SMITE Beta Version 0.1.1581

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KNOWN ISSUE: The mini-map will be misplaced until you either change resolution once, or you change one of the UI settings (such as the mini-map scaling).


T HunBatz Default Card.png

T HunBatz Default Icon.png Revamped God: Hun Batz (formerly Sun Wukong)[edit | edit source]

T SunWukong Default Icon Old.png Sun Wukong has been removed from the game and a new Mayan Monkey God, T HunBatz Default Icon.png Hun Batz, has taken his place on the battlefield. The new Monkey has similar abilities, but there are some important differences. Those players that owned T SunWukong Default Icon Old.png Sun Wukong or any T SunWukong Default Icon Old.png Sun Wukong skin will now own T HunBatz Default Icon.png Hun Batz and/or the skin equivalent.

Icons HunBatz Passive.png Infused Strikes (Passive)[edit | edit source]

Using an ability gives T HunBatz Default Icon.png Hun Batz's next basic attack within the next 5 seconds additional physical damage. The effect can only apply once every 2 seconds.
Damage: 25 (+20% of your physical power).

Icons HunBatz A01.png Somersault[edit | edit source]

T HunBatz Default Icon.png Hun Batz flips through the air, crashing down at his target location, doing damage to all nearby enemies and slowing them.
Damage: 50/90/130/170/210 (+70% of your physical power).
Slow: 50%.
Slow Duration: 2s.
Cost: 60.
Cooldown: 15/14/13/12/11s.

Icons HunBatz A02.png Overhand Smash[edit | edit source]

T HunBatz Default Icon.png Hun Batz smashes his staff to the ground in front of him, doing damage to all enemies.
Damage: 85/150/215/280/345 (+100% of your physical power).
Cost: 60/65/70/75/80.
Cooldown: 12/11/10/9/8s.

Icons HunBatz A03.png Sacred Monkey[edit | edit source]

T HunBatz Default Icon.png Hun Batz commands a monkey through the air that pounces on enemy targets, doing damage on each pounce, hitting each god only once. If the last target is an enemy god, T HunBatz Default Icon.png Hun Batz teleports to that target.
Damage per hit: 80/125/170/215/260 (+70% of your physical power).
Max Targets: 4.
Cost: 75/80/85/90/95.
Cooldown: 13s.

Icons HunBatz A04.png Fear No Evil[edit | edit source]

T HunBatz Default Icon.png Hun Batz summons a totem from the ground to ward off all evil. Any enemy caught within the radius is feared directly away from the totem and takes damage every .25s.
Damage per Tick: 40/45/50/55/60 (+15% of your physical power).
Lifetime: 1/1.25/1.5/1.75/2s.
Cost: 100.
Cooldown: 90s.


Updated Map[edit | edit source]

  • The Joust map has undergone significant art revisions. The art style and quality shown in this map reflects the current art style direction of the game. Other elements of the game, including the other maps are expected to undergo changes over future patches to better align them with this style.


New Skins[edit | edit source]

Apollo: Golden Hun Batz: Red Demon*
Golden Red Demon
  • *NOTE: Anyone that owned the T SunWukong Default Icon Old.png Sun Wukong Red Demon skin will receive this skin for free.


New Voice Packs[edit | edit source]

  • T HunBatz Default Icon.png Hun Batz
  • T Anhur Default Icon.png Anhur
  • T Bacchus Default Icon Old.png Bacchus


General[edit | edit source]

  • The free gods permanently given to new players have changed.
    • For players that create new accounts after the patch, their permanent free gods will be T Kali Default Icon Old.png Kali, T Ra Default Icon.png Ra, T Artemis Default Icon Old.png Artemis, T Ymir Default Icon Old.png Ymir and T Odin Default Icon Old.png Odin.
    • For players that created accounts before the patch, they will still own (for free) T Kali Default Icon Old.png Kali, T Ra Default Icon.png Ra, T Artemis Default Icon Old.png Artemis, T Ymir Default Icon Old.png Ymir and T HunBatz Default Icon.png Hun Batz. They will still have to unlock T Odin Default Icon Old.png Odin and will not receive him for free.
  • The in-game HUD has undergone visual and layout adjustments. Significant further changes to the in-match UI are planned for future releases.
  • All consumables now “stack time” when consumed. Additional time is added to the end of the duration of the consumable when you consume a new one while the first one was still active. This excludes Icons Wards Consumable 01.png wards.
  • You may now search for a player’s stats by name on the STATS | PROFILE page.
  • T Athena Default Icon.png Athena and T Neith Default Icon.png Neith have a new targeter for their Ultimates. This treatment should make it easier to identify your target.
  • Fixed issues with team coloring of several FX.
  • Fixed an issue in which gold frames would randomly appear on other players.
  • Fixed an issue in which the most recently released god would never be picked in Random gamemodes (such as Assault).
  • The gold rewards from the monsters in the jungle has been increased by 30%.
  • Players no longer get a last hit bonus from monsters in the jungle.
  • Fixed an issue where minions would not sink into the ground after dying in training mode.
  • Fixed an issue where death animations on a victim would be canceled if the victim was stunned while dead.
  • Diminishing returns will not take any crowd control durations below .5s or the effects initial duration, whichever is lower.
  • The new god rotation is T Hades Default Icon.png Hades, T Loki Default Icon Old.png Loki, T NeZha Default Icon Old.png Ne Zha, T Neith Default Icon.png Neith and T Zeus Default Icon Old.png Zeus.
  • The cell shading effect around players has been removed (along with the Setting to turn this shading on/off).

