Smite Wiki
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
SMITE Esports Wiki
Community portal
Recent changes
Random page
Admin noticeboard
SMITE Wiki Discord
General Information
What is SMITE?
Gods
Items
Game Modes
Ranked
Gameplay Elements
Commendations
Quests
Achievements
Voices and Music
Cosmetic Items
Treasure Chests
Battle Pass
Events
Lore
Patch Notes
Official links
Website
Discord
Reddit
Twitter
Facebook
YouTube
Instagram
Twitch
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Smite Wiki
3,668
pages
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
SMITE Esports Wiki
Community portal
Recent changes
Random page
Admin noticeboard
SMITE Wiki Discord
General Information
What is SMITE?
Gods
Items
Game Modes
Ranked
Gameplay Elements
Commendations
Quests
Achievements
Voices and Music
Cosmetic Items
Treasure Chests
Battle Pass
Events
Lore
Patch Notes
Official links
Website
Discord
Reddit
Twitter
Facebook
YouTube
Instagram
Twitch
Editing
SMITE Version 1.0.2326
(section)
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
SMITE Version 1.0.2326
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== General Gameplay == *Fixed an issue with attack speed debuff items and abilities affecting objectives like the Fire Giant and Gold Fury. *Basic attack speed can now never be reduced to less than 0.4 through Attack Speed Debuffs. *Fixed an issue that caused players to continue dashing after they respawned if they had died mid dash. *Pause Changes :*F10 is the new hotkey to pause the game in custom matches. :*The game must now be paused for 5 seconds before unpause, to prevent spam issues. :*Added checks for team “in combat” status. Any team member channeling an ability, dealing damage, or receiving damage is considered “in combat” and as such a pause cannot be performed. *“Training” AI: Co-Op and Practice :*New AI is being introduced to create a better experience for new players in Co-Op Arena, Joust, and Conquest matches. :*This AI is designed for players who are fresh out of the tutorials and as such is extremely simple. :*This AI is considered our “Training” difficulty level. :*New difficulty levels for AI will be added in future releases.
Summary:
Please note that all contributions to the Smite Wiki are considered to be released under the CC BY-NC-SA
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab