Statistics

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Statistics (also simply known as Stats) are the values that help indicate the strength, resistance, mobility, utility, etc. of each of the gods in SMITE. These statistics are grouped into three main categories: Offensive, Defensive and Utility. Offensive stats are those that are related to the damage output of a god, like Power and Attack Speed, while Defensive stats are those related to the mitigation of the damage they take. An example of Defensive stats would be Protection and Health. Utility stats are those that provide benefits that aren't necessarily linked to offense or defense, like Mana and Movement Speed. The main method of increasing these statistics is by purchasing items. Gods also gain a small amount of some of their stats every time they level up, and certain god abilities can also grant stat bonuses. Some items and abilities can also lower enemy stats, reducing their performance.

Additional information about the interaction between offensive and defensive stats can be found here: Attack and Defense.

List of statistics[edit | edit source]

Below is information about each of these statistics.

Offensive statistics[edit | edit source]

Stat Offensive Basic Attack Damage Icon.png Basic Attack Damage[edit | edit source]

Basic Attack Damage is the statistic used to measure the amount of damage a god will do with their basic attacks (before mitigation). Each god has a different base Basic Attack Damage, and they also gain a bonus with each god level. Additionally, basic attacks gain a bonus based on the god's current Power amount (100% for Physical gods, 20% for Magical gods). Buffs giving a percentage bonus in power increases Basic Attack Damage with an amount equal to the percantage times the base Basic Attack Damage of the given level. There is also a neutral Attack Speed buff that provides a direct Basic Attack Damage bonus to the god that picks it up. Basic Attack Damage caps at 10000.

Stat Offensive Attack Speed Icon.png Attack Speed[edit | edit source]

Attack Speed is the statistic used to measure how many attacks a god can fire per second. The higher the value is, the faster a god will use their basic attacks. Attack Speed increases with each god level. Each god has a different base and per level gain value. This statistic can also be increased with items and with certain abilities. There is also a neutral Attack Speed buff that provides a direct Attack Speed bonus to the god that picks it up. Attack Speed caps at 2.5.

Stat Offensive Physical Power Icon.pngStat Offensive Magical Power Icon.png Power - Physical and Magical[edit | edit source]

Power is the statistic used by all gods to increase their damage output and potency of their abilities. Abilities tend to have a Power percentage scaling, and so do a god's basic attacks. Most gods start with 0 Power and increase it by acquiring items or with certain abilities. Gods are restricted to one kind of Power: Physical or Magical. Hunters, Warriors and Assassins use Physical Power while Guardians and Mages use Magical Power. Gaining a boost for the opposite kind of Power has no actual effect on the god. There is also a neutral Damage buff that provides a direct Power bonus to the god that picks it up. While looking at the scoreboard, the Physical Power and Magical Power progress bars cap at 400 and 900 respectively, but the actual stats are not attached to this (which means gods can have over 400 Physical Power and 900 Magical Power).

Stat Offensive Physical Lifesteal Icon.pngStat Offensive Magical Lifesteal Icon.png Lifesteal - Physical and Magical[edit | edit source]

Lifesteal is the statistic used to measure the percentage of damage dealt to enemies that will be returned to the damage dealer as Health. Most gods begin with 0 Lifesteal. Much like with Power, Physical and Magical Lifesteal are restricted to certain gods. If a god with Lifesteal kills an enemy, they will only Lifesteal for the amount that it took to kill the enemy. Physical Lifesteal only works when dealing damage with basic attacks. Magical Lifesteal works with the damage dealt by both abilities and basic attacks, but AoE abilities have a diminished Lifesteal effect. Items such as Witchblade provide Lifesteal, which increases this statistic regadless of a god's power type. Physical Lifesteal caps at 100 while Magical Lifesteal caps at 65.

Stat Offensive Physical Penetration Icon.pngStat Offensive Magical Penetration Icon.png Penetration - Physical and Magical[edit | edit source]

Penetration is the statistic used to measure how much of the target's protections will be ignored when dealing damage. The higher the value is, the higher the amount of the protection ignored. Most gods begin with 0 Penetration. Just like with Power, Physical and Magical Penetration are restricted to certain gods. Items such as Toxic Blade provide Penetration, which increases this statistic regadless of a god's power type. Both Physical and Magical Penetration cap at 50.

