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SMITE Version 3.8.3391.2

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3.8 - Perfect Storm | May 10, 2016

T Susano Default Icon.png New God: Susano - God of the Summer Storm

Susano Promo.jpg

Icons Susano Passive.png Swift as the Summer Storm (Passive)

For each trained Ability that is on Cooldown, Susano gains bonus Movement Speed.
  • Speed Per Stack : 4%

Icons Susano A01.png Storm Kata

Susano moves thrice in quick succession; after each attack he has up to 3s to fire the next one.
First Attack : Attacks all Enemies in a cone dealing 70,105,140,175,210 (+90% of your Physical Power).
Second Attack : Attacks all Enemies in a circle dealing 70,105,140,175,210 (+90% of your Physical Power).
Third Attack : Dashes Forward.
  • Cost: 60/65/70/75/80. Cooldown: 16/15/14/13/12s.

Icons Susano A02.png Wind Siphon

Susano commands the winds to blow, dealing 60,75,90,105,120 (+25% of your Physical Power) damage in a cone in front of him. Enemies in the center of the attack are pulled towards him.
  • Cost: 80/75/70/65/60. Cooldown: 18s.

Icons Susano A03.png Jet Stream

Susano throws forward a gust of air which creates a whirlwind, dealing 20,35,50,65,80 (+30% of your Physical Power) damage every .75s for 3s. He may activate this ability again to teleport to the whirlwind. If the initial gust hits an Enemy, the whirlwind surrounds and travels with them, and teleporting to the Enemy reduces this cooldown to 6s.
  • Cost: 45/50/55/60/65. Cooldown: 17/16/15/14/13s.

Icons Susano A04.png Typhoon (Ultimate)

Susano summons a hurricane at his location that pulls Enemies towards the center while growing to up to twice its size. Susano may activate this ability again to launch the storm in the direction he is facing, knocking up opponents in its path and dealing 175,225,275,325,375 (+140% of your Physical Power).
  • Cost: 80/85/90/95/100. Cooldown: 100s.

New God Skins

T Loki LastLaugh Icon.png Last Laugh Loki

This Limited Skin is available for free in the Jokes on you Bundle when you purchase Joki Loki. This offer ends May 24, 2016.

New Voice Packs

New Avatars

With the 3.8 patch, enter code: #AlliedStrong to show your support and receive this Avatar Icon.

2016 Season Ticket Update

We are doing our first update to the 2016 Season Ticket to include new content unlocks! We will continue to do updates to the 2016 Season Ticket throughout the year, with the next one happening after the Masters at Dreamhack.

  • Enigma Chest Roll (8000 FP)
  • Vicious Apollo (8500 FP)
  • Undying Chest Roll (9000 FP)

Conquest Map change

We're making a number of changes to Conquest this patch, based on feedback we've received since the start of Season 3. While overall the Season 3 meta changes have been very successful, Conquest in particular has lost some enjoyment, especially in the jungling role. We want to empower Junglers once more, and let them spend more time roaming the Jungle.

The biggest change is the return of the Speed buff from Season 2. The return of speed buff will allow junglers to roam more easily and disrupt multiple lanes. We took a lot of feedback on this issue before making the decision to bring it back, but at the end of the day we think the game will be more enjoyable with Junglers having a dedicated buff again, and that was mirrored in the responses we received from the community.

The relocation of back Harpies will help to solve some issues with the jungle being too accessible at all times. The map will also see some improvements to quality of life with changes to the Boars and Fire Elementals.

Overall these changes should lead to Junglers being able to make more interesting decisions, feel more relevant in all lanes, and have more dedicated sources of farm for them to stay relevant as an individual role.

  • The Conquest Jungle is seeing a few adjustments in this patch.
  • Added Speed Camp back to the Jungle.
  • This buff has been placed at the current Mana Camp Location.
  • Removed short lane Boar Camp.
  • Moved Mana Camp to the short lane Boar Camp location.
  • Increased Boar XP from 83 to 105
  • Increased Boar Gold from 29 to 50
  • Fire Elementals give 45 XP and 30 Gold each and are now a single camp.
  • Moved the Back Harpy camp back to it's original Season 2 location.
  • Back Harpy respawn timer adjusted from 110 seconds to 80 seconds.
  • Boar respawn timer adjusted from 110 seconds to 180 seconds.

