takes damage from your abilities, they take 10% of their maximum Health in additional True damage. If multiple gods are hit, the damage is applied to the one with the greatest maximum Health. This can only occur once every 40 seconds.

 

Ethereal Staff

  Ethereal Staff
+90 Magical Power
+200 Health
+20% Crowd Control Reduction
Passive Effect
Your abilities deal bonus Magical damage to enemy gods equal to 5% of their max Health. This effect can only happen once every 10s.
Defensive

 

Magi's Blessing

  Magi's Blessing
+15 Physical Protection
+15 Magical Protection
+350 Health
Passive Effect
Absorbs a single hard Crowd Control effect or Root once every 70 seconds. When this occurs, the owner also receives 1s of Crowd Control immunity.

 

Winged Blade

  Winged Blade
+300 Health
+20% Crowd Control Reduction
+10% Movement Speed
Passive Effect
When hit by a Slow, you are immune to Slows and your movement speed is increased by 20% for 4s. Only occurs once every 30 seconds.

 

Mantle of Discord

  Mantle of Discord
+60 Physical Protection
+60 Magical Protection
+10% Cooldown Reduction
Passive Effect
If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and gain CC immunity for 1s. This effect cannot trigger more than once every 90s.
Relic

 

Meditation Cloak

  Meditation Cloak
Active Effect
Using this item restores 75 Health + 12 Health per level and 30% Mana to all Allied gods within 35 units.
Active Cooldown
120 seconds

 

Heavenly Wings

  Heavenly Wings
Active Effect
Using this item increases the Movement Speed of allied gods within 55 units by 30% for 5s and makes them immune to Slows.
Active Cooldown
140 seconds

 

Magic Shell

  Magic Shell
Active Effect
Using this item applies a shield to themselves and allies within 35 units for 100 Health + 12 Health per God Level for 3s.
Active Cooldown
150 seconds

 

Purification Beads Upgrade

  Purification Beads Upgrade
Active Effect
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s.
Active Cooldown
130 seconds
Consumable

 

Ward

  Ward
Active Effect
This is a ward that allows you to see normal enemy movements with 45 units. It does respect line of sight and can't see through walls or stealth. It remains for 3 minutes or until killed.

 

Potion of Magical Might

  Potion of Magical Might
Active Effect
Unlocks at level 10.

This consumable increases your Magical Power by 60 and Cooldown Reduction by 10% for 5 minutes or until you are killed. Also, damaging enemy gods with an ability returns 3% of your maximum Mana. This effect can occur once for each god hit with the ability.

 

Elixir of Power

  Elixir of Power
Active Effect
This consumable increases your Magical and Physical Power by 25% for 5 minutes or until you are killed.
Core

 

Reinforced Shoes

  Reinforced Shoes
+20 Magical Power
+75 Health
+20% Crowd Control Reduction
+18% Movement Speed
Passive Effect
Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 6 times, Lasts 6s

 

Sovereignty

  Sovereignty
+200 Health
+40 Physical Protection
Passive Effect
Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

 

Heartward Amulet

  Heartward Amulet
+45 Magical Protection
+200 Health
Passive Effect
Allied gods within 70 units have their Magical Protections increased by 20 and their MP5 increased by 20.
Damage

 

Void Stone

  Void Stone
+150 Health
+20 Magical Power
+70 Magical Protection
Passive Effect
Enemy gods within 55 units have their Magical Protection reduced by 20.

 

Soul Reaver

  Soul Reaver
+100 Magical Power
+300 Mana
Passive Effect
When a god takes damage from your abilities, they take 10% of their maximum Health in additional True damage. If multiple gods are hit, the damage is applied to the one with the greatest maximum Health. This can only occur once every 40 seconds.

 

Ethereal Staff

  Ethereal Staff
+90 Magical Power
+200 Health
+20% Crowd Control Reduction
Passive Effect
Your abilities deal bonus Magical damage to enemy gods equal to 5% of their max Health. This effect can only happen once every 10s.
Defensive

 

Winged Blade

  Winged Blade
+300 Health
+20% Crowd Control Reduction
+10% Movement Speed
Passive Effect
When hit by a Slow, you are immune to Slows and your movement speed is increased by 20% for 4s. Only occurs once every 30 seconds.

 

Mantle of Discord

  Mantle of Discord
+60 Physical Protection
+60 Magical Protection
+10% Cooldown Reduction
Passive Effect
If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and gain CC immunity for 1s. This effect cannot trigger more than once every 90s.

 

Magi's Blessing

  Magi's Blessing
+15 Physical Protection
+15 Magical Protection
+350 Health
Passive Effect
Absorbs a single hard Crowd Control effect or Root once every 70 seconds. When this occurs, the owner also receives 1s of Crowd Control immunity.
Relic

 

Purification Beads

  Purification Beads
Active Effect
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s.
Active Cooldown
160 seconds

 

Meditation Cloak

  Meditation Cloak
Active Effect
Using this item restores 75 Health + 12 Health per level and 30% Mana to all Allied gods within 35 units.
Active Cooldown
120 seconds

 

Heavenly Wings

  Heavenly Wings
Active Effect
Using this item increases the Movement Speed of allied gods within 55 units by 30% for 5s and makes them immune to Slows.
Active Cooldown
140 seconds

 

Purification Beads Upgrade

  Purification Beads Upgrade
Active Effect
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s.
Active Cooldown
130 seconds
Consumable

 

Potion of Magical Might

  Potion of Magical Might
Active Effect
Unlocks at level 10.

