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'''Jungle''' in [[SMITE]] is the name given to the areas found inbetween/around the lanes, that allow players to travel around the map with ease. This area usually contains neutral monster camps that will grant players different bonuses after defeating them.
 
'''Jungle''' in [[SMITE]] is the name given to the areas found inbetween/around the lanes, that allow players to travel around the map with ease. This area usually contains neutral monster camps that will grant players different bonuses after defeating them.
   
There are a few special camps that are present in almost all [[Game Modes]] commonly called "buff camps." Once slain, the bigger monster in the group will drop a unique buff on the ground, where the killer or one of their allies can pick it up, with a maximum of one dropped buff per holder. In [[Conquest]], [[Clash]] and [[Joust]], apart from the standard buff camps, there is also the Fire Giant, Apophis or Demon King, respectively. These are very strong neutral bosses that, once slain, will grant every person in the killer's team a powerful buff that stacks with any other buff. With a few exceptions, all neutral monsters deal Physical damage with melee attacks (the Mana camp monsters deal Magical damage instead while the Demon King and Fire Giant can do both).
+
There are a few special camps that are present in almost all [[Game Modes]] commonly called "buff camps." Once slain, the bigger monster in the group will drop a unique buff on the ground, where the killer or one of their allies can pick it up, with a maximum of one dropped buff per holder. In [[Conquest]], [[Slash]] and [[Joust]], apart from the standard buff camps, there is also the Fire Giant, Apophis or Bull Demon King, respectively. These are very strong neutral bosses that, once slain, will grant every person in the killer's team a powerful buff that stacks with any other buff. With a few exceptions, all neutral monsters deal Physical damage with melee attacks (the Mana camp monsters deal Magical damage instead while the Bull Demon King and Fire Giant can do both).
   
 
The act of roaming the jungle and slaying neutral monsters without staying in a single lane is called "jungling." Jungling allows a team to have a higher gold and XP gain as well as a permanent ganker. [[Gods]] ideal for jungling are those with abilities allow them to quickly clear camps and move around the jungle and/or sustain themselves while doing so.
 
The act of roaming the jungle and slaying neutral monsters without staying in a single lane is called "jungling." Jungling allows a team to have a higher gold and XP gain as well as a permanent ganker. [[Gods]] ideal for jungling are those with abilities allow them to quickly clear camps and move around the jungle and/or sustain themselves while doing so.
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== Jungle camps ==
 
== Jungle camps ==
Jungle monsters spawn in groups at specific locations ("camps") and will not leave their area, which is usually marked with a line on the ground around them. They are immune to attacks from beyond their camp's border unless they are engaged in combat. Generally, neutral monsters will not attack until someone attacks them first, the exception being certain camps found in Conquest who may attack anyone that enters their area. They will continue to attack their target until it dies or leaves the area, in which case they will switch to the next valid target. If no targets are left in their area, the jungle monsters will walk back to their starting position and start to gradually restore their health. Defeating these camps will always reward gold and experience. Each camp has a unique respawn time, which will not start until all units in the camps have been killed. Most jungle monsters deal physical damage, and both their stats and rewards increase as time goes by.
+
Jungle monsters spawn in groups at specific locations ("camps") and will not leave their area, which is usually marked with a line on the ground around them. In Conquest however, these monsters can leave and/or can be engaged from beyond their boarder which is known as "roaming" and will follow players for a duration (10s maximum down to 3s) and can be re-engaged by attacking them while returning to their initial camp. In other game modes, they are immune to attacks from beyond their camp's border unless they are engaged in combat. These neutral will not attack until someone attacks them first. They will continue to attack their target until it dies or leaves the area, in which case they will switch to the next valid target. If no targets are left in their area, the jungle monsters will walk back to their starting position and start to gradually restore their health. Defeating these camps will always reward gold and experience. Each camp has a unique respawn time, which will not start until all units in the camps have been killed. Most jungle monsters deal physical damage, and both their stats and rewards increase as time goes by.
 
During the first minute of a match, the Jungle buff camps emit a protective debuff aura around themselves called the "Invader's Curse" that only affects players from the opposing half of the map (players from the Order half will be debuffed while in the Chaos side and vice versa). Invader's Curse lowers the victim's healing, movement speed and attack speed by 30%. This debuff persists for five seconds after leaving the area.
 
   
 
For a list of the jungle camps in each game mode, please visit their respective article: [[Game Modes]]
 
For a list of the jungle camps in each game mode, please visit their respective article: [[Game Modes]]
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| align="left" |
 
| align="left" |
 
Health: 200 (+70)
 
Health: 200 (+70)
<br>Physical Power: 12 (+4)
+
<br>Physical Power: 10 (+4)
 
<br>Physical Protection: 8 (+2)
 
<br>Physical Protection: 8 (+2)
 
<br>Magical Protection: 4 (+2)
 
<br>Magical Protection: 4 (+2)
| align="left" | One of the weaker monsters in Conquest. It is aggressive to anyone that enters its leash radius. Defeating it grants 17.5 (+1.5) gold and 35 (+9) experience.
+
| align="left" | One of the weaker monsters in Conquest. Defeating it grants 8 (+2) gold, 12 (+12) experience.
 
|-
 
|-
 
! colspan="3" | Elder Harpy
 
! colspan="3" | Elder Harpy
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| [[File:NPC Conquest Harpy.png|96px|link=]]
 
| [[File:NPC Conquest Harpy.png|96px|link=]]
 
| align="left" |
 
| align="left" |
Health: 530 (+90)
+
Health: 600 (+90)
<br>Physical Power: 15 (+4)
+
<br>Physical Power: 20 (+4)
 
<br>Physical Protection: 11 (+2)
 
<br>Physical Protection: 11 (+2)
 
<br>Magical Protection: 4 (+2)
 
<br>Magical Protection: 4 (+2)
| align="left" | A stronger version of the regular Harpies. It is aggressive to anyone that enters its leash radius. Defeating it grants 21.5 (+1.5) gold and 37 (+9) experience.
+
| align="left" | A stronger version of the regular Harpies. Defeating it grants 18 (+2) gold, 20 (+12) experience.
|-
 
! colspan="3" | Alpha Harpy
 
|- class="prettytable"
 
! Icon
 
! Stats
 
! Description
 
|-
 
| [[File:NPC Conquest Harpy.png|96px|link=]]
 
| align="left" |
 
Health: 780 (+150)
 
<br>Physical Power: 24 (+4)
 
<br>Physical Protection: 14 (+2)
 
<br>Magical Protection: 4 (+2)
 
| align="left" | The strongest version of the Harpies. It is aggressive to anyone that enters its leash radius. It has an ability called Screech which applies a 15% Attack Speed debuff to its target that stacks 2 times and lasts 6s. Defeating it grants 29.5 (+1.5) gold and 80 (+9) experience.
 
 
|-
 
|-
 
! colspan="3" | Buff Guards
 
! colspan="3" | Buff Guards
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File:NPC Conquest Centaur.png
 
File:NPC Conquest Centaur.png
 
File:NPC Conquest Chimera.png
 
File:NPC Conquest Chimera.png
  +
File:NPC Conquest Satyr.png
 
</slideboxlightshow>
 
</slideboxlightshow>
 
| align="left" |
 
| align="left" |
Health: 200 (+95)
+
Health: 120 (+95)
<br>Physical Power: 9 (+4)
+
<br>Physical Power: 6 (+4)
 
<br>Physical Protection: 9 (+2)
 
<br>Physical Protection: 9 (+2)
<br>Magical Protection: 4 (+2)
+
<br>Magical Protection: 5 (+2)
| align="left" | Buff Guards use melee Physical basic attacks and accompany the Buff Holders. They are aggressive (except speed) to anyone that enters their leash radius. Defeating them grants 19.5 (+1.5) gold and 42 (+9) experience
+
| align="left" | Buff Guards use melee Physical basic attacks and accompany the Buff Holders. Defeating them grants 18 (+1.5) gold and 35 (+9) experience
 
|-
 
|-
 
! colspan="3" | Damage Buff Holder
 
! colspan="3" | Damage Buff Holder
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| [[File:NPC Conquest Manticore.png|96px|link=]]
 
| [[File:NPC Conquest Manticore.png|96px|link=]]
 
| align="left" |
 
| align="left" |
Health: 655 (+205)
+
Health: 700 (+205)
<br>Physical Power: 19 (+4)
+
<br>Physical Power: 24 (+6)
 
<br>Physical Protection: 11 (+2)
 
<br>Physical Protection: 11 (+2)
<br>Magical Protection: 4 (+2)
+
<br>Magical Protection: 8 (+2)
| align="left" | The Manticore Damage Buff Holder is aggressive to anyone that enters its leash radius. has an ability called Berserk that triggers when it goes below 45% Health. This ability will cause it to begin attacking with increased Attack Speed, causing players to take more damage over time. Defeating it grants 61.5 (+1.5) gold and 137 (+9) experience and causes it to drop a Damage Buff orb.
+
| align="left" | The Manticore Damage Buff Holder has an ability called Berserk that triggers when it goes below 30% Health. This ability will cause it to begin attacking with increased Attack Speed, dealing 55% damage per hit and causing players to take more damage over time. This ability lasts 5s. Defeating it grants 50 (+1.5) gold and 130 (+12) experience and causes it to drop a Damage Buff orb.
 
