Ne Zha

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Ne Zha
SkinArt NeZha Default.jpg
Summary
Title: The Third Lotus Prince
Pantheon: NewUI Pantheon Chinese.png Chinese
Type: Melee,Physical
Class: NewUI Class Assassin.png Assassin
Pros: High Single Target Damage, Medium Crowd Control
Difficulty: Average
Release date: April 17, 2013
Favor: 5,500 Favor.png
Gems: 200 Gems.png
Voicelines: Ne Zha voicelines
Voice actor: Colleen Clinkenbeard
Stats
Health: 400 (+75)
Mana: 200 (+35)
Speed: 375 (+0)
Range: 12 (+0)
Attack/Sec: 1 (+2.1%)
Basic Attack
Damage: 39 (+ 2.2)
+ 100% of Physical Power
Progression: 1/1/1.5/2x damage and swing time, hitting in an AoE on the final blow
Protection
Physical: 12 (+2.9)
Magical: 30 (+0.9)
Regen
HP5: 10 (+0.71)
MP5: 3.9 (+0.27)
*Numbers in parentheses are the amount gained at each level

Ne Zha is one of the playable Gods in SMITE.

Lore[edit | edit source]

Born to innocence, forced to fight, destined to be a hero, the child-god, Nezha, defends those that cannot defend themselves, especially against tyrant Gods.

For three and a half years, Nezha’s mother carried him in her womb. During this time, the Dragon Gods, led by Ao Kuang, terrorized the people, sending floods and storms, and demanding not just food, but child sacrifices to feast upon as well.

Into this world was Nezha born, a full grown boy with laughter in his eyes, trained by the immortal sage Taiyi Zhenren, who gave him the powerful Universe Ring and Armillary Sash. Youthful and carefree, Nezha was also headstrong, often arguing with his father what was right and wrong.

But youth does not last forever, and Nezha’s life changed defending two friends against a captain of Ao Kuang’s army. Insulted, the Dragon God commanded his third son, Ao Bing, to defeat the boy, but in the end, Nehza slew his opponent. Furious with grief, Ao Kuang demanded Nezha’s father make reparations for the offense committed by his son, or he would send floods and storms to ravage the land. Nezha, humbly, sacrificed himself to appease the Dragon God, but evil Ao Kuang sent storms anyway.

Taiyi Zhenren worked his wisdom, and from the petals of a Lotus plant, Nezha was reborn. The immortal sage gave him new weapons – the Fire Tipped Spear and Wind Fire Wheels – weapons to challenge even the Dragon God and defeat him once and for all.

Time has passed since Ao Kuang’s ruin, but the winds of war are rising and new Gods of Tyranny challenge the safety of the defenseless. Once again, Nezha will set aside his youth and stand against the tide, for not even death can stop him.

Abilities[edit | edit source]

Passive - Righteous Spirit
Ne Zha's spirit is strengthened as he successfully hits enemies with abilities and basic attacks. Each hit provides 1 stack and each Critical Hit provides 2 stacks. Stacks remain until Ne Zha is out of combat for 5s. Notes:
 Bullet.png Grants 10% Critical Strike Chance at max stacks.
 Bullet.png Maximum Stacks: 20  Bullet.png Critical Strike Chance Per Stack: .5%
 Bullet.png Ability Type: Buff

Ability Video

EmbedVideo is missing a required parameter.
1st Ability - Universe Ring Toss
Ne Zha throws the Universe Ring, bouncing several times, dealing damage, applying a physical protection debuff for 3s and slowing for 1s. Each hit also stacks a movement speed buff on Ne Zha for 2s. Subsequent hits on the same target deal 25% less damage. Notes:
 Bullet.png Grants up to 20/25/30/35/40% movement speed.
 Bullet.png Can potentially reduce up to 30/45/45/60/60 Protections to one target.
 Bullet.png Damage: 75/100/125/150/175 (+20% of your physical power)  Bullet.png Bounces: 4/5/6/7/8
 Bullet.png Protections Debuff: 15 per hit  Bullet.png Slow: 25%
 Bullet.png Movement Speed: 5% per hit  Bullet.png Cooldown: 14 seconds
 Bullet.png Cost: 50/55/60/65/70 mana

