Items

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Items in SMITE are objects and artifacts that provide special benefits and/or abilities to a god beyond their basic capabilities, increasing their statistics and empowering their attack and defense. They are only sold at the store at the fountains on each base. Items cost gold, and they can be sold back for 66% of the original cost. (However, they can be sold for their full price as long as the player has not left their fountain or used the item.) Items are arranged in several categories: Consumable items, Relics, and Passive items, which are subclassified in Starter, Offensive, Defensive and Utility items. Passive items have branching tiers that allow players to upgrade them into different, stronger versions of the original item which can then be upgraded once more.

A list with all current items sorted in different categories (like type, tier or the stats they provide) can be found here: List of items.

Consumable items[edit | edit source]

Consumables are one-time use items that are removed after they are activated. Each god can only carry two different consumables at a time, but most allow of players to carry multiple quantities of each one. Wards and Sentry Wards are an exception to this as players can only carry two wards and one sentry ward at any time.

Chalices are early game consumables that allow players to invest an initially large amount of Gold for a stack of Potions or Wards that can be refilled by returning to base. However, selling these yields no Gold if the player leaves their fountain or spends any charges.

HealthPotion.png Healing Potion (50)

HealthPotion.png Healing Potion
Active Effect
This consumable heals 250 Health over 25 seconds.

ManaPotion.png Mana Potion (50)

ManaPotion.png Mana Potion
Active Effect
This consumable heals 150 Mana over 25 seconds.

MultiPotion.png Multi Potion (50)

MultiPotion.png Multi Potion
Active Effect
This consumable heals 125 Health and 75 Mana over 25 seconds.

Icons Wards Basic 01.png Ward (50)

Icons Wards Basic 01.png Ward
Active Effect
This is a ward that allows you to see normal enemy movements with 45 units. It does respect line of sight and can't see through walls or stealth. It remains for 3 minutes or until killed.

Icons Wards Consumable 01.png Sentry Ward (120)

Icons Wards Consumable 01.png Sentry Ward
Active Effect
This is a ward that allows you to see enemy movements and other wards within 45 units. It does respect line of sight and can't see through walls or stealth. It remains for 3 minutes or until killed. Can only carry one at a time.

BaronsBrew.png Baron's Brew (150)

BaronsBrew.png Baron's Brew
Active Effect
Rum from Baron Samedi's personal cabinet. This consumable heals 140 Health and 100 Mana over 20 seconds per use. Comes with 3 uses that are refilled if you enter the Fountain, sells for 0 gold.

Container ChaliceofHealing.png Chalice of Healing (300)

Container ChaliceofHealing.png Chalice of Healing
Active Effect
This consumable heals 250 Health over 25 seconds per use. Comes with 3 uses that are refilled if you enter the Fountain, sells for 0 gold.

Container ChaliceofMana.png Chalice of Mana (300)

Container ChaliceofMana.png Chalice of Mana
Active Effect
This consumable heals 150 Mana over 25 seconds per use. Comes with 3 uses that are refilled if you enter the Fountain, sells for 0 gold

Container ChaliceoftheOracle.png Chalice of the Oracle (400)

Container ChaliceoftheOracle.png Chalice of the Oracle
Active Effect
This consumable places a ward that allows you to see normal enemy movements with 45 units. It does respect line of sight and can't see through walls or stealth. It remains for 3 minutes or until killed. Comes with 2 uses that are refilled if you enter the Fountain, sells for 0 gold.

PotionofMagicalMight.png Potion of Magical Might (500)

PotionofMagicalMight.png Potion of Magical Might
Active Effect
Unlocks at level 10.

This consumable increases your Magical Power by 60 and Cooldown Reduction by 10% for 5 minutes or until you are killed. Also, damaging enemy gods with an ability returns 3% of your maximum Mana. This effect can occur once for each god hit with the ability.

PotionofPhysicalMight.png Potion of Physical Might (500)

PotionofPhysicalMight.png Potion of Physical Might
Active Effect
Unlocks at level 10.

This consumable increases your Physical Power by 30 for 5 minutes or until you are killed. Also, your abilities deal bonus damage of 15% of your Physical Power to gods. This effect can occur once for each god hit with the ability.

ElixirofSpeed T3.png Elixir of Speed (1500)

ElixirofSpeed T3.png Elixir of Speed
Active Effect
This consumable increases your Movement Speed by 18% permanently. This effect does not stack with Movement Speed from Boots or Shoes.

ElixirofDefense T3.png Elixir of Defense (3000)

ElixirofDefense T3.png Elixir of Defense
Active Effect
This consumable increases your Magical and Physical Protections by 50 and decreases damage taken from Structures by 25% for 6 minutes. This effect persists through death.

ElixirofPower T3.png Elixir of Power (3000)

ElixirofPower T3.png Elixir of Power
Active Effect
This consumable increases your Magical and Physical Power by 25% and increases damage done to Structures by 25% for 6 minutes. This effect persists through death.

Relics[edit | edit source]

Relics grant the player new abilities like becoming invulnerable for a short duration or reducing the healing received by nearby enemies. Relics must be activated for them to have an effect. Once used they will go onto cooldown before they can be used again. Relics are free, but players can only have two Relics at a time. The first Relic slot is unlocked at level 1, and the second Relic slot is unlocked at level 12. After acquiring one, it cannot be removed from the player's inventory if they have left the fountain or used the Relic. Relics can be upgraded with 500 gold, increasing their potency. The increased effect is usually noted on the upgraded version in yellow.

Standard[edit | edit source]

Sanctuary Relic.png Aegis Amulet

Sanctuary Relic.png Aegis Amulet
Active Effect
Using this item makes you invulnerable to damage and healing for 1.5s, preventing you from taking actions. You may still move.
Active Cooldown
180 seconds

Frenzy Relic.png Belt of Frenzy

Frenzy Relic.png Belt of Frenzy
Active Effect
Using this item grants all allied gods within 70 units 10% Increased Damage dealt to all targets, including objectives, and 15% Attack Speed increase for 5 seconds.
Active Cooldown
120 seconds

BracerofUndoing Relic.png Bracer of Undoing

BracerofUndoing Relic.png Bracer of Undoing
Active Effect
Using this item restores 40% Health and Mana lost within the last 5s.
Active Cooldown
120 seconds

CursedAnkh Relic.png Cursed Ankh

CursedAnkh Relic.png Cursed Ankh
Active Effect
Using this item reduces the Healing received by all enemy gods within 55 units by 50% for 10s.
Active Cooldown
120 seconds

Sprint Relic.png Heavenly Wings

Sprint Relic.png Heavenly Wings
Active Effect
Using this item increases the Movement Speed of allied gods within 55 units by 20% for 5s and makes them immune to Slows.
Active Cooldown
140 seconds

HorrificEmblem Relic.png Horrific Emblem

HorrificEmblem Relic.png Horrific Emblem
Active Effect
Using this item Slows the Movement Speed of all enemy gods within 35 units by 30% for 5s. Their Attack Speed is also reduced by 15% for the duration.
Active Cooldown
120 seconds

Shell Relic.png Magic Shell

Shell Relic.png Magic Shell
Active Effect
Using this item applies a shield to themselves and allies within 35 units for 100 Health + 12 Health per God Level for 3s.
Active Cooldown
150 seconds

Meditation Relic.png Meditation Cloak

Meditation Relic.png Meditation Cloak
Active Effect
Using this item restores 75 Health + 12 Health per level and 30% Mana to all Allied gods within 35 units.
Active Cooldown
120 seconds

Phantom Relic.png Phantom Veil

Phantom Relic.png Phantom Veil
Active Effect
Using this item allows you and allied gods within 35 units to pass through players and player made objects for 5s.
Active Cooldown
150 seconds

