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Cthulhu
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==Abilities== {| |{{God ability |abilityname=Prey on Fear |abilityicon=Icons Cthulhu Passive.png |abilityslot=Passive |abilitydesc=Cthulhu breaks down the mental fortitude of enemy gods, applying stacks of Torment with abilities and the final hit of his basic attack chain. On reaching 4 stacks of Torment, enemies are afflicted by Insanity. Additionally, Cthulhu gains Magical Power per nearby enemy god with Insanity. |abilitymisc1={{*}}Torment Duration: 5s |abilitymisc2={{*}}Insanity Duration: 20s |abilitymisc3={{*}}Magical Power: 25 per enemy with Insanity |abilitymisc4={{*}}Ability Type: Buff |abilitymisc5={{*}}Range: 70 |abilityvideo=lreddi1-jwE |abilityextra={{*}}Gains up to 125 Magical Power.<br>{{*}}Dealing damage to afflicted targets with abilities or the final basic attack of Cthulhu's hit chain will refresh the Insanity/Torment (excluding Sanity Break against targets afflicted by Insanity) duration. }} {{God ability |abilityname=Sanity Break |abilityicon=Icons Cthulhu A01.png |abilityslot=1st Ability |abilitydesc=Cthulhu sends out a terrifying blast of energy, dealing damage to all enemies hit and reducing their Attack Speed. Enemies hit by this ability also do reduced damage to Cthulhu for 6s.<br>This ability applies 1 stack of Torment, 2 if the enemy hit is facing Cthulhu or Fears them instead if they are afflicted with Insanity.<br>Successfully consuming Insanity permanently increases the base mitigation of this ability. |abilitymisc1={{*}}Damage: 100/155/200/250/300 (+40% of your Magical Power) |abilitymisc2={{*}}Attack Speed Slow: 20/22.5/25/27.5/30% for 3s |abilitymisc3={{*}}Fear Duration: 1.5s |abilitymisc4={{*}}Damage Mitigation: 20% + 0.5% (Max 30%) |abilitymisc5={{*}}Ability Type: Cone, Fear, Damage |abilitymisc6={{*}}Range: 32 |abilitymisc7={{*}}Cost: 60 mana |abilitymisc8={{*}}Cooldown: 10 seconds |abilityvideo=QNAKCwvA0ng |abilityextra={{*}}Damage Mitigation stacks up to 20 times. }} {{God ability |abilityname=The Mire |abilityicon=Icons Cthulhu A02.png |abilityslot=2nd Ability |abilitydesc=Cthulhu summons a portal creating a slowing field of eldritch mire at the target location. The Mire continues to grow as the portal fires out two masses of corruption that hit and damage all enemies in the field.<br>The first shot also Slows enemies while the second Roots them, both hits applying 1 stack of Torment. |abilitymisc1={{*}}Damage per shot: 60/105/150/195/240 (+30% of your Magical Power) |abilitymisc2={{*}}Slow: 10% |abilitymisc3={{*}}Corruption Slow: 35% |abilitymisc4={{*}}Corruption Slow/Root Duration: 1s |abilitymisc5={{*}}Mire Duration: 3s after ability cancel/end |abilitymisc6={{*}}Ability Type: Circle, Crowd Control, Damage |abilitymisc7={{*}}Range/Radius: 55/30 |abilitymisc8={{*}}Cost: 50/55/60/65/70 mana |abilitymisc9={{*}}Cooldown: 14 seconds |abilityvideo=cr7LIV4hRZo |abilityextra={{*}}Deals up to 120/210/300/390/480 (+60% of your Magical Power) damage and applies up to 2 stacks of Torment.<br>{{*}}The first hit of the ability slows for a total of 45%.<br>{{*}}Has a minimum radius of 20. }} {{God ability |abilityname=Rushing Terror |abilityicon=Icons Cthulhu A03.png |abilityslot=3rd Ability |abilitydesc=Cthulhu creates two twisting projectiles at his sides as he unfurls his wings and charges forwards, damaging, stunning and knocking away enemies hit. The projectiles follow at a slightly slower pace but travel further, damaging enemies as well. Enemies hit by Cthulhu or the projectiles gain 1 stack of Torment. |abilitymisc1={{*}}Damage: 70/110/150/190/230 (+30% of your Magical Power) |abilitymisc2={{*}}Stun Duration: 0.4s |abilitymisc3={{*}}Projectile Damage: 40/70/100/130/160 (+20% of your Magical Power) |abilitymisc4={{*}}Ability Type: Dash, Crowd Control, Damage |abilitymisc5={{*}}Range: 50 |abilitymisc6={{*}}Cost: 60/65/70/75/80 mana |abilitymisc7={{*}}Cooldown: 16 seconds |abilityvideo=AefKjCk78B4 |abilityextra={{*}}Deals up to 150/250/350/450/550 (+70% of your Magical Power) damage and applies up to 3 stacks of Torment.