Ability Video

2nd Ability - Flaming Spear
Ne Zha empowers himself with fighting spirit, igniting his spear for increased Attack Speed and Critical Strike Chance for a short duration. Upon activation, Ne Zha is healed depending on how many stacks he currently has from his passive ability, Righteous Spirit. Notes:
 Bullet.png Heals for 15% of Ne Zha's health at max stacks.
 Bullet.png Attack Speed: 15/25/35/45/55%  Bullet.png Critical Strike Chance: 15%
 Bullet.png Duration: 4/4.5/5/5.5/6s  Bullet.png Heal Per Passive Stack: .75%
 Bullet.png Ability Type: Buff  Bullet.png Cooldown: 18/17/16/15/14 seconds
 Bullet.png Cost: 55/60/65/70/75 mana

Ability Video

3rd Ability - Armillary Sash
Ne Zha throws out his Armillary Sash hitting the first enemy god in its path. The target is stunned as Ne Zha yanks himself toward the target, dealing a powerful blow to all enemies in the area when he arrives. This ability can critically hit. Notes:
 Bullet.png Armillary Sash's crits are affected by Deathbringer.
 Bullet.png There is a short immunity frame while Ne Zha is pulled to his target.
 Bullet.png Damage: 70/100/130/160/190 (+100% of your physical power)  Bullet.png Stun: 1s
 Bullet.png Ability Type: Projectile, Dash  Bullet.png Radius: 10
 Bullet.png Cooldown: 14 seconds  Bullet.png Cost: 75 mana

Ability Video

Ultimate - Wind Fire Wheels
Ne Zha dashes forward. If he hits an enemy god, he knocks them skyward for 4s, unleashing a 3 hit combo (successfully timed attacks during the combo result in critical strikes), then smashing them back to Earth in his starting location. This ability hits one initial time upon knockup, the three-hit combo, a fifth time while in air, and then again dealing additional damage to enemies in the radius as he lands for a total of 6 times. Notes:
 Bullet.png Wind Fire Wheels' crits are affected by Deathbringer.
 Bullet.png Damage per Hit: 40/60/80/100/120 (+30% of your physical power)  Bullet.png Damage (Initial/Landing): 60/100/140/180/220 (50% of your physical power)
 Bullet.png Ability Type: Dash  Bullet.png Cooldown: 90 seconds
 Bullet.png Cost: 80/90/100/110/120 mana

Ability Video

Recommended Items[edit | edit source]

Starter

Purification Relic.png

Purification Beads

Purification Relic.png Purification Beads
Active Effect
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s.

Active Cooldown
160 seconds

Deathstoll.png

Death's Toll

Deathstoll.png Death's Toll
+10 Physical Power

+100 Health

Passive Effect
Hitting an enemy with a Basic Attack restores 8 Health and 4 Mana. Basic Attacks that hit all enemies in melee range restore 4 Health and 2 Mana on every enemy after the first.

HealthPotion.png

Healing Potion

HealthPotion.png Healing Potion
Active Effect
This consumable heals 250 Health over 25 seconds.

ManaPotion.png

Mana Potion

ManaPotion.png Mana Potion
Active Effect
This consumable heals 150 Mana over 25 seconds.

Core

BumbasMask 128.png

Bumba's Mask

BumbasMask 128.png Bumba's Mask
+50 Health

+50 Mana

Passive Effect
Your Basic Attacks deal +15 True Damage and your Abilities +15% Damage versus Jungle Camps. When a jungle monster is killed: only the closest ally god in assist range with Bumba's Mask will be healed for 10% of the monster's health, restored 25 Mana, and given an additional 4 gold.

P WarriorTabi.png

Warrior Tabi

P WarriorTabi.png Warrior Tabi
+40 Physical Power

+18% Movement Speed.

Heartseeker T3.png

Heartseeker

Heartseeker T3.png Heartseeker
+30 Physical Power

+10 Physical Penetration

+10% Movement Speed

Passive Effect
Every successful basic attack gives you 1 stack. At 5 stacks, your next ability deals bonus damage equal to 100% of your physical power to the first enemy god hit.

