Rod of Healing

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Rod of Healing
RodofHealing T2.png
Details
Item Type: Offensive, Defensive, Utility
Item Tier: Tier 2
Cost: 850
Total Cost: 1500
Stats: +45 Magical Power
+150 Health
+7% Movement Speed
Active Effect:
Passive Effect: Allied gods within 70 units have their Healing increased by 5%. If you are in combat, their Healing is increased by an additional 5%.
Active Cooldown:
Passive Cooldown:

Rod of Healing is one of the Items in SMITE.

Tiers[edit | edit source]

Item Cost /
Total Cost
Stats Passive Effect
UncommonStaff T1.png
Uncommon Staff
650 +15 Magical Power
+75 Health
None
RodofHealing T2.png
Rod of Healing
850
(1500)
+45 Magical Power
+150 Health
+7% Movement Speed
AURA - Allied gods within 70 units have their Healing increased by 5%. If you are in combat, their Healing is increased by an additional 5%.
RodofAscelpius T3.png
Rod of Asclepius
1100
(2600)
+90 Magical Power
+250 Health
+10% Movement Speed
AURA - Allied gods within 70 units have their Healing increased by 10%. If you are in combat, their Healing is increased by an additional 15%.

Notes[edit | edit source]

  • The auras from multiple Rods of Healing and Rods of Asclepius do not stack, with Rod of Asclepius' overriding Rod of Healing's.


Consumable items
HealthPotion.pngHealing Potion ManaPotion.pngMana Potion MultiPotion.pngMulti Potion Icons Wards Basic 01.pngWard
Icons Wards Consumable 01.pngSentry Ward BaronsBrew.pngBaron's Brew Container ChaliceofHealing.pngChalice of Healing Container ChaliceofMana.pngChalice of Mana
Container ChaliceoftheOracle.pngChalice of the Oracle PotionofMagicalMight.pngPotion of Magical Might PotionofPhysicalMight.pngPotion of Physical Might ElixirofDefense T3.pngElixir of Defense
ElixirofPower T3.pngElixir of Power

Relics

Passive items


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