This consumable increases your Magical Power by 60 and Cooldown Reduction by 10% for 5 minutes or until you are killed. Also, damaging enemy gods with an ability returns 3% of your maximum Mana. This effect can occur once for each god hit with the ability.

 

Elixir of Power

  Elixir of Power
Active Effect
This consumable increases your Magical and Physical Power by 25% for 5 minutes or until you are killed.

 

Elixir of Defense

  Elixir of Defense
Active Effect
This consumable increases your Magical and Physical Protections by 50 for 5 minutes or until you are killed.

VideosEdit

God RevealEdit

AchievementsEdit

 
Get To Work
As Fafnir boost all of your allies Attack Speed in a single match using Coerce.
 
Take That
As Fafnir slow or kill three or more enemy gods at a single time using Cursed Strength.


SkinsEdit

Default
  Release Date June 7, 2016
Type Standard
Cost Free
Requirements
Voicelines Fafnir voicelines
In Game Model
Extra Information
Covetous
  Release Date June 7, 2016
Type Standard
Cost 100   or 9500  
Requirements
Voicelines Fafnir voicelines
In Game Model
Extra Information
Dread-Lord
  Release Date February 14, 2017
Type Standard
Cost 400  
Requirements
Voicelines Dread-Lord Fafnir voicelines
In Game Model
Extra Information
   This skin comes with custom character animations and ability effects.
Griffindwarf
  Release Date August 30, 2016
Type Limited Edition
Cost None
Requirements
Voicelines Griffindwarf Fafnir voicelines
In Game Model
Extra Information
   This skin comes with custom character animations and ability effects.
   This skin could only be obtained by gaining at least 16000 fantasy points in the Season Ticket 2016.
Golden
  Release Date July 19, 2016
Type Standard
Cost 200   or 9500  
Requirements God Rank 1
Voicelines [[]]
In Game Model
Extra Information
Legendary
  Release Date July 19, 2016
Type Standard
Cost 300   or 12500  
Requirements God Rank 5
Voicelines [[]]
In Game Model
Extra Information
Diamond
  Release Date July 19, 2016
Type Standard
Cost 400   or 15000  
Requirements God Rank 10
Voicelines [[]]
In Game Model
Extra Information

ChangelogEdit

SMITE Version 4.11.4145.1 (June 20, 2017)

  •    Cursed Strength
  • Changed Slow from 20/25/30/35/40% → 20% at all ranks.

SMITE Version 4.10.4119.1 (June 6, 2017)

  •    Cursed Strength
  • Decreased Damage from 100/140/180/220/260 → 80/125/170/215/260.
  •    Coerce
  • Decreased Self Heal from 50/80/110/140/170 → 50/75/100/125/150.
  • Increased Mana Cost from 50 → 50/55/60/65/70.

SMITE Version 3.18.3651 (September 27, 2016)

  • General
  • Fixed Griffindwarf Fafnir in Griffin form not having his laugh audio.

SMITE Version 3.16.3599.1 (August 30, 2016)

  • General
  • Fixed an issue where Fafnir's passive glow would persist after death.
  •   Endless Greed
  • Bonus gold per instance reduced from 4 → 2s.
  •    Coerce
  • Increased cooldown from 13s → 15s.

SMITE Version 3.15.3572 (August 16, 2016)

  •   Cursed Strength
  • Decreased Dragon Protection Debuff from 20/25/30/35/40% → 20% at all ranks.

SMITE Version 3.14.3547.1 (August 2, 2016)

  •    Cursed Strength
  • Fixed an issue where the rank 5 for this ability would not apply a slow.

SMITE Version 3.13.3519 (July 21, 2016)

  • General
  • Fixed his Legendary and Diamond skins showing the incorrect card art.

SMITE Version 3.13.3518 (July 19, 2016)

  •   Underhanded Tactics
  • Fixed an issue where this ability would stun improperly.
  • This ability should now properly only hit the closest god.

SMITE Version 3.12.3494 (July 6, 2016)

  •    Cursed Strength
  • Stun increased from 1s → 1.5s at all ranks.
  • Damage over Time in Dragon Form now deals damage at 0s, 1.5s, and 3s, instead of 1s, 2s, 3s.
  •   Underhanded Tactics
  • Damage over Time in Dragon Form now deals damage at 0s, 1.5s, and 3s, instead of 1s, 2s, 3s.
  •   Dragonic Corruption
  • Damage over Time from dragon transformation now deals damage at 0s, 1.5s, and 3s, instead of 1s, 2s, 3s.
  • Dragon Breath: Increased Damage from 10/15/20/25/30 → 20/25/30/35/40.

SMITE Version 3.10.3438 (June 7, 2016)

  • Fafnir has been added to the game.


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