Damage

JotunnsWrath T3.png

Jotunn's Wrath

JotunnsWrath T3.png Jotunn's Wrath
+40 Physical Power

+150 Mana

+10 Physical Penetration

+20% Cooldown Reduction

TitansBane T3.png

Titan's Bane

TitansBane T3.png Titan's Bane
+30 Physical Power

Passive Effect
You gain 33% Physical Penetration.

WindDemon T3.png

Wind Demon

WindDemon T3.png Wind Demon
+30 Physical Power

+10% Attack Speed

+20% Critical Strike Chance

Passive Effect
Your Critical Hits increase your Attack Speed and Movement Speed by 20% for 5s.

Defensive

MagisBlessing T3.png

Magi's Blessing

MagisBlessing T3.png Magi's Blessing
+15 Physical Protection

+15 Magical Protection

+350 Health

Passive Effect
Absorbs a single hard Crowd Control effect or Root once every 70 seconds. When this occurs, the owner also receives 1s of Crowd Control immunity.

BulwarkofHope T3.png

Bulwark of Hope

BulwarkofHope T3.png Bulwark of Hope
+60 Magical Protection

+200 Health

+20% Crowd Control Reduction

Passive Effect
When you take damage and are below 30% Health, you gain a Shield with health equal to 150 +10 Per Player Level for 20s. Can only occur once every 60s.

BreastPlateofValor T3.png

Breastplate of Valor

BreastPlateofValor T3.png Breastplate of Valor
+65 Physical Protection

+300 Mana

+10 MP5

+20% Cooldown Reduction

Relic

Sanctuary Relic.png

Aegis Amulet

Sanctuary Relic.png Aegis Amulet
Active Effect
Using this item makes you invulnerable to damage and healing for 2s, preventing you from taking actions. You may still move.

Active Cooldown
160 seconds

Sprint Relic.png

Heavenly Wings

Sprint Relic.png Heavenly Wings
Active Effect
Using this item increases the Movement Speed of allied gods within 55 units by 30% for 5s and makes them immune to Slows.

Active Cooldown
140 seconds

SunderingSpear Relic.png

Sundering Spear

SunderingSpear Relic.png Sundering Spear
Active Effect
Using this item fires a bolt that travels 70 units, stopping on the first god hit, dealing 15% of the targets Current Health as True Damage.

Active Cooldown
140 seconds

Purification UpgradedRelic.png

Purification Beads Upgrade

Purification UpgradedRelic.png Purification Beads Upgrade
Active Effect
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s.

Active Cooldown
130 seconds

Consumable

Icons Wards Basic 01.png

Ward

Icons Wards Basic 01.png Ward
Active Effect
This is a ward that allows you to see normal enemy movements with 45 units. It does respect line of sight and can't see through walls or stealth. It remains for 3 minutes or until killed.

PhysicalPowerBuff 01.png

Potion of Physical Might

PhysicalPowerBuff 01.png Potion of Physical Might
Active Effect
Unlocks at level 10.

This consumable increases your Physical Power by 30 for 5 minutes or until you are killed. Also, your abilities deal bonus damage of 15% of your Physical Power to gods. This effect can occur once for each god hit with the ability.

ElixirofPower T3.png

Elixir of Power

ElixirofPower T3.png Elixir of Power
Active Effect
This consumable increases your Magical and Physical Power by 25% for 5 minutes or until you are killed.

Core

P WarriorTabi.png

Warrior Tabi

P WarriorTabi.png Warrior Tabi
+40 Physical Power

+18% Movement Speed.

Heartseeker T3.png

Heartseeker

Heartseeker T3.png Heartseeker
+30 Physical Power

+10 Physical Penetration

+10% Movement Speed

Passive Effect
Every successful basic attack gives you 1 stack. At 5 stacks, your next ability deals bonus damage equal to 100% of your physical power to the first enemy god hit.

JotunnsWrath T3.png

Jotunn's Wrath

JotunnsWrath T3.png Jotunn's Wrath
+40 Physical Power

+150 Mana

+10 Physical Penetration

+20% Cooldown Reduction

Damage

TitansBane T3.png

Titan's Bane

TitansBane T3.png Titan's Bane
+30 Physical Power

Passive Effect
You gain 33% Physical Penetration.