|-
 
|-
 
! colspan="3" | Speed Buff Holder
 
! colspan="3" | Speed Buff Holder
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| [[File:NPC Conquest Centaur.png|96px|link=]]
 
| [[File:NPC Conquest Centaur.png|96px|link=]]
 
| align="left" |
 
| align="left" |
Health: 655 (+205)
+
Health: 700 (+205)
<br>Physical Power: 19 (+4)
+
<br>Physical Power: 24 (+4)
<br>Physical Protection: 11 (+2)
+
<br>Physical Protection: 4 (+2)
<br>Magical Protection: 4 (+2)
+
<br>Magical Protection: 6 (+2)
| align="left" | The Centaur Speed Buff Holder has an Ability called Spear Thrust which initiates a wind up for a line attack that deals 3 times its basic attack to all enemies in range. Defeating it grants 61.5 (+1.5) gold and 137 (+9) experience and causes it to drop a Speed Buff orb.
+
| align="left" | The Centaur Speed Buff Holder has an Ability called Spear Thrust which initiates a wind up for a line attack that deals 3 times its basic attack to all enemies in range. Defeating it grants 50 (+1.5) gold and 130 (+12) experience and causes it to drop a Speed Buff orb.
 
|-
 
|-
 
! colspan="3" | Void Buff Holder
 
! colspan="3" | Void Buff Holder
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| [[File:NPC Conquest Chimera.png|96px|link=]]
 
| [[File:NPC Conquest Chimera.png|96px|link=]]
 
| align="left" |
 
| align="left" |
Health: 655 (+205)
+
Health: 700 (+205)
<br>Physical Power: 19 (+4)
+
<br>Physical Power: 24 (+4)
 
<br>Physical Protection: 11 (+2)
 
<br>Physical Protection: 11 (+2)
 
<br>Magical Protection: 4 (+2)
 
<br>Magical Protection: 4 (+2)
| align="left" | The Chimera Void Buff Holder is aggressive to anyone that enters its leash radius. has an ability called Void Sludge which fires a projectile that places a debuff on its target that reduces their Protections by 5% for 10s. This ability has a cooldown of 7s and can stack 3 times. Defeating it grants 61.5 (+1.5) gold and 137 (+9) experience and causes it to drop a Void Buff orb.
+
| align="left" | The Chimera Void Buff Holder has an ability called Void Sludge which fires a projectile that places a debuff on its target that reduces their Protections by 5% for 10s. This ability has a cooldown of 7s and can stack 3 times (applying up to 15% protection reduction). Defeating it grants 50 (+1.5) gold and 130 (+12) experience and causes it to drop a Void Buff orb.
 
|-
 
|-
 
! colspan="3" | Mana Buff Holder
 
! colspan="3" | Mana Buff Holder
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| align="left" |
 
| align="left" |
 
Health: 655 (+205)
 
Health: 655 (+205)
<br>Physical Power: 19 (+4)
+
<br>Physical Power: 24 (+4)
 
<br>Physical Protection: 11 (+2)
 
<br>Physical Protection: 11 (+2)
 
<br>Magical Protection: 4 (+2)
 
<br>Magical Protection: 4 (+2)
| align="left" | The Satyr Mana Buff Holder is worth the same amount of gold and experience as other Buff Holders with their Buff Guards included. It has an ability called Summon Spirits which summons up to 4 Spirit Satyrs shortly after it enters combat. Each Spirit Satyr has 40 (+10) Health, 2 (+2) Physical and Magical Protection and 13 (+4) Physical Power. These summons do not offer a gold or experience reward. Defeating the Satyr Mana Buff Holder grants 100.5 (+4.5) gold and 221 (+27) experience and causes it to drop a Mana Buff orb.
+
| align="left" | A stronger version of the small Satyr buff camp minions. Defeating the Satyr Mana Buff Holder grants 52 (+4.5) gold and 95 (+36) experience and causes it to drop a Mana Buff orb.
|-
 
! colspan="3" | Lesser Scorpion
 
|- class="prettytable"
 
! Icon
 
! Stats
 
! Description
 
|-
 
| [[File:NPC Conquest LesserScorpion.png|96px|link=]]
 
| align="left" |
 
Health: 660 (+120)
 
<br>Physical Power: 32 (+4)
 
<br>Physical Protection: 8 (+2)
 
<br>Magical Protection: 4 (+2)
 
| align="left" | A special defensive Scorpion found in Conquest. Once its health is depleted it enters a downed state for up to 10 seconds where it will require 3 more hits to secure the kill and earn the gold and experience rewards. After that it will restore a portion of its health, unable to enter the downed state again until it respawns. Defeating it grants 25.5 (+1.5) gold and 50 (+9) experience to the team that slays it. After it's defeat, it provides a healing aura in it's leash radius for the killer's team for 10 seconds healing players +10 health every second and presists for 3 seconds after leaving the area.
 
|-
 
! colspan="3" | Oracle
 
|- class="prettytable"
 
! Icon
 
! Stats
 
! Description
 
|-
 
| [[File:NPC Conquest Oracle.png|96px|link=]]
 
| align="left" |
 
Health: 610 (+110)
 
<br>Physical Power: 30 (+2)
 
<br>Physical Protection: 14 (+2)
 
<br>Magical Protection: 6 (+2)
 
| align="left" | A special defensive Fury found in Conquest. It has an ability called Guarding Ritual that initiates a 3s channeled spell. The channel can be interrupted by stuns, silences, knockups, mesmerizes, and fears. The spell places a buff on the Oracle that reduces incoming damage from all sources by 40% for 5s. Defeating it grants 34.5 (+1.5) gold and 49 (+9) experience. If a team defeats both Oracles, they will be granted vision of the Gold Fury pit for 90s.
 
 
|}
 
|}
   
 
====Jungle Objectives & Bosses====
 
====Jungle Objectives & Bosses====
The following stat values feature the base value of each jungle boss (Fire Giant, Pyromancer, Gold/Oni/Primal Fury and Greater Scorpion) when the game starts, plus the scaling value by which the stat is increased every 1 minute. All jungle bosses have a 50% resistance to all forms of lifesteal.
+
The following stat values feature the base value of each jungle boss (Fire Giant, Pyromancer and Gold/Oni/Primal Fury) when the game starts, plus the scaling value by which the stat is increased every 1 minute. All jungle bosses have a 50% resistance to all forms of lifesteal.
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="3" | Totem of Ku
+
! colspan="3" | Totem
 
|- class="prettytable"
 
|- class="prettytable"
! Icon
+
! style="width: 96px" | Icon
! Stats
+
! style="width: 200px" | Stats
! Description
+
! style="width: 600px" | Description
 
|-
 
|-
| [[File:NPC Conquest SoloOBJ Polynesian.png|96px|link=]]
+
| [[File:NPC totem y10.png|96px|link=]]
 
| align="left" |
 
| align="left" |
 
Health: 300 +200 per time successfully taken
 
Health: 300 +200 per time successfully taken
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<br>Magical Protection: 10
 
<br>Magical Protection: 10
 
| align="left" | A passive structure in Conquest. Defeating it grants 25 gold to all members of the killer's team and enhances all allied towers until it respawns. The enhanced towers grants a buff to allies within the tower area until they leave it, after which the buff lasts for 10s. The buff increases movement speed by 5% and MP5 by 20 to 30, scaling over time with 3 tiers from 0-15 min.
 
| align="left" | A passive structure in Conquest. Defeating it grants 25 gold to all members of the killer's team and enhances all allied towers until it respawns. The enhanced towers grants a buff to allies within the tower area until they leave it, after which the buff lasts for 10s. The buff increases movement speed by 5% and MP5 by 20 to 30, scaling over time with 3 tiers from 0-15 min.
|-
 
! colspan="3" | Greater Scorpion
 
|- class="prettytable"
 
! style="width: 96px" | Icon
 
! style="width: 200px" | Stats
 
! style="width: 600px" | Description
 
|-
 
| [[File:NPC Conquest GreaterScorpion.png|96px|link=]]
 
| align="left" |
 
Health: 955 (+175)
 
<br>Physical Power: 64 (+4)
 
<br>Physical Protection: 22 (+2)
 
<br>Magical Protection: 22 (+2)
 
| align="left" | A special defensive Scorpion found in Conquest. Defeating it grants 80 (+9) to the killer and 25 gold to each member of their team and enhances the two Jungle Buffs on their respective side of the map. The Greater Scorpion on the Fire Giant side of the map enhances the Speed and Blue Buff and the one on the Gold Fury side enhances the Void and Damage Buff. The enhancement lasts until the enemy team defeats the Greater Scorpion, which in turn enhances their corresponding buffs.
 
 
|-
 
|-
 
! colspan="3" | Gold Fury
 
! colspan="3" | Gold Fury
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| [[File:NPC Conquest GoldFury.png|96px|link=]]
 
| [[File:NPC Conquest GoldFury.png|96px|link=]]
 
| align="left" |
 
| align="left" |
Health: 3500 (+250)
+
Health: 3000 (+250)
<br>Physical Power: 120 (+2)
+
<br>Physical Power: 130 (+4)
<br>Physical Protection: 20 (+1.5)
+
<br>Physical Protection: 30 (+1.5)
<br>Magical Protection: 20 (+1)
+
<br>Magical Protection: 30 (+1)
| align="left" | One of the strongest monsters in Conquest. It is aggressive to anyone that enters its leash radius. It has the ability called Burden of Riches that channels a spell on a single target for 6s, which applies a stacking debuff every 0.5s that lasts for 5s. Each stack applies a 5% slow and 20 gold bounty when killed. The Gold Fury can break player deployables that block its path. Defeating it grants 156 (+6) gold and 55 (+5) experience to each member of the team who lands the killing blow.
+
| align="left" | One of the strongest monsters in Conquest. It is aggressive to anyone that enters its leash radius. It has the ability called Burden of Riches that channels a spell on a single target for 6s, which applies a stacking debuff every 0.5s that lasts for 5s. Each stack applies a 5% slow and 20 gold bounty when killed. The Gold Fury can break player deployables that block its path. Defeating it grants 130 (+6) gold and 55 (+5) experience to each member of the team who lands the killing blow. After it's defeat, whenever any members of the team that slain it will provide a buff to their structures that boosts it's Physical Power and reduce damage taken.
 