Miscellaneous

  • Fixed an issue where you could open the party window and it would appear broken and only be closable using the Esc. key.
  • Consumables now appear on a tree similar to the Relics tree.
  • Fixed the Clan chat tab disappearing after a game.
  • Fixed an issue where GM messages would be sent out as GM Global Alerts.
  • Soipdgj;lkdsf

Achievements

Loki

Achievement Combat Loki Assassinate.png
Assassinate
As Loki kill three or more enemy gods from behind.
Achievement Combat Loki MadeYouLook.png
Made You Look
As Loki get the killing blow on an enemy god with your Decoy.

Medusa

Achievement Combat Medusa LookAtMe.png
Look at Me!
As Medusa stun three or more enemy gods using Petrify.
Achievement Combat Medusa SoSlippery.png
So Slippery
As Medusa deliver the killing blow to an enemy god using Lacerate.

Zeus

Achievement Combat Zeus Detonate.png
Detonate
As Zeus kill three or more enemy gods who have three charges on them with Detonate.
Achievement Combat Zeus WatchItBounce.png
Watch It Bounce
As Zeus kill an enemy god on the fourth bounce of Chain Lightning.


Item Changes

Bloodforge T3.png Bloodforge

Bloodforge is receiving a new identity to separate it from Devourer's Glove. The new Bloodforge will act as a mid to late game luxury items focused around Physical Assassins, offering a lot of base power in addition to a boost of speed and a shield upon getting a kill. Assassins who want to jump into a fight and pick off a single target are going to enjoy this item which allows for the potential for continued aggression or a safer exit strategy.

  • Increase cost from 2265 → 2850.
  • Increased power from 40 → 75 Power.
  • New Passive – Killing an enemy god forges a shield from their blood with health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +20% movement speed.

GemofIsolation T3.png Gem of Isolation

Gem of Isolation is a fun utility item for mages that helps them bring additional control to a team, but was often too prohibitive cost wise to build.

  • Reduced cost from 2850 → 2700.

HeartwardAmulet T3.png Heartward Amulet

  • Increased magical protection from 40 → 45.

HideoftheNemeanLion T3.png Hide of the Nemean Lion

  • Fixed the tooltip incorrectly stating it reflected damage as magical damage. It reflects damage as Physical damage.

MailofRenewal T3.png Mail of Renewal

  • Fixed an issue where all player deployables were proccing Mail of Renewal.

RodofAscelpius T3.png Rod of Asclepius

Rod of Asclepius is receiving two noticeable increases this patch. Rod Of Healing, the item it builds from, is receiving a weaker version of the aura and Rod of Asclepius is going to be slightly stronger at providing health and increased healing. This should make this item easier to build into and more effective once it has been purchased.

  • Increased Health from 200 → 250.
  • Increased Aura from 20% → 25% healing.

RodofHealing T2.png Rod of Healing

  • New Passive: AURA – The healing and Health regeneration of allies within 70 units is increased by 10%.

RunicShield T3.png Runic Shield

This change, along with the Witchblade change below, is the continued effort to encourage players to build towards the situation and reward them for that decision with efficient buys.

  • Reduced cost from 2250 → 2150.

SpectralArmor T3.png Spectral Armor

  • Added an effect for when the Passive is active.

StoneofGaia T3.png Stone of Gaia

  • Increased MP5 from 10 → 15.

WindDemon T3.png Wind Demon

Wind Demon is seeing a change of design in this patch. Anti-healing on crit was simply not enticing for players who wanted to prioritize crit, as those characters would either buy Brawler's Beat Stick or rush for more damaging options. Highlighting that second aspect, Wind Demon will now provide increased attack speed and movement speed upon critting an enemy, allowing characters to deal more damage upon critting and provide tools to give those players better positioning.

  • New Passive – Your Critical Hits increase your attack speed and movement speed for 20% for 5s.

Witchblade T3.png Witchblade

  • Reduced cost from 2200 → 2050.

God Changes

T Artemis Default Icon.png Artemis

Artemis traps now show a warning indicator rather than a visible trap for enemies viewing it. Once triggered, the visible trap will appear as normal. We've taken this approach to solve visibility issues across her various skins that have different thematic traps.

  • Icons Artemis Fate.png Transgressor's Fate
  • Updated the hidden trap FX to look more consistent across all Artemis Skins.

T Chaac Default Icon.png Chaac

Chaac is receiving some additional love to help him compete more directly with other Warriors. An increase to his slow, as well as making his Ultimate more punchy, especially in the early game, should allow him to more regularly box and secure kills on his enemies.

  • Icons Chaac A03.png Rain Dance
  • Increased Slow from 15/20/25/30/35% → 20/25/30/35/40%.
  • Icons Chaac A04.png Storm Call
  • Increase base damage from 150/200/250/300/350 → 200/250/300/350/400.