StoneCuttingSword T3.png

Stone Cutting Sword

StoneCuttingSword T3.png Stone Cutting Sword
+50 Physical Power

+10% Movement Speed

Passive Effect
Melee Basic Attacks decreases enemy Physical protections by 10, and increase your physical protection by 10 for 3s (max. 3 Stacks).

WindDemon T3.png

Wind Demon

WindDemon T3.png Wind Demon
+30 Physical Power

+10% Attack Speed

+20% Critical Strike Chance

Passive Effect
Your Critical Hits increase your Attack Speed and Movement Speed by 20% for 5s.

Defensive

MagisBlessing T3.png

Magi's Blessing

MagisBlessing T3.png Magi's Blessing
+15 Physical Protection

+15 Magical Protection

+350 Health

Passive Effect
Absorbs a single hard Crowd Control effect or Root once every 70 seconds. When this occurs, the owner also receives 1s of Crowd Control immunity.

BulwarkofHope T3.png

Bulwark of Hope

BulwarkofHope T3.png Bulwark of Hope
+60 Magical Protection

+200 Health

+20% Crowd Control Reduction

Passive Effect
When you take damage and are below 30% Health, you gain a Shield with health equal to 150 +10 Per Player Level for 20s. Can only occur once every 60s.

BreastPlateofValor T3.png

Breastplate of Valor

BreastPlateofValor T3.png Breastplate of Valor
+65 Physical Protection

+300 Mana

+10 MP5

+20% Cooldown Reduction

Relic

Purification Relic.png

Purification Beads

Purification Relic.png Purification Beads
Active Effect
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s.

Active Cooldown
160 seconds

Sanctuary Relic.png

Aegis Amulet

Sanctuary Relic.png Aegis Amulet
Active Effect
Using this item makes you invulnerable to damage and healing for 2s, preventing you from taking actions. You may still move.

Active Cooldown
160 seconds

Sprint Relic.png

Heavenly Wings

Sprint Relic.png Heavenly Wings
Active Effect
Using this item increases the Movement Speed of allied gods within 55 units by 30% for 5s and makes them immune to Slows.

Active Cooldown
140 seconds

Purification UpgradedRelic.png

Purification Beads Upgrade

Purification UpgradedRelic.png Purification Beads Upgrade
Active Effect
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s.

Active Cooldown
130 seconds

Consumable

PhysicalPowerBuff 01.png

Potion of Physical Might

PhysicalPowerBuff 01.png Potion of Physical Might
Active Effect
Unlocks at level 10.

This consumable increases your Physical Power by 30 for 5 minutes or until you are killed. Also, your abilities deal bonus damage of 15% of your Physical Power to gods. This effect can occur once for each god hit with the ability.

ElixirofPower T3.png

Elixir of Power

ElixirofPower T3.png Elixir of Power
Active Effect
This consumable increases your Magical and Physical Power by 25% for 5 minutes or until you are killed.

ElixirofDefense T3.png

Elixir of Defense

ElixirofDefense T3.png Elixir of Defense
Active Effect
This consumable increases your Magical and Physical Protections by 50 for 5 minutes or until you are killed.

Videos[edit | edit source]

God Reveal[edit | edit source]

Achievements[edit | edit source]

Achievement Combat NeZha TwosaCrowd.png
Two's A Crowd
As Ne Zha bounce Universe Ring Toss between two enemy gods, hitting each at least twice.
Achievement Combat NeZha WatchThis.png
Watch This
As Ne Zha stun an enemy using Armilary Sash and then ult them.


Trivia[edit | edit source]

  • Ne Zha was the first god to have basic attack progression.
  • One of Ne Zha's jokes, "Man, my wheels are so hot!", could be a reference to the toy car brand Hot Wheels.
  • Ne Zha's Cyberpunk skin could be a reference to the Jet Set Radio videogame series.

