Jungle

From Smite Wiki
Jump to: navigation, search

The Jungle is the name given to the areas found inbetween/around the lanes, that allow players to travel around the map with ease. This area usually contains neutral monster camps that will grant players different bonuses after defeating them. All neutral minions except those in the Conquest, Joust, and Clash Mana camps, Bull Demon King, and Fire Giant deal Physical damage with melee attacks.

There are a few special camps commonly called "buff camps." Once slain, the bigger monster in the group will drop a unique buff on the ground, where the killer or one of their allies can pick it up, with a maximum of one dropped buff per holder. In Conquest and Joust, apart from the standard buff camps, there is also the Fire Giant or Bull Demon King, respectively. These are very strong neutral bosses that, once slain, will grant every person in the killer's team a powerful buff that stacks with any other buff.

The act of roaming the jungle and slaying neutral monsters without staying in a single lane is called "jungling." Jungling allows a team to have a higher gold and XP gain as well as a permanent ganker. Gods ideal for jungling are those with abilities allow them to quickly clear camps and move around the jungle and/or sustain themselves while doing so.

The Jungle is the most noticeable place that features an aspect called "fog of war", which hides gods from vision across differing distances, and is amplified as soon the lane and base is left. This hides gods from view but does not hide effects such as abilities or the use of Relics.

Jungle monsters[edit | edit source]

ConquestV4 Minimap.png

Conquest has its jungle divided in two halves, one on either side of the middle lane. While each portion of the map is stylised differently from the rest, its layout is largely mirrored for each team, as far as spacing goes, except the Gold Fury and Fire Giant regions, which are the same down the middle.

Harpy
Icon Stats Description
NPC Portrait Fury 128.png Health: 375 + 35 per minute One of the weaker neutral monsters in Conquest. Defeating it grants 28 gold and 45 experience.
Elder Harpy
Icon Stats Description
NPC Portrait Fury 128.png Health: 470 + 55 per minute. A stronger version of the regular Harpies. Defeating it grants 38 gold and 55 experience.
Fire Elemental
Icon Stats Description
NPC Portrait Conquest PortalDemon.png Health: 180 + 65 per minute. One of the creatures in Conquest. Defeating it grants 30 gold and 100 experience.
Elder Elemental
Icon Stats Description
NPC Portrait Conquest PortalDemon.png Health: 760 + 132 per minute. A stronger version of the regular Fire Elementals. Defeating it grants 46 gold and 105 experience.
Cyclops Brute
Icon Stats Description
NPC Portrait CyclopsWarrior 128.png Health: 90 + 65 per minute. These are cyclops who use melee Physical basic attacks. Defeating them grants 20 gold and 40 experience.
Cyclops Thief
Icon Stats Description
NPC Portrait CyclopsSpeed 128.png Health: 90 + 65 per minute. These are cyclops who use melee Physical basic attacks. Defeating them grants 20 gold and 40 experience.
Cyclops Rogue
Icon Stats Description
NPC Portrait CyclopsAS 128.png Health: 90 + 65 per minute. These are cyclops who use melee Physical basic attacks. Defeating them grants 20 gold and 40 experience.
Cyclops Mage
Icon Stats Description
NPC Portrait CyclopsMage 128.png Health: 90 + 65 per minute. These are cyclops who use ranged Magical basic attacks. Defeating them grants 20 gold and 40 experience.
Cyclops Buff Holder
Icon Stats Description
Health: 790 + 120 per minute. A stronger version of the regular Cyclops. Defeating it grants 60 gold and 160 experience and will cause it to drop a special buff.
Oracle Harpy
Icon Stats Description
NPC Conquest Portrait Oracle.png Health: 760 + 130 per minute. An special type of Harpies found in Conquest. Defeating it grants 42 gold and 85 experience. If a team defeats all Oracle Harpies, they will be granted vision of the Gold Fury pit for 90 seconds.
Gold Fury
Icon Stats Description
NPC Portrait GoldFury 128.png Health: 2550 + 280 per minute. One of the strongest neutral monsters in Conquest. This monster has 35 Physical and Magical Protections, a 50% reduction on the Lifesteal from attackers, and can break player deployables that bar its path. Defeating it grants 150 (+8 per minute, to a maximum of 350) gold and 100 (+10 per minute, to a maximum of 250) experience to each member of the team who lands the killing blow.
Portal Demon
Icon Stats Description
NPC Portrait Conquest PortalDemon.png Health: 2250 + 280 per minute One of the strongest neutral monsters in Conquest. Defeating it grants 100 gold and 100 experience to each member of the team who lands the killing blow, and a one-way portal will be created from their base to the Fire Giant pit that lasts for 1 minute.
Fire Giant
Icon Stats Description
NPC Portrait FireGiant 128.png Health: 6650 + 160 per minute The strongest neutral monster in Conquest. This monster has 100 Physical Protections, 50 Magical Protections and a 50% reduction on the Lifesteal from attackers. Its Basic Attacks can be ranged or melee and apply a debuff, reducing the target's healing by 40% and damage by 20%. It will also use Magma Blast, a line ability that slows by 80% for 1.5s then knocks up and deals 500 Magical damage, and Molten Pools, a ground target ability that deals 225 Magical damage every 1s for 5s. Defeating it grants 150 gold and 200 experience, and also grants the “Fire Giant's Might” buff to each living member of the team who landed the killing blow.
JoustV2 Minimap.png

