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King Arthur
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==Abilities== {| |{{God ability |abilityname=Steadfast |abilityicon=Icons KingArthur Passive.png |abilityslot=Passive |abilitydesc=Each ability that damages a god results in a stack of Steadfast, gaining 5 HP5, reducing damage taken and increasing energy gain. Each time King Arthur uses an ability he swaps between his Standard and Combo Abilities. All abilities are Instant Cast. Attack Speed and Item Passives do not benefit his Basic Attacks. Attack Speed increases his energy gain. |abilitymisc1={{*}}Damage Mitigation: 2.5% per Stack |abilitymisc2={{*}}Bonus Energy Gain: 20% per Stack |abilitymisc3={{*}}Duration: 10s |abilitymisc4={{*}}Max Stacks: 3 |abilitymisc5={{*}}Attack Speed Conversion: 33% |abilitymisc6={{*}}Ability Type: Buff |abilityvideo=6Mzv8vFrvCA |abilityextra={{*}}King Arthur dashes 15 units forward before basic attacking and forgoes the dash if crippled.<br>{{*}}King Arthur's basic attacks benefit from only 33% Lifesteal.<br>{{*}}Abilities and basic attacks must deal at least 1 damage to gain energy but abilities only apply one stack of Steadfast regardless of how many gods were hit.<br>{{*}}Grants up to 7.5% Damage Mitigation and 80% Energy Gain at max stacks.<br>{{*}}King Arthur's energy meter resets upon respawning. }} {{God ability |abilityname=Overhead Slash (Hamstring) |abilityicon=Icons KingArthur A A01.png |abilityicon2=Icons KingArthur B A01.png |abilityslot=1st Ability |abilitydesc=Standard: King Arthur deals a devastating overhead blow in Melee range that creates a slashing attack that travels forwards. Enemies hit by the Melee strike take bonus damage from the Slicing attack. Combo: King Arthur swipes low, crippling and damaging enemies that are struck. |abilitymisc1={{*}}Slash Damage: 60/110/160/210/260 (+60% of your Physical Power) |abilitymisc2={{*}}Melee Bonus Damage: 30/35/40/45/50% |abilitymisc3={{*}}Combo Damage: 70/125/180/235/290 (+60% of your Physical Power) |abilitymisc4={{*}}Cripple Duration: 1.25s |abilitymisc5={{*}}Energy Gain: 3 |abilitymisc6={{*}}Ability Type: Line, Damage (Cone, Cripple, Damage) |abilitymisc7={{*}}Range: 70 (30) |abilitymisc8={{*}}Cost: 35/40/45/50/55 mana |abilitymisc9={{*}}Cooldown: 14 seconds |abilityvideo=zHRKzGwhj2I |abilityextra={{*}}Overhead Slash's melee hit has a range of 20.<br>{{*}}Overhead Slash deals 78/155/238/326/420 (+78/81/84/87/90% of your Physical Power) damage in the melee range of the ability.<br>{{*}}Hamstring's hitbox sweeps left to right in a cone infront of King Arthur. }} {{God ability |abilityname=Battle Stomp (Uppercut) |abilityicon=Icons KingArthur A A02.png |abilityicon2=Icons KingArthur B A02.png |abilityslot=2nd Ability |abilitydesc=Standard: King Arthur stomps on the ground with heavy force, causing enemies around him to take damage and become slowed. Combo: King Arthur charges forward, stopping on first god hit. At the end of the charge King Arthur unleashes an uppercut, knocking up enemies into the air. |abilitymisc1={{*}}Stomp Damage: 55/80/105/130/155 (+40% of your Physical Power) |abilitymisc2={{*}}Slow: 30/32.5/35/37.5/40% |abilitymisc3={{*}}Slow Duration: 2.5s |abilitymisc4={{*}}Uppercut Damage: 50/95/140/185/230 (+40% of your Physical Power) |abilitymisc5={{*}}Energy Gain: 4 |abilitymisc6={{*}}Ability Type: