SMITE Version 2.16.3039

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Long Live The King | October 20, 2015

New God Skins

iDusa Medusa King Ar-Tyr Tyr
iDusa Medusa King Ar-Tyr Tyr

T Medusa SciFi Icon.png iDusa Medusa (Odyssey 2016 Week 5)

  • The idea for a robotic Medusa skin is something we've seen from the community a few times. Most notably community member Johanna Girard (@Lu0ren on Twitter) drew a concept that was well loved in the community. Our artists drew inspiration from these community ideas as they formed their rendition.

New Voice Packs

Updated God Cards

Solar Eclipse Ra
Solar Eclipse Ra

Misc

  • Added illumination support for supported Logitech peripherals.
  • HiRez logo
  • God Select Countdown
  • Launching Countdown
  • Level Up
  • Respawn Countdown
  • Death
  • Gold Fury Team Kill
  • Fire Giant Team Kill
  • Tower Team Kill
  • Changed pop-up message for players that leave base without purchasing items.
  • Cleaned up various small Play Screen issues.

Items

AdventurersBlade T2.png Adventurer's Blade

When looking at items we take all factors into account, from item costs, to stats, to icons. Adventurer's Blade is an item that was balanced around the idea that the icon was the same as Winged Blade. Simply put, without knowing its true identity, the item couldn't perform to its full capability. After re-evaluating, we now feel the game is in a state where we can update this item's icon. Today, Adventurer's Blade discovers itself.

  • Icon updated.

BluestonePendant T1.png Bluestone Pendant

We're taking another pass at Bluestone this patch. The item's efficiency comes from its early ability to help clear and poke, while also providing a full 20 Power that scales into the mid and late game. While a substantial reduction, by restricting the Power we can keep the early push while simultaneously hitting this item where it was over-performing.

  • Reduced Power from 20 → 15.

MailofRenewal T3.png Mail of Renewal

Mail of Renewal gets another adjustment to bring it more in line with other defensive items. Overall we love seeing builds that include defensive options and diversify from the standard aggressive paths, but Mail was still over-performing.

  • Reduced Health from 300 → 250.

God Changes

T AMC Default Icon.png Ah Muzen Cab

  • Icons AMC Passive.png Bees!
  • Updated description to mention “10s Cooldown between Disarms.”.
  • Fixed Passive description tooltip cutting off.

T AoKuang Default Icon.png Ao Kuang

  • Icons AoKuang Passive.png King's Sword
  • Updated description to clarify when energy regenerates.

T Artemis Default Icon.png Artemis

We hope with this change players will begin to experiment with more of the nuances of Artemis while feeling less pressure in terms of Mana management.

  • Icons Artemis Fate.png Transgressors Fate
  • Reduced Mana cost from 60/65/70/75/80 → 45 at all ranks.
  • Icons Artemis Assault.png Vengeful Assault
  • Reduced Mana cost from 70/75/80/85/90 to 60/65/70/75/80.

T Bellona Default Icon.png Bellona

  • Icons Bellona A04.png Eagle's Rally
  • Improved accuracy of inner ground targeter.

T Khepri Default Icon.png Khepri

Khepri as a Support exceeds at turning the tides of battle, but often these turns can become overwhelming. Scarab's Blessing will now revive targets with less Health making it more imperative that teams play well to protect their revived ally, or risk losing them a second time. Additionally, Rising Dawn is seeing a Cooldown increase. With a longer Cooldown there is now more room for enemy teams to find openings in Khepri's protection.

  • Icons Khepri A02.png Rising Dawn
  • Increased Cooldown from 10s → 12s.
  • Fixed an issue with projectile accuracy from the sides.
  • Icons Khepri A04.png Scarab's Blessing
  • Reduced revived health from 40/45/50/55/60 → 25/30/35/40/45.

T Sol Default Icon.png Sol

Sol's seeing a number of adjustments in her first post-release patch. Her Passive and overall damage is being reduced while her Ultimate is seeing some improvements. Sol has been one of our most popular launches this year and these changes are intended to put her in a more balanced state, while maintaining her role as a dominant lane pusher. Additionally, Sol will no longer cleanse Roots when activating Disapparate, which brings back into play additional counter options.

  • Icons Sol Passive.png Unstable Manifestation
  • Reduced bonus basic attack damage at full Heat from 35% → 25%.
  • Reduced Magical Power bonus from 1% for every 3% Heat → 1% for every 4% Heat.
  • Reduced Attack Speed bonus from 1% for every 3% Heat → 1.2% for every 4% Heat.
  • Fixed overheating voice line not playing on Supernova skin.
  • Icons Sol A01.png Radiance
  • Reduced Damage from 30/60/90/120/150 → 30/50/70/90/110 per tick.
  • Fixed an issue where this ability would damage towers and structures.
  • Icons Sol A02.png Stellar Burst
  • Fixed an issue where item passives would double hit the initial target.
  • Fixed ability sometimes firing in the sky.
  • Fixed buff icon not flashing when ability in use.
  • Icons Sol A03.png Disapparate
  • This ability no longer cleanses Roots.
  • Fixed an issue where this ability would damage towers and structures.
  • Icons Sol A04.png Supernova
  • Increased explosion radius from 10 → 12.
  • Reduced time between blasts from 0.28s → 0.24s.



Source