Joust has an assymetrical jungle on each side of the map - left side is big and contains two Blue Buff camps and the Bull Demon King camp in the middle of the jungle while right side is tiny and contains only one Red Buff camp.

Turtle
Icon Stats Description
NPC JoustCHN Portrait Turtle.png Health: 320
Damage: 5
Turtles are a jungle monster in Joust who can deal ranged Magical damage. Defeating it grants a 6 gold and 16 experience.
Turtle Buff Holder
Icon Stats Description
NPC JoustCHN Portrait Turtle.png Health: 1130
Damage: 32
A stronger version of the regular Turtles. Defeating it grants 65 gold and 185 experience and will cause it to drop a Mana buff.
Tiger
Icon Stats Description
NPC JoustCHN Portrait Tiger.png Health: 320
Damage: 5
Tigers are a jungle monster in Joust who deals melee Physical damage. Defeating it grants a 13 gold and 22 experience.
Tiger Buff Holder
Icon Stats Description
NPC JoustCHN Portrait Tiger.png Health: 1130
Damage: 32
A stronger version of the regular Tigers. Defeating it grants 65 gold and 185 experience and will cause it to drop a Damage buff.
Bull Demon King
Icon Stats Description
NPC JoustCHN Portrait Minotaur.png Health: 3844 + 216 per minute.
Damage: 140
The strongest neutral monster in Joust. This monster has 25 Physical and Magical Protections and 75% reduction on Lifesteal from attackers. Its basic attacks are melee and do Physical damage. It will also use Fissure, a line ability that deals 400 Magical damage. Defeating it grants the “Bull Demon King's Might” buff to each living member of the team and will also disable the first defending structure of the enemy team for 90s. In 1v1 Duel, this monster has 600 less health and 7 less Protections.
ArenaV2 Minimap.png

While Arena has no jungle, it does feature some neutral buff camps to the sides of the arena.

Basilisk
Icon Stats Description
T ArenaRoman Basilisk.png Health: -
Damage: 32
One of the three neutral monsters in Arena. Defeating it grants gold and experience and will cause it to drop a Mana buff.
Lion
Icon Stats Description
T ArenaRoman Lion.png Health: -
Damage: 32
One of the three neutral monsters in Arena. Defeating it grants gold and experience and will cause it to drop a Damage buff.
Boar
Icon Stats Description
T ArenaRoman Boar.png Health: -
Damage: 32
One of the three neutral monsters in Arena. Defeating it grants gold and experience and will cause it to drop an Attack Speed buff.
Siege Minimap.png

Siege's jungle is located in between its two lanes. Beyond their looks, both sections of the jungle are exactly the same.

Cyclops
Icon Stats Description
Cyclops portrait.png Health: -
Damage: -
The weaker neutral monsters in Siege. Defeating it grants gold and experience.
Cyclops Buff Holder
Icon Stats Description
Cyclops portrait.png Health: -
Damage: -
A stronger version of the regular Cyclops. Defeating it grants gold and experience, and will cause it to drop a special buff.
Wild Juggernaut
Icon Stats Description
T SiegeJuggernaut Jungle.png Health: -
Damage: -
The strongest neutral monster in Siege. Defeating it grants gold and experience to each member of the team who landed the killing blow. This will spawn a friendly Siege Juggernaut for that team.
Clash Minimap.png

Clash has small jungles on the outside of each lane, as well as a small jungle between the lanes.

