SMITE Closed Beta Version 0.1.953.0

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SMITE Closed Beta Version 0.1.953.0 is currently planned to be released on Friday, July 6. Players should expect several hours of downtime while the patch is deployed.

New Skin:[edit | edit source]

General:[edit | edit source]

  • Various match-making improvements to get similarly experienced and ranked players playing together.
  • Buff belt timings tweaked to prevent overlapping.
  • Minotaur is now invulnerable until a Phoenix has died in a lane.
  • Additional FX have been added to each skin purchased from the store.
  • Surrender votes should now always work when successful.
  • Players are no longer able to call certain commands from their clients (suicide and fov, specifically).
  • Players may now change their name inside the game using Gems.

HUD:[edit | edit source]

  • Recall progress bar has been added to the hud when recalling.
  • Minimap can now be scaled separately from the hud in the settings menu.

Item Store:[edit | edit source]

  • New short descriptions have been added to each item in the left panel to make it easier to quickly identify the benefits you are after.
  • New category filter has been added for auras.
  • Font size has been increased on the left panel.
  • Your three ability slots now appear on the bottom of the store when selecting the Ability filter. Consumable slot treatment will come in the next patch.
  • Any items that reduce protections have now been added to the Penetration filters.
  • Selling items now uses the total cost instead of the current rank.
  • Auras
    • All items with aura effects no longer stack, as intended. The only exception is Mystical Mark, which does damage to enemies in a radius.
  • Midgardian Mail
    • The change to slow enemies movements and attack speeds is now limited to only gods.
  • New Items:
    • Fatalis
      • This item provides critical strike chance, attack speed and movement speed.

Gods:[edit | edit source]

  • Guan Yu
    • Cooldown reduction now properly applies to the abilities at the time they are used. If Tranquil Gift heals an allied player, the cooldown starts with 2 seconds removed. If Warrior’s Will hits an enemy player, the cooldown starts with 2 seconds removed. This change allows for greater variance between using these abilities in the right and wrong situations.
    • Tranquil Gift
      • Cooldown increased from 6 seconds to 10 seconds.
      • Magical power contribution has been reduced from 50% to 35%.
    • Warrior’s Will
      • Cooldown increased from 6 seconds to 10 seconds.
      • Magical power contribution has been reduced from 60% to 50%.
    • Taolu Assault
      • Cooldown increased from 13 seconds to 15 seconds.
      • Base damage per hit has been decreased from 20/30/40/50/60 to 15/20/25/30/35.
      • Magical power contribution has been reduced from 20% to 15% per hit.
    • Tactician’s Advantage
      • Base starting damage has been reduced from 100/125/150/175/200 to 75/100/125/150/175.
      • Magical power contribution has been reduced from 30% to 20%.