Raijin
Raijin | |
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Summary | |
Title: | Master of Thunder |
Pantheon: | ![]() |
Type: | Ranged,Magical |
Class: | ![]() |
Pros: | Pusher, High Mobility |
Difficulty: | Average |
Release date: | February 16, 2016 |
Favor: | 5,500 ![]() |
Gems: | 200 ![]() |
Voicelines: | Raijin voicelines |
Voice actor: | Ray Hurd |
Stats | |
Health: | 385 (+80) |
Mana: | 255 (+43) |
Speed: | 355 (+0) |
Range: | 55 (+0) |
Attack/Sec: | 0.87 (+0.9%) |
Basic Attack | |
Damage: | 34 (+ 1.5) + 20% of Magical Power |
Progression: | None |
Protection | |
Physical: | 9 (+3.1) |
Magical: | 30 (+0.9) |
Regen | |
HP5: | 6 (+0.45) |
MP5: | 4.6 (+0.46) |
*Numbers in parentheses are the amount gained at each level |
"The drums beat thunder, and you beat the drums. Crash down a percussive storm."
Raijin is one of the playable Gods in SMITE.
Contents
Lore[edit | edit source]
Thunder is a terrifying element, trembling the very earth with its sound. Herald to storms, accomplice to lightning, thunder is primal, powerful and chaotic. Let this speak, then, of its master, the demon faced God, Raijin, who summons this force with the pounding of his great drums.
Ever in conflict with his equally fearsome brother, Fujin, Master of Wind, Raijin vies for control of the skies above the Realm of the Rising Sun. For mortals, their battles form dramatic storms and devastating tidal waves, but for the brothers, this is just friendly competition; an ongoing tournament to determine the strongest.
Though monstrous in appearance and intimidating in battle, Raijin is generous to his Faithful, clearing the detritus with lightning to leave rice fields all the more fertile. That doesn't stop parents from warning their children to hide when a storm comes, lest Raijin devour their bellies. Raijin no doubt finds this tale amusing but has yet to actually feast on any toddlers.
War has reached the distant shores of Raijin's island realm, and for the first time, he has encountered other Gods that claim dominion over lightning, thunder, and the sky itself. Relishing this opportunity to prove dominance, Raijin enters the fray, drums pounding, and his boisterous laugh indistinguishable from rolling thunder.
Abilities[edit | edit source]
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Videos[edit | edit source]
God Reveal[edit | edit source]
Achievements[edit | edit source]
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Trivia[edit | edit source]
General[edit | edit source]
- Raijin was the first mage in the Japanese Pantheon.
- Raijin was the first god released in Season 3.
- Raijin is the brother of Tsukuyomi, Susano, and Amaterasu.
- Raijin's three fingers represent the past, present, and future.
- One of Raijin's lines for placing wards, "I will look for you. I will find you. And I will kill you.", is a quote from the movie Taken.
- Raijin's Defeat Screen animation is a reference to a scene from the movie Whiplash.
- Raijin is the only god with a dance emote who doesn't actually dance. He instead plays his drums.
God Skins[edit | edit source]
Devil Horns
- Raijin's face in this skin is a reference to the Rock band Kiss.
- The actor who voiced this skin, Ian Sinclair, also voiced Demonic Pact Anubis, Duke dan de Lyons Anhur, The King Bacchus, Nature's Guardian Rama, Tyr, PrivaTyr Tyr and Sock PuppeTyr.
- This skin shares its theme with Vicious Apollo, Mini Metal Jing Wei, Cherrybomb Sol and Heavy Metal Thor.
Drums Out
- This skin was based on the classic arcade game Donkey Kong.
- The name of the skin was based on the internet meme that came with the Killing of Harambe.
- This skin's voice pack is one of the few voice packs entirely made with grunts along with Jurassic/Terror-Dactyl Camazotz.
Warchief
- This skin is based on various depictions of orcs in media, seeming to most strongly draw inspiration from the book series Lord of the Rings and the video game franchise Warcraft, where 'warchief' is a recurring position of importance amongst orcs.
- This skin was part of the Odyssey 2018 event.
- This skin shares its theme with Hou Ru Kai Hou Yi.
Bass Demon
- This skin shares its theme with Divine Beats Amaterasu, DJ Ohm Ganesha, BA5S Drop Janus, Basscannon Neith, Electric Dream Nox, Ravin' Ravana and Heaven's Rave Zeus.
- Being part of this set of skins means he has a [VXG] comand that will play along with other skins of the same set.
