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SMITE Version 4.19.4362

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4.19 - Departure to the Afterlife | October 10, 2017

New God Skins

New Voice Packs

New Emote

  • I Emote Dance.png Raijin Dance

Odyssey 2018

  • Purchasable Skins
  • Mummified Izanami
  • Yurei Susano
  • Warchief Raijin
  • Bonus Item
  • No Tact Tina Announcer Pack
  • New Quests and Achievements
  • 7 Japanese Quests
  • Japanese Conqueror Achievement

Halloween 2017

  • Trick or Treat Cupid
  • Grim Reaper Thanatos
  • Spooky Music Theme
  • Jack O'Lantern Jump Stamp

Items – Bug Fixes

  • Removed from Lifesteal item category.

Gods – Bug Fixes

  • Changeling
  • Fixed an issue where using quick/instant cast could result in The Morrigan switching to the incorrect target.
  • Fixed an issue where The Morrigan's camera could become permanently zoomed out when transforming into Nu Wa.

Items – Balances

ArmoredHide T2.png Armored Cloak

Armored Cloak and Hide of the Urchin have dominated players' builds in recent patches. Armored Cloak provided a high amount of protections and health for a Tier 2 item, while Hide of the Urchin was nearly cost efficient with little to no stacks. We are reducing the base stats on both of these items, making it necessary to gain multiple stacks before becoming gold efficient.

  • Decreased Physical Protections from 30 to 25.
  • Decreased Magical Protections from 30 to 25.

HideoftheUrchin T3.png Hide of the Urchin

  • Increased Cost from 2350 to 2450.
  • Decreased Physical Protections from 35 to 30.
  • Decreased Magical Protections from 35 to 30.

TheCrusher T3.png The Crusher

The Crusher is a unique item that gives ability based gods that a powerful group of stats and a passive that is strong if they can sneak in a few basics. We are increasing the Attack Speed of this item to synergize more with the passive, and give a nice boost to the DPS of gods that build the item.

  • Increased Attack Speed from 15% to 20%.

SoulReaver T3.png Soul Reaver

Soul Reaver gives gods access to late game burst at the cost of sustained damage, especially against high HP opponents. At 2950 gold, this item was too expensive to bring it into a standard mage build. We are reducing the gold cost to 2750, allowing more mages to flex this item into their builds.

  • Decreased Cost from 2950 to 2750.

Gods – Balances

T AoKuang Default Icon.png Ao Kuang

Ao Kuang's performance was largely tied to a single item, Polynomicon. It's ability to pair with Wild Storm created sudden moments of burst that had little room for counterplay. We are removing Wild Storms ability to proc Basic Attack items or effects, but are bringing up his damage on Wild Storm and the Ranged version of Dragon Call to compensate for this loss and improve his early jungle clear.

  • Icons AoKuang A02.png Dragon Call
  • Increase Ranged Dragon Damage from 15/20/25/30/35 to 20/25/30/35/40.
  • Icons AoKuang A03.png Wild Storm
  • No longer triggers basic attack items or effects. Will still trigger charges of Dragon Call.
  • Increased Base Damage from 80/125/170/215/260 to 90/135/180/225/270.

T Awilix Default Icon.png Awilix

Awilix will be shifting away from her early hyper aggression to a focus on her mid and late game power. We are reducing the Early Rank potency of Feather Step, but providing additional scaling on Moonlight Charge to help her overall damage as she begins to build more Physical Power items. Awilix's early game was a bit too strong and her late game a bit too weak, these changes should smooth that out. Awilix players should seriously consider what Ability they rank at level 1 after this change.

  • Icons Awilix A02.png Feather Step
  • Reduced Damage from 60/90/120/150/180 to 40/75/110/145/180.
  • Icons Awilix A03.png Moonlight Charge
  • Increased Physical Power Scaling from 60% to 70%.

T CuChulainn Default Icon.png Cu Chulainn

Cu Chulainn's Rage gain is seeing a large adjustment. Players should find that Cu Chulainn will have a more difficult time going Berserk in the laning phase, decreasing his ability aggress as early as level 2. However, players will have an easier time going Berserk when fighting enemy gods. Additionally, the shield he gains from going berserk is seeing a reduction in strength early on. These changes should help players have more room to fight him in the early game.