|-
 
|-
 
! colspan="3" | Oni Fury
 
! colspan="3" | Oni Fury
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| [[File:NPC Conquest Fury Shinto.png|96px|link=]]
 
| [[File:NPC Conquest Fury Shinto.png|96px|link=]]
 
| align="left" |
 
| align="left" |
Health: 3500 (+250)
+
Health: 3750 (+250)
 
<br>Physical Power: 120 (+2)
 
<br>Physical Power: 120 (+2)
<br>Physical Protection: 20 (+1.5)
+
<br>Physical Protection: 35 (+1.5)
<br>Magical Protection: 20 (+1)
+
<br>Magical Protection: 35 (+1)
| align="left" | One of the special types of furies in conquest. It is aggressive to anyone that enters its leash radius. It has the ability called Burden of War that channels a spell on a single target for 6s, which applies a stacking debuff every 0.5s that lasts for 5s. Each stack increases the targets damage taken from all sources by 5%. The Oni Fury can break player deployables that block its path. Defeating it grants 120 (+5) gold and 55 (+5) experience to each member of the team who lands the killing blow. After its defeat, the next round of minions spawned in all 3 lanes are granted 75% bonus damage, 30% bonus health, increased Physical Protection by 50 and Magical Protection by 60.
+
| align="left" | One of the special types of furies in conquest. It has the ability called Burden of War that channels a spell on a single target for 6s, which applies a stacking debuff every 0.5s that lasts for 5s. Each stack increases the targets damage taken from all sources by 5%. The Oni Fury can break player deployables that block its path. Defeating it grants 120 (+5) gold and 55 (+5) experience to each member of the team who lands the killing blow. After its defeat, the next round of minions spawned in all 3 lanes are granted 75% bonus damage, 30% bonus health, increased Physical Protection by 50 and Magical Protection by 60.
 
|-
 
|-
 
! colspan="3" | Primal Fury
 
! colspan="3" | Primal Fury
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| [[File:NPC Conquest Fury Mayan.png|96px|link=]]
 
| [[File:NPC Conquest Fury Mayan.png|96px|link=]]
 
| align="left" |
 
| align="left" |
Health: 3500 (+250)
+
Health: 3750 (+250)
 
<br>Physical Power: 120 (+2)
 
<br>Physical Power: 120 (+2)
<br>Physical Protection: 20 (+1.5)
+
<br>Physical Protection: 35 (+1.5)
<br>Magical Protection: 20 (+1)
+
<br>Magical Protection: 35 (+1)
| align="left" | One of the special types of furies in conquest. It is aggressive to anyone that enters its leash radius. It has the ability called Burden of Dread that channels a spell on a single target for 6s, which applies a stacking debuff every 0.5s that lasts for 5s. Each stack reduces the targets damage dealt by 5%. The Primal Fury can break player deployables that block its path. Defeating it grants 120 (+5) gold and 55 (+5) experience to each member of the team who lands the killing blow, and grants every player on the killer's team a stacking 7% damage buff towards and 7% reduced damage from jungle camps and jungle bosses. This effect stacks up to 3 times.
+
| align="left" | One of the special types of furies in conquest. It has the ability called Burden of Dread that channels a spell on a single target for 6s, which applies a stacking debuff every 0.5s that lasts for 5s. Each stack reduces the targets damage dealt by 5%. The Primal Fury can break player deployables that block its path. Defeating it grants 120 (+5) gold and 55 (+5) experience to each member of the team who lands the killing blow, and grants every player on the killer's team a stacking 7% damage buff towards and 7% reduced damage from jungle camps and jungle bosses. This effect stacks up to 3 times.
 
|-
 
|-
 
! colspan="3" | Pyromancer
 
! colspan="3" | Pyromancer
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| [[File:NPC Conquest Pyromancer.png|96px|link=]]
 
| [[File:NPC Conquest Pyromancer.png|96px|link=]]
 
| align="left" |
 
| align="left" |
Health: 2750 (+250)
+
Health: 2500 (+250)
<br>Physical Power: 120 (+2)
+
<br>Physical Power: 120 (+4)
 
<br>Physical Protection: 20 (+1.5)
 
<br>Physical Protection: 20 (+1.5)
 
<br>Magical Protection: 20 (+1)
 
<br>Magical Protection: 20 (+1)
| align="left" | The strongest defensive monster in Conquest. It has an ability called Infernal Ritual that initiates a 3s channeled spell. This channel can be interrupted by stuns, silences, knockups, mesmerizes, and fear. The spell is an AoE debuff that causes all nearby gods to take 15% increased damage from all sources for 10s. Defeating it grants 103 (+3) gold and 103 (+3) experience to each member of the team who lands the killing blow, and applies Blazing Haste their Fountain for 90s. Upon exiting the enhanced Fountain, players gain +40% Movement Speed buff for 15s. Entering combat will immediately remove this buff.
+
| align="left" | One of the strongest monsters in Conquest. It has an ability called Infernal Ritual that initiates a 3s channeled spell. This channel can be interrupted by stuns, silences, knockups, mesmerizes, and fear. The spell is an AoE debuff that causes all nearby gods to take 15% increased damage from all sources for 10s. Defeating it grants 85 (+5) gold and 50 (+5) experience to each member of the team who lands the killing blow, and drops a pickup known as the "[[Runic Bomb]]"
 
|-
 
|-
 
! colspan="3" | Fire Giant
 
! colspan="3" | Fire Giant
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! Description
 
! Description
 
|-
 
|-
| [[File:NPC Conquest FireGiant.png|96px|link=]]
+
| [[File:NPC firegiant y10.png|96px|link=]]
 
| align="left" |
 
| align="left" |
Health: 6575 (+275)
+
Health: 6875 (+275)
 
<br>Physical Power: 130
 
<br>Physical Power: 130
<br>Physical Protection: 90
+
<br>Physical Protection: 120
<br>Magical Protection: 50
+
<br>Magical Protection: 80
   
 
<b>Enhanced</b>
 
<b>Enhanced</b>
<br>Health: 8275 (+275)
+
<br>Health: 8275 (+350)
 
<br>Physical Power: 150
 
<br>Physical Power: 150
 
<br>Magical Power: 20
 
<br>Magical Power: 20
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<br>Magical Protection: 85
 
<br>Magical Protection: 85
   
| align="left" | The strongest monster in Conquest. Its Basic Attacks can be ranged or melee and apply a debuff, reducing the target's healing by 40% and damage by 20%. Its abilities include:
+
| align="left" | The strongest monster in Conquest. This monster takes 20% reduced damage from crits and its Basic Attacks can be ranged or melee and apply a debuff, reducing the target's healing by 40% and damage by 20%. Its abilities include:
   
 
*Magma Blast: A line ability that slows by 80% for 1.5s, it then knocks up and deals 500 Magical damage.
 
*Magma Blast: A line ability that slows by 80% for 1.5s, it then knocks up and deals 500 Magical damage.
Line 283: Line 226:
 
*Molten Pools: A ground target AoE created under each player that deals 225 Magical damage every 1s for 5s. (30s cooldown)
 
*Molten Pools: A ground target AoE created under each player that deals 225 Magical damage every 1s for 5s. (30s cooldown)
   
Defeating it grants 156(+6) gold and 205 (+5) experience, and also grants the "Fire Giant's Might" buff to each living member of the team who landed the killing blow. After the 30 minute mark, the Fire Giant evolves into Enhanced Fire Giant, and grants the more powerful "Fire Giant's Rage" buff.
+
Defeating it grants 156 (+9) gold and 205 (+8) experience, and also grants the "Fire Giant's Might" buff to each living member of the team who landed the killing blow. After the 30 minute mark, the Fire Giant evolves into Enhanced Fire Giant, and grants the more powerful "Fire Giant's Rage" buff.
 
|}
 
|}
   
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! style="width: 600px" | Description
 
! style="width: 600px" | Description
 
|-
 
|-
| [[File:NPC ArenaS7 Camp ManaBasilisk.png|96px|link=]]
+
| [[File:T ArenaRoman Basilisk.png|96px|link=]]
 
| align="left" | Health: -<br>Damage: 32
 
| align="left" | Health: -<br>Damage: 32
 
| align="left" | One of the three neutral monsters in Arena. Defeating it grants gold and experience and will cause it to drop a Mana buff.
 
| align="left" | One of the three neutral monsters in Arena. Defeating it grants gold and experience and will cause it to drop a Mana buff.
Line 307: Line 250:
 
! Description
 
! Description
 
|-
 
|-
| [[File:NPC ArenaS7 Camp DamageLion.png|96px|link=]]
+
| [[File:T ArenaRoman Lion.png|96px|link=]]
 
| align="left" | Health: -<br>Damage: 32
 
| align="left" | Health: -<br>Damage: 32
 
| align="left" | One of the three neutral monsters in Arena. Defeating it grants gold and experience and will cause it to drop a Damage buff.
 
| align="left" | One of the three neutral monsters in Arena. Defeating it grants gold and experience and will cause it to drop a Damage buff.
Line 317: Line 260:
 
! Description
 
! Description
 
|-
 
|-
| [[File:NPC ArenaS7 Camp AttackSpeedBoar.png|96px|link=]]
+
| [[File:T ArenaRoman Boar.png|96px|link=]]
 
| align="left" | Health: -<br>Damage: 32
 
| align="left" | Health: -<br>Damage: 32
 
| align="left" | One of the three neutral monsters in Arena. Defeating it grants gold and experience and will cause it to drop an Attack Speed buff.
 
| align="left" | One of the three neutral monsters in Arena. Defeating it grants gold and experience and will cause it to drop an Attack Speed buff.
Line 323: Line 266:
   
 
===Joust===
 
===Joust===
[[Joust]] has an asymmetrical jungle on each side of the map - left side is big and contains two Blue Buff camps , one XP camp and the Demon King camp in the middle of the jungle while right side contains one Red Buff camp, two Speed Buff camps and two XP camps.
+
[[Joust]] has an assymetrical jungle on each side of the map - left side is big and contains two Blue Buff camps and the Bull Demon King camp in the middle of the jungle while right side is tiny and contains only one Red Buff camp.
   
