Smite Wiki

Table structure:

  1. Name - String
  2. Icon - String
  3. Stat1 - String
  4. Stat2 - String
  5. Stat3 - String
  6. Stat4 - String
  7. Stat5 - String
  8. Stat6 - String
  9. Active_effect - Text
  10. Passive_effect - Text
  11. Active_cooldown - String
  12. Passive_cooldown - String
  13. Cost - Integer
  14. Total_cost - Integer

This table has 614 rows altogether.

Recreate data.

Page Name Icon Stat1 Stat2 Stat3 Stat4 Stat5 Stat6 Active effect Passive effect Active cooldown Passive cooldown Cost Total cost
(M) Guard Boots (edit) Guard Boots M Boots Guard.png +50 Health +12% Movement Speed 600 900
(M) Midas' Boots (edit) Midas' Boots M Boots Midas.png +100 Health +100 Mana +18% Movement Speed.<br>Gold per 5 is increased by 5. 800 1,700
(P) Guard Boots (edit) Guard Boots P Boots Guard.png +50 Health +12% Movement Speed 600 900
(P) Midas' Boots (edit) Midas' Boots P Boots Midas.png +100 Health +100 Mana +18% Movement Speed.<br>Gold per 5 is increased by 5. 800 1,700
8-Pointed Shuriken (edit) 8-Pointed Shuriken 8-PointedShuriken T2.png +25 Physical Power +7% Attack Speed 750 1,400
Absolution (edit) Absolution Absolution T3.png +60 Magical Protection +250 Health +20% Crowd Control Reduction PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s. 1,000 2,250
Abyssal Stone (edit) Abyssal Stone AbyssalStone T3.png +35 Physical Protection +40 Magical Protection +250 Health PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s. This can only occur once every 5s. 950 2,350
Achilles' Spear (edit) Achilles' Spear AchillesSpear T2.png Upon activation you gain +30% Attack Speed, +35% Lifesteal, and 30% Movement Speed for 5s. You take +30% additional damage from enemy gods while this is active. 30 seconds 600 600
Acorn of Swiftness (edit) Acorn of Swiftness BlueAcorn T2.png +10 Physical Power +10% Movement Speed 700 700
Acorn of Yggdrasil (edit) Acorn of Yggdrasil OpalAcorn T3.png +50 Physical Power +20% Movement Speed Any time Ratatoskr uses an ability that successfully hits any target, he is healed. 900 1,600
Adventurer's Blade (edit) Adventurer's Blade AdventurersBlade T2.png +100 Health +7% Movement Speed 600 1,150
Aegis Amulet (edit) Aegis Amulet AegisAmulet Relic S9.png Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 170s.<br><span style="color: #f59b56;">Kill or assist minions to upgrade this Relic for free.</span>
Aegis Amulet (Active) (edit) Aegis Amulet AegisAmulet T1.png Using this item makes you invulnerable to damage for 1s, preventing you from taking action. 180 seconds 300 300
Aegis of Acceleration (edit) Aegis of Acceleration AegisofAcceleration Relic S9.png Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. <span style="color:yellow;">Each instance of damage prevented in this time provides you 7% Movement Speed for 4s, stacking up to 3 times.</span> Cooldown - 140s. 500 800
Aegis of Judgement (edit) Aegis of Judgement AegisofJudgement Relic S9.png Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. <span style="color:yellow;">At the end of the invulnerability, you explode dealing 100 + 50% of the Prevented Damage as Magical Damage in a 30 unit radius. The damage dealt by this effect is capped at 20% of the enemies' Maximum Health.</span> Cooldown - 140s. 500 800
Aegis Pendant (edit) Aegis Pendant Aegis T3.png Using this item makes you invulnerable to damage for 2s, preventing you from attacking but allowing you to move. 120 seconds 300 900
Amulet of Silence (edit) Amulet of Silence AmuletofSilence.png +45 Magical Protection +200 Health AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <span style="color:yellow;">GLYPH - Gain a stack each time an enemy within 40 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 12s.</span> 600 2,700