  • Icons CuChulainn Passive.png Berserk
  • Decreased Base Shield health from 40 to 20.
  • Increases Shield health per level from 23 to 24.
  • Icons CuChulainn A01.png Barbed Spear
  • Reduced Rage gained for every non-god target hit from 6 to 5.
  • Increased Rage gained for every god target hit from 6 to 8.
  • Icons CuChulainn A03.png Salmon's Leap
  • Reduced Rage gained for every non-god target hit from 6 to 5.
  • Increased Rage gained for every god target hit from 6 to 8.
  • Icons CuChulainn A04.png Spear of Mortal Pain
  • Reduced Rage gained for every non-god target hit from 12 to 10.
  • Increased Rage gained for every god target hit from 12 to 16.

T ErLangShen Default Icon.png Erlang Shen

Erlang Shen has become the prime solo laner due to his ability to gain early game lane pressure. Mink form did a lot of damage to the entire wave, while also providing a strong Basic Attack Buff that synergizes with his cleave attacks. We reducing both aspects of 72 Transformation's Mink form to allow more Warriors to compete with him at level one.

  • Icons ErLangShen A03.png 72 Transformations
  • Decreased Mink Form Base Damage from 90/150/210/270/330 to 70/130/190/250/310.
  • Decrease Mink Attack Speed and Haste buff from 5s to 4s.

T Hachiman Default Icon.png Hachiman

Our latest Hunter has had a great launch, but as his stats have evened out he is underperforming compared to the rest of the Hunter class. His base movement speed is seeing a bump to help him position during fights, and Eagle Eye will provide 4 ammo charges at an earlier rank. Iajutsu's cooldown is being reduced to help Hachiman be more aggressive or to retreat more consistently. Finally, Mounted Archery is seeing a slight numbers tweak to make the per level damage more consistent.

  • General
  • Increased Base Movement Speed from 360 to 365.
  • Icons Hachiman A01.png Eagle Eye
  • Ammo increased from 3/3/3/4/4 to 3/3/4/4/4.
  • Damage reduced from 10/15/20/20/25 and 0/5/10/10/15 to 10/15/15/20/25 and 0/5/5/10/15.
  • Icons Hachiman A03.png Iaijutsu
  • Cooldown reduced from 18/18/17/17/16s to 16s.
  • Icons Hachiman A04.png Mounted Archery
  • Damage Adjusted from 225/285/335/390/445 to 225/280/335/390/445.
  • (Rank 2 now deals 280 damage, down from 285. This makes the per rank damage scaling a consistent 55 damage between all ranks.)

T Izanami Default Icon.png Izanami

Izanami has some big changes to her ability timings this patch, with the goal of making her feel more fluid. Fade Away will now activate a full .3s faster than it currently does, giving players access to a quicker escape. Additionally, her ultimate, Dark Portal, is seeing both a change to its “deploy” time and Izanami will be able to resume casting other abilities or Basic Attacking much sooner after firing this ability.

  • Icons Izanami A03.png Fade Away
  • Reduced casting time before the leap from 0.65s to 0.35s.
  • Icons Izanami A04.png Dark Portal
  • Reduced warm-up time from 0.85s to 0.6s.
  • Reduced post-fire time from 0.85s to 0.6s.

T Raijin Default Icon.png Raijin

As Raijin has become more popular since his initial rework, players have given a large amount feedback about him. The most common topics of discussion are the ways that Raijin can feel odd to play. In this patch we are addressing Percussive Storm's hitbox size, Raiju's projectile speed, Thunder Crash's casting rules, and an issue where players could get stuck in his ultimate. All of these are focused toward removing those odd feelings players get while playing as Raijin.

However, Raijin's performance in 4.18 was overall strong. If we just improved his overall feel in 4.19 we would likely make him too strong. With these improvements/buffs we are also bringing down the damage of Percussive Storm, lowering his ability to poke enemies and clear the lane in the early game.

  • Icons Raijin A01.png Percussive Storm
  • Percussive Storm projectiles now have a radius of 6 units at all times, increased from 4.5 at maximum range. They no longer scale in size.
  • Decreased Base Damage from 35/50/65/80/95 to 30/45/60/75/90.
  • Icons Raijin A02.png Raiju
  • Increased projectile speed by ~20%.
  • Icons Raijin A03.png Thunder Crash
  • Players will now be able to move during the warm up of Thunder Crash.
  • Icons Raijin A04.png Taiko Drums
  • Added additional support to limit the times players can become stuck, unable to cast any shots of Taiko Drums.



Source