Skins[edit | edit source]
Default | ||
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Release Date | February 16, 2016 |
Type | Standard | |
Cost | Free | |
Voicelines | Raijin voicelines | |
In Game Model | ||
Nimbus | ||
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Release Date | February 16, 2016 |
Type | Standard | |
Cost | 100 ![]() ![]() | |
Voicelines | Raijin voicelines | |
In Game Model | ||
Thunder's Roar | ||
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Release Date | March 15, 2016 |
Type | Standard | |
Cost | 250 ![]() | |
Voicelines | Raijin voicelines | |
In Game Model | ||
Devil Horns | ||
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Release Date | March 1, 2016 |
Type | Standard | |
Cost | 400 ![]() | |
Voicelines | Devil Horns Raijin voicelines | |
In Game Model | ||
Extra Information | ||
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Drums Out | ||
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Release Date | January 10, 2017 |
Type | Exclusive | |
Cost | 200 ![]() | |
Voicelines | Drums Out Raijin voicelines | |
In Game Model | ||
Extra Information | ||
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Warchief | ||
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Release Date | October 10, 2017 |
Type | Exclusive | |
Cost | 500 ![]() | |
Voicelines | Warchief Raijin voicelines | |
In Game Model | ||
Extra Information | ||
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Bass Demon | ||
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Release Date | July 14, 2020 |
Type | Exclusive | |
Cost | 200000 ![]() | |
Voicelines | Bass Demon Raijin voicelines | |
In Game Model | ||
Extra Information | ||
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Golden | ||
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Release Date | May 10, 2016 |
Type | Standard | |
Cost | 200 ![]() ![]() | |
Requirements | God Rank 1 | |
In Game Model | ||
Changelog[edit | edit source]
SMITE Version 8.1.6381.5 (January 26, 2021)
Percussive Storm
- Decreased cooldown from 10s to 9s.
Raiju
- Decreased cooldown from 16/15/14/13/12s to 14/13/12/11/10s.
Thunder Crash
- Increased scaling on lightning and thunder damage from 20% to 30%. (40 -> 60% total)
SMITE Version 7.7.6121.6 (July 28, 2020)
Percussive Storm
- Decreased Magical Scaling per hit from 30% to 25%.
SMITE Version 7.5.6039.3 (June 2, 2020)
Taiko Drums
- Decreased Base Damage per shot from 120/150/180/210/240 to 100/135/170/205/240.
SMITE Version 7.2.5895.5 (February 25, 2020)
Percussive Storm
- Increased Damage from 25/40/55/70/85 to 30/45/60/75/90 per shot.
SMITE Version 6.11.5701.1 (October 15, 2019)
Raiju
- Increased Raiju's Base Bounce Damage Tick from 9/15/21/27/33 to 14/23/32/41/50.
- Increased Raiju's Bounce Damage Tick scaling from 8% to 10%.
SMITE Version 5.1.4571.1 (January 30, 2018)
- General
- Now all mages have magic prot scalings of .9 per level.
Percussive Storm
- Reduced Base Damage from 30/45/60/75/90 to 25/40/55/70/85 per shot. (120/180/240/300/360 to 100/160/220/280/340 total).
Raiju
- Reduced damage to targets beyond the first to from 15/25/35/45/55 +13% scaling to 9/15/21/27/33 + 8% scaling per tick.
Taiko Drums
- Increased Cooldown from 90s to 100s.
SMITE Version 4.20.4385 (October 24, 2017)
- General
- Fixed an issue where Raijin's Warchief Skin's FX did not properly convey his Basic Attack size.
Percussive Storm
- Reduced Radius of Projectiles from 6 units to 4.5 units.
- Updated the targeter visual FX to better convey the overlapping area for the projectiles on the double shot.
Raiju
- Players hit by Raiju will now have the hit visual FX travel to their god more quickly.
- Fixed an issue where the ground hit visual FX would not display when a target was successfully hit.
- Fixed an issue where all targets inside Raiju's targeter would be highlighted, rather than just the target closest to the center.
SMITE Version 4.19.4362 (October 10, 2017)
Percussive Storm
- Percussive Storm projectiles now have a radius of 6 units at all times, increased from 4.5 at maximum range. They no longer scale in size.
- Decreased Base Damage from 35/50/65/80/95 to 30/45/60/75/90.
Raiju
- Increased projectile speed by ~20%.
Thunder Crash
- Players will now be able to move during the warm up of Thunder Crash.
Taiko Drums
- Added additional support to limit the times players can become stuck, unable to cast any shots of Taiko Drums.
SMITE Version 4.18.4332 (September 26, 2017)
- General
- Added description to his Passive to describe the larger than normal size of his Basic Attack hitbox.