PurificationBeads Relic.png Purification Beads

PurificationBeads Relic.png Purification Beads
Active Effect
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s.
Active Cooldown
160 seconds

ShieldofThorns Relic.png Shield of Thorns

ShieldofThorns Relic.png Shield of Thorns
Active Effect
Using this item reflects 40% of all damage you take, before mitigations, for the next 5s, back to its owner as Magical Damage. If you are dealt 150 * your level damage while this effect is active, the effect will end early.
Active Cooldown
120 seconds

SunderingSpear Relic.png Sundering Spear

SunderingSpear Relic.png Sundering Spear
Active Effect
Using this item fires a bolt that travels 70 units, stopping on the first god hit, dealing 15% of the targets Current Health as True Damage.
Active Cooldown
110 seconds

TeleportGlyph Relic.png Teleport Glyph

TeleportGlyph Relic.png Teleport Glyph
Active Effect
Using this item allows you to teleport to any allied tower while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control.
Active Cooldown
200 seconds

Upgraded[edit | edit source]

Sanctuary UpgradedRelic.png Aegis Amulet Upgrade

Sanctuary UpgradedRelic.png Aegis Amulet Upgrade
Active Effect
Using this item makes you invulnerable to damage and healing for 1.5s, preventing you from taking actions. You may still move.
Active Cooldown
150 seconds

Frenzy UpgradedRelic.png Belt of Frenzy Upgrade

Frenzy UpgradedRelic.png Belt of Frenzy Upgrade
Active Effect
Using this item grants all allied gods within 70 units 10% Increased Damage dealt to all targets, including objectives, and 15% Attack Speed increase for 8 seconds. While active they also gain +10 Penetration.
Active Cooldown
120 seconds

BracerofUndoing UpgradedRelic.png Bracer of Undoing Upgrade

BracerofUndoing UpgradedRelic.png Bracer of Undoing Upgrade
Active Effect
Using this item subtracts 3s from all abilities currently on Cooldown and restores 40% Health and Mana lost within the last 5s.
Active Cooldown
100 seconds

CursedAnkh UpgradedRelic.png Cursed Ankh Upgrade

CursedAnkh UpgradedRelic.png Cursed Ankh Upgrade
Active Effect
Using this item reduces the Healing received by all enemy gods within 55 by 50% for 10s. Enemies that are healed while affected by this curse take 20% more damage from all sources for the duration of the curse.
Active Cooldown
120 seconds

Sprint UpgradedRelic.png Heavenly Wings Upgrade

Sprint UpgradedRelic.png Heavenly Wings Upgrade
Active Effect
Using this item increases the Movement Speed of allied gods within 55 units by 20% for 5s, makes them immune to Slows, and grants Haste causing them to be immune to Basic Attack Movement Penalty.
Active Cooldown
140 seconds

HorrificEmblem UpgradedRelic.png Horrific Emblem Upgrade

HorrificEmblem UpgradedRelic.png Horrific Emblem Upgrade
Active Effect
Using this item Slows the Movement Speed of all enemy gods within 35 units by 30% for 5s. Their Attack Speed is reduced by 25% for the duration. Additionally, their Damage Dealt is reduced by 15%.
Active Cooldown
120 seconds

Shell UpgradedRelic.png Magic Shell Upgrade

Shell UpgradedRelic.png Magic Shell Upgrade
Active Effect
Using this item applies a shield to himself and allies within 35 units for 100 Health + 12 Health per God Level for 3 seconds. Additionally, all allies receive 2 stacks of Block, absorbing the next 2 Basic Attacks.
Active Cooldown
150 seconds

Meditation UpgradedRelic.png Meditation Cloak Upgrade

Meditation UpgradedRelic.png Meditation Cloak Upgrade
Active Effect
Using this item restores 75 Health + 12 Health per level and 30% Mana to all Allied gods within 35 units. Allies affected by Meditation Cloak have their abilities' mana cost reduced by 30% and their Ability Cooldowns reduced by 1s upon use.
Active Cooldown
120 seconds

Phantom UpgradedRelic.png Phantom Veil Upgrade

Phantom UpgradedRelic.png Phantom Veil Upgrade
Active Effect
Using this item allows you and allied gods within 35 units to pass through players and player made objects for 10s. It also provides a 15% Damage Mitigation Buff for 5s.
Active Cooldown
150 seconds

PurificationBeads UpgradedRelic.png Purification Beads Upgrade

PurificationBeads UpgradedRelic.png Purification Beads Upgrade
Active Effect
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s.
Active Cooldown
130 seconds

ShieldofThorns UpgradedRelic.png Shield of Thorns Upgrade

ShieldofThorns UpgradedRelic.png Shield of Thorns Upgrade
Active Effect
Using this item reflects 40% of all damage you take, before mitigations, for the next 5 seconds, back to its owner as Magical Damage. If you are dealt 150 * your level damage while this effect is active, the effect will end early. While this is active enemies can only lifesteal from you for 50% of t
Active Cooldown
120 seconds

SunderingSpear UpgradedRelic.png Sundering Spear Upgrade

SunderingSpear UpgradedRelic.png Sundering Spear Upgrade
Active Effect
Using this item fires a bolt that travels 70 units, stopping on the first god hit, dealing 15% of the targets Current Health as True Damage and increasing their damage taken by 20% for 5s.
Active Cooldown
110 seconds

TeleportGlyph UpgradedRelic.png Teleport Glyph Upgrade

TeleportGlyph UpgradedRelic.png Teleport Glyph Upgrade
Active Effect
Using this item allows you to teleport to any allied tower or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control.
Active Cooldown
200 seconds

Passive items[edit | edit source]

Passive items are the most prevalent. Each one provides a bonus to one or more stats like Health, Movement Speed, Magical Protection, etc. Each god can only hold up to six different passive items. Most Tier III Passive items also provide a unique Passive effect, like auras or "on basic hit" effects, and more. There are also some Tier II items refered to as "bridge" items, which are cost efficient and grant useful passive effects. While most Passive items can be acquired by anyone, there are a number of items that are restricted to gods with a certain type of power (Physical or Magical); these are mostly the ones that provide Power, Lifesteal or Penetration bonuses. Some items are also restricted to certain classes or game modes. Players can usually carry more than one Passive item from the same item tree, but they can't acquire two of the exact same item or a lower-tier item if all of its upgrades are unavailable. There are some item trees, such as the Boots/Shoes and the Mask trees, where two items within the same tree cannot be purchased.

Passive items are classified in different categories: Starter, Offensive, Defensive and Utility. Starter items are items with a single tier whose bonuses and unique passive effects are most useful on the early stages of a match but gradually become less useful as time goes by. Offensive items provide boosts to stats related to attack and damage output (Physical & Magical Power, Attack Speed, Critical Strike Chance, etc.). Defensive items provide bonuses to stats related to defense and self-preservation (Physical & Magical Protection, Health and HP5). Utility items provide boosts for miscellaneous stats (Cooldown Reduction, MP5, Movement Speed, etc.) or provide supportive and team beneficial bonuses (like Aura effects).

Starter items[edit | edit source]

AssassinsBlessing T1.png Assassin's Blessing (700)

AssassinsBlessing T1.png Assassin's Blessing
+50 Health
+35% Damage vs. Jungle Monsters
+7% Health and 25 Mana Restored on Killing a Jungle Monster
Passive Effect
ROLE QUEST: JUNGLE
Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration and 5% Movement speed.

