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− | '''Gold''' is the currency used |
+ | [[File:Gold coins.png|20px|link=]] '''Gold''' in [[SMITE]] is the currency used during matches to purchase and upgrade [[Items]]. |
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+ | ==Earning gold== |
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+ | Every players starts with a certain amount of gold and they earn extra gold periodically, called gold spooling. This amount varies depending on the [[Game Modes|game mode]]: |
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*'''[[Conquest]]:''' 3 per second |
*'''[[Conquest]]:''' 3 per second |
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*'''[[Assault]]:''' 4 per second |
*'''[[Assault]]:''' 4 per second |
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*'''[[Clash]], [[Siege]]:''' 6 per second |
*'''[[Clash]], [[Siege]]:''' 6 per second |
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− | *''' |
+ | *'''[[Joust]]:''' 8 per second |
+ | *'''[[Arena]]:''' 10 per second |
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Additional gold can be obtained in several ways: |
Additional gold can be obtained in several ways: |
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− | *Dealing the killing blow ("Lasthitting") to enemy minions |
+ | *Dealing the killing blow ("Lasthitting") to enemy [[minions]] |
:*If a player does not kill it, they still earn some gold as long as they are near the minion when it dies. |
:*If a player does not kill it, they still earn some gold as long as they are near the minion when it dies. |
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+ | :*In Conquest, players only gain 25% of the gold if the minion was hit by a friendly [[Structures|structure]], even if they deal the killing blow. Towers hitting minion in other modes will cause them to give no gold. |
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− | *Killing enemy [[Gods]] (The amount is determined by several factors listed below) |
+ | *Killing enemy [[Gods]] (The amount is determined by several factors listed in the section below) |
*Kill assists |
*Kill assists |
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*Destroying objectives (Towers, Phoenixes, etc.) |
*Destroying objectives (Towers, Phoenixes, etc.) |
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*Killing jungle camps |
*Killing jungle camps |
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+ | It is worth mentioning that gold doesn't carry over to other matches. |
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⚫ | |||
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When a player kills an enemy god they are awarded with: |
When a player kills an enemy god they are awarded with: |
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:Base Amount = (150 + (Gold Earned by Victim / 100)) |
:Base Amount = (150 + (Gold Earned by Victim / 100)) |
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+ | :*needs edit: what is "gold earned by victim" |
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:Level Adjustment = ((enemy level - player level) * .1) |
:Level Adjustment = ((enemy level - player level) * .1) |
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::This is capped at +/- .6. |
::This is capped at +/- .6. |
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Achieving First Blood (the first non-neutral god kill in the match) provides an additional 200 gold. |
Achieving First Blood (the first non-neutral god kill in the match) provides an additional 200 gold. |
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− | Depending on how high the victim's killstreak (the amount of kills in a row they |
+ | Depending on how high the victim's killstreak (the amount of kills in a row they had accumulated before dying) was, the kill will reward more gold while also ending their killing spree. |
[[Category:Game elements]] |
[[Category:Game elements]] |
Revision as of 21:01, 22 January 2021
Gold in SMITE is the currency used during matches to purchase and upgrade Items.
Earning gold
Every players starts with a certain amount of gold and they earn extra gold periodically, called gold spooling. This amount varies depending on the game mode:
- Conquest: 3 per second
- Assault: 4 per second
- Clash, Siege: 6 per second
- Joust: 8 per second
- Arena: 10 per second
Additional gold can be obtained in several ways:
- Dealing the killing blow ("Lasthitting") to enemy minions
- If a player does not kill it, they still earn some gold as long as they are near the minion when it dies.
- In Conquest, players only gain 25% of the gold if the minion was hit by a friendly structure, even if they deal the killing blow. Towers hitting minion in other modes will cause them to give no gold.
- Killing enemy Gods (The amount is determined by several factors listed in the section below)
- Kill assists
- Destroying objectives (Towers, Phoenixes, etc.)
- Killing jungle camps
It is worth mentioning that gold doesn't carry over to other matches.
God Kill & Streaks
When a player kills an enemy god they are awarded with:
- Base Amount = (150 + (Gold Earned by Victim / 100))
- needs edit: what is "gold earned by victim"
- Level Adjustment = ((enemy level - player level) * .1)
- This is capped at +/- .6.
- Total = (Base Amount + (Base Amount * Level Difference Adjustment)) * 1.1 ^ Opponents Kill Streak
Achieving First Blood (the first non-neutral god kill in the match) provides an additional 200 gold.
Depending on how high the victim's killstreak (the amount of kills in a row they had accumulated before dying) was, the kill will reward more gold while also ending their killing spree.