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
|-
 
! colspan="3" | Tree Demon
 
|- class="prettytable"
 
! style="width: 96px" | Icon
 
! style="width: 150px" | Stats
 
! style="width: 600px" | Description
 
|-
 
| [[File:NPC JoustS7 BabyTree.png|96px|link=]]
 
| align="left" | Health: 320, 400 (xp camp)<br>Damage: 5
 
| align="left" | Tree Demons are a jungle monster in Joust who can deal melee Physical damage. Defeating it grants a 6 gold and 16 experience, and 50 gold and 75 experience (XP camp).
 
|-
 
! colspan="3" | Tree Demon Buff Holder
 
|- class="prettytable"
 
! style="width: 96px" | Icon
 
! style="width: 150px" | Stats
 
! style="width: 600px" | Description
 
|-
 
| [[File:NPC JoustS7 BabyTree.png|96px|link=]]
 
| align="left" | Health: 1130<br>Damage: 32
 
| align="left" | A stronger version of the regular Tree Demons. Defeating it grants 65 gold and 185 experience and will cause it to drop a Speed Buff.
 
 
|-
 
|-
 
! colspan="3" | Turtle
 
! colspan="3" | Turtle
Line 353: Line 276:
 
! style="width: 600px" | Description
 
! style="width: 600px" | Description
 
|-
 
|-
| [[File:NPC JoustS7 Turtles.png|96px|link=]]
+
| [[File:NPC JoustCHN Portrait Turtle.png|96px|link=]]
 
| align="left" | Health: 320<br>Damage: 5
 
| align="left" | Health: 320<br>Damage: 5
| align="left" | Turtles are a jungle monster in Joust who can deal melee Magical damage. Defeating it grants a 6 gold and 16 experience.
+
| align="left" | Turtles are a jungle monster in Joust who can deal ranged Magical damage. Defeating it grants a 6 gold and 16 experience.
 
|-
 
|-
 
! colspan="3" | Turtle Buff Holder
 
! colspan="3" | Turtle Buff Holder
Line 363: Line 286:
 
! Description
 
! Description
 
|-
 
|-
| [[File:NPC JoustS7 Turtles.png|96px|link=]]
+
| [[File:NPC JoustCHN Portrait Turtle.png|96px|link=]]
 
| align="left" | Health: 1130<br>Damage: 32
 
| align="left" | Health: 1130<br>Damage: 32
 
| align="left" | A stronger version of the regular Turtles. Defeating it grants 65 gold and 185 experience and will cause it to drop a Mana buff.
 
| align="left" | A stronger version of the regular Turtles. Defeating it grants 65 gold and 185 experience and will cause it to drop a Mana buff.
Line 373: Line 296:
 
! Description
 
! Description
 
|-
 
|-
| [[File:NPC JoustS7 Tigers.png|96px|link=]]
+
| [[File:NPC JoustS7 Tigers.png|96px|link=]]
 
| align="left" | Health: 320<br>Damage: 5
 
| align="left" | Health: 320<br>Damage: 5
| align="left" | Tigers are a jungle monster in Joust who deals melee Physical damage. Defeating it grants a 13 gold and 22 experience. (75 experience xp camp total 150)
+
| align="left" | Tigers are a jungle monster in Joust who deals melee Physical damage. Defeating it grants a 13 gold and 22 experience.
 
|-
 
|-
 
! colspan="3" | Tiger Buff Holder
 
! colspan="3" | Tiger Buff Holder
Line 385: Line 308:
 
| [[File:NPC JoustS7 Tigers.png|96px|link=]]
 
| [[File:NPC JoustS7 Tigers.png|96px|link=]]
 
| align="left" | Health: 1130<br>Damage: 32
 
| align="left" | Health: 1130<br>Damage: 32
| align="left" | A stronger version of the regular Tigers. Defeating it grants 65 gold and 185 experience and will cause it to drop a Damage buff.
+
| align="left" | A stronger version of the regular Tigers. Defeating it grants 65 gold and 185 experience and will cause it to drop a Damage buff (Void buff for camp across from BDK).
 
|-
 
|-
! colspan="3" | Demon King
+
! colspan="3" | Bull Demon King
|- class="prettytable"
 
! Icon
 
! Stats
 
! Description
 
|-
 
| [[File:NPC JoustS7 BullDemonKing.png|96px|link=]]
 
| align="left" | Health: 2250 + 340 per minute.<br>Damage: 140
 
| align="left" | The strongest neutral monster in Joust. This monster has 45 Physical Protection, 30 Magical Protection, and 75% reduction on Lifesteal from attackers. Its basic attacks are melee and do Physical damage. Defeating it grants the “Demon King's Might” buff to each living member of the team and will also disable the first defending structure of the enemy team for 90s. In 1v1 Duel, this monster has 600 less health and 7 less Protection.
 
|}
 
 
===Siege===
 
[[Siege]]'s jungle is located in between its two lanes. Beyond their looks, both sections of the jungle are exactly the same.
 
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="3" | Cyclops Brute
 
|- class="prettytable"
 
! style="width: 96px" | Icon
 
! style="width: 150px" | Stats
 
! style="width: 600px" | Description
 
|-
 
| [[File:NPC Portrait CyclopsWarrior 128.png|96px|link=]]
 
| align="left" | Health: 90 + 65 per minute.
 
| align="left" | These are cyclops who use melee Physical basic attacks. Defeating them grants 20 gold and 40 experience.
 
|-
 
! colspan="3" | Cyclops Thief
 
|- class="prettytable"
 
! Icon
 
! Stats
 
! Description
 
|-
 
| [[File:NPC Portrait CyclopsSpeed 128.png|96px|link=]]
 
| align="left" | Health: 90 + 65 per minute.
 
| align="left" | These are cyclops who use melee Physical basic attacks. Defeating them grants 20 gold and 40 experience.
 
|-
 
! colspan="3" | Cyclops Mage
 
|- class="prettytable"
 
! Icon
 
! Stats
 
! Description
 
|-
 
| [[File:NPC Portrait CyclopsMage 128.png|96px|link=]]
 
| align="left" | Health: 90 + 65 per minute.
 
| align="left" | These are cyclops who use ranged Magical basic attacks. Defeating them grants 20 gold and 40 experience.
 
|-
 
! colspan="3" | Cyclops Buff Holder
 
|- class="prettytable"
 
! Icon
 
! Stats
 
! Description
 
|-
 
| <slideboxlightshow transitionspeed="0" interval="2000" width="96">
 
File:NPC Portrait CyclopsWarrior 128.png
 
File:NPC Portrait CyclopsSpeed 128.png
 
File:NPC Portrait CyclopsAS 128.png
 
File:NPC Portrait CyclopsMage 128.png
 
</slideboxlightshow>
 
| align="left" | Health: 790 + 120 per minute.
 
| align="left" | A stronger version of the regular Cyclops. Defeating it grants 60 gold and 160 experience and will cause it to drop a special buff.
 
|-
 
! colspan="3" | Wild Juggernaut
 
 
|- class="prettytable"
 
|- class="prettytable"
 
! Icon
 
! Icon
Line 454: Line 316:
 
! Description
 
! Description
 
|-
 
|-
| [[File:T SiegeJuggernaut Jungle.png|96px|link=]]
+
| [[File:NPC JoustCHN Portrait Minotaur.png|96px|link=]]
| align="left" | Health: -<br>Damage: -
+
| align="left" | Health: 3844 + 216 per minute.<br>Damage: 140
| align="left" | The strongest neutral monster in Siege. Defeating it grants gold and experience to each member of the team who landed the killing blow. This will spawn a friendly Siege Juggernaut for that team.
+
| align="left" | The strongest neutral monster in Joust. This monster has 25 Physical and Magical Protections and 75% reduction on Lifesteal from attackers. Its basic attacks are melee and do Physical damage. Defeating it grants the “Bull Demon King's Might” buff to each living member of the team, granting +4% health regen per 5 seconds and +2% mana regen per 5 seconds, as well as disabling the first defending structure of the enemy team for 90s. In 1v1 Duel, this monster has 600 less health and 7 less Protections.
 
|}
 
|}
   
===Clash===
+
===Slash===
[[Clash]] has small jungles on the outside of each lane, as well as a small jungle between the lanes.
+
[[Slash]] has moderate jungles between the lanes, as well as wild juggernaut camps on the outside of each lane and at the back of each jungle behind each team's bases.
   