Spectator Changes[edit | edit source]

  • Fixed an issue where the camera motion of the 3rd person view wasn’t smoothing.
  • A beta version of Director Mode is released. To toggle Director Mode, click the movie clapper icon (just to the left of the replay clock).
    • Director Mode will automatically attempt to find the most interesting players to spectate.
    • At any point you may interact with the game, which automatically puts Director Mode into stasis. If no additional input is given by the user after several seconds of being in stasis, the director will automatically reassume control over spectating the match.
    • While in Director Mode, the camera view will periodically change between third-person and isometric view modes


Items[edit | edit source]

New Tiered Movement Items[edit | edit source]

  • These items have 2 choices at the top tier:
Boots Base.png Boots
Boots Celerity.png Boots of Celerity
  • Price = 1425g
  • +95 Health
  • +95 Mana
  • UNIQUE - +28% Speed while in combat / +40% Speed while out of combat (Speed does not stack with other boots).
Boots Midas.png Midas' Boots
  • Price = 1400g
  • +95 Health
  • +95 Mana
  • UNIQUE - +21% Speed (Speed does not stack with other boots). PASSIVE - Gold per 5 is increased by 6.
Greaves Base.png Greaves
Greaves DamageReduction.png Plated Greaves
  • Price = 2140g
  • +25 Physical Protection
  • +25 Magical Protection
  • +15 HP5
  • UNIQUE - +21% Speed (Speed does not stack with other boots). PASSIVE - All damage taken is reduced by 5%.
Greaves CCReduction.png Reinforced Greaves
  • Price = 2095g
  • +25 Physical Protection
  • +25 Magical Protection
  • +15 HP5
  • UNIQUE - +21% Speed / +33% Speed while out of combat (Speed does not stack with other boots). UNIQUE PASSIVE - Resolve - 30% reduction to all crowd control durations.
Shoes Base.png Shoes
Shoes Focus.png Shoes of Focus
  • Price = 1875g
  • +50 Magical Power
  • +250 Mana
  • UNIQUE - +21% Movement Speed. (Speed does not stack with other boots). PASSIVE - You gain +15% Cooldown Reduction.
Shoes Magi.png Shoes of the Magi
  • Price = 1925g
  • +50 Magical Power
  • +250 Mana
  • UNIQUE - +21% Movement Speed. (Speed does not stack with other boots). PASSIVE - You gain +15 Magical Penetration.
Tabi Base.png Tabi
Tabi Ninja.png Ninja Tabi
  • Price = 2090g
  • +30 Physical Power
  • +9% Attack Speed
  • UNIQUE - +21% Speed (Speed does not stack with other boots). PASSIVE - You gain +7% Critical Strike Chance.
Tabi Warrior.png Warrior Tabi
  • Price = 2150g
  • +30 Physical Power
  • +9% Attack Speed
  • UNIQUE - +21% Speed (Speed does not stack with other boots). PASSIVE - You gain +15 Physical Penetration.
Ankh Base.png Ankh now has a third tier 3 option
Ankh Reborn.png Ankh of the Reborn
  • Price = 2135g
  • +50 Physical Protection
  • +450 Health
  • PASSIVE - Your HP5 is doubled for 10 seconds when hit by a basic attack. Can only occur once every 60 seconds.

Consumables[edit | edit source]

  • The following potions have had persistent FX added to them while they are active:
    • MagicPowerBuff 01.png Potion of Magical Might
    • PhysicalPowerBuff 01.png Potion of Physical Might
    • 25 damageConsumable 01.png Superiority Damage
    • 25 protectionsConsumable 01.png Superiority Protection

BumbasMask 128.png Bumba's Mask[edit | edit source]

  • The price has been increased from 750g to 800g.
  • The passive of this item has been changed to this:
  • PASSIVE - When a jungle camp boss dies, you gain 10% movement speed and 15 MP5 for 30 seconds.
  • You are also healed for 10% of any jungle camp monster's max health. If you have an ally nearby, you get the normal gold and XP reward as if you were solo.
  • Multiple Bumba’s masks will split movement, mp5, and heal.