AttackersBlessing T1.png Attacker's Blessing (700)

AttackersBlessing T1.png Attacker's Blessing
+20 Physical Power
+25 Magical Power
Passive Effect
ROLE QUEST: DAMAGE
Damage lane minions and Enemy gods to gain stacks. Dealing 100 damage to Lane Minions provide 1 Stack and Dealing 100 damage to Enemy gods provide 3 Stacks. At 100 Stacks Attacker's Blessing Evolves, gaining 10 Penetration.

DefendersBlessing T1.png Defender's Blessing (700)

DefendersBlessing T1.png Defender's Blessing
+100 Health
+10 Physical Protection
+10 Magical Protection
Passive Effect
ROLE QUEST: TANK
Mitigate damage to gain Stacks. Mitigating 50 damage provides 1 Stack. At 75 Stacks Defender's Blessing Evolves, gaining +150 Health and Mana.

GuardiansBlessing T1.png Guardian's Blessing (700)

GuardiansBlessing T1.png Guardian's Blessing
+100 Health
+5 Physical Protection and Magical Protection
+7 HP and Mana Restore per Minion Assisted
+5 MP5
+3 Gold per Minion Assisted
Passive Effect
ROLE QUEST: SUPPORT
Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

HuntersBlessing T1.png Hunter's Blessing (700)

HuntersBlessing T1.png Hunter's Blessing
+15 Basic Attack Damage
+10 MP5
Passive Effect
ROLE QUEST: CARRY
Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

MagesBlessing T1.png Mage's Blessing (700)

MagesBlessing T1.png Mage's Blessing
+10 Bonus Ability Damage
+10 Physical Power
+20 Magical Power
+2 MP5 Per 10% Missing Mana
Passive Effect
ROLE QUEST: MID
Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

SpecialistsBlessing T1.png Specialist's Blessing (700)

SpecialistsBlessing T1.png Specialist's Blessing
+20 MP5
+10% Cooldown Reduction
Passive Effect
ROLE QUEST: ULTILITY
Damage enemies or Heal allies to gain stacks. Each time an enemy is damaged or an ally god is healed by your abilities, gain 1 stack. Each ability can only trigger 3 stacks. At 75 Stacks Specialist's Blessing Evolves, gaining 10% Movement Speed.

WarriorsBlessing T1.png Warrior's Blessing (700)

WarriorsBlessing T1.png Warrior's Blessing
+75 Health
+3 Reduction of All Damage Taken
+40 Health And Mana Restored Upon Damaging An Enemy God, 10s Cooldown
Passive Effect
ROLE QUEST: SOLO
Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Tier I[edit | edit source]

MagicAcorn T1.png Magic Acorn (0)

MagicAcorn T1.png Magic Acorn
+8% Movement Speed
Passive Effect
This item can be upgraded from anywhere and replaces Boots for Ratatoskr.

P Boots Basic.png Boots (500)

P Boots Basic.png Boots
+6% Movement Speed

Mask T1.png Mask (500)

Mask T1.png Mask
+50 Health
+50 Mana

M Shoes Basic.png Shoes (500)

M Shoes Basic.png Shoes
+6% Movement Speed

AncientBlade T1.png Ancient Blade (550)

AncientBlade T1.png Ancient Blade
+50 Health
+5% Movement Speed

LostArtifact T1.png Lost Artifact (550)

LostArtifact T1.png Lost Artifact
+20 Magical Power
+5 MP5

TinyTrinket T1.png Tiny Trinket (550)

TinyTrinket T1.png Tiny Trinket
+20 Magical Power
+6% Magical Lifesteal

Breastplate T1.png Breastplate (600)

Breastplate T1.png Breastplate
+20 Physical Protection

DruidStone T1.png Druid Stone (600)

DruidStone T1.png Druid Stone
+10 Magical Power
+20 Magical Protection

EmeraldRing T1.png Emerald Ring (600)

EmeraldRing T1.png Emerald Ring
+25 Magical Power

GlowingEmerald T1.png Glowing Emerald (600)

GlowingEmerald T1.png Glowing Emerald
+100 Health
+10 HP5

ImperialHelmet T1.png Imperial Helmet (600)

ImperialHelmet T1.png Imperial Helmet
+10 Magical Power
+20 Physical Protection

Light Blade.png Light Blade (600)

Light Blade.png Light Blade
+10% Attack Speed
+5 Physical Power

MorningStar T1.png Morningstar (600)

MorningStar T1.png Morningstar
+10 Physical Power
+5 MP5

SpikedGauntlet T1.png Spiked Gauntlet (600)

SpikedGauntlet T1.png Spiked Gauntlet
+5 Physical Power
+7% Physical Lifesteal

Cloak T1.png Cloak (650)

Cloak T1.png Cloak
+10 Physical Protection
+10 Magical Protection

Cudgel T1.png Cudgel (650)

Cudgel T1.png Cudgel
+10 Physical Power
+75 Health

EnchantedBuckler T1.png Enchanted Buckler (650)

EnchantedBuckler T1.png Enchanted Buckler
+10 Physical Power
+10 Magical Protection

EnchantedKusari T1.png Enchanted Kusari (650)

EnchantedKusari T1.png Enchanted Kusari
+20 Magical Protection
+5 MP5

IronMail T1.png Iron Mail (650)

IronMail T1.png Iron Mail
+75 Health
+10 Physical Protection

MagicalFocus T1.png Magic Focus (650)

MagicalFocus T1.png Magic Focus
+25 Magical Power

RoundShield T1.png Round Shield (650)

RoundShield T1.png Round Shield
+10 Physical Power
+5 Physical Protection

ShortBow T1.png Short Bow (650)

ShortBow T1.png Short Bow
+15% Attack Speed

Shuriken T1.png Shuriken (650)

Shuriken T1.png Shuriken
+10 Physical Power
+5% Attack Speed

Spellbook T1.png Spellbook (650)

Spellbook T1.png Spellbook
+20 Magical Power
+75 Mana

Talisman T1.png Talisman (650)

Talisman T1.png Talisman
+75 Health
+15 Magical Protection

UncommonStaff T1.png Uncommon Staff (650)

UncommonStaff T1.png Uncommon Staff
+15 Magical Power
+75 Health

HiddenDagger T1.png Hidden Dagger (700)

HiddenDagger T1.png Hidden Dagger
+10 Physical Power
+5% Critical Strike Chance

Katana T1.png Katana (700)

Katana T1.png Katana
+10 Physical Power
+3% Movement Speed
Passive Effect
This item and all upgrades are only available to Assassins and Warriors.

Mace T1.png Mace (700)

Mace T1.png Mace
+15 Physical Power

GemofFate T1.png Gem of Fate (900)

GemofFate T1.png Gem of Fate
+10% Cooldown Reduction

Tier II[edit | edit source]

BlueAcorn T2.png Acorn of Swiftness (700)

BlueAcorn T2.png Acorn of Swiftness
+10 Physical Power
+10% Movement Speed

P Boots Combat.png Combat Boots (900)

P Boots Combat.png Combat Boots
+10 Physical Power
+12% Movement Speed

M Shoes Magic.png Magic Shoes (900)

M Shoes Magic.png Magic Shoes
+20 Magical Power
+12% Movement Speed

BoundGuantlet T2.png Bound Gauntlet (1050)

BoundGuantlet T2.png Bound Gauntlet
+15 Physical Power
+75 Mana
+10% Physical Lifesteal

SilverBreastplate T2.png Silver Breastplate (1050)

SilverBreastplate T2.png Silver Breastplate
+35 Physical Protection
+200 Mana
+10 MP5

EnchantedRelic T2.png Enchanted Trinket (1100)

EnchantedRelic T2.png Enchanted Trinket
+30 Magical Power
+100 Health
+12% Magical Lifesteal

AdventurersBlade T2.png Adventurer's Blade (1150)

AdventurersBlade T2.png Adventurer's Blade
+100 Health
+10% Movement Speed

MagisCloak T2.png Cleric's Cloak (1150)

MagisCloak T2.png Cleric's Cloak
+10 Physical Protection
+10 Magical Protection
+200 Health

TowerShield T2.png Tower Shield (1150)

TowerShield T2.png Tower Shield
+20 Physical Power
+15 Physical Protection

ChargedBow T2.png Charged Bow (1200)

ChargedBow T2.png Charged Bow
+20% Attack Speed
Passive Effect
Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 Physical Damage. This cannot trigger more than once every 1s.