Baboon Mage
Icon Stats Description
NPC ClashEGYPT Portrait Baboon.png Health: 180
Damage: 5
These are baboon who use ranged Magical basic attacks. Defeating them grants 20 gold and 30 experience.
Hyena Brute
Icon Stats Description
NPC ClashEGYPT Portrait Hyena.png Health: 180
Damage: 5
These are hyenas who use melee Physical basic attacks. Defeating them grants 20 gold and 30 experience.
Baboon/Hyena Buff Holder
Icon Stats Description
Health: 960
Health / 3 mins: 65
Damage: 32
A stronger version of the regular jungle monsters. Defeating it grants 60 gold and 150 experience and will cause it to drop a special buff.
Apophis
Icon Stats Description
NPC ClashEGYPT Portrait Apep.png Health: 5600
Health per Min: 145/175
Damage: 140
One of the strongest neutral monsters in Clash. This monster has 35 Physical and Magical Protections, a 50% reduction on the Lifesteal from attackers, and can break player deployables that bar its path. Defeating it grants 100 (150 at later stages of the game) gold, 50 (100 at later stages of the game) experience and also grants a special buff to each living member of the team who landed the killing blow.

Jungle camps[edit | edit source]

Jungle minions spawn in groups at specific locations ("camps") and will not leave their area, which is usually marked with a line on the ground around them. They are immune to attacks from beyond their camp's border unless they are engaged in combat. These neutral minions will not attack until someone attacks them first. They will continue to attack their target until it dies or leaves the area, in which case they will switch to the next valid target. If no targets are left in their area, the jungle minions will walk back to their starting position and start to gradually restore their health. Defeating these camps will always reward gold and experience. Each camp has a unique respawn time, which will not start until all units in the camps have been killed. Most jungle monsters deal physical damage, and both their stats and rewards increase as time goes by.

For a list of the jungle camps in each game mode, please visit their respective article: Game Modes

Jungle buffs[edit | edit source]

All buff camps come with one buff-holding monster. Once defeated, this monster will drop their buff on the ground, where whoever landed the killing blow or one of their allies can pick it up within 30 seconds. The exceptions are the Fire Giant in Conquest and Bull Demon King in Joust, who will automatically grant their special buff to everyone still alive on the team that defeated them.

Jungle Buff - Attack Speed Jungle Buff - Mana and Cooldown
Icon Description Icon Description
Buff AttackSpeed.png This buff increases Attack Speed by 15%, Magical Basic Attack Damage by 15, and Physical Basic Attack Damage by 12.
  • Lasts 2 minutes.
  • Appears in: Arena
ManaRegen 01.png This buff grants +25 MP5 and 10% cooldown reduction.
Jungle Buff - Damage Jungle Buff - Speed
Icon Description Icon Description
Damage 01.png This buff increases Physical and Magical damage by 20%, +10 Magical Power and +5 Physical Power.
  • Lasts 2 minutes.
  • Appears in: Arena, Joust, Conquest, Clash and Siege
SpeedBuff 01.png This buff increases movement speed by 20%.
  • Lasts 2 minutes.
  • Appears in: Conquest and Siege
Jungle Buff - Void Shadow of Apophis
Icon Description Icon Description
Buff Void.png This buff reduces nearby enemy God's protections by 10.
  • Has an area of effect of 55 units and lasts 2 minutes.
  • Appears in: Conquest
Icon Dmg Apep Strike.png This buff grants +50 Magical Power, +30 Physical Power. Enemy gods hit by your abilities take damage equal to 2% of their max health over 4 seconds.
  • Lasts 2 minutes.
  • Appears in: Clash
Fire Giant's Might Bull Demon King's Might
Icon Description Icon Description
FireGiant 01.png This buff grants +70 Magical Power, +50 Physical Power, 4% HP5 and 2% MP5, and also increases damage versus Towers and Phoenixes by 20%.
  • Lasts 4 minutes.
  • Appears in: Conquest
NPC JoustCHN Portrait Minotaur.png This buff grants 4% HP5 and 2% MP5.
  • Lasts 90 seconds.
  • Appears in: Joust