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
Line 472: Line 334:
 
| [[File:NPC ClashEGYPT Portrait Baboon.png|96px|link=]]
 
| [[File:NPC ClashEGYPT Portrait Baboon.png|96px|link=]]
 
| align="left" | Health: 180<br>Damage: 5
 
| align="left" | Health: 180<br>Damage: 5
| align="left" | These are baboon who use melee Magical basic attacks. Defeating them grants 20 gold and 30 experience.
+
| align="left" | These are baboons who use melee Magical basic attacks. Defeating them grants 20 gold and 30 experience.
 
|-
 
|-
 
! colspan="3" | Hyena Brute
 
! colspan="3" | Hyena Brute
Line 484: Line 346:
 
| align="left" | These are hyenas who use melee Physical basic attacks. Defeating them grants 20 gold and 30 experience.
 
| align="left" | These are hyenas who use melee Physical basic attacks. Defeating them grants 20 gold and 30 experience.
 
|-
 
|-
! colspan="3" | Baboon/Hyena Buff Holder
+
! colspan="3" | Jaguar
 
|- class="prettytable"
 
! style="width: 96px" | Icon
 
! style="width: 150px" | Stats
 
! style="width: 570px" | Description
 
|-
 
| [[File:Npc jaguar.png|96px|link=]]
 
| align="left" | Health: 180<br>Damage: 5
 
| align="left" | These are jaguars who use melee Physical basic attacks. Defeating them grants 20 gold and 30 experience.
 
|-
 
! colspan="3" | Baboon/Hyena/Jaguar Buff Holder
 
|- class="prettytable"
 
|- class="prettytable"
 
! Icon
 
! Icon
Line 493: Line 365:
 
File:NPC ClashEGYPT Portrait Baboon.png
 
File:NPC ClashEGYPT Portrait Baboon.png
 
File:NPC ClashEGYPT Portrait Hyena.png
 
File:NPC ClashEGYPT Portrait Hyena.png
  +
File:Npc jaguar.png
 
</slideboxlightshow>
 
</slideboxlightshow>
 
| align="left" | Health: 960<br>Health / 3 mins: 65<br>Damage: 32
 
| align="left" | Health: 960<br>Health / 3 mins: 65<br>Damage: 32
 
| align="left" | A stronger version of the regular jungle monsters. Defeating it grants 60 gold and 150 experience and will cause it to drop a special buff.
 
| align="left" | A stronger version of the regular jungle monsters. Defeating it grants 60 gold and 150 experience and will cause it to drop a special buff.
 
|-
 
! colspan="3" | Wild Juggernaut
 
|- class="prettytable"
 
! Icon
 
! Stats
 
! Description
 
|-
 
| [[File:Npc apophis chosen.png|96px|link=]]
 
| align="left" | Health: 1500<br>Health / 2 mins: 250<br>Damage: 50<br>Damage / 2 mins: 6
  +
| align="left" | One of the strongest neutral monsters in Slash. Defeating it grants 50 gold, 150 expierence and will spawn a friendly juggernaut for the team that landed the killing blow.
 
|-
 
|-
 
! colspan="3" | Apophis
 
! colspan="3" | Apophis
Line 504: Line 387:
 
|-
 
|-
 
| [[File:NPC ClashEGYPT Portrait Apep.png|96px|link=]]
 
| [[File:NPC ClashEGYPT Portrait Apep.png|96px|link=]]
| align="left" | Health: 5600<br>Health per Min: 145/175<br>Damage: 140
+
| align="left" | Health: 4850<br>Health per Min: 145/175<br>Damage: 120
| align="left" | The strongest neutral monster in Clash. This monster has 35 Physical and Magical Protection, a 50% reduction on the Lifesteal from attackers, and can break player deployables that block its path. Defeating it grants 100 (150 at later stages of the game) gold, 50 (100 at later stages of the game) experience and also grants a special buff to each living member of the team who landed the killing blow. It restores 0.8% of your Maximum Health every second (4% HP5)
+
| align="left" | The strongest neutral monster in Slash. This monster has 50 Physical and Magical Protection, a 50% reduction on the Lifesteal from attackers, and can break player deployables that block its path. Defeating it grants 100 (150 at later stages of the game) gold, 50 (100 at later stages of the game) experience and also grants a special buff to each living member of the team who landed the killing blow. It restores 0.8% of your Maximum Health every second (4% HP5)
 
and 0.4% of your Maximum Mana every second (2% MP5)
 
and 0.4% of your Maximum Mana every second (2% MP5)
 
|}
 
|}
   
 
== Jungle buffs ==
 
== Jungle buffs ==
All buff camps come with one buff-holding monster. Once defeated, this monster will drop their buff on the ground, where whoever landed the killing blow or one of their allies can pick it up within 30 seconds. The exceptions are the Fire Giant in Conquest, Apophis in Clash, and Demon King in Joust, who will automatically grant their special buff to everyone still alive on the team that defeated them.
+
Jungle buffs are a temporary enhancement that players can obtain from defeating jungle enemies from marked jungle camps, which are usually refered to as Buff Camps. Once a leader of these camps is defeated, it will drop their buff as a glowing rune on the ground, where whoever landed the killing blow or one of their allies can pick it up. The rune will last for 30s before it dissapears. The Fire Giant in Conquest, Apophis in Slash, and Bull Demon King in Joust won't drop their buffs on the ground and will instead grant their special buff to everyone currently alive on the team that defeated them automatically.
   
Some jungle buffs have "enhanced" versions that grant the holder a more potent buff. These buffs become stronger after a set amount of time has passed in the match; with Clash's jungle camps enhancing after ten minutes, Shadow of Apophis enhancing after twenty minutes, and Fire Giant's Might enhancing after thirty minutes.
+
Some jungle buffs have "enhanced" versions that provide an additional buff on top of the normal buff.
  +
*In Conquest, Fire Giant's Might is enhanced after thirty minutes from minion's spawning.
  +
*In Slash, mana and speed camps are enhanced after ten minutes from minion's spawning, and center (damage) camp enhancing after five minutes, with Shadow of Apophis being enhanced after twenty minutes have passed.
   
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
Line 518: Line 403:
 
! colspan="2" | Jungle Buff - Mana and Cooldown
 
! colspan="2" | Jungle Buff - Mana and Cooldown
 
|-
 
|-
| style="width: 64px" | [[File:ManaRegen 01.png|64px|link=]]<br>[[File:ManaRegen 01 T2.png|64px|link=]]
+
| style="width: 64px" | [[File:ManaRegen 01.png|64px|link=]]<br><br>[[File:ManaRegen 01 T2.png|64px|link=]]
 
| style="width: 700px" align="left" |
 
| style="width: 700px" align="left" |
 
Duration: 2 minutes (120 seconds)
 
Duration: 2 minutes (120 seconds)
   
 
<b>Conquest</b>
 
<b>Conquest</b>
  +
*Grants +4 Mana healed per second. Each time you hit an enemy God with an ability you regain 2% of your missing Mana. Enemy Lane Minions take an additional 5 True Damage while Jungle Bosses take an additional 3% of their current health as True Damage from abilities. Subsequent hits on the same target do half the bonus damage for the next 3s.
*This buff grants +15 MP5, 10% cooldown reduction and hitting an enemy god restores 2% of your missing mana once per ability.
 
*Enhanced: Additionally increases cooldown reduction bonus by 10% (20%) and provides 10% maximum mana increase.
 
   
<b>Joust</b>
+
<b>Slash</b>
*This buff grants +20 MP5 and 10% cooldown reduction.
+
*Grants +25 MP5 and 10% Cooldown Reduction.
  +
*Enhanced: Grants +50 MP5 and 20% Cooldown Reduction.
   
<b>Clash</b>
+
<b>Arena</b>
 
*This buff grants +25 MP5 and 10% cooldown reduction.
 
*This buff grants +25 MP5 and 10% cooldown reduction.
*Enhanced: Additionally increases MP5 by +25 (+50) and cooldown reduction by 5% (15%).
 
   
<b>Arena and Siege</b>
+
<b>Joust</b>
  +
*Grants +15 MP5 to you and nearby Allies within 55 units along with +10% Cooldown Reduction for its owner.
*This buff grants +25 MP5 and 10% cooldown reduction.
 
  +
*Hitting an enemy God with an ability restores 4% of your Missing Mana. This can only occur once per ability.
  +
 
|-
 
|-
 
! colspan="2" | Jungle Buff - Damage
 
! colspan="2" | Jungle Buff - Damage
 
|-
 
|-
| [[File:Damage 01.png|64px|link=]]<br>[[File:Damage 01 T2.png|64px|link=]]
+
| [[File:Damage 01.png|64px|link=]]<br><br>[[File:Damage 01 T2.png|64px|link=]]
 
| align="left" |
 
| align="left" |
 
Duration: 2 minutes (120 seconds)
 
Duration: 2 minutes (120 seconds)
   
 
<b>Conquest</b>
 
<b>Conquest</b>
*This buff increases physical and magical damage by 10% and provides +10 magical power and +5 physical power.
+
*Increases Physical and Magical Power by 10%, plus an additional flat +10 Magical Power and +5 Physical Power.
*Enhanced: Additionally provides 7% physical and magical lifesteal
 
   
<b>Joust</b>
+
<b>Slash</b>
*This buff increases physical and magical damage by 10% and provides +10 magical power and +5 physical power.
+
*Increases Physical and Magical damage by 15%, +10 Magical Power and +5 Physical Power.
  +
*Enhanced: Increases Physical and Magical damage by 25%, +20 Magical Power and +10 Physical Power.
   
<b>Clash</b>
+
<b>Arena and Joust</b>
*This buff increases physical and magical damage by 20% and provides +10 magical power and +5 physical power.
 
*Enhanced: Additionally increases physical and magical damage by 5% (25%) and provides +10 (+20) magical power and +5 (+10) physical power.
 
 
<b>Arena and Siege</b>
 
 
*This buff increases physical and magical damage by 20% and provides +10 magical power and +5 physical power.
 
*This buff increases physical and magical damage by 20% and provides +10 magical power and +5 physical power.
   
Line 559: Line 441:
 
! colspan="2" | Jungle Buff - Speed
 
! colspan="2" | Jungle Buff - Speed
 
|-
 
|-
| [[File:SpeedBuff 01.png|64px|link=]]
+
| [[File:SpeedBuff 01.png|64px|link=]]<br><br>[[File:Speed t2.png|64px|link=]]
 
| align="left" |
 
| align="left" |
 
Duration: 2 minutes (120 seconds)
 
Duration: 2 minutes (120 seconds)
   
 
<b>Conquest</b>
 
<b>Conquest</b>
*This buff increases movement speed by 5%, crowd control reduction by 10%, and provides a stacking 2% movement speed per jungle monster kill/assist. Stacks 3 times and last 15s.
+
*Increases movement speed by 10%. Jungle minion kills/assists provide 2% extra movement speed. Stacks up to 3 times (16% total).
*Enhanced: Additionally provides 5% (10%) Movement Speed.
 