Amulet of the Stronghold (edit) Amulet of the Stronghold AmuletoftheStronghold.png +45 Magical Protection +200 Health AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <span style="color:yellow;">GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.</span> 600 2,700
Ancient Blade (edit) Ancient Blade AncientBlade T1.png +50 Health +5% Movement Speed 550 550
Ancile (edit) Ancile Ancile T3.png +35 Physical Power +30 Magical Protection +10% Cooldown Reduction PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. 1,100 2,250
Ankh (edit) Ankh Ankh Base.png +15 Physical Protection +150 Health 670 670
Ankh of the Golem (edit) Ankh of the Golem Ankh Forge.png +25 Physical Protection +350 Health +15% Attack Speed 1% of your maximum health is converted to physical power. 1,050 2,100
Ankh of the Reborn (edit) Ankh of the Reborn Ankh Reborn.png +50 Physical Protection +450 Health Your HP5 is doubled for 10 seconds when hit by a basic attack. Can only occur once every 60 seconds. 985 2,135
Apprentice Staff (edit) Apprentice Staff ApprenticeStaff T2.png +50 Magical Power +10% Cooldown Reduction 700 1,600
Archdruid's Fury (edit) Archdruid's Fury ArchdruidsFury T3.png +35 Physical Protection +35 Magical Protection +250 Health +15 MP5 PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds. 900 2,300
Archmage's Gem (edit) Archmage's Gem Starter ArchmagesGem T2.png +85 Magical Power +200 Mana +25 MP5 PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times. 1,500 2,200
Armored Cloak (edit) Armored Cloak ArmoredHide T2.png +25 Physical Protection +25 Magical Protection +125 Health +125 Mana 900 1,550
Arondight (edit) Arondight Arondight T3.png +50 Physical Power +10% Cooldown Reduction +7% Movement Speed PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 8s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 20 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors. 1,000 2,600
Arondight (edit) Arondight Arondight T3.png +50 Physical Power +10% Cooldown Reduction +7% Movement Speed PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors. 900 2,500
Ascendence (edit) Ascendence Transcendence T3 Old.png +35 Physical Power +300 Mana +6 MP5 You gain 50 mana per stack, and receive 1 stack per minute (max. 10 stacks). In addition, 2% of your maximum mana is converted to physical power. 885 2,700
Asi (edit) Asi Asi T3.png +45 Physical Power +18% Physical Lifesteal +20% Attack Speed PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds. 1,150 2,400
Assassin's Blessing (edit) Assassin's Blessing AssassinsBlessing T1.png +7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration and 5% Movement speed. 700 700
Atalanta's Bow (edit) Atalanta's Bow AtalantasBow T3.png +35 Physical Power +25% Attack Speed +10 Physical Penetration PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%. 1,100 2,300
Attacker's Blessing (edit) Attacker's Blessing AttackersBlessing T1.png +20 Physical Power +25 Magical Power ROLE QUEST: DAMAGE<br>Damage lane minions and Enemy gods to gain stacks. Dealing 100 damage to Lane Minions provide 1 Stack and Dealing 100 damage to Enemy gods provide 3 Stacks. At 100 Stacks Attacker's Blessing Evolves, gaining 10 Penetration. 700 700
Axe of Animosity (edit) Axe of Animosity Starter HerosAxe T2.png +30 Physical Protection +30 Magical Protection +300 Health +30% Crowd Control Reduction PASSIVE - Your Basic Attacks deal bonus damage equal to 2.5% of your Maximum Health as Magical Damage to enemies and structures. 1,500 2,150
Baba's Brew (edit) Baba's Brew BabasBrew.png A potion swirling with undetermined magics brewed by Baba Yaga.