Circle, Slow, Damage (Dash, Knockup, Damage) |abilitymisc7={{*}}Radius/Range: 20 (35) |abilitymisc8={{*}}Cost: 40/45/50/55/60 mana |abilitymisc9={{*}}Cooldown: 14 seconds |abilityvideo=44c90oRmFtg |abilityextra= }} {{God ability |abilityname=Twin Cleave (Bladestorm) |abilityicon=Icons KingArthur A A03.png |abilityicon2=Icons KingArthur B A03.png |abilityslot=3rd Ability |abilitydesc=Standard: King Arthur unleashes two cleave attacks while charging forward. Enemies hit by a cleave take damage and have their protections reduced. Combo: King Arthur swings Excalibur around him, charging forward and damaging enemies 5 times before winding up a final strike that deals more damage. King Arthur is immune to Knockup for the duration. |abilitymisc1={{*}}Cleave Damage: 35/60/85/110/135 (+30% of your Physical Power) |abilitymisc2={{*}}Protection Shred: 10% |abilitymisc3={{*}}Spin Damage: 15/35/55/75/95 (+15% of your Physical Power) |abilitymisc4={{*}}Final Damage: 35/90/145/200/255 (+40% of your Physical Power) |abilitymisc5={{*}}Energy Gain: 1.5 |abilitymisc6={{*}}Ability Type: Dash, Debuff, Damage (Circle, Damage) |abilitymisc7={{*}}Range/Radius: 30/10 (20) |abilitymisc8={{*}}Cost: 40/45/50/55/60 mana |abilitymisc9={{*}}Cooldown: 16 seconds |abilityvideo=ecj_x6q-ooE |abilityextra={{*}}Twin Cleave deals up to 70/120/170/220/270 (+60% of your Physical Power) damage, reduces up to 20% protections and gains up to 3 energy per target hit.<br>{{*}}Bladestorm deals up to 110/265/420/575/730 (+115% of your Physical Power) damage, and gains up to 9 energy per target hit.<br>{{*}}Bladestorm also grants immunity to pulls, roots and slows for the duration. }} {{God ability |abilityname=Sundering Strike (Excalibur's Wrath) |abilityicon=Icons KingArthur A A04.png |abilityicon2=Icons KingArthur B A04.png |abilityslot=Ultimate |abilitydesc=35 Energy: King Arthur winds up a massive jab, charging forwards slightly before striking. Enemies hit by this jab are stunned for 1s. 80 Energy: King Arthur charges forward with Excalibur drawn. If King Arthur hits an enemy god, he launches them into the air and unleashes a barrage of 6 attacks, after which he launches them back to the ground dealing damage to the target and any enemy below. |abilitymisc1={{*}}Jab Damage: 100/155/210/265/320 (+65% of your Physical Power) |abilitymisc2={{*}}Damage Per Hit: 10/25/40/55/70 (+10% of your Physical Power) |abilitymisc3={{*}}Max HP Damage: 2% Per Hit |abilitymisc4={{*}}Landing Damage: 50/100/150/200/250 (+50% of your Physical Power) |abilitymisc5={{*}}Max HP Damage: 5/6/7/8/9% Landing Hit |abilitymisc6={{*}}Ability Type: Line, Stun, Damage (Line, Banish, Damage) |abilitymisc7={{*}}Range: 45 (35) |abilitymisc8={{*}}Cost: 35 (80) Energy & 40 mana |abilitymisc9={{*}}Cooldown: 20 seconds |abilityvideo=clr-wJeOzA4 |abilityextra={{*}}Excalibur glows a distinct color when at 35 and 80 energy.<br>{{*}}Sundering Strike has a dash range of 12.<br>{{*}}Excalibur's Wrath deals a total of 110/305/450/595/740 (+125% of your Physical Power) and 17/18/19/20/21% Max HP damage.<br>{{*}}Excalibur's Wrath also makes King Arthur immune to crowd control and untargetable while grabbing a god.<br>{{*}}Excalibur's Wrath will end early if the target either cleanses the knockup or dies (resulting in less than 6 hits depending on target's HP). }} |}
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