Apart from this penetration (also called "Flat Penetration" to differentiate it), there is also a different type of penetration called Percentage Penetration, which will allow a god to ignore a percentage of the target's current protections. For more detailed information about this and other types of defense reduction, please visit its main article: Penetration and Reduction

Stat Offensive Critical Chance Icon.png Critical Chance[edit | edit source]

Critical Chance is the statistic used to measure the the chance of basic attacks being critical strikes. A critical strike will do 200% (twice) the amount of damage. Only gods that use Physical Power can acquire Critical Chance. All gods have 0 Critical Chance, and can only increase it by purchasing items, though there are a few gods who can increase their critical chance with their abilities. The item Deathbringer increases how much damage critical strikes do by an extra 40% (240% total). There are few abilities, like Mercury's Made You Look and Ne Zha's Armillary Sash, that can also be affected by Critical Chance. Critical Chance caps at 100.

Defensive statistics[edit | edit source]

Stat Defensive Physical Protection Icon.pngStat Defensive Magical Protection Icon.png Protection - Physical and Magical[edit | edit source]

Protection is the statistic used in SMITE to reduce the amount of damage received from enemy attacks. There are two types of Protections: Physical and Magical, each one mitigates the damage caused by Physical and Magical attacks respectively. All gods have a certain amount of Physical Protection and Physical Protection per level bonus, and most gods have 30 base Magical Protection and only gain a low amount of Magical Protection per level, yet some gain no bonus whatsoever. Penetration reduces the efficiency of Protections. Both Physical and Magical Protection cap at 325.

Stat Defensive Health Icon.png Health[edit | edit source]

Health is the statistic used to measure the maximum health pool of a god. The higher the amount of Health, the more damage a god can take before they are slain. Health increases with each god level. Each god has a different base and per level gain value, but it is mainly increased with items. Health caps at 5500.

Stat Defensive HP5 Icon.png HP5[edit | edit source]

HP5 (Health per 5, also known as Health Regeneration) is the statistic used to measure the amount of health a god will passively regain in the span of 5 seconds. The higher the value is, the more health will be restored. Just like Health, each god has a different base amount of HP5, and they also gain a bonus every time they level up. This statistic can also be increased with certain items and abilities. HP5 caps at 100.

Stat Defensive CCR Icon.png Protection - CC[edit | edit source]

Protection - CC (also known as Crowd Control Reduction) is the statistic used to measure a god's resilience against crowd control effects. The higher the value is, the shorter the duration of the crowd control. All gods except for Anubis start with 0 CC Protection and can be increased with certain items and abilities. CC Protection caps at 40%.

Utility statistics[edit | edit source]

Stat Utility Movement Icon.png Movement[edit | edit source]

Movement (also known as Ground Speed) is the statistic used to measure the speed a god has when moving around the map. The higher the amount of Movement, the faster they will be. All gods have a unique base Movement speed. The only way to gain extra Movement is with specific items or certain abilities, with most of these bonuses being a percentage increase of the base Movement speed. There is also a neutral Speed buff that provides a direct Movement bonus to the god that picks it up. Movement caps at 1000.

Stat Utility Cooldown R Icon.png Cooldown %[edit | edit source]

Cooldown % (also known as Cooldown Reduction) is the statistic used to measure the percent reduction in the cooldown timer of a god's abilities after they've been used. The higher the value is, the shorter the cooldowns will be. All gods start with 0 Cooldown % and can only increase it by acquiring certain items or with certain abilities. There is also a neutral Mana buff that provides a direct Cooldown % bonus to the god that picks it up. Cooldown % caps at 40%.

Stat Utility Mana Icon.png Mana[edit | edit source]

Mana is the statistic used to measure the maximum mana pool of a god. The higher the amount of Mana, the more abilities a god can cast before they are forced to retreat. Mana increases with each god level. Each god has a different base and per level gain value, but Mana is mainly increased with items. Mana caps at 4000.

Stat Utility MP5 Icon.png MP5[edit | edit source]

MP5 (Mana per 5, also known as Mana Regeneration) is the statistic used to measure the amount of Mana a god will passively regain in the span of 5 seconds. The higher the value is, the more Mana will be restored. Just like Mana, each god has a different base amount of MP5, and they also gain a bonus every time they level up. This statistic can also be increased with certain items and abilities. There is also a neutral Mana buff that provides a direct MP5 bonus to the god that picks it up. MP5 caps at 100.