   
<b>Joust</b>
+
<b>Slash</b>
*This buff increases movement speed and attack speed by 10%.
 
 
<b>Siege</b>
 
 
*This buff increases movement speed by 15%.
 
*This buff increases movement speed by 15%.
 
*Enhanced: Grants 15% movement and attack speed.
  +
 
|-
 
! colspan="2" | Jungle Buff - Cooldown
 
|-
  +
| [[File:CoolDownReduction 01.png|64px|link=]]
 
| align="left" |
  +
Duration: 1 minute (60 seconds)
  +
  +
<b>Conquest</b>
  +
*Increases [[Statistics#Cooldown Reduction - CDR|CDR]] by 5% + 0.75% per level up to 20% (5.75% at level 1) at level 20.
  +
 
|-
 
! colspan="2" | Jungle Buff - Shield
 
|-
 
| [[File:Protection 01.png|64px|link=]]
 
| align="left" |
  +
Duration: 1 minute (60 seconds)
  +
  +
<b>Conquest</b>
  +
*Provides a Shield equal to 50 health plus 20 per level (70 at level 1 and 450 at level 20) and grants 5 of both types of Protections per level (100 protections at level 20).
   
 
|-
 
|-
Line 581: Line 480:
   
 
<b>Conquest</b>
 
<b>Conquest</b>
*This buff increases attack speed by 10% and reduces nearby enemy gods' protections by 10 (within a 55 unit range).
+
*Increases attack speed by 10%, Magical Basic Attack Damage by 10, and Physical Basic Attack Damage by 12.
 
<b>Joust</b>
*Enhanced: Additionally increases attack speed by 15% (25%).
 
  +
*Increases Attack Speed by 15% while basic attacks reduce the target God’s Protections by 2% plus 2%/1% of your Physical/Magical Power from Items for 3 seconds. Stacks up to 3 times.
  +
 
|-
 
! colspan="2" | Jungle Buff - Support
 
|-
 
| [[File:HealthRegen 01.png|64px|link=]]
 
| align="left" |
  +
Duration: 2 minutes (120 seconds)
  +
  +
<b>Conquest</b>
  +
*Grants +100 maximum Health and Mana, plus an additional 30 for every 50 total protections on the wearer. Also grants +10 HP5 and MP5
 
|-
 
|-
 
! colspan="2" | Jungle Buff - Attack Speed
 
! colspan="2" | Jungle Buff - Attack Speed
Line 594: Line 504:
   
 
|-
 
|-
! colspan="2" | Shadow of Apophis
+
! colspan="2" | Veil of Apophis
 
|-
 
|-
 
| [[File:Icon Dmg Apep Strike.png|64px|link=]]
 
| [[File:Icon Dmg Apep Strike.png|64px|link=]]
Line 600: Line 510:
 
Duration: 2 minutes (120 seconds)
 
Duration: 2 minutes (120 seconds)
   
<b>Clash</b>
+
<b>Slash</b>
*This buff grants +50 magical power, +30 physical power, 4% HP5 and 2% MP5. Enemy gods hit by your abilities take damage equal to 2% of their maximum health over 4 seconds.
+
*Grants +50 Magical Power, +30 Physical Power. Enemy gods hit by your abilities take damage equal to 2% of their max health over 4 seconds. You heal for 4% of your Health and 2% of your Mana every 5s.
 
|-
 
|-
! colspan="2" | Veil of Apophis
+
! colspan="2" | Shadow of Apophis
 
|-
 
|-
 
| [[File:Buff Apophis T2.png|64px|link=]]
 
| [[File:Buff Apophis T2.png|64px|link=]]
Line 609: Line 519:
 
Duration: 2 minutes (120 seconds)
 
Duration: 2 minutes (120 seconds)
   
<b>Clash</b>
+
<b>Slash</b>
*This buff grants +70 magical power, +50 physical power, 4% HP5 and 2% MP5. Enemy gods hit by your abilities take damage equal to 3% of their maximum health over 4 seconds.
+
*Grants +70 Magical Power, +50 Physical Power. Enemy gods hit by your abilities take damage equal to 4% of their max health over 4 seconds. You heal for 4% of your Health and 2% of your Mana every 5s. Your damage versus Towers and Phoenixes is increased by 35%.
 
|-
 
! colspan="2" | Bull Demon King's Might
 
|-
 
| [[File:NPC JoustCHN Portrait Minotaur.png|64px|link=]]
 
| align="left" |
  +
Duration: 90 seconds
  +
  +
<b>Joust</b>
 
*This buff grants 4% HP5 and 2% MP5.
 
|-
 
! colspan="2" | Primal Fury Buff
 
|-
 
| [[File:NPC Conquest Fury Mayan.png|64px|link=]]
  +
| align="left" |
  +
Duration: Permanent (stacks up to 3 times)
  +
  +
<b>Conquest</b>
  +
*Increased damage against and reduced damage from jungle camps and bosses. (7% increase/decrease per stack, providing a total of 21% increase/decrease versus jungle camps).
 
|-
 
|-
 
|-
 
! colspan="2" | Fire Giant's Might
 
! colspan="2" | Fire Giant's Might
Line 616: Line 545:
 
| [[File:FireGiant 01.png|64px|link=]]
 
| [[File:FireGiant 01.png|64px|link=]]
 
| align="left" |
 
| align="left" |
Duration: 4 minutes (240 seconds)
+
Duration: 4 minutes (180 seconds)
   
 
<b>Conquest</b>
 
<b>Conquest</b>
* This buff grants +70 magical power, +50 physical power, 4% HP5 and 2% MP5, and also increases damage versus Towers and Phoenixes by 25%.
+
*Grants +75 Magical Power, +55 Physical Power and Regen 3% of your health and 2% of your mana every 5 seconds for the buff duration. Your damage versus Towers and Phoenixes is increased by 25%.
 
|-
 
|-
 
! colspan="2" | Fire Giant's Rage
 
! colspan="2" | Fire Giant's Rage
Line 625: Line 554:
 
| [[File:Dmg firegiant buff.png|64px|link=]]
 
| [[File:Dmg firegiant buff.png|64px|link=]]
 
| align="left" |
 
| align="left" |
Duration: 4 minutes (240 seconds)
+
Duration: 4 minutes (180 seconds)
   
 
<b>Conquest</b>
 
<b>Conquest</b>
*This buff grants +100 magical power, +65 physical power and Regen 4% of your health and 2% of your mana every 5 seconds for the buff duration. Your damage versus Towers and Phoenixes is increased by 30% and you ignore 75% of backdoor protections.
+
*This buff grants +100 magical power, +65 physical power and Regen 3% of your health and 2% of your mana every 5 seconds for the buff duration. Your damage versus Towers and Phoenixes is increased by 40% and you ignore 75% of backdoor protections.
 
|-
 
|-
! colspan="2" | Demon King's Might
+
! colspan="2" | Erinye's Vengeance
 
|-
 
|-
| [[File:BullDemonKing 02.png|64px|link=]]
+
| [[File:Ability TowerInvulnerability.png|64px|link=]]
 
| align="left" |
 
| align="left" |
Duration: 1.5 minutes (90 seconds)
+
Duration: 4 minutes (240 seconds)
   
<b>Joust</b>
+
<b>Conquest</b>
  +
*Grants a buff to a team's structures when inside it's aggro range that provide 7% increased physical power and damage reduction. Stacks up to 3 times (stacking to a total of 21%).
*This buff grants 4% HP5 and 2% MP5.
 
 
|}
 
|}
   

Latest revision as of 02:04, 28 November 2023

Jungle in SMITE is the name given to the areas found inbetween/around the lanes, that allow players to travel around the map with ease. This area usually contains neutral monster camps that will grant players different bonuses after defeating them.

There are a few special camps that are present in almost all Game Modes commonly called "buff camps." Once slain, the bigger monster in the group will drop a unique buff on the ground, where the killer or one of their allies can pick it up, with a maximum of one dropped buff per holder. In Conquest, Slash and Joust, apart from the standard buff camps, there is also the Fire Giant, Apophis or Bull Demon King, respectively. These are very strong neutral bosses that, once slain, will grant every person in the killer's team a powerful buff that stacks with any other buff. With a few exceptions, all neutral monsters deal Physical damage with melee attacks (the Mana camp monsters deal Magical damage instead while the Bull Demon King and Fire Giant can do both).

The act of roaming the jungle and slaying neutral monsters without staying in a single lane is called "jungling." Jungling allows a team to have a higher gold and XP gain as well as a permanent ganker. Gods ideal for jungling are those with abilities allow them to quickly clear camps and move around the jungle and/or sustain themselves while doing so.

The Jungle is the most noticeable place that features an aspect called "fog of war", which hides gods from vision across differing distances, and is amplified as soon the lane and base is left. This hides gods from view but does not hide effects such as abilities or the use of Relics.

Jungle camps[ | ]

Jungle monsters spawn in groups at specific locations ("camps") and will not leave their area, which is usually marked with a line on the ground around them. In Conquest however, these monsters can leave and/or can be engaged from beyond their boarder which is known as "roaming" and will follow players for a duration (10s maximum down to 3s) and can be re-engaged by attacking them while returning to their initial camp. In other game modes, they are immune to attacks from beyond their camp's border unless they are engaged in combat. These neutral will not attack until someone attacks them first. They will continue to attack their target until it dies or leaves the area, in which case they will switch to the next valid target. If no targets are left in their area, the jungle monsters will walk back to their starting position and start to gradually restore their health. Defeating these camps will always reward gold and experience. Each camp has a unique respawn time, which will not start until all units in the camps have been killed. Most jungle monsters deal physical damage, and both their stats and rewards increase as time goes by.