SMITE Version 4.16.4283 (August 29, 2017)
Raiju
- Fixed an issue where early ranks of this ability were not slowing enemies properly.
SMITE Version 4.15.4255 (August 16, 2017)
Charged Tempo
- Fixed an issue where the last ability cast would not receive the Cooldown Reduction.
SMITE Version 4.14.4227 (August 1, 2017)
Charged Tempo
- Increased Cooldown Reduction from
1s→ 2s.
- Increased Cooldown Reduction from
Percussive Storm
- Percussive Storm now pierces enemy gods.
Taiko Drums
- Decreased self Slow from
40%→ 20%.
- Decreased self Slow from
SMITE Version 4.13.4202 (July 18, 2017)
New Passive - Charged Tempo
- For every 5 abilities cast, Raijin reduces the cooldown of all abilities currently on cooldown (including the one just cast) by 1s.
Percussive Storm
- Adjusted first two shots to now travel down the center of the Targeter.
- Adjusted the last two shots to be closer to the center of the Targeter.
- Increased Shot Radius from
3→ 4.5. - Increased Range from
65→ 70. - Increased Damage for from
25/40/55/70/85→ 35/50/65/80/95 per Shot. - Decreased Scaling from
30%→ 25% per Shot. - Decreased Cost from
80/85/90/95/100→ 50/55/60/65/70.
Raiju
- Now deals its Damage over time.
- Increased Damage from a flat
60/100/140/180/220→ 15/25/35/45/55 every .5s for 2.5s. - Reduced Scaling from a flat
70%→ 13% every .5s for 2.5s (total of 65%). - Now applies a 15% Slow to marked targets.
- When Raiju is triggered the Slow and Damage are spread to nearby allies. The Slow is increased by 15% on the marked target for a 30% Slow.
- Decreased Cost from
70/75/80/85/90→ 60/65/70/75/80. - Decreased Cooldown from
18s at all ranks→ 16/15/14/13/12.
Thunder Crash
- Is now targetable until he fades away to his new location.
Taiko Drums
- Improved sounds and visuals to better distinguish which drum is being fired.
- Projectile speed reduced from
120/s→ 100/s. - Increased Fire Duration from
4.5s→ 7s. - Reduced the Damage on Beat Two (Taunt) and Three (Fear) from
50%→ 30%.
SMITE Version 4.6.4008.1 (April 12, 2017)
- General
- Fixed an issue where Raijin's passive would not be correctly consumed by Raiju.
SMITE Version 3.18.3651 (September 27, 2016)
Raiju
- Reduced Damage from
80/125/170/215/260→ 60/100/140/180/220.
- Reduced Damage from
Thunder Crash
- Reducing scaling on Thunder damage from
40%→ 20%.
- Reducing scaling on Thunder damage from
SMITE Version 3.12.3494 (July 6, 2016)
- General
- Increased base Magical Protection from
25→ 30. - Removed Magical Protection scaling.
- Increased base Magical Protection from
SMITE Version 3.10.3438 (June 7, 2016)
Thunder Crash
- Lightning Damage reduced from
20/30/40/50/60→ 20/25/30/35/40. - Thunder Damage reduced from
40/60/80/100/120→ 40/50/60/70/80.
- Lightning Damage reduced from
SMITE Version 3.9.3416 (June 1, 2016)
Taiko Drums
- Fixed an issue where some circumstances caused Raijin's ultimate to deal an incorrect amount of damage.
SMITE Version 3.8.3391.2 (May 10, 2016)
Percussive Storm
- Increased projectile speed from
100→ 115. - Fixed an issue where this ability would not stop upon being silenced.
- Increased projectile speed from
Thunder Crash
- Removed Raijin's collision during his pre-fire. (while invisible)
- Raijin will no longer be able to be stunned/silenced/etc. once he has become invisible.
Taiko Drums
- Time in air increased from
3s→ 4.5s. - Reduce movement penalty from
75%→ 40%.
- Time in air increased from
SMITE Version 3.4.3299 (March 15, 2016)
Percussive Storm
- Fixed Raijin applying 2 procs of Soul Reaver with this ability under special conditions.
SMITE Version 3.2.3246 (February 16, 2016)
- Raijin has been added to the game.
Pre-release
Raiju
- Increased maximum number of targets from
4to 5.
- Increased maximum number of targets from
Replaced abilities[edit | edit source]
Passive - Static Crescendo | |||
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Raijin's drums gather static charges as he fires Basic Attacks and Abilities. When all four drums are charged, his next Ability does additional damage.
Basic Attacks grant one Charge. |
Notes:![]() ![]() | ||
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