Balanced Blade (edit) Balanced Blade Balanced Blade.png +15 Physical Power +15% Attack Speed 650 1,250
Bancroft's Claw (edit) Bancroft's Claw BancroftsClaw.png +80 Magical Power +200 Mana +15% Magical Lifesteal PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <span style="color:yellow;">GLYPH - Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.</span> 600 3,100
Bancroft's Talon (edit) Bancroft's Talon BancroftsTalon T3.png +80 Magical Power +200 Mana +15% Magical Lifesteal PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. 1,100 2,500
Baron's Brew (edit) Baron's Brew BaronsBrew.png Rum from Baron Samedi's personal cabinet. This consumable heals 140 Health and 100 Mana over 20 seconds per use. Comes with 3 uses that are refilled if you enter the Fountain, sells for 0 gold. 150 150
Belt of Frenzy (edit) Belt of Frenzy BeltofFrenzy Relic S9.png Using this item grants all allied gods within 70 units 10% Increased Damage dealt to all targets, including objectives, and 25% Attack Speed increase for 6 seconds. Cooldown - 130s.
Belt of Insatiable Hunger (edit) Belt of Insatiable Hunger BeltofInsatiableHunger Relic S9.png Using this item grants all allied gods within 70 units 10% Increased Damage dealt to all targets, including objectives, and 25% Attack Speed increase for <span style="color:yellow;">8</span> seconds. <span style="color:yellow;">If you gain a kill or assist on an Enemy God while this buff is active, the duration refreshes. This can only occur once per use.</span> Cooldown - 110s. 500 800
Belt of the Berserker (edit) Belt of the Berserker BeltoftheBerserker Relic S9.png Using this item grants all allied gods within 70 units <span style="color:yellow;">20%</span> Increased Damage dealt to all targets, including objectives, and <span style="color:yellow;">40%</span> Attack Speed increase, <span style="color:yellow;">decaying every 0.5s</span> for 6 seconds. Cooldown - 110s. 500 800
Benevolence (edit) Benevolence Starter Benevolence T1.png +75 Health +10 MP5 +10 HP5 PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. <span style="color:yellow;">Can be upgraded at level 15.</span> 600 600
Berserker's Shield (edit) Berserker's Shield BerserkersShield T2.png +50 Physical Protection +150 Health +25% Attack Speed +20 HP5 PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds. 1,100 2,250
Bewitched Dagger (edit) Bewitched Dagger BewitchedDagger.png +300 Health +10% Cooldown Reduction +10% Crowd Control Reduction +7% Movement Speed PASSIVE - Your relics receive 50s Cooldown Reduction. <span style="color:yellow;">GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.</span> 600 2,450
Blackthorn Hammer (edit) Blackthorn Hammer BlackthornHammer T3.png +35 Physical Power +300 Health +200 Mana PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5. 850 2,200
Bladed Boomerang (edit) Bladed Boomerang BladedBoomerang T3.png +30 Physical Power +20% Attack Speed +20% Critical Strike Chance PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds. 1,000 2,350
Blessed Ankh (edit) Blessed Ankh Ankh Blessed.png +30 Physical Protection +300 Health 480 1,150
Blessed Barrier (edit) Blessed Barrier BlessedBarrier Relic S11.png Deploy a 40 unit wide wall of divine light that reduces the damage of all enemy Basic Attacks that pass through it by 30% <span style="color:yellow;">and increases the damage of all allied Basic Attacks by 10%.</span> Additionally, all enemies that pass through the barrier are Slowed by 30% for 3s. The barrier lasts for 30s. Cooldown - 90s. 500 800
Blessed Barrier (edit) Blessed Barrier BlessedBarrier Relic S11.png Deploy a 40 unit wide wall of divine light that reduces the damage of all enemy Basic Attacks that pass through it by 30% <span style="color:yellow;">and increases the damage of all allied Basic Attacks by 15%.</span> Additionally, all enemies that pass through the barrier are Slowed by 30% for 3s. The barrier lasts for 30s. Cooldown - 80s. 500 800
