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Smite Wiki
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[[File:Gold coins.png|20px|link=]] '''Gold''' in [[SMITE]] is the currency used during matches to purchase and upgrade [[Items]]. ==Earning gold== Every players starts with a certain amount of gold and they earn extra gold periodically, called gold spooling. This amount varies depending on the [[Game Modes|game mode]]: *'''[[Conquest]]:''' 3 per second *'''[[Assault]]:''' 4 per second *'''[[Joust]]:''' 6 per second *'''[[Slash]]:''' 7 per second *'''[[Arena]]:''' 12 per second Additional gold can be obtained in several ways: *Dealing the killing blow ("Lasthitting") to enemy [[minions]] :*If a player does not kill it, they still earn some gold as long as they are near the minion when it dies. :*In Conquest, players only gain 25% of the gold if the minion was hit by a friendly [[Structures|structure]], even if they deal the killing blow. Towers hitting minion in other modes will cause them to give no gold. *Killing enemy [[Gods]] (The amount is determined by several factors listed in the section below) *Kill assists *Destroying objectives (Towers, Phoenixes, etc.) *Killing jungle camps It is worth mentioning that gold doesn't carry over to other matches. ===God Kill & Streaks=== When a player kills an enemy god they are awarded with: :Base Amount = (150 + (Gold Earned by Victim / 100)) :*needs edit: what is "gold earned by victim" :Level Adjustment = ((enemy level - player level) * .1) ::This is capped at +/- .6. :Total = (Base Amount + (Base Amount * Level Difference Adjustment)) * 1.1 ^ Opponents Kill Streak Achieving First Blood (the first non-neutral god kill in the match) provides an additional 200 gold. Depending on how high the victim's killstreak (the amount of kills in a row they had accumulated before dying) was, the kill will reward more gold while also ending their killing spree. [[Category:Game elements]]
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