For a list of the jungle camps in each game mode, please visit their respective article: Game Modes

Jungle monsters[ | ]

Conquest[ | ]

Conquest has its jungle divided in two halves, one on either side of the middle lane. The map is perfectly symmetrical along the horizontal axis, divided into two halves by cracks and brooks down the center, providing a clear reference for players crossing into enemy territory.

Major locations like the Gold Fury and Fire Giant have elements that are located higher than other map features, giving players clear landmarks while moving through the more narrow and windy Jungle. Fog of War in the Jungle limits sight distance.

Jungle Camps[ | ]

The following stat values feature the base value of each jungle camp when the game starts, plus the scaling value by which the stat is increased every 3 minutes.

Harpy
Icon Stats Description
NPC Conquest Harpy

Health: 200 (+70)
Physical Power: 10 (+4)
Physical Protection: 8 (+2)
Magical Protection: 4 (+2)

One of the weaker monsters in Conquest. Defeating it grants 8 (+2) gold, 12 (+12) experience.
Elder Harpy
Icon Stats Description
NPC Conquest Harpy

Health: 600 (+90)
Physical Power: 20 (+4)
Physical Protection: 11 (+2)
Magical Protection: 4 (+2)

A stronger version of the regular Harpies. Defeating it grants 18 (+2) gold, 20 (+12) experience.
Buff Guards
Icon Stats Description

Health: 120 (+95)
Physical Power: 6 (+4)
Physical Protection: 9 (+2)
Magical Protection: 5 (+2)

Buff Guards use melee Physical basic attacks and accompany the Buff Holders. Defeating them grants 18 (+1.5) gold and 35 (+9) experience
Damage Buff Holder
Icon Stats Description
NPC Conquest Manticore

Health: 700 (+205)
Physical Power: 24 (+6)
Physical Protection: 11 (+2)
Magical Protection: 8 (+2)

The Manticore Damage Buff Holder has an ability called Berserk that triggers when it goes below 30% Health. This ability will cause it to begin attacking with increased Attack Speed, dealing 55% damage per hit and causing players to take more damage over time. This ability lasts 5s. Defeating it grants 50 (+1.5) gold and 130 (+12) experience and causes it to drop a Damage Buff orb.
Speed Buff Holder
Icon Stats Description
NPC Conquest Centaur

Health: 700 (+205)
Physical Power: 24 (+4)
Physical Protection: 4 (+2)
Magical Protection: 6 (+2)

The Centaur Speed Buff Holder has an Ability called Spear Thrust which initiates a wind up for a line attack that deals 3 times its basic attack to all enemies in range. Defeating it grants 50 (+1.5) gold and 130 (+12) experience and causes it to drop a Speed Buff orb.
Void Buff Holder
Icon Stats Description
NPC Conquest Chimera

Health: 700 (+205)
Physical Power: 24 (+4)
Physical Protection: 11 (+2)
Magical Protection: 4 (+2)

The Chimera Void Buff Holder has an ability called Void Sludge which fires a projectile that places a debuff on its target that reduces their Protections by 5% for 10s. This ability has a cooldown of 7s and can stack 3 times (applying up to 15% protection reduction). Defeating it grants 50 (+1.5) gold and 130 (+12) experience and causes it to drop a Void Buff orb.
Mana Buff Holder
Icon Stats Description
NPC Conquest Satyr

Health: 655 (+205)
Physical Power: 24 (+4)
Physical Protection: 11 (+2)
Magical Protection: 4 (+2)

A stronger version of the small Satyr buff camp minions. Defeating the Satyr Mana Buff Holder grants 52 (+4.5) gold and 95 (+36) experience and causes it to drop a Mana Buff orb.

Jungle Objectives & Bosses[ | ]

The following stat values feature the base value of each jungle boss (Fire Giant, Pyromancer and Gold/Oni/Primal Fury) when the game starts, plus the scaling value by which the stat is increased every 1 minute. All jungle bosses have a 50% resistance to all forms of lifesteal.

Totem
Icon Stats Description
NPC totem y10

Health: 300 +200 per time successfully taken
Physical Protection: 15
Magical Protection: 10

A passive structure in Conquest. Defeating it grants 25 gold to all members of the killer's team and enhances all allied towers until it respawns. The enhanced towers grants a buff to allies within the tower area until they leave it, after which the buff lasts for 10s. The buff increases movement speed by 5% and MP5 by 20 to 30, scaling over time with 3 tiers from 0-15 min.
Gold Fury
Icon Stats Description
NPC Conquest GoldFury

Health: 3000 (+250)
Physical Power: 130 (+4)
Physical Protection: 30 (+1.5)
Magical Protection: 30 (+1)

One of the strongest monsters in Conquest. It is aggressive to anyone that enters its leash radius. It has the ability called Burden of Riches that channels a spell on a single target for 6s, which applies a stacking debuff every 0.5s that lasts for 5s. Each stack applies a 5% slow and 20 gold bounty when killed. The Gold Fury can break player deployables that block its path. Defeating it grants 130 (+6) gold and 55 (+5) experience to each member of the team who lands the killing blow. After it's defeat, whenever any members of the team that slain it will provide a buff to their structures that boosts it's Physical Power and reduce damage taken.
Oni Fury
Icon Stats Description
NPC Conquest Fury Shinto

Health: 3750 (+250)
Physical Power: 120 (+2)
Physical Protection: 35 (+1.5)
Magical Protection: 35 (+1)

One of the special types of furies in conquest. It has the ability called Burden of War that channels a spell on a single target for 6s, which applies a stacking debuff every 0.5s that lasts for 5s. Each stack increases the targets damage taken from all sources by 5%. The Oni Fury can break player deployables that block its path. Defeating it grants 120 (+5) gold and 55 (+5) experience to each member of the team who lands the killing blow. After its defeat, the next round of minions spawned in all 3 lanes are granted 75% bonus damage, 30% bonus health, increased Physical Protection by 50 and Magical Protection by 60.
Primal Fury
Icon Stats Description
NPC Conquest Fury Mayan

Health: 3750 (+250)
Physical Power: 120 (+2)
Physical Protection: 35 (+1.5)
Magical Protection: 35 (+1)

One of the special types of furies in conquest. It has the ability called Burden of Dread that channels a spell on a single target for 6s, which applies a stacking debuff every 0.5s that lasts for 5s. Each stack reduces the targets damage dealt by 5%. The Primal Fury can break player deployables that block its path. Defeating it grants 120 (+5) gold and 55 (+5) experience to each member of the team who lands the killing blow, and grants every player on the killer's team a stacking 7% damage buff towards and 7% reduced damage from jungle camps and jungle bosses. This effect stacks up to 3 times.
Pyromancer
Icon Stats Description
NPC Conquest Pyromancer

Health: 2500 (+250)
Physical Power: 120 (+4)
Physical Protection: 20 (+1.5)
Magical Protection: 20 (+1)

One of the strongest monsters in Conquest. It has an ability called Infernal Ritual that initiates a 3s channeled spell. This channel can be interrupted by stuns, silences, knockups, mesmerizes, and fear. The spell is an AoE debuff that causes all nearby gods to take 15% increased damage from all sources for 10s. Defeating it grants 85 (+5) gold and 50 (+5) experience to each member of the team who lands the killing blow, and drops a pickup known as the "RunicBomb Runic Bomb"
Fire Giant
Icon Stats Description
NPC firegiant y10

Health: 6875 (+275)
Physical Power: 130
Physical Protection: 120
Magical Protection: 80

Enhanced
Health: 8275 (+350)
Physical Power: 150
Magical Power: 20
Physical Protection: 125
Magical Protection: 85

The strongest monster in Conquest. This monster takes 20% reduced damage from crits and its Basic Attacks can be ranged or melee and apply a debuff, reducing the target's healing by 40% and damage by 20%. Its abilities include:
  • Magma Blast: A line ability that slows by 80% for 1.5s, it then knocks up and deals 500 Magical damage.
  • Ragnarok's Fury: An ability that summons several meteors at all gods in the area, dealing 81 (+1) Magical damage per boulder.
  • Flames of Ragnarok: A permanent ability that surrounds the whole border with flames. Gods that walk through these flames will be dealt 26 (+1) Magical damage every 0.25s for 3s.
  • Molten Pools: A ground target AoE created under each player that deals 225 Magical damage every 1s for 5s. (30s cooldown)

Defeating it grants 156 (+9) gold and 205 (+8) experience, and also grants the "Fire Giant's Might" buff to each living member of the team who landed the killing blow. After the 30 minute mark, the Fire Giant evolves into Enhanced Fire Giant, and grants the more powerful "Fire Giant's Rage" buff.

Arena[ | ]

While Arena has no jungle, it does feature some neutral buff camps at the edges of the map.

Basilisk
Icon Stats Description
T ArenaRoman Basilisk Health: -
Damage: 32
One of the three neutral monsters in Arena. Defeating it grants gold and experience and will cause it to drop a Mana buff.
Lion
Icon Stats Description
T ArenaRoman Lion Health: -
Damage: 32
One of the three neutral monsters in Arena. Defeating it grants gold and experience and will cause it to drop a Damage buff.
Boar
Icon Stats Description
T ArenaRoman Boar Health: -
Damage: 32
One of the three neutral monsters in Arena. Defeating it grants gold and experience and will cause it to drop an Attack Speed buff.