Blessed Scepter (edit) Blessed Scepter BlessedScepter T1.png +10 Physical Power +50 Health +5 MP5 650 650
Blighted Ankh (edit) Blighted Ankh BlightedAnkh Relic S9.png Using this item reduces the Healing received by all enemy gods within 55 units by 60% for 10s and removes 75% of any currently applied shield. Enemies that are healed by god abilities while affected by this curse take <span style="color:yellow;">20%</span> more damage from all sources for the duration of the curse. <span style="color:yellow;">All healing reduced by this effect is instead distributed to your allies in a 40 unit radius around you.</span> Cooldown - 100s. 500 800
Blink (Active) (edit) Blink Blink 01.png Using this item will allow you to teleport short distances instantly. You must have not dealt or taken damage for 5s before it can be used. 150 seconds 300 300
Blink Rune (edit) Blink Rune BlinkRune Relic S9.png Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.<br><span style="color: #f59b56;">Kill or assist minions to upgrade this Relic for free.</span>
Blood-soaked Shroud (edit) Blood-soaked Shroud Starter Blood-soakedShroud T2.png +70 Magical Power +300 Health +15 MP5 +18% Magical Lifesteal PASSIVE - Damaging any enemy with an ability restores 1% Health and Mana. Can only trigger once per target per ability. 1,500 2,150
Bloodforge (edit) Bloodforge Bloodforge T3.png +50 Physical Power +15% Physical Lifesteal +7% Movement Speed PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed. 1,200 2,600
Blue Acorn (edit) Blue Acorn BlueAcorn T2.png +25 Physical Power Flurry of Acorns now slows all targets hit. 850 850
Bluestone Brooch (edit) Bluestone Brooch Starter BluestoneBrooch T2.png +30 Physical Power +150 Health +30 HP5 +30 MP5 PASSIVE - Enemies hit by your damaging abilities take an additional 160 Physical Damage over 2s. Enemy gods take an additional 10% of their Current Health as Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. 1,500 2,150
Bluestone Brooch (edit) Bluestone Brooch Starter BluestoneBrooch T2.png +30 Physical Power +150 Health +30 HP5 +30 MP5 PASSIVE - Enemies hit by your damaging abilities take an additional 160 Physical Damage over 2s. Enemy gods take an additional 12% of their Current Health as Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. 1,500 2,150
Bluestone Pendant (edit) Bluestone Pendant Starter BluestonePendant T1.png +15 Physical Power +15 HP5 +10 MP5 PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. <span style="color:yellow;">Can be upgraded at level 20.</span> 650 650
Bluestone Pendant (Original) (edit) Bluestone Pendant BluestonePendant T1.png +15 Physical Power +50 Mana +5 MP5 Enemies hit by your damaging Abilities take an additional 30 Physical Damage over 2s. (Max 2 Stacks) 800 800
Book of Souls (edit) Book of Souls BookofSouls T2.png +55 Magical Power +125 Mana 700 1,350
Book of the Dead (edit) Book of the Dead BookoftheDead T3.png +120 Magical Power +200 Mana +20% Crowd Control Reduction PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s. 1,250 2,600
Book of Thoth (edit) Book of Thoth BookofThoth T3.png +60 Magical Power +200 Mana +20 MP5 PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%. 1,150 2,500
Boots (edit) Boots P Boots Basic.png +6% Movement Speed 500 500
Boots (Original) (edit) Boots Boots Base.png +25 Health +25 Mana +6% Speed (speed does not stack with other boots). 450 450
Boots of Celerity (edit) Boots of Celerity Boots Celerity.png +95 Health +95 Mana +22% Speed while in combat / +35% Speed while out of combat (Speed does not stack with other boots). 575 1,425
Bound Gauntlet (edit) Bound Gauntlet BoundGuantlet T2.png +20 Physical Power +9% Physical Lifesteal 450 1,050
Bountiful Bao (edit) Bountiful Bao BountifulBao.png PASSIVE - When you use a non-ultimate ability, its cooldown is reduced by 1s. This effect may only occur once every 8s.
