New God: Serqet - Goddess of Venom | July 15, 2014 [ edit | edit source ]
Serqet's Basic Attacks apply Catalyst, which consumes her lingering Poisons. If the target is affected by two different lingering poisons they are dealt 10% of their maximum health as physical damage. If affected by three different poisons they are dealt 20% of their maximum health as physical damage.
Serqet dashes three times from side to side, dealing 60/80/100/120/140 (+30% of your physical power) damage, and applying Deathbane Poison to each enemy hit. This ability can critical hit, and Serqet is immune to knockup while dashing. Deathbane Poison reduces a target's physical protection by 20% for 3s, after which it remains in a lingering dormant state for 20s.
Cost: 60 mana.
Cooldown: 10 seconds.
Serqet launches her two blades forward, dealing 50/70/90/110/130 (+40% of your physical power) damage and applying the Cobra's Kiss Poison. Cobra's Kiss Poison drives gods to madness for 1/1.25/1.5/1.75/2s, forcing them to attack nearby allies, dealing 50/60/70/80/90 (+30% of your physical power) per hit, or walk harmlessly towards Serqet. After the madness, Cobra's Kiss remains in a lingering dormant state for 20s.
Cost: 70/75/80/85/90 mana.
Cooldown: 18 seconds.
Serqet enters stealth, rooting herself in place. She may leap to a target location, dealing 80/140/200/260/320 (+50% of your physical power) damage to enemies. She will stay hidden until she leaps or cancels this ability. Enemy gods within range 12.5 will reveal her.
Cost: 70/75/80/85/90 mana.
Cooldown: 15 seconds.
Serqet leaps to an enemy, stunning them for 1s, applying the Last Breath poison, then pushing them 30 units away. The Last Breath poison deals 150/275/400/525/650 true damage over the next 5s, and prevents healing. If an enemy dies while infected with Last Breath, they will explode, applying the poison to all nearby enemies.
Cost: 100 mana.
Cooldown: 90 seconds.
Elite Agent Apollo
Covert Ops Bastet
Elite Agent Apollo + Control
Covert Ops Bastet
Grand Slam Hercules Serqet
Ward Skins and Player Icons [ edit | edit source ]
You've Got MailBox!
Added the option to select a random ward.
Player Icon Country flags: Ireland, Chile, Colombia, Switzerland, Ukraine, Belgium, Turkey, South Korea, Portugal, Peru, and Norway!
Northern Lights Freya
Grand Slam Hercules
The Custom Game system has had a number of improvements implemented:
The Create Custom Game screen has been reworked to be more user friendly and visually appealing.
When you create or join a Custom Game you are taken to a lobby that allows you to see all the players in the custom game.
Players are able to switch teams in the lobby to predetermine which side they are on and where they are in the pick order.
The lobby creator is able to invite and kick players from the lobby.
Searching for Custom Games now uses a full screen view to display more information about matches.
All custom match game types are displayed on a single screen now.
Custom Matches now display player counts in the list, for your convenience.
Your new god rotation is: Chang'e, Ares, Osiris, Ah Muzen Cab, and Mercury!
You can now preview god cards! When mousing over a skins button in the UI, the tooltip now displays the card for the skin.
Hud Customization Improvements:
Objectives and Player Kills may now be resized.
The escape menu now has a HUD EDITOR option.
Can now reset individual Hud Items back to default.
There is a new “size all” option available.
There is now a settings slider for resizing, in addition to the corner pull method.
System Notification Improvements:
A new system notification system has been added that provides a rolling log of in game messages.
Many messages that used to be in the System Chat tab or Popups have been moved to this new system, including:
Friend Invites The system notification panel can be used to accept or reject invites.
The HUD Item Display now shows the stacking buff count of items.
Fixed a few issues related to player flag icons being incorrect
Updated loading screen to properly center god cards. Whew!
Fixed several issues with gods incorrectly using targeted taunts on the wrong character.
Fixed an issue with Ymir auto-buy in Arena not getting the correct items.
When Shadow Detail is set to Very High or Maximum, a number of projectiles and deployables will now cast shadows. For example, Hercules' Boulder and Poseidon's Kraken. Cool!
Fixed several bugs which caused the “remove” and “build” button on the Item Builder to not function or cause other items to be removed/added to the build.
Golden cards should now match the stats in your god history tab.