Skins[edit | edit source]

Default
Default Skin card Release Date April 17, 2013
Type Standard
Cost Free
Requirements
Voicelines Ne Zha voicelines
In Game Model
Extra Information

Blue Lotus
Blue Lotus Skin card Release Date April 17, 2013
Type Standard
Cost 100 Gems.png or 9500 Favor.png
Requirements
Voicelines Ne Zha voicelines
In Game Model
Extra Information

Cyberpunk
Cyberpunk Skin card Release Date October 10, 2013
Type Standard
Cost 400 Gems.png
Requirements
Voicelines Ne Zha voicelines
In Game Model
Extra Information
 Bullet.png This skin comes with custom character animations and ability effects.

Fire Lord
Fire Lord Skin card Release Date September 27, 2016
Type Standard
Cost 400 Gems.png
Requirements
Voicelines Fire Lord Ne Zha voicelines
In Game Model
Extra Information
 Bullet.png This skin comes with custom character animations and ability effects.

Critical.DMG
Critical.DMG Skin card Release Date August 1, 2017
Type Exclusive
Cost None
Requirements
Voicelines Critical.DMG Ne Zha voicelines
In Game Model
Extra Information
 Bullet.png This skin comes with custom character animations and ability effects.
 Bullet.png This skin can only be obtained by reaching level 25 in the Season Ticket 2017.

Golden
Golden Skin card Release Date October 2, 2013
Type Standard
Cost 200 Gems.png or 9500 Favor.png
Requirements God Rank 1
Voicelines [[]]
In Game Model
Extra Information

Legendary
Legendary Skin card Release Date October 2, 2013
Type Standard
Cost 300 Gems.png or 12500 Favor.png
Requirements God Rank 5
Voicelines [[]]
In Game Model
Extra Information

Diamond
Diamond Skin card Release Date August 19, 2014
Type Standard
Cost 400 Gems.png or 15000 Favor.png
Requirements God Rank 10
Voicelines [[]]
In Game Model
Extra Information

Changelog[edit | edit source]

Achievements Thumb Summary.png

SMITE Version 4.13.4202 (July 18, 2017)

  • Icons NeZha A04.png Wind Fire Wheels
  • Enemy players hit by Wind Fire Wheels now have additional .25 seconds after the hit to use Purification Beads, and avoid the Ability. This matches the current animation more accurately.
  • Enemy players hit by Ne Zha will NOT be able to fire beads on their way up into the air. If you miss the window to escape you will have your beads protected to be used later.

SMITE Version 4.7.4031.1 (April 25, 2017)

  • Icons NeZha A01.png Universe Ring Toss
  • Increased number of bounces from 3/4/5/6/7 → 4/5/6/7/8.

SMITE Version 4.4.3956 (March 14, 2017)

  • Icons NeZha A04.png Wind Fire Wheels
  • Updated the description to accurately state how much damage this Ability deals.

w SMITE Version 4.1.3882 (February 1, 2017)

  • Icons NeZha A01.png Universe Ring Toss
  • Increased Cooldown from 12s → 14s.
  • Icons NeZha A02.png Flaming Spear
  • Decreased Cooldown from 18s → 18/17/16/15/14s.
  • Icons NeZha A03.png Armillary Sash
  • Decreased Cooldown from 18/17/16/15/14s → 14s at all ranks.

SMITE Version 3.25.3847 (January 10, 2017)

  • Icons NeZha A04.png Wind Fire Wheels
  • Fixed an issue where this ability would consume no mana if used in Melee range.

SMITE Version 3.18.3651 (September 27, 2016)

  • Icons NeZha A04.png Wind Fire Wheels
  • Updated the visual presentation of the “Critical” circles.

SMITE Version 3.14.3547.1 (August 2, 2016)

  • General
  • Updated his passive meter to include a combat timer.

SMITE Version 3.12.3494 (July 6, 2016)

  • Icons NeZha Passive.png New Passive – Righteous Spirit
  • Ne Zha gains stacks from successful Basic Attack and ability hit, and 2x stacks from Critical Hits. Each stack provides him with .5% crit chance. Stacks are lost after being out of combat for 5s.
  • Icons NeZha A02.png Flaming Spear
  • Now heals up to 15% of Ne Zha's maximum HP depending on how many stacks of Righteous Spirit he has. (0.75% HP per stack).

SMITE Version 2.20.3140 (December 23, 2015)

  • General
  • Fixed Ne Zha Ultimate background fx persisting on gods.