Base statistics values[edit | edit source]

These tables show the current values of the statistics for each god, the first one for Level 1 and the second one for Level 20.

God statistics at Level 1[edit | edit source]

God Health Mana Basic attack damage Physical Protection HP5 MP5 Attack speed Movement speed
Agni 431 300 36 14 7.47 5.07 1.01 350
Ah Muzen Cab 523 270 40 15 7.71 4.78 .97 365
Ah Puch 475 320 37 12 6.45 5.32 .87 365
Amaterasu 552 255 41 21 8.8 5.2 1.01 375
Anhur 538 255 43 14 8.69 4.82 .92 365
Anubis 416 338 37 13 7.45 5.16 .87 360
Ao Kuang 482 278 37 15 10.7 5.21 1.02 375
Aphrodite 448 283 33 12 6.45 5.21 .88 355
Apollo 527 265 43 15 8.69 5 .97 365
Arachne 524 251 40 16 9.67 5.26 1.02 375
Ares 575 237 40 23 8.67 5.02 .91 360
Artemis 525 239 38 15 8.68 4.65 .97 365
Artio 600 249 40 23 8.9 5.03 1.01 365
Athena 600 224 37 23 8.9 5.02 1.01 365
Awilix 552 258 40 16 10.68 4.17 1.02 370
Bacchus 581 240 39 22 8.8 5.2 .89 365
Bakasura 533 239 40 16 9.68 5.26 1.02 370
Bastet 495 269 39 15 9.72 4.65 1.02 375
Bellona 565 255 38 21 8.8 5.2 1.01 375
Cabrakan 580 234 40 23 8.75 5.02 .91 365
Camazotz 518 250 41 16 8.67 4.7 1.02 375
Cernunnos 560 257 40 16 8.69 4.82 1.01 365
Chaac 565 240 41 21 7.8 5.09 1.01 375
Chang'e 445 333 33 14 6.45 5.94 1.01 355
Chiron 535 265 37 15 6.65 4.78 1.01 380
Chronos 440 282 37 14 7.48 4.84 1.01 360
Cu Chulainn 547 100* 40 20 9.75 0 1.01 370
Cupid 517 269 37 14 8.67 4.95 .97 365
Da Ji 499 250 41 17 9.7 4.97 1.02 375
Erlang Shen 557 255 41 20 8.6 5 1.01 375
Fafnir 585 240 39 24 5.54 4.95 .91 365
Fenrir 533 265 40 17 8.73 4.46 1.02 370
Freya 485 257 37 17 7.52 4.89 .97 375
Ganesha 590 240 40 23 6.67 5.02 1.01 360
Geb 600 224 40 22 8.8 5 1.01 360
Guan Yu 554 252 39 19 6.7 5.25 1.01 375
Hachiman 532 266 39 14 7.69 4.87 1.01 360
Hades 530 318 34 21 5.54 5.36 .91 355
He Bo 433 354 35 12 6.45 5.3 .87 350
Hel 447 357 35 12 5.43 5.45 .87 350
Hercules 566 237 41 21 7.63 4.7 1.01 375