ChargedMorningStar T2.png Charged Morningstar (1200)

ChargedMorningStar T2.png Charged Morningstar
+20 Physical Power
+150 Mana
+7 MP5

EnchantedRing T2.png Enchanted Ring (1200)

EnchantedRing T2.png Enchanted Ring
+45 Magical Power

RangdasMask T1.png Fighter's Mask (1200)

RangdasMask T1.png Fighter's Mask
+10 Penetration
+20 Physical Power
+50 Magical Power
Passive Effect
Only can be bought by Warriors, Guardians

HuntersBow T2.png Hunter's Bow (1200)

HuntersBow T2.png Hunter's Bow
+20% Attack Speed
+10 Physical Power

HydrasStar T2.png Hydra's Star (1200)

HydrasStar T2.png Hydra's Star
+20 Physical Power
+5% Cooldown Reduction
+7 MP5
Passive Effect
For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

JadeMountainHelm T2.png Jade Mountain Helm (1200)

JadeMountainHelm T2.png Jade Mountain Helm
+20 Magical Power
+30 Physical Protection

BumbasMask 128.png Messenger's Mask (1200)

BumbasMask 128.png Messenger's Mask
+10 Physical Power
+20 Magical Power
+10% Movement Speed
+10% Cooldown Reduction

LonosMask T1.png Protector's Mask (1200)

LonosMask T1.png Protector's Mask
+50 Health
+15 Physical Protection
+15 Magical Protection
+10% Crowd Control Reduction
Passive Effect
Only can be bought by Mages, Hunters, Assassins

Balanced Blade.png Balanced Blade (1250)

Balanced Blade.png Balanced Blade
+15 Physical Power
+15% Attack Speed

SilverMail T2.png Emerald Mail (1250)

SilverMail T2.png Emerald Mail
+200 Health
+10 HP5

SilverTalisman T2.png Silver Talisman (1250)

SilverTalisman T2.png Silver Talisman
+125 Health
+45 Magical Protection

SpellboundKusari T2.png Spellbound Kusari (1250)

SpellboundKusari T2.png Spellbound Kusari
+40 Magical Protection
+15 MP5

Shillelagh T2.png Shillelagh (1300)

Shillelagh T2.png Shillelagh
+15 Physical Power
+200 Health
+100 Mana

ThousandFoldBlade T2.png Thousand Fold Blade (1300)

ThousandFoldBlade T2.png Thousand Fold Blade
+20 Physical Power
+5% Movement Speed

BookofSouls T2.png Book of Souls (1350)

BookofSouls T2.png Book of Souls
+55 Magical Power
+125 Mana

FortifiedScepter T2.png Fortified Scepter (1350)

FortifiedScepter T2.png Fortified Scepter
+50 Magical Power
+150 Health
+5% Crowd Control Reduction

HeavyHammer T2.png Heavy Hammer (1350)

HeavyHammer T2.png Heavy Hammer
+20 Physical Power
+150 Health

SorcerersStaff T2.png Sorcerer's Staff (1350)

SorcerersStaff T2.png Sorcerer's Staff
+30 Magical Power
+175 Health
+100 Mana

WardStone T2.png Ward Stone (1350)

WardStone T2.png Ward Stone
+50 Health
+20 Magical Power
+30 Magical Protection
Passive Effect
Enemy gods within 55 units have their Magical Protection reduced by 8.

CursedGauntlet T2.png Cursed Gauntlet (1400)

CursedGauntlet T2.png Cursed Gauntlet
+20 Physical Power
+10% Physical Lifesteal

EmeraldTalisman T2.png Emerald Talisman (1400)

EmeraldTalisman T2.png Emerald Talisman
+200 Health
+15 HP5
+6 MP5
Passive Effect
Regenerates 0.2% of your max. Health every second.

EnchantedSpear T2.png Enchanted Spear (1400)

EnchantedSpear T2.png Enchanted Spear
+30 Magical Power
+10 Magical Penetration

SagesStone T2.png Sage's Stone (1400)

SagesStone T2.png Sage's Stone
+40 Magical Power
+20 Magical Protection

SteelMail T2.png Steel Mail (1400)

SteelMail T2.png Steel Mail
+200 Health
+20 Physical Protection

TalonTrinket T2.png Talon Trinket (1400)

TalonTrinket T2.png Talon Trinket
+60 Magical Power
+100 Mana
+8% Magical Lifesteal

WardedShield T2.png Warded Shield (1400)

WardedShield T2.png Warded Shield
+15 Physical Power
+35 Magical Protection

8-PointedShuriken T2.png 8-Pointed Shuriken (1500)

8-PointedShuriken T2.png 8-Pointed Shuriken
+15 Physical Power
+10% Attack Speed
+10% Critical Strike Chance

CloakofConcentration T2.png Cloak of Concentration (1500)

CloakofConcentration T2.png Cloak of Concentration
+30 Physical Protection
+30 Magical Protection
+7% Cooldown Reduction

RodofHealing T2.png Rod of Healing (1500)

RodofHealing T2.png Rod of Healing
+45 Magical Power
+100 Health
+5% Movement Speed
Passive Effect
Allied gods within 70 units have their Healing increased by 5%. If you have taken or dealt damage in the last 5s, their Healing is increased by an additional 5%.

ShortSword T2.png Short Sword (1500)

ShortSword T2.png Short Sword
+20 Physical Power
+10% Critical Strike Chance

SpellFocus T2.png Spell Focus (1500)

SpellFocus T2.png Spell Focus
+45 Magical Power
Passive Effect
Your Magical Damage ignores 15% of enemy gods' Magical Protection.

WarriorsBane T2.png Warrior's Bane (1500)

WarriorsBane T2.png Warrior's Bane
+20 Physical Power
Passive Effect
Your Physical Damage ignores 15% of enemy gods' Physical Protection.

ArmoredHide T2.png Armored Cloak (1550)

ArmoredHide T2.png Armored Cloak
+25 Physical Protection
+25 Magical Protection
+125 Health
+125 Mana

HeavyMace T2.png Heavy Mace (1550)

HeavyMace T2.png Heavy Mace
+25 Physical Power
+10 Physical Penetration

ApprenticeStaff T2.png Apprentice Staff (1600)

ApprenticeStaff T2.png Apprentice Staff
+10% Cooldown Reduction
+50 Magical Power

RadiantOrb T2.png Cursed Orb (1600)

RadiantOrb T2.png Cursed Orb
+55 Magical Power
+75 Mana
+15 MP5
+3% Movement Speed
Passive Effect
Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 3 Magical Power per stack. Stacks last for 10s and stack up to 5 times. Enemy gods provide 5 stacks.