Joust[ | ]

Joust has an assymetrical jungle on each side of the map - left side is big and contains two Blue Buff camps and the Bull Demon King camp in the middle of the jungle while right side is tiny and contains only one Red Buff camp.

Turtle
Icon Stats Description
NPC JoustCHN Portrait Turtle Health: 320
Damage: 5
Turtles are a jungle monster in Joust who can deal ranged Magical damage. Defeating it grants a 6 gold and 16 experience.
Turtle Buff Holder
Icon Stats Description
NPC JoustCHN Portrait Turtle Health: 1130
Damage: 32
A stronger version of the regular Turtles. Defeating it grants 65 gold and 185 experience and will cause it to drop a Mana buff.
Tiger
Icon Stats Description
NPC JoustS7 Tigers Health: 320
Damage: 5
Tigers are a jungle monster in Joust who deals melee Physical damage. Defeating it grants a 13 gold and 22 experience.
Tiger Buff Holder
Icon Stats Description
NPC JoustS7 Tigers Health: 1130
Damage: 32
A stronger version of the regular Tigers. Defeating it grants 65 gold and 185 experience and will cause it to drop a Damage buff (Void buff for camp across from BDK).
Bull Demon King
Icon Stats Description
NPC JoustCHN Portrait Minotaur Health: 3844 + 216 per minute.
Damage: 140
The strongest neutral monster in Joust. This monster has 25 Physical and Magical Protections and 75% reduction on Lifesteal from attackers. Its basic attacks are melee and do Physical damage. Defeating it grants the “Bull Demon King's Might” buff to each living member of the team, granting +4% health regen per 5 seconds and +2% mana regen per 5 seconds, as well as disabling the first defending structure of the enemy team for 90s. In 1v1 Duel, this monster has 600 less health and 7 less Protections.

Slash[ | ]

Slash has moderate jungles between the lanes, as well as wild juggernaut camps on the outside of each lane and at the back of each jungle behind each team's bases.

Baboon Mage
Icon Stats Description
NPC ClashEGYPT Portrait Baboon Health: 180
Damage: 5
These are baboons who use melee Magical basic attacks. Defeating them grants 20 gold and 30 experience.
Hyena Brute
Icon Stats Description
NPC ClashEGYPT Portrait Hyena Health: 180
Damage: 5
These are hyenas who use melee Physical basic attacks. Defeating them grants 20 gold and 30 experience.
Jaguar
Icon Stats Description
Npc jaguar Health: 180
Damage: 5
These are jaguars who use melee Physical basic attacks. Defeating them grants 20 gold and 30 experience.
Baboon/Hyena/Jaguar Buff Holder
Icon Stats Description
Health: 960
Health / 3 mins: 65
Damage: 32
A stronger version of the regular jungle monsters. Defeating it grants 60 gold and 150 experience and will cause it to drop a special buff.
Wild Juggernaut
Icon Stats Description
Npc apophis chosen Health: 1500
Health / 2 mins: 250
Damage: 50
Damage / 2 mins: 6
One of the strongest neutral monsters in Slash. Defeating it grants 50 gold, 150 expierence and will spawn a friendly juggernaut for the team that landed the killing blow.
Apophis
Icon Stats Description
NPC ClashEGYPT Portrait Apep Health: 4850
Health per Min: 145/175
Damage: 120
The strongest neutral monster in Slash. This monster has 50 Physical and Magical Protection, a 50% reduction on the Lifesteal from attackers, and can break player deployables that block its path. Defeating it grants 100 (150 at later stages of the game) gold, 50 (100 at later stages of the game) experience and also grants a special buff to each living member of the team who landed the killing blow. It restores 0.8% of your Maximum Health every second (4% HP5)

and 0.4% of your Maximum Mana every second (2% MP5)

Jungle buffs[ | ]

Jungle buffs are a temporary enhancement that players can obtain from defeating jungle enemies from marked jungle camps, which are usually refered to as Buff Camps. Once a leader of these camps is defeated, it will drop their buff as a glowing rune on the ground, where whoever landed the killing blow or one of their allies can pick it up. The rune will last for 30s before it dissapears. The Fire Giant in Conquest, Apophis in Slash, and Bull Demon King in Joust won't drop their buffs on the ground and will instead grant their special buff to everyone currently alive on the team that defeated them automatically.

Some jungle buffs have "enhanced" versions that provide an additional buff on top of the normal buff.

  • In Conquest, Fire Giant's Might is enhanced after thirty minutes from minion's spawning.
  • In Slash, mana and speed camps are enhanced after ten minutes from minion's spawning, and center (damage) camp enhancing after five minutes, with Shadow of Apophis being enhanced after twenty minutes have passed.
Jungle Buff - Mana and Cooldown
ManaRegen 01

ManaRegen 01 T2

Duration: 2 minutes (120 seconds)

Conquest

  • Grants +4 Mana healed per second. Each time you hit an enemy God with an ability you regain 2% of your missing Mana. Enemy Lane Minions take an additional 5 True Damage while Jungle Bosses take an additional 3% of their current health as True Damage from abilities. Subsequent hits on the same target do half the bonus damage for the next 3s.

Slash

  • Grants +25 MP5 and 10% Cooldown Reduction.
  • Enhanced: Grants +50 MP5 and 20% Cooldown Reduction.

Arena

  • This buff grants +25 MP5 and 10% cooldown reduction.

Joust

  • Grants +15 MP5 to you and nearby Allies within 55 units along with +10% Cooldown Reduction for its owner.
  • Hitting an enemy God with an ability restores 4% of your Missing Mana. This can only occur once per ability.
Jungle Buff - Damage
Damage 01

Damage 01 T2

Duration: 2 minutes (120 seconds)

Conquest

  • Increases Physical and Magical Power by 10%, plus an additional flat +10 Magical Power and +5 Physical Power.

Slash

  • Increases Physical and Magical damage by 15%, +10 Magical Power and +5 Physical Power.
  • Enhanced: Increases Physical and Magical damage by 25%, +20 Magical Power and +10 Physical Power.

Arena and Joust

  • This buff increases physical and magical damage by 20% and provides +10 magical power and +5 physical power.
Jungle Buff - Speed
SpeedBuff 01

Speed t2

Duration: 2 minutes (120 seconds)

Conquest

  • Increases movement speed by 10%. Jungle minion kills/assists provide 2% extra movement speed. Stacks up to 3 times (16% total).

Slash

  • This buff increases movement speed by 15%.
  • Enhanced: Grants 15% movement and attack speed.
Jungle Buff - Cooldown
CoolDownReduction 01

Duration: 1 minute (60 seconds)

Conquest

  • Increases CDR by 5% + 0.75% per level up to 20% (5.75% at level 1) at level 20.
Jungle Buff - Shield
Protection 01

Duration: 1 minute (60 seconds)

Conquest

  • Provides a Shield equal to 50 health plus 20 per level (70 at level 1 and 450 at level 20) and grants 5 of both types of Protections per level (100 protections at level 20).
Jungle Buff - Void
Buff Void

Duration: 2 minutes (120 seconds)

Conquest

  • Increases attack speed by 10%, Magical Basic Attack Damage by 10, and Physical Basic Attack Damage by 12.

Joust

  • Increases Attack Speed by 15% while basic attacks reduce the target God’s Protections by 2% plus 2%/1% of your Physical/Magical Power from Items for 3 seconds. Stacks up to 3 times.
Jungle Buff - Support
HealthRegen 01

Duration: 2 minutes (120 seconds)

Conquest

  • Grants +100 maximum Health and Mana, plus an additional 30 for every 50 total protections on the wearer. Also grants +10 HP5 and MP5
Jungle Buff - Attack Speed
Buff AttackSpeed

Duration: 2 minutes (120 seconds)

Arena

  • This buff increases attack speed by 15%, magical basic attack damage by 15, and physical basic attack damage by 12.
Veil of Apophis
Icon Dmg Apep Strike

Duration: 2 minutes (120 seconds)

Slash

  • Grants +50 Magical Power, +30 Physical Power. Enemy gods hit by your abilities take damage equal to 2% of their max health over 4 seconds. You heal for 4% of your Health and 2% of your Mana every 5s.
Shadow of Apophis
Buff Apophis T2

Duration: 2 minutes (120 seconds)

Slash

  • Grants +70 Magical Power, +50 Physical Power. Enemy gods hit by your abilities take damage equal to 4% of their max health over 4 seconds. You heal for 4% of your Health and 2% of your Mana every 5s. Your damage versus Towers and Phoenixes is increased by 35%.
Bull Demon King's Might
NPC JoustCHN Portrait Minotaur

Duration: 90 seconds

Joust

  • This buff grants 4% HP5 and 2% MP5.
Primal Fury Buff
NPC Conquest Fury Mayan

Duration: Permanent (stacks up to 3 times)

Conquest

  • Increased damage against and reduced damage from jungle camps and bosses. (7% increase/decrease per stack, providing a total of 21% increase/decrease versus jungle camps).
Fire Giant's Might
FireGiant 01

Duration: 4 minutes (180 seconds)

Conquest

  • Grants +75 Magical Power, +55 Physical Power and Regen 3% of your health and 2% of your mana every 5 seconds for the buff duration. Your damage versus Towers and Phoenixes is increased by 25%.
Fire Giant's Rage
Dmg firegiant buff

Duration: 4 minutes (180 seconds)

Conquest

  • This buff grants +100 magical power, +65 physical power and Regen 3% of your health and 2% of your mana every 5 seconds for the buff duration. Your damage versus Towers and Phoenixes is increased by 40% and you ignore 75% of backdoor protections.
Erinye's Vengeance
Ability TowerInvulnerability

Duration: 4 minutes (240 seconds)

Conquest

  • Grants a buff to a team's structures when inside it's aggro range that provide 7% increased physical power and damage reduction. Stacks up to 3 times (stacking to a total of 21%).