Hou Yi 558 278 43 16 8.68 5.35 .96 370
Hun Batz 535 258 40 16 10.68 4.17 1.02 370
Isis 433 331 37 12 6.45 5.23 1 355
Izanami 527 245 38 14 6.7 4.78 .97 365
Janus 470 408 35 11 6.45 5.45 1.01 360
Jing Wei 523 241 41 14 7.68 4.7 1.01 370
Kali 544 239 39 18 9.68 4.51 1.02 375
Khepri 580 224 40 22 8.8 5 1.01 360
Khumbakarna 590 234 40 21 8.75 5.02 1.01 365
Kukulkan 433 310 35 16 7.46 5.45 .88 350
Kuzenbo 595 234 40 21 8.85 5.02 1.01 365
Loki 470 245 40 14 8.7 4.55 1.02 375
Medusa 547 254 41 15 8.68 4.65 .96 365
Mercury 475 240 40 15 10.7 4.75 1.02 381
Ne Zha 475 235 41 15 10.71 4.17 1.02 375
Neith 510 269 37 15 6.54 4.75 .97 365
Nemesis 546 248 41 14 8.7 4.7 1.02 375
Nike 550 258 39 18 7.8 4.99 1.01 375
Nox 440 288 36 21 8.6 5.4 1.01 360
Nu Wa 475 308 37 12 7.45 5.03 1.02 355
Odin 540 235 40 19 9.63 4.5 1.01 370
Osiris 560 270 41 20 6.8 5.09 1.01 375
Poseidon 447 285 37 10 6.5 5 .88 360
Ra 453 303 36 13 7.48 5.24 .89 350
Raijin 465 298 36 12 6.45 5.06 .88 355
Rama 536 239 43 15 8.65 4.75 .97 365
Ratatoskr 493 281 41 15 9.7 5.06 1.02 375
Ravana 552 267 37 19 7.63 5.2 1.01 370
Scylla 433 354 35 12 6.45 5.3 1.01 360
Serqet 474 280 41 17 9.7 4.59 1.02 370
Skadi 548 255 38 14 8.69 4.82 .91 375
Sobek 571 245 40 22 6.75 4.93 .86 365
Sol 475 357 35 12 6.45 5.3 1.02 370
Sun Wukong 552 240 41 21 8.8 4.68 1.01 370
Susano 511 263 40 17 9.7 4.47 1.02 370
Sylvanus 600 224 37 22 8.8 5 .86 360
Terra 595 235 40 23 8.8 5 .91 365
Thanatos 465 278 41 17 8.67 4.78 1.02 370
The Morrigan 475 288 36 15 10.7 4.9 .88 365
Thor 551 278 41 17 9.69 4.69 1.01 370
Thoth 440 294 34 12 6.45 5.04 1.01 355
Tyr 555 270 41 18 8.72 4.69 1.01 375
Ullr 560 270 40 16 8.71 4.78 .96 360
Vamana 565 239 39 21 8.5 5.11 .91 380
Vulcan 451 285 36 16 7.48 5.25 .91 360
Xbalanque 530 257 40 15 8.68 4.8 .96 365
Xing Tian 585 240 37 24 5.45 4.95 .91 360
Ymir 614 232 40 26 8.9 4.9 .86 360
Zeus 451 289 37 11 6.45 5.05 .88 355
Zhong Kui 535 297 35 11 6.44 5.25 .87 360