HonedEdge T2.png Honed Edge (1600)

HonedEdge T2.png Honed Edge
+10% Cooldown Reduction
+30 Physical Power

KnightsShield T2.png Knight's Shield (1600)

KnightsShield T2.png Knight's Shield
+10% Cooldown Reduction
+25 Physical Protection
+25 Magical Protection

RestoredArtifact T2.png Restored Artifact (1600)

RestoredArtifact T2.png Restored Artifact
+50 Magical Power
+15 MP5

SpikedShield T2.png Spiked Shield (1600)

SpikedShield T2.png Spiked Shield
+20 Physical Power
+30 Physical Protection
Passive Effect
Reduces the Physical Protection of enemies within 55 units by 8.

BerserkersShield T2.png Berserker's Shield (1700)

BerserkersShield T2.png Berserker's Shield
+25 Physical Power
+15 Physical Protection
+10% Attack Speed
Passive Effect
Anytime you hit an Enemy with a Basic Attack you are healed for 1% of your maximum Health and Mana. Basic Attacks that hit multiple enemies will restore 0.5% of your maximum Health and Mana after the first.

DynastyPlateHelm T3.png Dynasty Plate Helm (1700)

DynastyPlateHelm T3.png Dynasty Plate Helm
+50 Magical Power
+30 Physical Protection
+10 Magical Penetration

GladiatorsShield T2.png Gladiator's Shield (1700)

GladiatorsShield T2.png Gladiator's Shield
+20 Physical Power
+30 Physical Protection
+10% Cooldown Reduction
Passive Effect
Anytime you hit an Enemy god with an ability you are healed for 2.5% of your maximum Health and Mana. This can only trigger once per ability.

StoneofBinding T2.png Stone of Binding (1700)

StoneofBinding T2.png Stone of Binding
+30 Magical Power
+30 Magical Protection
+30 Physical Protection
Passive Effect
Successfully hitting an enemy god with Crowd Control will place a debuff on the enemy, reducing their Magical and Physical Protections by 15 for 5s.

Tier III[edit | edit source]

P NinjaTabi.png Ninja Tabi (1550)

P NinjaTabi.png Ninja Tabi
+20 Physical Power
+100 Mana
+25% Attack Speed
+18% Movement Speed.

P ReinforcedGreaves.png Reinforced Greaves (1550)

P ReinforcedGreaves.png Reinforced Greaves
+10 Physical Power
+100 Health
+20% Crowd Control Reduction
+18% Movement Speed
Passive Effect
Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

M ReinforcedGreaves.png Reinforced Shoes (1550)

M ReinforcedGreaves.png Reinforced Shoes
+20 Magical Power
+100 Health
+20% Crowd Control Reduction
+18% Movement Speed
Passive Effect
Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

M Shoes ofFocus.png Shoes of Focus (1550)

M Shoes ofFocus.png Shoes of Focus
+55 Magical Power
+250 Mana
+10% Cooldown Reduction
+18% Movement Speed

OpalAcorn T3.png Acorn of Yggdrasil (1600)

OpalAcorn T3.png Acorn of Yggdrasil
+50 Physical Power
+20% Movement Speed
Passive Effect
Any time Ratatoskr uses an ability that successfully hits any target, he is healed.

TalariaBoots T3.png Talaria Boots (1600)

TalariaBoots T3.png Talaria Boots
+15 Physical Power
+15 MP5
+25% Movement Speed
Passive Effect
You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

TravelersShoes T3.png Traveler's Shoes (1600)

TravelersShoes T3.png Traveler's Shoes
+25 Magical Power
+15 MP5
+25% Movement Speed
Passive Effect
You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

M Shoes oftheMagi.png Shoes of the Magi (1600)

M Shoes oftheMagi.png Shoes of the Magi
+55 Magical Power
+10 Magical Penetration
+18% Movement Speed

P WarriorTabi.png Warrior Tabi (1600)

P WarriorTabi.png Warrior Tabi
+40 Physical Power
+18% Movement Speed.

RitualDagger T3.png Relic Dagger (1850)

RitualDagger T3.png Relic Dagger
+300 Health
+10% Cooldown Reduction
+10% Movement Speed
Passive Effect
Your relics receive 40s Cooldown Reduction.

WingedBlade T3.png Winged Blade (1850)

WingedBlade T3.png Winged Blade
+300 Health
+20% Crowd Control Reduction
+10% Movement Speed
Passive Effect
When hit by a Slow, you are immune to Slows and your movement speed is increased by 20% for 4s. Only occurs once every 30 seconds.

EmperorsArmor T3.png Emperor's Armor (2000)

EmperorsArmor T3.png Emperor's Armor
+250 Health
+40 Physical Protection
Passive Effect
Damageable enemy structures within 55 units have their Attack Speed decreased by 30%.
Damageable allied structures within 55 units have their Attack Speed increased by 40%.

Contagion T3.png Contagion (2050)

Contagion T3.png Contagion
+60 Physical Protection
+100 Health
+250 Mana
+15 MP5
Passive Effect
Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

LotusCrown T3.png Lotus Crown (2050)

LotusCrown T3.png Lotus Crown
+30 Magical Power
+60 Physical Protection
+20 MP5
Passive Effect
Any god affected by your ability heals gains 20 increased Physical and Magical Protection for 5 seconds.

Witchblade T3.png Witchblade (2050)

Witchblade T3.png Witchblade
+200 Health
+10% Cooldown Reduction
+20% Attack Speed
+10% Movement Speed
Passive Effect
Enemy gods within 55 units have their Attack Speed reduced by 20%.

HeartwardAmulet T3.png Heartward Amulet (2100)

HeartwardAmulet T3.png Heartward Amulet
+55 Magical Protection
+250 Health
Passive Effect
Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 20.

JadeEmperorsCrown T3.png Jade Emperor's Crown (2100)

JadeEmperorsCrown T3.png Jade Emperor's Crown
+20 Magical Power
+60 Physical Protection
+150 Health
Passive Effect
Enemy gods within 55 units have their Physical Power reduced by 30.

OdysseusBow T3.png Odysseus' Bow (2100)

OdysseusBow T3.png Odysseus' Bow
+40% Attack Speed
Passive Effect
Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OniHuntersGarb T3.png Oni Hunter's Garb (2100)

OniHuntersGarb T3.png Oni Hunter's Garb
+100 Health
+60 Magical Protection
+30 MP5
+20% Crowd Control Reduction
Passive Effect
For each enemy God within 55 units of you, you gain a stack of 3% damage mitigation. This caps at 3 stacks.

ShieldofRegrowth T3.png Shield of Regrowth (2100)

ShieldofRegrowth T3.png Shield of Regrowth
+300 Health
+15 HP5
+15 MP5
+10% Cooldown Reduction
Passive Effect
After healing yourself from an ability, you gain +40% movement speed for 4 seconds. This cannot occur more than once every 10 seconds.

Sovereignty T3.png Sovereignty (2100)

Sovereignty T3.png Sovereignty
+250 Health
+45 Physical Protection
Passive Effect
Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

SpectralArmor T3.png Spectral Armor (2100)

SpectralArmor T3.png Spectral Armor
+70 Physical Protection
+300 Mana
+10 MP5
+20% Crowd Control Reduction
Passive Effect
Critical Strikes only deal 50% bonus damage to you instead of 100%.

Ancile T3.png Ancile (2150)

Ancile T3.png Ancile
+40 Physical Power
+50 Magical Protection
+10% Cooldown Reduction
Passive Effect
Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

CelestialLegionHelm T3.png Celestial Legion Helm (2150)

CelestialLegionHelm T3.png Celestial Legion Helm
+60 Magical Power
+40 Physical Protection
+20 MP5
Passive Effect
Every 2s you receive a stack of 7 Physical Protection, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 5s.

HydrasLament T3.png Hydra's Lament (2150)

HydrasLament T3.png Hydra's Lament
+40 Physical Power
+10% Cooldown Reduction
+10 MP5
Passive Effect
For 8s after using an ability, your next Basic Attack will deal an additional 50% damage.

