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'''Gold''' is the currency used inside of matches to purchase and upgrade [[Items]]. Every players starts with a certain amount of gold and they earn extra gold periodically, called gold spooling. This amount changes depending on which game mode they are playing in.
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[[File:Gold coins.png|20px|link=]] '''Gold''' in [[SMITE]] is the currency used during matches to purchase and upgrade [[Items]].
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==Earning gold==
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Every players starts with a certain amount of gold and they earn extra gold periodically, called gold spooling. This amount varies depending on the [[Game Modes|game mode]]:
   
 
*'''[[Conquest]]:''' 3 per second
 
*'''[[Conquest]]:''' 3 per second
 
*'''[[Assault]]:''' 4 per second
 
*'''[[Assault]]:''' 4 per second
 
*'''[[Clash]], [[Siege]]:''' 6 per second
 
*'''[[Clash]], [[Siege]]:''' 6 per second
*'''[[Arena]], [[Joust]]:''' 8 per second
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*'''[[Joust]]:''' 8 per second
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*'''[[Arena]]:''' 10 per second
   
 
Additional gold can be obtained in several ways:
 
Additional gold can be obtained in several ways:
*Dealing the killing blow ("Lasthitting") to enemy minions
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*Dealing the killing blow ("Lasthitting") to enemy [[minions]]
 
:*If a player does not kill it, they still earn some gold as long as they are near the minion when it dies.
 
:*If a player does not kill it, they still earn some gold as long as they are near the minion when it dies.
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:*In Conquest, players only gain 25% of the gold if the minion was hit by a friendly [[Structures|structure]], even if they deal the killing blow. Towers hitting minion in other modes will cause them to give no gold.
*Killing enemy [[Gods]] (The amount is determined by several factors listed below)
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*Killing enemy [[Gods]] (The amount is determined by several factors listed in the section below)
 
*Kill assists
 
*Kill assists
 
*Destroying objectives (Towers, Phoenixes, etc.)
 
*Destroying objectives (Towers, Phoenixes, etc.)
 
*Killing jungle camps
 
*Killing jungle camps
   
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It is worth mentioning that gold doesn't carry over to other matches.
==God Kill & Streaks==
 
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===God Kill & Streaks===
 
When a player kills an enemy god they are awarded with:
 
When a player kills an enemy god they are awarded with:
 
:Base Amount = (150 + (Gold Earned by Victim / 100))
 
:Base Amount = (150 + (Gold Earned by Victim / 100))
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:*needs edit: what is "gold earned by victim"
 
:Level Adjustment = ((enemy level - player level) * .1)
 
:Level Adjustment = ((enemy level - player level) * .1)
 
::This is capped at +/- .6.
 
::This is capped at +/- .6.
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Achieving First Blood (the first non-neutral god kill in the match) provides an additional 200 gold.
 
Achieving First Blood (the first non-neutral god kill in the match) provides an additional 200 gold.
   
Depending on how high the victim's killstreak (the amount of kills in a row they have accumulated without dying) was, the kill will reward more gold and it will end their killing spree.
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Depending on how high the victim's killstreak (the amount of kills in a row they had accumulated before dying) was, the kill will reward more gold while also ending their killing spree.
   
 
[[Category:Game elements]]
 
[[Category:Game elements]]

Revision as of 21:01, 22 January 2021

Gold coins Gold in SMITE is the currency used during matches to purchase and upgrade Items.

Earning gold

Every players starts with a certain amount of gold and they earn extra gold periodically, called gold spooling. This amount varies depending on the game mode:

Additional gold can be obtained in several ways:

  • Dealing the killing blow ("Lasthitting") to enemy minions
  • If a player does not kill it, they still earn some gold as long as they are near the minion when it dies.
  • In Conquest, players only gain 25% of the gold if the minion was hit by a friendly structure, even if they deal the killing blow. Towers hitting minion in other modes will cause them to give no gold.
  • Killing enemy Gods (The amount is determined by several factors listed in the section below)
  • Kill assists
  • Destroying objectives (Towers, Phoenixes, etc.)
  • Killing jungle camps

It is worth mentioning that gold doesn't carry over to other matches.

God Kill & Streaks

When a player kills an enemy god they are awarded with:

Base Amount = (150 + (Gold Earned by Victim / 100))
  • needs edit: what is "gold earned by victim"
Level Adjustment = ((enemy level - player level) * .1)
This is capped at +/- .6.
Total = (Base Amount + (Base Amount * Level Difference Adjustment)) * 1.1 ^ Opponents Kill Streak

Achieving First Blood (the first non-neutral god kill in the match) provides an additional 200 gold.

Depending on how high the victim's killstreak (the amount of kills in a row they had accumulated before dying) was, the kill will reward more gold while also ending their killing spree.