<br>{{*}}Cthulhu is knockback immune while dashing.<br>{{*}}Enemies will be knocked to the closest side they're currently standing when hit by Cthulhu.<br>{{*}}The projectiles have a range of 70. }} {{God ability |abilityname=Descend into Madness |abilityicon=Icons Cthulhu A04.png |abilityslot=Ultimate |abilitydesc=Cthulhu reveals his true form as he plunges the battlefield into R'lyeh while any enemies caught nearby are damaged.<br>In this form Cthulhu gains increased Health, becomes immune to Crowd Control and gains access to new abilities. Enemies near Cthulhu gain stacks of Torment, increasing in pace if they are facing him. Enemies also suffer the debuff effects of Sanity Break, causing them to deal less damage to Cthulhu.<br><font color='#9932CC'>Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.</font> |abilitymisc1={{*}}Damage: 150/195/240/285/330 (+40% of your Magical Power) |abilitymisc2={{*}}Max Health: 25% |abilitymisc3={{*}}Duration: 10/11/12/13/14s |abilitymisc4={{*}}Debuff Radius: 50 |abilitymisc5={{*}}Ability Type: Circle, Buff, Damage |abilitymisc6={{*}}Radius: 40 |abilitymisc7={{*}}Cost: 100 mana |abilitymisc8={{*}}Cooldown: 120 seconds |abilityvideo=67gb7dcx2hs |abilityextra={{*}}Cannot use relics or consumables for the duration.<br>{{*}}Enemies gain stacks of torment every 1.5s when looking away from Cthulhu and 1s when facing him while applying insanity after 6s to targets looking away from and 4s to targets looking at Cthulhu.<br>{{*}}If Cthulhu uses an ability at the end of the duration, he will finish the ability before the duration expires.<br>{{*}}Can be cancelled early. }} {{God ability |abilityname=Sever |abilityicon=Icons Cthulhu A01B.png |abilityslot=Alt. 1st Ability |abilitydesc=Cthulhu swipes down at the ground beneath him, creating 3 large projectiles. These projectiles damage enemies and apply a stacking Protection Reduction debuff. This ability does not proc item effects. |abilitymisc1={{*}}Damage: 100/140/180/220/260 (+25% of your Magical Power) |abilitymisc2={{*}}Protection Reduction: 4% stacking up to 4 times |abilitymisc3={{*}}Debuff Duration: 5s |abilitymisc4={{*}}Ability Type: Area, Damage |abilitymisc5={{*}}Range: 60 |abilitymisc6={{*}}Cost: 0 mana |abilitymisc7={{*}}Cooldown: 1 seconds |abilityvideo= |abilityextra={{*}}Can reduce up to 16% Protections.<br>{{*}}Basic attacking will cast this ability instead. }} {{God ability |abilityname=Devastate |abilityicon=Icons Cthulhu A02B.png |abilityslot=Alt. 2nd Ability |abilitydesc=Cthulhu fires a devastating blast of psychic energy that damages and knocks up enemies. |abilitymisc1={{*}}Damage: 140/175/210/245/280 (+20% of your Magical Power) |abilitymisc2={{*}}Ability Type: Circle, Knockup, Damage |abilitymisc3={{*}}Range/Radius: 70/25 |abilitymisc4={{*}}Cost: 60/65/70/75/80 mana |abilitymisc5={{*}}Cooldown: 5 seconds |abilityvideo= |abilityextra= }} {{God ability |abilityname=Transfuse |abilityicon=Icons Cthulhu A03B.png |abilityslot=Alt. 3rd Ability |abilitydesc=Cthulhu transfuses his own life force into the area around him giving Allies Health, Movement Speed and Power. Enemies are also hit, taking more damage the closer they are to Cthulhu. This ability damages Cthulhu for 4% of his Maximum Health. If Cthulhu is below 20% Health, this ability does not damage Cthulhu but all Ally effects are reduced by 50%. |abilitymisc1={{*}}Damage: 120/140/160/180/200 (+20% of your Magical Power) |abilitymisc2={{*}}Ally Healing: 5/6/7/8/9% Max. Health |abilitymisc3={{*}}Power: 20/25/30/35/40 |abilitymisc4={{*}}Movement Speed: 20% |abilitymisc5={{*}}Duration: 3s |abilitymisc6={{*}}Ability Type: Circle, Heal, Damage |abilitymisc7={{*}}Radius: 60 |abilitymisc8={{*}}Cost: 70 mana |abilitymisc9={{*}}Cooldown: 6 seconds |abilityvideo= |abilityextra={{*}}While below 20% HP, allies are healed for 2.5/3/3.5/4/4.5% of their Max. Health, receive 10% Movement Speed, and 10/12.5/15/17.5/20 Power on activation.<br>{{*}}Deals a minimum of 58/68/78/88/98 (+8% of your Magical Power) damage to enemies at the maximum range of the ability. }} |}
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