*= Cu Chulainn does not use mana, instead relying on 'Rage' which has a cap of 100 and has different properties than mana.

God statistics at Level 20[edit | edit source]

God Health Mana Basic attack damage Physical Protection HP5 MP5 Attack speed
Agni 1780 1155 64 63 16.4 12.1 1.19
Ah Muzen Cab 1910 1030 82 72 21.2 12 1.27
Ah Puch 1900 1365 65 63 15 13.3 1.02
Amaterasu 2110 920 79 78 24 12.8 1.24
Anhur 2020 920 90 67 21.8 10.9 1.21
Anubis 1670 1440 65 60 16 12 1.03
Ao Kuang 2040 1000 83 72 24 13 1.39
Aphrodite 1740 1100 61 63 15 13 1.04
Apollo 1990 1025 92 66 21.8 12.6 1.27
Arachne 2025 1030 82 73 22.4 14 1.4
Ares 2285 940 69 80 21.4 13 1.12
Artemis 1950 885 85 72 21.6 9.4 1.27
Artio 2500 990 68 84 26 13.2 1.24
Athena 2500 870 65 84 26 13 1.24
Awilix 2015 980 81 73 23.6 9.3 1.38
Bacchus 2215 1000 67 79 24 12.8 1.06
Bakasura 2015 980 82 69 22.6 14 1.32
Bastet 2015 1010 81 70 23.4 9.4 1.4
Bellona 2180 920 76 78 24 12.8 1.24
Cabrakan 2290 880 68 86 23 13 1.12
Camazotz 2000 915 85 73 21.4 10.4 1.4
Cernunnos 2080 960 87 71 21.8 10.9 1.28
Chaac 2180 905 81 78 23 12.5 1.2
Chang'e 1775 1150 61 65 15 14.3 1.19
Chiron 1960 1025 82 68 19 12 1.22
Chronos 1770 1080 65 69 16.6 13.2 1.16
Cu Chulainn 2105 100* 78 77 24 0 1.25
Cupid 1885 1010 81 71 21.4 11.6 1.29
Da Ji 1905 1010 84 74 23 12 1.4
Erlang Shen 2115 920 79 77 20 10.7 1.2
Fafnir 2295 1000 68 89 15.8 13.5 1.12
Fenrir 2015 930 84 74 22.6 9.4 1.34
Freya 2005 960 65 70 17.4 12.3 1.32
Ganesha 2395 1000 69 84 19.4 13 1.24
Geb 2310 870 68 79 24 12.6 1.24
Guan Yu 2150 860 77 76 20 13.8 1.18
Hachiman 1995 950 86 66 20.8 11.9 1.26
Hades 2050 1325 62 70 15.8 12.2 1.15
He Bo 1725 1418 63 61 15 12.9 1.01
Hel 1720 1440 63 61 13.6 14 1.01
Hercules 2200 845 79 78 19.6 12.3 1.16
Hou Yi 2040 1000 96 69 21.6 12 1.18
Hun Batz 1960 980 81 73 23.6 9.3 1.38
Isis 1725 1300 65 63 15 13.4 1
Izanami 1990 910 84 69 20 12 1.27
Janus 1800 1510 63 60 15 14 1.16
Jing Wei 2005 925 92 69 20.6 10.4 1.28
Kali 1950 885 83 73 22.6 8.5 1.43
Khepri 2290 870 68 79 24 12.6 1.24
Khumbakarna 2490 880 68 82 23 13 1.24
Kukulkan 1725 1165 63 73 16.2 14 1.03
Kuzenbo 2400 880 68 82 25 13 1.24
Loki 1895 910 86 69 22 11.2 1.38
Medusa 2010 900 90 72 21.6 9.4 1.22
Mercury 1900 1000 81 70 24 11.4 1.48
Ne Zha 1900 900 83 70 24.2 9.3 1.42
Neith 1935 1010 81 72 16.8 11.4 1.25
Nemesis 1990 970 84 71 22 12.3 1.43
Nike 2070 980 77 75 23 12.4 1.24
Nox 1865 1010 64 70 20 13 1.16
Nu Wa 1900 1125 65 63 16 13.2 1.34
Odin 2060 900 78 76 21.6 12.1 1.22
Osiris 2175 1030 84 77 22 12.5 1.28
Poseidon 1720 1045 65 52 16 12.6 1.08
Ra 1745 1215 64 60 16.6 13.6 1.06
Raijin 1985 1115 64 71 15 13.8 1.03
Rama 1980 885 90 68 21 9.5 1.27
Ratatoskr 1880 1060 84 72 23 13.8 1.4
Ravana 2110 970 75 74 19.6 12.8 1.2
Scylla 1725 1418 63 61 15 12.9 1.16
Serqet 1880 1040 84 72 23 10.1 1.43
Skadi 2030 920 85 67 21.8 10.9 1.19
Sobek 2110 910 68 79 21 13.1 1.09
Sol 1900 1440 63 61 15 12.9 1.36
Sun Wukong 2110 905 79 78 24 11.9 1.18
Susano 1955 985 82 72 23 9.6 1.43
Sylvanus 2310 870 65 79 24 12.6 .95
Terra 2400 900 69 84 24 12.6 1.15
Thanatos 1890 1000 85 72 21.4 12 1.34
The Morrigan 1900 1010 82 72 24 12.5 1.04
Thor 1995 1000 87 72 22.8 10.2 1.29
Thoth 1865 1225 62 61 15 13.4 1.24
Tyr 2075 1030 79 75 22.4 10.2 1.18
Ullr 2080 1030 86 73 22.2 12 1.23
Vamana 2180 980 77 76 18 12.9 1.15
Vulcan 1800 1045 64 73 16.6 13.8 1.1
Xbalanque 1955 960 87 70 21.6 12.4 1.14
Xing Tian 2295 1000 66 89 15.8 13.5 1.12
Ymir 2590 840 69 89 26 12.5 1.05
Zeus 1800 1125 65 62 15 13.6 1.04
Zhong Kui 2150 1190 63 60 14.8 13.8 1.03