Gameplay Elements

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Attack and Defense[edit | edit source]

There are three types of damage: Physical, Magical, and True damage. Gods are classified as being either magical or physical, with their abilities and basic attacks scaling out of that power.
A god's magical and physical protection values will reduce the amount of damage the corresponding types of damage apply.
A target's protection values can be reduced by penetration and reduction items.

For more detailed information about these topics, please visit their main article: Attack and Defense

Statistics[edit | edit source]

Statistics are the values that indicate the strength, resistance, mobility, utility, etc. of all playable gods. These statistics are grouped up in 3 main categories: Offensive, Defensive and Utility. Offensive stats are those that are related to the damage output of a god, while Defensive stats are those related to the mitigation of the damage they take. Utility stats are those that provide benefits that are not necessarily linked to offense or defense.

For more detailed information about this, please visit its main article: Statistics

Crowd Control[edit | edit source]

Crowd control (also called CC) is a term used to refer to abilities that influence or prevent the abilities or actions of other character(s). Crowd control can be extremely powerful, controlling the possible outcomes of an encounter, as it forces opponents to use a smaller set of abilities/actions.

For more detailed information about this topic, please visit its main article: Crowd Control

Movement penalty[edit | edit source]

A Movement penalty is caused by certain actions. These penalties will reduce a god's movement speed while they perform them. Some abilities allow one or more of these penalties to be ignored.

For more detailed information about this topic, please visit its main article: Movement penalty

Structures[edit | edit source]

Structures are the main objectives of most Game Modes in Smite. The game features three types of Structures: Towers, Phoenixes and the Titans. A structure, except for an external tower, is invulnerable until the ones preceding it are destroyed.

For more detailed information about this topic, please visit its main article: Structures

Minions[edit | edit source]

Minions (sometimes called creeps) are AI controlled units that aid the gods in battle. These minions are allied to one of the two teams, proceeding down their corresponding lane, and will only attack enemy units and structures.

For more detailed information about this topic, please visit its main article: Minions

Jungle[edit | edit source]

Jungle is the name given to the areas found inbetween/around the lanes, that allow players to travel around the map with ease. This area usually contains neutral monster camps that will grant players different bonuses after defeating them.

There are a few special camps commonly called “Buff camps”. Once slain, the bigger monster in the group will drop a unique buff on the ground, where the killer or one of their allies can pick it up.

For more detailed information about this topic, please visit its main article: Jungle

Minimap[edit | edit source]

The Minimap shows a representation of the current map. It displays important information such as structures, jungle camps and player positions. Teams share minimap vision.

For more detailed information about this topic, please visit its main article: Minimap

Gold[edit | edit source]

Gold is the currency used inside of matches to purchase and upgrade items. Every players starts with a certain amount of gold and they earn extra gold periodically. The amount changes depending on which game mode they are playing in. Additional gold can be obtained in several ways.

For more detailed information about this topic, please visit its main article: Gold

Experience[edit | edit source]

Experience is used to level up the currently played god. Leveling up provides a passive boost to that god's stats and an additional skill point that can be used to learn or upgrade its abilities.

For more detailed information about this topic, please visit its main article: Experience

Favor and Gems[edit | edit source]

Favor and Gems are forms of currency in SMITE.

Favor can be used to unlock or rent gods and unlock certain Cosmetic Items.

Gems can be used to unlock gods and to purchase most of the Cosmetic Items.

For more detailed information about this topic, please visit its main article: Favor and Gems

Goodwill[edit | edit source]

Goodwill is a system implemented in Smite to encourage players to play by the rules and obeying the community codes. Goodwill increases the total favor gained from a completed match.

For more detailed information about this topic, please visit its main article: Goodwill

Player progression[edit | edit source]

Account level[edit | edit source]

Players can earn account experience by playing matches, and gathering certain amounts of it will level up their player level. As they level up, players can claim rewards such as Favor, boosters, god rentals and skin rentals.

Prestige levels[edit | edit source]

Players can continue earning experience past level 30 to earn Prestige Levels. Reaching a certain prestige level will unlock achievements and will also display a special frame around the player's icon.

God Masteries & Worshipers[edit | edit source]

Players gain God Ranks for worshipers that they acquire. Worshipers are acquired by being victorious in battle. For each match completed, worshipers are earned for the god played. For every god that reaches God Rank 1, a Mastery Level is gained.

For more detailed information about these topics, please visit their main article: Player progression

Clan System[edit | edit source]

The Clan System allows players to group up and play, while also gaining rewards and Honor. As a clan earns Honor from its members, it will gain levels. With each level a clan gains, it also unlocks certain bonuses. Personal honor can be spent to unlock rewards and bonuses for themselves.

For more detailed information about this topic, please visit its main article: Clan System

Achievements[edit | edit source]

Achievements are special trophies and awards granted for accomplishing specific tasks or feats in and out of a match. While most of these achievements do nothing, there are a couple that will grant a special reward for completing their tasks.

For a detailed list of all existing achievements, please visit their main article: Achievements

Accolades[edit | edit source]

Accolades are medals awarded for accomplishments during a match. These are registered as a total in the Accolades section on the Profile page.

For a detailed list of all existing accolades, please visit their main article: Accolades

Quest System[edit | edit source]

Players can complete quests to earn rewards like Favor or Gems. The Quest System is also used to track special events.

For more detailed information about this topic, please visit its main article: Quest System

Coupon System[edit | edit source]

The Coupon System consists of virtual coupons that can be used to purchase Cosmetic Items at a discounted price.

For more detailed information about this topic, please visit its main article: Coupon System

Ranked[edit | edit source]

Leagues are the Ranked system used in Smite. This feature allows competitive players to compete against each other during month long seasons. There are several leagues for different game modes. To join Ranked matches, players must be account level 30 and own 18 gods that are at least God Rank 1.

For more detailed information about this topic, please visit its main article: Ranked