T Freya Default Icon.png Freya

Freya is receiving a very focused change that is both a buff and a quality of life improvement. By increasing the pulse duration by 1 second we ensure that Freya will never have leftover Irradiate time.

  • Icons Freya A02.png Pulse
  • Increased duration of pulse from 5s → 6s.

T Kukulkan Default Icon.png Kukulkan

  • Icons Kukulkan Passive.png Power Of The Wind Jewel
  • Fixed an issue where Kukulkan's Passive would not get modified by Rod of Tahuti's Passive.

T Nemesis Default Icon.png Nemesis

Nemesis excels as a late game executor, focused on shredding assassins and tanks alike. We feel she currently does well in this role, but her early game is too punishing to allow her to reach this point of the game. Increasing her Passive as well as allowing Divine Judgement to steal 50% protections at all rank should give Nemesis more potency in the early stages of the game while still keeping her the late-game focused assassin that she currently is.

  • Icons Nemesis Passive.png Scales of Fate
  • Increased Power Gain and Power Loss from 4% → 6%.
  • Icons Nemesis A04.png Divine Judgement
  • Increased Protection stealing from 30/35/40/45/50% → 50% at all ranks.

T Raijin Default Icon.png Raijin

Raijin is seeing a mixture of quality of life improvements and small positive adjustments. We've fixed an issue with Percussive Storm being improperly silenced and interrupted, while also making it more usable and reliable for Raijin. Raijin will no longer be interrupted out of his Thunder Crash if hit with a hard CC after he has become invisible. Finally Taiko Drums will now allow for more time to make smart decisions, and should feel less restrictive. Raijin has been performing under the curve, and we feel these changes will put him in a better place without directly increasing his burst potential.

  • Icons Raijin A01.png Percussive Storm
  • Increased projectile speed from 100 → 115.
  • Fixed an issue where this ability would not stop upon being silenced.
  • Icons Raijin A03.png Thunder Crash
  • Removed Raijin's collision during his pre-fire. (while invisible)
  • Raijin will no longer be able to be stunned/silenced/etc. once he has become invisible.
  • Icons Raijin A04.png Taiko Drums
  • Time in air increased from 3s → 4.5s.
  • Reduce movement penalty from 75% → 40%.

T Ravana Default Icon.png Ravana

  • Icons Ravana A04.png Mystic Rush
  • Increased radius from 12 → 15.
  • Updated tooltip to correctly indicate it as a Leap instead of a Dash.

T Skadi Default Icon.png Skadi

Skadi and Kaldr have been performing well, with a large portion of damage and power coming from Kaldr. While we like the dynamic, we wanted to tone down Kaldr's damage some to make him more manageable to play against.

  • Icons Skadi A02.png Rune of the Hunt
  • Decreased Kaldr's Basic Attack Damage from 60/60/80/80/100/100% → 50/50/70/70/90/90%.

T Vamana Default Icon Old2.png Vamana

A bit of a give in take on Vamana; we're decreasing the scaling on Armored Umbrella and increasing the scaling on Ubrellarang. Vamana has many strengths from his ability to dish out damage, control a fight, and sustain in his ultimate. This shift is to better balance his damage across all his abilities.

  • Icons Vamana UmbrellaStrike Old.png Armored Umbrella
  • Reduced Physical Power Scaling from 100% → 70%.
  • Icons Vamana GhostUmbrella Old.png Umbrellarang
  • Increased Physical Power Scaling from 40% Per hit → 50% Per Hit.

T XingTian Default Icon.png Xing Tian

Xing Tian is seeing the balance of his kit shifted around, but we overall wanted to bring him up in strength. By making his ultimate more well defined for enemy players to play around, we felt comfortable bringing back some of the strength of his main abilities. Furious Roar's damage now happens over a longer period but will end up stronger in the end, and Hook Slam's Root has been brought back allowing Xing Tian more control over enemy players in a fight.

  • General
  • Fixed an issue where Xing Tian's Ultimate could get stuck on the Joust Map.
  • Icons XingTian A01.png Furious Roar
  • Increased duration from 1/2/2/3/3 → 1/2/3/4/4.
  • Decreased dot damage from 4% per second → 3% per second.
  • Increased base damage from 70/100/130/160/190 → 80/115/150/185/210.
  • Icons XingTian A02.png Hook Slam
  • This ability now roots instead of slows on the slam hit.
  • Icons XingTian A04.png Whirlwind of Rage and Steel
  • Increased casting time from .72s → 1.25s.
  • There is a new animation for casting of the ultimate.
  • This ability now deals 25/45/65/85/105 + 35% per hook, rotation, and throw.
  • Cooldown reduced from 100s → 90s.



Source