Bracer of Brilliance (edit) Bracer of Brilliance BracerofBrilliance Relic S9.png Place a radiant glow at a target location for 90s. Allies who move through this field gain 10% increased Power and <span style="color:yellow;">15%</span> Movement Speed for 6s. This fragment acts as a Sentry Ward. If destroyed the cooldown of the relic is reduced by 20s. Cooldown - 100s. 500 800
Bracer of Illumination (edit) Bracer of Illumination BracerofIllumination Relic S9.png Place a radiant glow at a target location for 90s. Allies who move through this field gain <span style="color:yellow;">10% increased Power if above half health or 10% Movement Speed if below Half Health for 12s.</span> This fragment acts as a Sentry Ward. If destroyed the cooldown of the relic is reduced by 20s. <span style="color:yellow;">On use, a light sprite appears that patrols back and forth on a 80 unit line, revealing enemies along the way.</span> Cooldown - 90s. 500 800
Bracer of Radiance (edit) Bracer of Radiance BracerofRadiance Relic S9.png Place a radiant glow at a target location for 90s. Allies who move through this glow gain 10% increased Power if above half health or 10% Movement Speed if below Half Health for 6s. This fragment acts as a ward. If destroyed the cooldown of the relic is reduced by 20s. Cooldown - 120s.<br><span style="color: #f59b56;">Kill or assist minions to upgrade this Relic for free.</span>
Bracer of Replenishment (edit) Bracer of Replenishment ItemIcon Bracer 01.png +15 HP5 +250 Mana +9 MP5 The HP5 is increased by 20 and MP5 is increased by 10 of allies within 70 units. 950 1,850
Bracer of Undoing (edit) Bracer of Undoing BracerofUndoing Relic.png Using this item restores 40% Health and Mana lost within the last 5s. 120 seconds
Bracer of Undoing Upgrade (edit) Bracer of Undoing Upgrade BracerofUndoing UpgradedRelic.png Using this item subtracts 3s from all abilities currently on Cooldown and restores 40% Health and Mana lost within the last 5s. 100 seconds 500 500
Brawler's Beat Stick (edit) Brawler's Beat Stick BrawlersBeatStick T3.png +45 Physical Power +15 Physical Penetration PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds. 950 2,400
Brawler's Cudgel (edit) Brawler's Cudgel Brawlers Beat Stick T3.png +25 Physical Power +15% Physical Lifesteal +250 Health Enemies hit by your abilities have 25% reduced healing and regeneration for 3 seconds (max 2 stacks). 1,100 2,100
Breastplate (edit) Breastplate Breastplate T1.png +20 Physical Protection 600 600
Breastplate of Determination (edit) Breastplate of Determination BreastplateofDetermination.png +50 Physical Protection +300 Mana +15 MP5 +20% Cooldown Reduction <span style="color:yellow;">GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.</span> 600 2,850
Breastplate of Regrowth (edit) Breastplate of Regrowth BreastplateofRegrowth T3.png +45 Physical Protection +300 Mana +15 MP5 +10% Cooldown Reduction PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds. 1,200 2,250
Breastplate of Valor (edit) Breastplate of Valor BreastPlateofValor T3.png +50 Physical Protection +300 Mana +15 MP5 +20% Cooldown Reduction 1,200 2,250
Breastplate of Vigilance (edit) Breastplate of Vigilance BreastplateofVigilance.png +50 Physical Protection +300 Mana +15 MP5 +20% Cooldown Reduction <span style="color:yellow;">GLYPH - When your ultimate ability has finished casting you provide an aura in a 60 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.</span> 600 2,850
Bristlebush Acorn (edit) Bristlebush Acorn BristlebushAcorn T3.png +40 Physical Power +6% Movement Speed +25% Critical Strike Chance PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s. 1,350 2,050
Bulwark of Hope (edit) Bulwark of Hope BulwarkofHope T3.png +70 Magical Protection +250 Health +20% Crowd Control Reduction PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s. 1,050 2,300
Bumba's Dagger (edit) Bumba's Dagger Starter BumbasDagger T1.png +13 Physical Power +25 Magical Power +50 Health +50 Mana PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When a Jungle Monster is killed you are restored for 10% of the Monster's Health and 25 Mana. <span style="color:yellow;">Can be upgraded at level 20.</span> 600 600
