SMITE Version 2.15.3014

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Solar Flare | October 6, 2015

T Sol Default Icon.png New God: Sol - Goddess of the Sun

SkinArt Sol Default.jpg

Icons Sol Passive.png Unstable Manifestation (Passive)

Sol gains Heat as she uses abilities and hits with Basic Attacks. She gains +1% Magical Power and +1% Attack Speed for every 3% Heat. At 0% Heat, Sol's Basic Attacks gain +35% Damage. Heat decreases over time. Basic Attacks : +5% Heat

Icons Sol A01.png Radiance

Sol burns bright, gaining a large amount of Heat, healing herself over time for (5/10/15/20/25% of missing Health over 5s) and igniting the ground around her. Enemies that walk onto the fire take (30/60/90/120/150 + 25% of your Magical Power) damage every second. This ability provides 40/50/60/70/80% Heat. Cost: 60/70/80/90/100. Cooldown: 15s.

Icons Sol A02.png Stellar Burst

Sol's next Basic Attack explodes, creating a shockwave that travels out, dealing (40/70/100/130/160 + 35% of your Magical Power) damage. At full size, the wave retracts, dealing damage again and Slowing enemies. This ability provides 10% Heat. Cost: 60/65/70/75/80. Cooldown: 10s.

Icons Sol A03.png Disapparate

Sol burns down her manifestation, gaining movement speed (20/25/25/25/30%) and ignoring all movement penalties, while leaving a trail of fire behind her that damages enemies (20/40/60/80/100 + 25% of your Magical Power) every .5 seconds. After 3s Sol loses corporeal form for a short time and her trail explodes, Stunning enemies for 1.5s. Sol may leave her incorporeal form early. This ability provides 10% Heat. Cost: 60. Cooldown: 15s.

Icons Sol A04.png Supernova (Ultimate)

Sol unleashes all her flame and fury from the sky, striking 8 times along a moveable ground target location. Enemies hit take (150/200/250/300/350 +50% of your Magical Power) damage are knocked back on the first strike, only taking 20% damage on successive hits. This ability generates 10% Heat. Cost: 100. Cooldown: 90s.


View the God Reveal page to learn more about Sol's design and development process.

New God Skins

Supernova Sol Grim Mariachi Loki Golden/Legendary/Diamond Ravana
Supernova Sol Grim Mariachi Loki Golden/Legendary/Diamond Ravana

Odyssey 2016

  • New Odyssey content revealed each week

New Voice Packs

New Emotes

  • Sol Wave and Clap

New Avatar

  • Sol
  • Standard Ares has been switched back to the original art.

Updated God Cards

Convention 2013 Kali
Convention 2013 Kali

T Kali Chamunda Icon.png Convention 2013 Kali

  • We would like to thank Jishnu Nandwana (Jaggudada) for working with us to bring his Kali Convention artwork into SMITE.

Updated Tutorial

  • Basic Tutorial
  • The Basic Tutorial has been updated with a more matinee driven approach, giving new players a slightly more story driven and engaging introduction into SMITE. In addition to this change, we have also modified the steps to put more focus on the things that we want new players to learn. Give it a try and please provide feedback!
  • Arena Tutorial
  • Some changes have been made to the Arena Tutorial to teach players about the Buff camp aggro rules, the juggernaut, etc. We hope that these changes will better help new Arena players learn the game mode and map.
  • AI
  • Ongoing improvements to the god bot behaviors is in the works. The latest phase of changes has focused on simplifying their decision making and better preparing them for future improvements.

Halloween Event

ArenaHalloween2015Banner.jpg

  • Arena Map Visuals
  • The Arena has been decorated for the Halloween season. The map will include many themed decorations, spooky music, zombie minions, and Siege Minion now wielding a Jack-o-lantern Bomb!
  • Tombstones
  • Upon death, all gods will now leave behind a tombstone.
  • Roll to unlock content from Halloweens past, as well as a chance to unlock the Exclusive Grim Mariachi Loki!

Misc

  • Play screen – New flow and visual overhaul.
  • Players with privacy flag set will be excluded from leaderboard results.
  • New Achievements for Arachne and Rama:
  • Arachnophobia: As Arachne, have your broodlings deliver the killing blow to an enemy.
  • Wrapped Up: As Arachne, successfully Stun 3 or more enemy gods in a match with cocoon.
  • I'm a Pro: As Rama, kill two enemy gods while in your Ultimate.
  • Ouch: As Rama, Cripple every enemy god in a single match using Rolling Assault.
  • Fixed Achievement ‘Charge!’ being given to Hades players in certain scenarios

Items

MailofRenewal T3.png Mail of Renewal

This item is certainly seeing some play as of the recent changes to it. We love this item since it has become a compelling choice, but it was slightly too efficient when the Passive proced. We are toning down the Passive to bring this item back into line.

  • Decreased passive healing from 20% → 15% of your maximum Health and Mana.

BluestonePendant T1.png Bluestone Pendant

  • Now available in Assault.

M Shoes ofFocus.png Shoes of Focus

  • Now provides 250 Mana.