Deathstoll.png Death's Toll[edit | edit source]

  • The price has been increased from 750g to 800g.

ItemIcon Mask 01.png Mark of the Vanguard[edit | edit source]

  • The price has been increased from 750g to 800g.

Vampiricshroud.png Vampiric Shroud[edit | edit source]

  • The price has been increased from 750g to 800g.

Icons Wards Consumable 01.png Ward[edit | edit source]

  • Priced at 75g. This item now only reveals enemy movements; it does not reveal enemy wards. Lasts 180 seconds.

Sentry Ward[edit | edit source]

  • Priced at 75g. Reveals both enemy movements and enemy wards. Lasts 90 seconds.


Gods[edit | edit source]

T Agni Default Icon Old.png Agni[edit | edit source]

Icons Agni NoxiousFumes Old.png Noxious Fumes
  • Fixed an issue in which Noxious Fumes would tick its damage an additional time.

T Anubis Default Icon Old.png Anubis[edit | edit source]

  • Special FX have been improved.
  • Anubis’ basic attacks now deals 35 plus 25% of his magical power as magical damage
Icons Anubis Passive Old.png Sorrow (Passive)
  • Now also grants Anubis 5% magical lifesteal per stack
Icons Anubis PlagueofLocust.png Plague of Locusts
  • Anubis is immune to knockback effects while channeling
  • Plague of Locusts now hits through walls and barriers

T AoKuang Default Icon Old.png Ao Kuang[edit | edit source]

Icons AoKuang Tornadoes.png Tornadoes
  • Fixed an issue in which Tornadoes would tick its tornadoes an additional time. This does not affect the number of times the tornado ticks on a player once they are affected. It only affects the amount of time that a player could have a tornado applied to them.

T Apollo Default Icon.png Apollo[edit | edit source]

  • General
  • Some visual adjustments have been made to his model.

T Artemis Default Icon Old.png Artemis[edit | edit source]

Icons Artemis Fate.png Transgressors Fate
  • The range at which Artemis can place traps has been increased from 10ft to 35ft.
Icons Artemis Boar.png Calydonian Boar
  • Artemis now moves 20% faster for 3 seconds after activation of this ability.

T Athena Default Icon.png Athena[edit | edit source]

Icons Athena A01.png Preemptive Strike
  • Fixed an issue where this ability could hit targets behind her.
  • Can no longer fire when silenced.
Icons Athena A04.png Defender of Olympus
  • The visual presentation when targeting a friendly player has been improved.
  • If the targeted player uses a charge, Athena will no longer drop them as a target.
  • While using the Defender of Olympus, Athena continues to automatically update her location to her target until she physically lands.
  • If Athena's current target becomes invalid e.g from leaping, performing a special move, etc., but then valid again before she leaves the ground, she will travel to the target's location.

T Bakasura Default Icon Old.png Bakasura[edit | edit source]

Icons Bakasura A02 Old.png Eat Minion
  • Fixed bug that allowed some ranks to deduct mana in some cases where a minion can't be completely eaten.
  • Fixed issue with tooltip for Rank 1.

T Freya Default Icon Old.png Freya[edit | edit source]

  • Freya’s model has undergone modest visual improvements (textures only).

T GuanYu Default Icon.png Guan Yu[edit | edit source]

Icons GuanYu A03.png Taolu Assault
  • Fixed an issue where Taolu Assault would tick its damage an additional time.

T Hercules Default Icon Old.png Hercules[edit | edit source]

  • Hercules basic attacks have been changed to a melee progression, where his attacks scale at 1/1/1.5x.

T Loki Default Icon Old.png Loki[edit | edit source]

  • Loki's basic attacks now use a hit progression with a 1/.5/.5/.5/1.5x timing and damage scale
  • Loki's model has undergone modest visual improvements.

T Neith Default Icon Old.png Neith[edit | edit source]

Icons Neith Passive.png Broken Weave (Passive)
  • The lifetime for the weaves has been reduced from 2 minutes to 1 minute.
Icons Neith A04.png World Weaver
  • The visual presentation when targeting an enemy player has been improved.
  • A confirmation sound now plays (only for Neith's player) when she successfully hits a target with her World Weaver.

T Poseidon Default Icon Old.png Poseidon[edit | edit source]

Icons Poseidon A02 Old.png Whirlpool
  • Fixed an issue where the whirlpool would tick its damage an additional time.
  • Reduced pull-in value slightly

T Zeus Default Icon Old.png Zeus[edit | edit source]

  • Zeus's model has undergone visual improvements.


Source