Bumba's Hammer (edit) Bumba's Hammer Starter BumbasHammer T2.png +45 Physical Power +60 Magical Power +100 Health +10% Cooldown Reduction PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health. 1,500 2,100
Bumba's Mask (edit) Bumba's Mask BumbasMask T3.png +30 Physical Power +65 Magical Power +10% Cooldown Reduction GAIN MOBILITY, SACRIFICE DEFENSE & DAMAGE<br>+35% Movement Speed<br>+15% Damage Taken<br>-15% Damage Dealt 1,300 2,500
Bumba's Mask (Starter) (edit) Bumba's Mask BumbasMask 128.png +50 Health +50 Mana Your Basic Attacks deal +15 True Damage and your Abilities +15% Damage versus Jungle Camps. When a jungle monster is killed: only the closest ally god in assist range with Bumba's Mask will be healed for 10% of the monster's health, restored 25 Mana, and given an additional 4 gold. 500 500
Bumba's Spear (edit) Bumba's Spear Starter BumbasSpear T2.png +50 Physical Power +75 Magical Power +10% Penetration +10% Cooldown Reduction PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps, Structures, and Jungle Bosses. When any of these die you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana. 1,500 2,100
Caduceus Club (edit) Caduceus Club CaduceusClub T3.png +20 Physical Power +200 Health +20 MP5 +10% Cooldown Reduction PASSIVE - Healing Dealt is increased by 30%.<br><br>AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed. 1,100 2,400
Calamitous Rod of Tahuti (edit) Calamitous Rod of Tahuti CalamitousRodofTahuti.png +110 Magical Power +30 MP5 +10% Magical Penetration PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <span style="color:yellow;">GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.</span> 600 3,450
Calamitous Rod of Tahuti (edit) Calamitous Rod of Tahuti CalamitousRodofTahuti.png +115 Magical Power +30 MP5 +10% Magical Penetration PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <span style="color:yellow;">GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.</span> 600 3,450
Cannoneer's Cuirass (edit) Cannoneer's Cuirass CannoneersCuirass T3.png +30 Physical Protection +30 Magical Protection +250 Health +20 HP5 PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s. 750 2,000
Carapace Shard (edit) Carapace Shard CarapaceShard Relic.png Your next basic attack within 3s steals 20 Physical and Magical Protections from the next enemy god hit. Both the buff and debuff last for 3s. <span style="color:yellow;">Shard Relics can be upgraded to a new Relic once you reach Level 12.</span> Cooldown - 120s.
Celestial Legion Helm (edit) Celestial Legion Helm CelestialLegionHelm T3.png +55 Magical Power +30 Physical Protection +20 MP5 PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s. 950 2,150
Chalice of Healing (edit) Chalice of Healing Container ChaliceofHealing.png This consumable heals 250 Health over 25 seconds per use. Comes with 3 uses that are refilled if you enter the Fountain, sells for 0 gold. 300 300
Chalice of Mana (edit) Chalice of Mana Container ChaliceofMana.png This consumable heals 150 Mana over 25 seconds per use. Comes with 3 uses that are refilled if you enter the Fountain, sells for 0 gold 300 300
Chalice of the Oracle (edit) Chalice of the Oracle Container ChaliceoftheOracle.png This consumable places a ward that allows you to see normal enemy movements with 45 units. It does respect line of sight and can't see through walls or stealth. It remains for 3 minutes or until killed. Comes with 2 uses that are refilled in Fountain, sells for 0 gold. 400 400
Chaotic Beads (edit) Chaotic Beads ChaoticBeads Relic S9.png Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. <span style="color:yellow;">Any Hard Crowd Control Effect that is cleansed during this time, including on activation, sends out a homing projectile to the Enemy who applied it, dealing 5% of their Current Health as True Damage.</span> Cooldown - 140s. 500 800

More...