M Shoes oftheMagi.png Shoes of the Magi

  • No longer provides 250 Mana.
  • Magical Power increased from 40 → 45.

God Changes

T Apollo Default Icon.png Apollo

  • Icons Apollo A03.png The Moves
  • Increased the Knockback strength from 175 → 250.

T Awilix Default Icon.png Awilix

Often Awilix players find themselves having to hit a very small timing window from when someone took off to when they went behind a wall. We want to reward Awilix for saving the Ultimate to pull a fleeing opponent, even if they have jumped over a wall.

  • Icons Awilix A04.png Gravity Surge
  • Can now pull enemies through walls with Gravity Surge.

T Cabrakan Default Icon.png Cabrakan

  • Icons Cabrakan A02.png Refraction Shield
  • Reduced Cooldown from 14/13/12/11/10 → 10 at all ranks.

T Chaac Default Icon.png Chaac

  • Icons Chaac A03.png Rain Dance
  • Slow increased from 5/10/15/20/25% → 15/20/25/30/35%.

T HeBo Default Icon.png He Bo

  • Icons HeBo A02.png Atlas of the Yellow River
  • He Bo and his allies are now immune to Slow effects while on the River.

T HouYi Default Icon.png Hou Yi

Hou Yi is a Hunter who lacks a hard steroid to really allow him to box, instead focusing on landing powerful (and Stunning) Ricochets to make up for this. By lowering the Cooldown Hou Yi players should feel more impactful more often while also taking less of a risk when they go for those double bounce trick shots.

  • Icons HouYi A01.png Ricochet
  • Reduced Cooldown from 14 → 10s.
  • Fixed an issue with projectile accuracy from the sides.
  • Icons HouYi A03.png Divebomb
  • Increased Physical Damage Scaling from 30 → 60%.

T Mercury Default Icon.png Mercury

Mercury players who use Fastest God Alive to its fullest often see themselves landing very powerful in-hands out of their Ultimates or when ganking. We like this playstyle and how it forces people to go just far enough with their Ultimate so they can turn around and punch the god with a powerful hit. Because of this we have chosen to up the payoff potential of this Passive.

  • Icons Mercury Passive.png Fastest God Alive
  • Increased maximum damage bonus for distance travelled from 50% → 75%.
  • Icons Mercury A03.png Special Delivery
  • Increased throw height from 300 → 350.

T Nemesis Default Icon.png Nemesis

  • Icons Nemesis A03.png Retribution
  • Reduced Cooldown from 18 → 16.

T Nox Default Icon.png Nox

  • Icons Nox A01.png Shadow Lock
  • This ability now Cripples, in addition to Roots.
  • Icons Nox A04.png Night Terror
  • Improved targeting accuracy.

T Sobek Default Icon.png Sobek

After looking at Sobek's performance and his limiting factors, we chose to lower the Mana costs on his abilities as well as give his Ultimate more utility. Lowering his Mana costs means he should be able to protect his teammates and catch enemies much more often. Increasing the utility on his Ultimate means he has better engage potential with this ability, while also allowing this Ultimate to act as a much stronger deterrent for chasing enemies.

  • Icons Sobek ChargePrey.png Charge Prey
  • Reduced Mana cost from 70/80/90/100/110 → 70/75/80/85/90.
  • Icons Sobek SickeningStrike.png Sickening Strike
  • Reduced Mana cost from 70/80/90/110/110 → 60/65/70/75/80.
  • Icons Sobek LurkingWaters.png Lurking in the Waters
  • Sobek now increases his Protections by 30% while submerged.
  • Slow increased from 15/20/25/30/35% → 20/25/30/35/40%.

T Tyr Default Icon.png Tyr

  • Icons Tyr A03.pngIcons Tyr A03 Stance2.png Change Stance
  • Increased Defense Stance Protections from 8/16/24/32/40 → 10/20/30/40/50.
  • Decreased cooldown from 15/14/13/12/11 → 14/13/12/11/10.

T Vulcan Default Icon.png Vulcan

  • Icons Vulcan A01.png Backfire
  • Fixed issue with ability preemptively hitting collision.

T XingTian Default Icon.png Xing Tian

When viewing Xing Tian's performance, we noticed his Ultimate was still providing a high amount of damage tied to a very potent, potentially team-wide, Crowd Control effect. We have increased the Cooldown to 100s at all ranks to control the potency of this skill to still be strong, but more manageable.

  • Icons XingTian A04.png Whirlwind of Rage and Steel
  • Increased Cooldown from 100/95/90/85/80s → 100s at all ranks.

T ZhongKui Default Icon.png Zhong Kui

Zhong Kui is a Mage that needs to get into the middle of the fight to be effective. While he has tools in his kit to help him, we felt that in too many situations he just didn't have what he needed to get the job done. We have increased some of his base stats, as well as allowed him to have Magical Protection scaling to help him in later phases of the game. We will be watching these changes closely to see how it affects The Demon Queller.

  • Base Stats
  • Increased base Health from 400 to 450.
  • Increased Health per level from 75 to 85.
  • Increased Magical Protection per level from 0 to 0.9.



Source