Rod of Healing

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Rod of Healing
RodofHealing T2.png
Details
Item Type: Offensive, Defensive, Utility
Item Tier: Tier 2
Cost: 850
Total Cost: 1500
Stats: +45 Magical Power
+100 Health
+5% Movement Speed
Active Effect:
Passive Effect: Allied gods within 70 units have their Healing from abilities increased by 5%. If you have taken or dealt damage in the last 5s, their Healing from abilities is increased by an additional 5%.
Active Cooldown:
Passive Cooldown:

Rod of Healing is one of the Items in SMITE.

Tiers[edit | edit source]

Item Cost /
Total Cost
Stats Passive Effect
UncommonStaff T1.png
Uncommon Staff
650 +15 Magical Power
+75 Health
None
RodofHealing T2.png
Rod of Healing
850
(1500)
+45 Magical Power
+100 Health
+5% Movement Speed
AURA - Allied gods within 70 units have their Healing from abilities increased by 5%. If you have taken or dealt damage in the last 5s, their Healing from abilities is increased by an additional 5%.
RodofAscelpius T3.png
Rod of Asclepius
1100
(2600)
+90 Magical Power
+200 Health
+7% Movement Speed
AURA - Allied gods within 70 units have their Healing from abilities increased by 10%. If you have taken or dealt damage in the last 5s, their Healing from abilities is increased by an additional 15%. This does not stack with similar Auras.

Notes[edit | edit source]

  • The auras from multiple Rods of Healing and Rods of Asclepius do not stack, with Rod of Asclepius' and Caduceus Shield's overriding Rod of Healing's.
  • The bonus healing effect only increases healing from abilities.