This item grants 2.5 MP5 per 10% of your missing Mana.

MagisBlessing T3.png Magi's Cloak (2150)

MagisBlessing T3.png Magi's Cloak
+15 Physical Protection
+15 Magical Protection
+300 Health
Passive Effect
She will protect you from a single hard Crowd Control effect or Root once every 70 seconds. When this occurs, She bestows upon the owner 1s of Crowd Control Immunity.

RunicShield T3.png Runic Shield (2150)

RunicShield T3.png Runic Shield
+35 Physical Power
+50 Magical Protection
+200 Health
Passive Effect
Enemy gods within 55 units have their Magical Power reduced by 50.

TalismanoftheRelentless T3.png Talisman of Energy (2150)

TalismanoftheRelentless T3.png Talisman of Energy
+60 Magical Protection
+300 Health
Passive Effect
Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 2% Movement Speed, 2% Attack Speed, and 10MP5 per stack. Lasts 10s and stacks up to 6 times.

AtalantasBow T3.png Atalanta's Bow (2200)

AtalantasBow T3.png Atalanta's Bow
+30% Attack Speed
+30 Physical Power
+10% Movement Speed
Passive Effect
Hitting enemies with basic attacks gives you 1 stack of 5% Movement Speed. Stacks up to 3 times, stacks last 7s.

BlackthornHammer T3.png Blackthorn Hammer (2200)

BlackthornHammer T3.png Blackthorn Hammer
+35 Physical Power
+350 Health
+200 Mana
Passive Effect
While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

GenjisGuard T3.png Genji's Guard (2200)

GenjisGuard T3.png Genji's Guard
+150 Health
+70 Magical Protection
+40 MP5
+10% Cooldown Reduction
Passive Effect
When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

GoldenBlade T3.png Golden Blade (2200)

GoldenBlade T3.png Golden Blade
+30 Physical Power
+15% Attack Speed
+10% Movement Speed
Passive Effect
All Basic Attacks will also hit enemies within a 15 unit radius of the target for 50% of the damage to Gods, 75% damage to Minions and Jungle Camps.

HideoftheNemeanLion T3.png Hide of the Nemean Lion (2200)

HideoftheNemeanLion T3.png Hide of the Nemean Lion
+70 Physical Protection
+200 Mana
+20 MP5
Passive Effect
Reflects 25% of all Basic Attack damage back to the attacker as Physical Damage.

ShogunsKusari T3.png Shogun's Kusari (2200)

ShogunsKusari T3.png Shogun's Kusari
+60 Magical Protection
+20 MP5
+10% Cooldown Reduction
+20% Crowd Control Reduction
Passive Effect
Allied gods within 70 units have their Attack Speed increased by 20%.

SilverbranchBow T3.png Silverbranch Bow (2200)

SilverbranchBow T3.png Silverbranch Bow
+35% Attack Speed
+30 Physical Power
+10 Physical Penetration
Passive Effect
For each 0.02 Attack Speed you go over cap you gain 1 Physical Power.

ToxicBlade T3.png Toxic Blade (2200)

ToxicBlade T3.png Toxic Blade
+100 Health
+15 Penetration
+30% Attack Speed
+10% Movement Speed
Passive Effect
Enemies hit by your basic attacks gain 20% reduced healing, stacking up to 2 times and lasting 8s.

MailofRenewal T3.png Mail of Renewal (2250)

MailofRenewal T3.png Mail of Renewal
+400 Health
+10 HP5
+10% Cooldown Reduction
Passive Effect
You gain 15% of your maximum Health and Mana over the next 5 seconds when you get a kill or assist against an enemy god or Objective.

Pestilence T3.png Pestilence (2250)

Pestilence T3.png Pestilence
+80 Magical Protection
+200 Health
Passive Effect
Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

StoneofGaia T3.png Stone of Gaia (2250)

StoneofGaia T3.png Stone of Gaia
+400 Health
+25 HP5
+15 MP5
Passive Effect
If you are hit by a Knockup, Knockback, Pull, or Grab you gain 15% of your maximum Health over the next 5 seconds. Can only occur once every 45s

Regenerates 0.3% of your max. Health every second.

VoidStone T3.png Void Stone (2250)

VoidStone T3.png Void Stone
+150 Health
+20 Magical Power
+60 Magical Protection
Passive Effect
Enemy gods within 55 units have their Magical Protection reduced by 15.

BreastPlateofValor T3.png Breastplate of Valor (2300)

BreastPlateofValor T3.png Breastplate of Valor
+65 Physical Protection
+300 Mana
+10 MP5
+20% Cooldown Reduction

BulwarkofHope T3.png Bulwark of Hope (2300)

BulwarkofHope T3.png Bulwark of Hope
+60 Magical Protection
+250 Health
+20% Crowd Control Reduction
Passive Effect
When you take damage and are below 30% Health, you gain a Shield with health equal to 150 +10 Per Player Level for 20s. Can only occur once every 60s.

DevourersGauntlet T3.png Devourer's Gauntlet (2300)

DevourersGauntlet T3.png Devourer's Gauntlet
+30 Physical Power
+10% Physical Lifesteal
Passive Effect
Killing an enemy god or minion gives you stacks of +.5 Physical Power and +.2% Physical Lifesteal. you receive 5 stacks for a god kill and 1 stack for a minion kill. Stacks up to 70 times.

DivineRuin T3.png Divine Ruin (2300)

DivineRuin T3.png Divine Ruin
+80 Magical Power
+15 Magical Penetration
Passive Effect
Enemies hit by your abilities have 40% reduced healing and regeneration for 8 seconds.

FrostboundHammer T3.png Frostbound Hammer (2300)

FrostboundHammer T3.png Frostbound Hammer
+25 Physical Power
+300 Health
Passive Effect
Enemies hit by your Basic Attacks have their Movement Speed reduced by 30% (20% for Ranged Basic Attacks) and have their Attack Speed reduced 15% for 1.25 seconds.

DemonicGrip T3.png Demonic Grip (2300)

DemonicGrip T3.png Demonic Grip
+75 Magical Power
+30% Attack Speed
Passive Effect
Your Basic Attacks reduce your target's Magical Protection by 12% for 3s (max 3 Stacks).

LonosMask T3.png Lono's Mask (2300)

LonosMask T3.png Lono's Mask
+200 Health
+35 Physical Protection
+35 Magical Protection
+20% Crowd Control Reduction
Passive Effect
GAIN DEFENSE, SACRIFICE DAMAGE
Only can be bought by Mages, Hunters, Assassins
-20% Damage Taken
-25% Damage Dealt
-25% Healing Done

MidGuardianMail T3.png Midgardian Mail (2300)

MidGuardianMail T3.png Midgardian Mail
+300 Health
+40 Physical Protection
Passive Effect
Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 2 seconds. This effect can stack up to 3 times and can stack with other item slow effects.

ObsidianShard T3.png Obsidian Shard (2300)

ObsidianShard T3.png Obsidian Shard
+70 Magical Power
Passive Effect
Your Magic Damage ignores 15% of the target's Magic Protection. If the target has over 40 Magical Protections, this effect scales up to ignore a larger percentage of their protections. This caps at 45% Magical Penetration at 200 or more Magical Protection.

Polynomicon T3.png Polynomicon (2300)

Polynomicon T3.png Polynomicon
+75 Magical Power
+300 Mana
+12% Magical Lifesteal
Passive Effect
Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 3 seconds.