SMITE Version 2.20.3137 (December 15, 2015)

  • General
  • Ne Zha received a complete visual overhaul.

SMITE Version 2.11.2891.1 (August 4, 2015)

  • Icons NeZha A04.png Wind Fire Wheels
  • Fixed being able to go inside towers after using on target.

SMITE Version 2.9.2833.1 (June 30, 2015)

  • Icons NeZha Passive.png Righteous Spirit
  • Fixed a visual issue with the timer on the icon stacking.

SMITE Version 2.8.2806 (June 16, 2015)

  • Icons NeZha Passive.png Immortal Spirit
  • Immortal Spirit has been reworked into Righteous Spirit.
  • Ne Zha gains a stack when he hits an enemy with a Basic Attack, and an additional stack for Critical Strikes. He may activate Flaming Spear to consume these stacks and heal himself.
  • Heals for 1.25% per stack, max. 20.
  • Icons NeZha A03.png Armillary Sash
  • Fixed not dealing damage if hitting crowd control immune targets.
  • Icons NeZha A04.png Wind Fire Wheels
  • Fixed an issue where using the ability on Janus while going through a portal could cause both players to get stuck.

SMITE Version 2.0.2573.3 (February 11, 2015)

  • General
  • Fixed some black fx showing on the Diamond skin when using abilities.

SMITE Version 1.0.2476 (December 17, 2014)

  • Icons NeZha A03.png Armillary Sash
  • Tooptip updated. Now states that this ability can critically hit.

SMITE Version 1.0.2379.3 (October 29, 2014)

  • General
  • Fixed Clap emote.

SMITE Version 1.0.2268.2 (August 19, 2014)

  • Icons NeZha A01.png Universe Ring Toss
  • Fixed an issue which caused his ring to be invisible to enemies that were out of sight when he threw it.
  • Fixed a description error that indicated it did more damage than it does.

SMITE Version 1.0.2215.6 (July 15, 2014)

  • Icons NeZha A04.png Wind Fire Wheels
  • Fixed a bug that could leave him revealed to enemy players.

SMITE Version 1.0.2173 (June 12, 2014)

  • General
  • Updated targeters for Cyberpunk skin.

SMITE Beta Version 0.1.2027.1 (March 12, 2014)

  • General
  • New loading screen card.
  • Fixed a number of animation issues, including recall.

SMITE Beta Version 0.1.2015.1 (March 5, 2014)

  • Icons NeZha A03.png Armillary Sash
  • This ability now inherits Ne Zha's critical hit chance and can critically hit when Ne Zha lands at his target location.

SMITE Beta Version 0.1.1988.3 (February 19, 2014)

  • Icons NeZha A03.png Armillary Sash
  • Width of sash grab increased from 10 to 12.

SMITE Beta Version 0.1.1948 (January 29, 2014)

  • Icons NeZha Passive.png Immortal Spirit
  • Fixed an error in the tooltip. Now properly indicates this ability is a buff that affects only Ne Zha.

SMITE Beta Version 0.1.1918.2 (January 8, 2014)

  • Icons NeZha A01.png Universal Ring Toss
  • Post-Hit Delay reduced from 0.5 to 0.2.
  • Icons NeZha A02.png Flaming Spear
  • Post-Hit Delay reduced from 0.5 to 0.2.
  • Icons NeZha A03.png Armillary Sash
  • Fixed an issue where Ne Zha would slide to the target.

SMITE Beta Version 0.1.1888 (December 19, 2013)

  • Icons NeZha A04.png Wind Fire Wheels
  • Fixed a major bug with Ne Zha's Ultimate.

SMITE Beta Version 0.1.1868.3 (December 5, 2013)

  • Icons NeZha A04.png Wind Fire Wheels
  • Ne Zha is now immune to root effects while dashing.

SMITE Beta Version 0.1.1831.1 (November 7, 2013)

  • Icons NeZha Passive.png New Passive - Immortal Spirit
  • Ne Zha’s immortal spirit cannot be suppressed. All successful basic attack hits increase his HP5 (0.5 per stack, up to 50 stacks). All stacks are lost on death.

