Shard

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Shard
Shard 01.png
Details
Item Type: Active
Item Tier: Tier
Cost: 300
Total Cost:
Stats:
Active Effect: Gives you 12 health and 7 mana, plus the same amount per charge. Charges are gained when an enemy god uses an ability within 80 feet. Charges are not gained while the item is on cooldown. Max 29 charges.
Passive Effect:
Active Cooldown: 25 seconds
Passive Cooldown:
Removal Date: January 8, 2014

Shard was one of the Items in SMITE.

This item was removed from the game with SMITE Beta Version 0.1.1918.2, the patch released on January 8, 2014.

Tiers[edit | edit source]

Item Cost /
Total Cost
Cooldown Active Effect
Shard 01.png
Shard
300 25 sec. Gives you 12 health and 7 mana, plus the same amount per charge. Charges are gained when an enemy god uses an ability within 80 feet. Charges are not gained while the item is on cooldown. Max 29 charges.
Shard 01.png
Shard
300
(600)
25 sec. Gives you 15 health and 10 mana, plus the same amount per charge. Charges are gained when an enemy god uses an ability within 80 feet. Charges are not gained while the item is on cooldown. Max 29 charges.
RestorationShard 01.png
Restoration Shard
300
(900)
25 sec. Gives you 20 health and 15 mana, plus the same amount per charge. Charges are gained when an enemy god uses an ability within 80 feet. Charges are not gained while the item is on cooldown. Max 29 charges.

Item Cost /
Total Cost
Cooldown Active Effect
Shard 01.png
Shard
300 25 sec. Gives you 12 health and 7 mana, plus the same amount per charge. Charges are gained when an enemy god uses an ability within 80 feet. Charges are not gained while the item is on cooldown. Max 29 charges.
Shard 01.png
Shard
300
(600)
25 sec. Gives you 15 health and 10 mana, plus the same amount per charge. Charges are gained when an enemy god uses an ability within 80 feet. Charges are not gained while the item is on cooldown. Max 29 charges.
StaticShard 01.png
Static Shard
300
(900)
25 sec. Gives yourself a shield that reflects 0,5% of damage done to you back to the attacker, plus the same amount per charge, for 6 seconds. Charges are gained when an enemy god uses an ability within 80 feet. Charges are not gained while the item is on cooldown. Max 29 charges.