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SMITE Version 2.14.2983.1
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SMITE Version 2.14.2983.1
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== Items == ===[[Image:Blink 01.png|30px|link=Blink]] [[Blink]]=== “''Blink is an item that allows gods to gain a burst of mobility on a long cooldown. In its previous form, it allowed for this mobility too often, and too early for the cost investment. By increasing the cooldown at early ranks, and keeping it mostly low on the highest ranks, players can still enjoy the engage potential of this active while feeling like they made a meaningful choice to pick it up. We also like this as an engage tool, so we nerfed the capability of escaping with it, highlighting Combat Blink as that choice.''” *Increased cooldown from 90s → 150s. *Now triggers cooldown timer upon taking damage, so it's more clear when it's available (if cooldown is less than time out of combat requirement). ===[[Image:Blink 01.png|30px|link=Improved Blink]] [[Improved Blink]]=== *Increased cooldown from 60s → 110s *Time out of combat required increased from 4s → 5s. *Now triggers cooldown timer upon taking damage, so it's more clear when it's available (if cooldown is less than time out of combat requirement). ===[[Image:Blink 03.png|30px|link=Greater Blink]] [[Greater Blink]]=== *Increased cooldown from 45s → 70s *No longer grants 40% movement speed for 1s after blinking *Time out of combat required increased from 3s → 5s. *Now triggers cooldown timer upon taking damage, so it's more clear when it's available (if cooldown is less than time out of combat requirement). ===[[Image:Deathbringer T3.png|30px|link=Deathbringer]] [[Deathbringer]]=== “''Deathbringer is a potent item that allows characters to have a powerful end game choice to fill out their power curve. While effective, it was slightly too effective at what it did and how it scaled with other items. We have reduced the bonus critical damage it provides to bring it back more into line.''” *Reduced Critical Strike Damage increase from 50% → 40%.
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