SMITE Beta Version 0.1.1774 (October 9, 2013)

  • Icons NeZha A01.png Universe Ring Toss
  • The damage reduction for subsequent hits has been reduced from a 30% reduction to a 25% reduction.

SMITE Beta Version 0.1.1740 (September 25, 2013)

  • Icons NeZha A01.png Universe Ring Toss
  • This ability can now bounce to each target multiple times again.
  • This ability now deals 30% reduced damage on each subsequent hit on the same target.

SMITE Beta Version 0.1.1738 (September 18, 2013)

  • Icons NeZha A01.png Universe Ring Toss
  • This ability no longer bounces to the same target twice.

SMITE Beta Version 0.1.1721 (September 5, 2013)

  • General
  • Fixed an issue with his Ult where players could get caught on top of map walls.

SMITE Beta Version 0.1.1705 (August 27, 2013)

  • General
  • Ground targeters have been customized

SMITE Beta Version 0.1.1640 (July 23, 2013)

  • Icons NeZha A03.png Armillary Sash
  • Fixed an issue with Armillary Sash and Fenrir Ragnarok interaction.

SMITE Beta Version 0.1.1616.1 (July 10, 2013)

  • General
  • Ne Zha's model has undergone modest visual improvements.

SMITE Beta Version 0.1.1594 (June 26, 2013)

  • Icons NeZha A02.png Flaming Spear
  • Increased bonus attack speed from 15/20/25/30/35% back to the original 15/25/35/45/55%. After further evaluation of his performance after the Attack Speed bug fix, we determined this earlier nerf was no longer needed.

SMITE Beta Version 0.1.1557.2 (June 12, 2013)

  • General
  • An issue has been fixed with Ne Zha’s escalating melee that was allowing him to achieve higher than intended attack speeds. This will reduce his mid to late game attack speed significantly. We will be monitoring him to see if further adjustments will be necessary to compensate for this change.
  • NOTE - Thanks to Pinjinz from the forums for breaking down the issue, allowing us to easily track down the bug.
  • Icons NeZha A04.png Wind Fire Wheels
  • The base damage of each hit of the combo during his ultimate has been increased from 30/50/70/80/110 per hit to 40/60/80/100/120.

SMITE Beta Version 0.1.1556 (June 5, 2013)

  • Icons NeZha A02.png Flaming Spear
  • Reduced bonus attack speed from 15/25/35/45/55% to 15/20/25/30/35%

SMITE Beta Version 0.1.1543 (May 30, 2013)

  • Icons NeZha A02.png Flaming Spear
  • Duration reduced from 6s for all ranks to 4/4.5/5/5.5/6s

SMITE Beta Version 0.1.1520.2 (May 23, 2013)

  • Icons NeZha A03.png Armillary Sash
  • The physical power contribution of this ability has been reduced from 150% to 100%.


Replaced abilities[edit | edit source]

Passive - Child of the Lotus
When Ne Zha dies, his indomitable spirit is reborn from a Lotus at his location, healing nearby allies every second and increasing their protections. Ne Zha's basic attacks also utilize a four swing chain with escalating damage and swing time, hitting all enemies in front of him on the final blow. Notes:
 Bullet.png Heal per Tick: 10% of Ne Zha's maximum health  Bullet.png Protections: 30
 Bullet.png Duration: 6s  Bullet.png Chain: 1/1/1.5/2x damage and swing time
 Bullet.png Ability Type: Area  Bullet.png Radius: 30

Ability Video

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Passive - Immortal Spirit
Ne Zha's immortal spirit cannot be suppressed. All successful basic attack hits increase his HP5 (stacking). All stacks are lost on death. Notes:
 Bullet.png HP5: 0.5 per stack  Bullet.png Max Stacks: 50
 Bullet.png Ability Type: Buff

Ability Video

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Passive - Righteous Spirit
Ne Zha gains a stack when he hits an enemy with a basic attack, and an additional stack for critical strikes. He may activate Flaming Spear to consume these stacks and heal himself. Notes:
 Bullet.png At max stacks, Ne Zha's passive will heal him for 25% of his maximum health.
 Bullet.png Percent Healing: 1.25% per stack  Bullet.png Maximum Stacks: 20

Ability Video


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