PythagoremsPiece T3.png Pythagorem's Piece (2300)

PythagoremsPiece T3.png Pythagorem's Piece
+40 Magical Power
+200 Health
+12% Magical Lifesteal
+10% Cooldown Reduction
Passive Effect
Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 30 or their Physical Lifesteal increased by 10% and their Physical Power increased by 20.

RuneforgedHammer T3.png Runeforged Hammer (2300)

RuneforgedHammer T3.png Runeforged Hammer
+50 Physical Power
+200 Health
Passive Effect
Enemies take 15% increased damage from you if they are affected by Crowd Control. Does not include Knockbacks, Blinds, or Grabs.

SoulEater T3.png Soul Eater (2300)

SoulEater T3.png Soul Eater
+40 Physical Power
+200 Mana
+10% Physical Lifesteal
+10% Cooldown Reduction
Passive Effect
Each time anything dies within 80 units, you gain a stack. Gods, Large Jungle monsters, and Jungle bosses provide 5 stacks. At 75 Stacks Soul Eater Evolves, gaining +20 Physical Power and allowing your Physical abilities to heal you for 15% of the damage dealt.

SoulGem T3.png Soul Gem (2300)

SoulGem T3.png Soul Gem
+65 Magical Power
+150 Health
+12% Magical Lifesteal
+10% Cooldown Reduction
Passive Effect
On successful hit of an Ability you gain 1 stack. At 4 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 30% of your Magical power to each god hit, and will heal yourself and allies within 20 units for 40% of your Magical Power and will consume the 4 stacks.

StoneofFal T3.png Stone of Fal (2300)

StoneofFal T3.png Stone of Fal
+70 Magical Power
+40 Magical Protection
+10% Cooldown Reduction
Passive Effect
Anytime you would be dealt more than 20% of your Max Health by a single Magical ability, that damage is instead reduced by 10%.

TitansBane T3.png Titan's Bane (2300)

TitansBane T3.png Titan's Bane
+30 Physical Power
Passive Effect
Your Physical Damage ignores 15% of enemy gods' Physical Protection. If the god has over 65 Physical Protections, this effect scales up to ignore a larger percentage of their protection. This caps at 40% Physical Penetration at 200 or more Physical Protection.

BrawlersBeatStick T3.png Brawler's Beat Stick (2350)

BrawlersBeatStick T3.png Brawler's Beat Stick
+40 Physical Power
+15 Physical Penetration
Passive Effect
Enemies hit by your Abilities have 40% reduced healing and regeneration for 8 seconds.

GauntletofThebes T3.png Gauntlet of Thebes (2350)

GauntletofThebes T3.png Gauntlet of Thebes
+300 Health
+15 HP5
Passive Effect
Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 50 stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

JotunnsWrath T3.png Jotunn's Wrath (2350)

JotunnsWrath T3.png Jotunn's Wrath
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction

The Executioner.png The Executioner (2350)

The Executioner.png The Executioner
+30 Physical Power
+25% Attack Speed
Passive Effect
Basic Attacks against an enemy reduce your target's Physical Protection by 12% for 3 seconds (max. 3 Stacks).

Pridwen T3.png Pridwen (2400)

Pridwen T3.png Pridwen
+20% Cooldown Reduction
+30 Physical Protection
+30 Magical Protection
Passive Effect
When your Ultimate ability has finished casting, you gain a Shield equal to your Protections for 5s. When destroyed, by timing out or being depleted, it explodes and deals Magical damage equal to 50% of the Shield’s inital Health and slows targets by 25% for 3s. This can only occur once every 45 sec

Rage T3.png Rage (2400)

Rage T3.png Rage
+20 Physical Power
+30% Critical Strike Chance
Passive Effect
Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance. Stacks are permanent and stack up to 5 times.

ShapeShifterShield T3.png Shifter's Shield (2400)

ShapeShifterShield T3.png Shifter's Shield
+35 Physical Power
+15 Physical Protection
Passive Effect
While over 75% Health, you gain +35 Physical Power. While under 75% Health, you gain +35 Magical Protection and +35 Physical Protections.

TheCrusher T3.png The Crusher (2400)

TheCrusher T3.png The Crusher
+30 Physical Power
+20% Attack Speed
+15 Physical Penetration
Passive Effect
Enemies hit by your damaging Abilities take an additional 20 Physical Damage + 15% of your Physical Power over 2s.

HideoftheUrchin T3.png Hide of the Urchin (2450)

HideoftheUrchin T3.png Hide of the Urchin
+30 Physical Protection
+30 Magical Protection
+250 Health
+250 Mana
Passive Effect
You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health shield that gains stacks every 2s. Shield only stacks if you have not taken or d ealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Ichaival T3.png Ichaival (2450)

Ichaival T3.png Ichaival
+30% Attack Speed
+30 Physical Power
Passive Effect
Every successful Basic Attack increases your Physical Power by 15 and reduces the attack speed of your opponent by 10% for 3s. (Max. 3 Stacks)

SpearoftheMagus T3.png Spear of the Magus (2450)

SpearoftheMagus T3.png Spear of the Magus
+65 Magical Power
+10 Magical Penetration
Passive Effect
Your damaging abilities reduce your target's Magical Protection by 10 for 5s (max. 5 Stacks).

BancroftsTalon T3.png Bancroft's Talon (2500)

BancroftsTalon T3.png Bancroft's Talon
+100 Magical Power
+15% Magical Lifesteal
+150 Mana
Passive Effect
You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 100 power and 20% Lifesteal at 25% Health.

BumbasMask T3.png Bumba's Mask (2500)

BumbasMask T3.png Bumba's Mask
+30 Physical Power
+65 Magical Power
+10% Cooldown Reduction
Passive Effect
GAIN MOBILITY, SACRIFICE DEFENSE & DAMAGE
+35% Movement Speed
+15% Damage Taken
-15% Damage Dealt

HastenedKatana T3.png Hastened Katana (2500)

HastenedKatana T3.png Hastened Katana
+25 Physical Power
+20% Attack Speed
+10% Movement Speed
Passive Effect
Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Masamune T3.png Masamune (2500)

Masamune T3.png Masamune
+50 Physical Power
+150 Health
+7% Movement Speed
Passive Effect
For each enemy god within 55 units of you, you gain a stacking buff that provides 7 Magical Protection and 7 Physical Protection. Stacks up to 5 times.

EnvenomedShuriken T3.png Poisoned Star (2500)

EnvenomedShuriken T3.png Poisoned Star
+20 Physical Power
+15% Attack Speed
+20% Critical Strike Chance
Passive Effect
Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 15% and reduces their damage output by 15%.

RangdasMask T3.png Rangda's Mask (2500)

RangdasMask T3.png Rangda's Mask
+15 Penetration
+35 Physical Power
+70 Magical Power
Passive Effect
GAIN DAMAGE, SACRIFICE DEFENSE
Only can be bought by Warriors, Guardians
+20% Ability Damage Dealt
+20% Basic Attack Damage Dealt
+25% Damage Taken

ShamansRing T3.png Shaman's Ring (2500)

ShamansRing T3.png Shaman's Ring
+110 Magical Power
+10% Cooldown Reduction
Passive Effect
Dealing 100 damage, after mitigations, to enemy gods gives you a stack. At 50 stacks Shaman's Ring evolves, gaining a new passive. This new passive makes your damaging abilities debuff enemies, causing them to take 10% additional damage from all your damage sources for 10s.

SpiritRobe T3.png Spirit Robe (2500)

SpiritRobe T3.png Spirit Robe
+40 Physical Protection
+40 Magical Protection
+10% Cooldown Reduction
+20% Crowd Control Reduction
Passive Effect
You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect. This can only occur once every 15 seconds.