Holiday skins now feature a message to say they're unavailable. This message is where the buy button usually appears.
Improved the Lobby Store to have better visibility to purchasable features within the game.
Players may now purchase Boosters to increase the rate rewards are given at the end of matches.
Boosters are available via a new Lobby Store.
The Goodwill statistic has been moved to the Profile screen.
Fixed a performance issue related to Nu Wa's clay soldiers and minion/buff camp deaths.
Fixed bug where not all members of a party would get placed into a match.
Phoenixes now have timers that show in world and on the mini-map, indicating how long until they respawn.
Recall will now always break stealth effects.
Fixed a bug that caused jungle buff timers to not show when they were killed at the edge of the leash ranges.
Fixed a bug that would cause additional waves of minions to spawn if you killed the entire wave fast enough.
The Re-Roll button will now be locked when 10 seconds remain in the god trading phase.
Fixed an issue where boots and shoes were giving +1 Physical or +1 Magical power.
This item no longer provides +30 Health.
Now provides 10 MP5 all of the time, not just when in the jungle.
Now also provides +10 True Damage on basic attacks and +10% damage on ability hits versus Jungle Monsters.
Potion of Physical/Magical Might [ edit | edit source ]
Cost increased from 400 to 450.
This Tier 2 item now has a passive: For 5s after using an ability, your next basic attack will deal an additional 25% of your physical power as physical damage. This effect applies ever 4 seconds.
Cost reduced from 1665 to 1400. (-265)
This Tier 2 item now has a passive: Regenerates 2% of your max health every 8s.
This Tier 2 item now has a passive: Enemies hit by your basic attacks will move 20% slower for 1s.
Passive slow increased from 25% to 30%.
This Tier 2 item now has a passive: Reduces the Physical Protection of enemies within 55 units by 8.
This Tier 2 item now has a passive: Reduces the Magical Protection of enemies within 55 units by 8.
No longer provides HP5.
Magical Protection increased from 60 to 70.
Gods - Balance/Updates/Fixes [ edit | edit source ]
Fixed an issue where Agni could not target this ability inside tower or wall collisions.
Fixed a UI bug that would cause the scoreboard to not update with bonus lifesteal from stacks of Sorrow.
Active Items no longer grant stacks of sorrow.
Fixed a bug that would make the audio continue if it was canceled before the end.
Fixed a bug that caused the root FX to persist.
Updated targeters for Father Chrismash
Updated targeters for Wreck The Halls.
Physical Protection increased from 10/15/20/25/30 to 25/30/35/40/45.
Cascade Skin now properly has CC Immune glow.
Magical Power bonus reduced from 7% to 5% per stack.
Damage returned as healing reduced from 40/60/80/100/120 to 30/50/70/90/110.
This ability no longer causes Knockback on the initial hit.
Updated targeters for Shaolin Monkey.
Fixed a bug where his body would persist until he respawned.
CC Immune targets will no longer take damage from this ability after avoiding the banish.
Damage for hitting the second vortex reduced from +50% to +30%.
Magical Damage Scaling reduced from 80% to 70%.
Adjusted aiming on this ability to improve player accuracy.
Fixed a bug which would cause Sleepy not to activate.
Increased cooldown from 15 to 18s.
Radius reduced from 25 to 20.
Fixed another bug where Loki might be perma-revealed.
Fixed rare issue that could him to get stuck in a running animation.
Wind Fire Wheels
Fixed a bug that could leave him revealed to enemy players.
Updated targeters for Ms. Diagnosis.
Allied pets are now white when they're stealthed.
Slow decreased from 50% to 40%.
Slow duration reduced from 4s to 3s.
Physical power scaling reduced from 60% to 50%.
Fixed an issue with speed buff not applying to Osiris if the target was affected by Sickle Strike.
Updated targeters for Poolseidon
Fixed a number of icon, messaging, sound, and tooltip issues.
Basic attacks have had their effects updated to originate from his bow instead of his stomach.
Improved visual FX dropping and picking up Astral Arrows, and what Astral Arrows look like while firing.
FX added to bow to indicate when Astral Strike is in toggled on state.
Fixed an issue with this ability dropping astral arrows.
Updated targeters for High Seas.
Can no longer teleport to his hammer while it is over top of his Tectonic Rift.
Wield Axes/Wield Bow
Now properly has a 1s cool down every time he changes stance.