Gilded Arrow

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Gilded Arrow
Starter GildedArrow T1.png
Details
Item Type: Starter, Offensive, Defensive, Utility
Item Tier: Tier 1
Cost: 700
Total Cost:
Stats: +15 Basic Attack Damage
+50 Health
+7 MP5
Active Effect:
Passive Effect: Every 10s the highest health nearby enemy minion or jungle monster is marked. If you secure the killing blow on that target you gain 10 bonus gold and 20% attack speed for 8s, and restore 20 Mana. Can be upgraded at level 20.
Active Cooldown:
Passive Cooldown:

Gilded Arrow is one of the Items in SMITE.

Tiers[edit | edit source]

Item Cost /
Total Cost
Stats Passive Effect
Starter GildedArrow T1.png
Gilded Arrow
700 +15 Basic Attack Damage
+50 Health
+7 MP5
PASSIVE - Every 10s the highest health nearby enemy minion or jungle monster is marked. If you secure the killing blow on that target you gain 10 bonus gold and 20% attack speed for 8s, and restore 20 Mana. Can be upgraded at level 20.
Starter DiamondArrow T2.png
Diamond Arrow
1500
(2200)
+80 Basic Attack Damage
+100 Health
PASSIVE - When you kill an enemy you gain 10 gold and 20% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 30 gold immediately.

Item Cost /
Total Cost
Stats Passive Effect
Starter GildedArrow T1.png
Gilded Arrow
700 +15 Basic Attack Damage
+50 Health
+7 MP5
PASSIVE - Every 10s the highest health nearby enemy minion or jungle monster is marked. If you secure the killing blow on that target you gain 10 bonus gold and 20% attack speed for 8s, and restore 20 Mana. Can be upgraded at level 20.
Starter OrnateArrow T2.png
Ornate Arrow
1500
(2200)
+60 Basic Attack Damage
+150 Health
PASSIVE - All sources of gold gain are increased by 20%. For every 100 gold you have gain 1% Attack Speed and 0.8% Physical Critical Strike Chance, up to a maximum of 25 stacks.