StoneCuttingSword T3.png Stone Cutting Sword (2500)

StoneCuttingSword T3.png Stone Cutting Sword
+50 Physical Power
+7% Movement Speed
Passive Effect
Melee Basic Attacks decreases enemy Physical protections by 10, and increase your physical protection by 10 for 3s (max. 3 Stacks).

WindDemon T3.png Wind Demon (2500)

WindDemon T3.png Wind Demon
+30 Physical Power
+10% Attack Speed
+20% Critical Strike Chance
Passive Effect
Your Critical Hits increase your Attack Speed and Movement Speed by 20% for 5s.

Asi T3.png Asi (2550)

Asi T3.png Asi
+20 Physical Power
+20% Physical Lifesteal
+25% Attack Speed
+15 Physical Penetration
Passive Effect
If you drop below 35% Health, you gain an additional 30% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Arondight T3.png Arondight (2600)

Arondight T3.png Arondight
+10% Cooldown Reduction
+75 Physical Power
Passive Effect
When your Ultimate ability has finished casting, reveal all enemies within 120 units for 8s. While moving towards revealed enemies gain 30% Movement Speed. When first striking a revealed enemy they take an additional 40 + 30% of your Physical Power. This can only occur once every 45 seconds.

BookoftheDead T3.png Book of the Dead (2600)

BookoftheDead T3.png Book of the Dead
+100 Magical Power
+200 Mana
Passive Effect
If you drop below 40% Health, you gain a shield equal to 20% of your maximum Mana. The shield lasts 6s. This effect can only occur once every 90s.

EtherealStaff T3.png Ethereal Staff (2600)

EtherealStaff T3.png Ethereal Staff
+90 Magical Power
+200 Health
+20% Crowd Control Reduction
Passive Effect
Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. This can only occur once every 15 seconds.

RodofAscelpius T3.png Rod of Asclepius (2600)

RodofAscelpius T3.png Rod of Asclepius
+90 Magical Power
+200 Health
+7% Movement Speed
Passive Effect
Allied gods within 70 units have their Healing increased by 10%. If you have taken or dealt damage in the last 5s, their Healing is increased by an additional 15%.

SpearofDesolation T3.png Spear of Desolation (2600)

SpearofDesolation T3.png Spear of Desolation
+100 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
Passive Effect
If you receive a kill or assist on an Enemy God all of your cooldowns are reduced by 2 seconds.

Transcendence T3.png Transcendence (2600)

Transcendence T3.png Transcendence
+35 Physical Power
+300 Mana
+10 MP5
+10% Cooldown Reduction
Passive Effect
You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). Additionally, 3% of your Mana is converted to Physical Power.

VoidShield T3.png Void Shield (2600)

VoidShield T3.png Void Shield
+20 Physical Power
+50 Physical Protection
+150 Health
Passive Effect
Enemy gods within 55 units have their Physical Protection reduced by 20.

BookofThoth T3.png Book of Thoth (2650)

BookofThoth T3.png Book of Thoth
+80 Magical Power
+250 Mana
+15 MP5
Passive Effect
You permanently gain 10 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). 6% of your Mana is converted to Magical Power. At 75 stacks this item Evolves, gaining 3% extra Mana to Power conversion.

Malice T3.png Malice (2650)

Malice T3.png Malice
+40 Physical Power
+25% Critical Strike Chance
Passive Effect
Successfully Hitting an Enemy with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

WarlocksStaff T3.png Warlock's Staff (2650)

WarlocksStaff T3.png Warlock's Staff
+65 Magical Power
+200 Health
+200 Mana
Passive Effect
You permanently gain +3 Health and +.5 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. (Max. 100 Stacks)

GemofIsolation T3.png Gem of Isolation (2700)

GemofIsolation T3.png Gem of Isolation
+90 Magical Power
+200 Health
+10% Crowd Control Reduction
Passive Effect
Enemies hit by your damaging abilities will move 20% Slower for 1 second.

HastenedRing T3.png Hastened Ring (2700)

HastenedRing T3.png Hastened Ring
+50 Magical Power
+25% Attack Speed
+7% Movement Speed
Passive Effect
Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

MysticalMail T3.png Mystical Mail (2700)

MysticalMail T3.png Mystical Mail
+300 Health
+40 Physical Protection
+20% Crowd Control Reduction
Passive Effect
ALL enemies within 25 units are dealt 40 Magical Damage per second.

Qins Sais.png Qin's Sais (2700)

Qins Sais.png Qin's Sais
+40 Physical Power
+20% Attack Speed
Passive Effect
On Basic Attack hits, deal Physical Damage equal to 3% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 5% of the targets Maximum Health at 2750 Health.

TelkhinesRing T3.png Telkhines Ring (2700)

TelkhinesRing T3.png Telkhines Ring
+90 Magical Power
+25% Attack Speed
Passive Effect
Your Basic Attacks deal bonus damage equal to 10 + 15% of your Magical Power. This effect does not hit structures.

SoulReaver T3.png Soul Reaver (2750)

SoulReaver T3.png Soul Reaver
+130 Magical Power
+300 Mana
Passive Effect
Your abilities deal an additional 2% of the targets maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 7% Maximum Health damage at 2750 Health.

Fail-not T3.png Fail-not (2800)

Fail-not T3.png Fail-not
+20% Cooldown Reduction
+45 Physical Power
20% Critical Strike Chance
Passive Effect
When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 15% for 10 seconds. This can only occur once every 45 seconds.

Bloodforge T3.png Bloodforge (2800)

Bloodforge T3.png Bloodforge
+75 Physical Power
+15% Physical Lifesteal
Passive Effect
Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

ChronosPendant T3.png Chronos' Pendant (2800)

ChronosPendant T3.png Chronos' Pendant
+90 Magical Power
+20 MP5
+20% Cooldown Reduction
Passive Effect
Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

TyphonsFang T3.png Typhon's Fang (2800)

TyphonsFang T3.png Typhon's Fang
+80 Magical Power
+200 Mana
+15% Magical Lifesteal
Passive Effect
Your Healing obtained from Magical Lifesteal is increased by 40%. Your Magical power is increased by twice the amount of Magical Lifesteal you have.

CloakofUnrelentingSorrow T3.png Mantle of Discord (2900)

CloakofUnrelentingSorrow T3.png Mantle of Discord
+60 Physical Protection
+60 Magical Protection
+10% Cooldown Reduction
Passive Effect
If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and gain CC immunity for 1s. This effect cannot trigger more than once every 90s.

Deathbringer T3.png Deathbringer (3000)

Deathbringer T3.png Deathbringer
+40 Physical Power
+25% Critical Strike Chance
Passive Effect
Critical Strike damage is increased by 30%.

DoomOrb T3.png Doom Orb (3000)

DoomOrb T3.png Doom Orb
+145 Magical Power
+200 Mana
+25 MP5
+6% Movement Speed
Passive Effect
Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

RodofTahuti T3.png Rod of Tahuti (3000)

RodofTahuti T3.png Rod of Tahuti
+150 Magical Power
+30 MP5
Passive Effect
Basic Attacks and Abilities gain 25% additional Magical Power against targets below 50% Health.

StaffofMyrddin T3.png Staff of Myrddin (3000)

StaffofMyrddin T3.png Staff of Myrddin
+10% Cooldown Reduction
+120 Magical Power
Passive Effect
When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Heartseeker T3.png Heartseeker (3100)

Heartseeker T3.png Heartseeker
+75 Physical Power
+10 Physical Penetration
+200 Mana
+20 MP5
Passive Effect
Your abilities deal an additional 3% of the targets maximum Health as Physical Damage. If you have over 200 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 400 Physical Power.