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There are several different Game Modes in SMITE. Each mode has its own unique map with its own play style, rules and objectives. Common among each mode is the existence of minions and structures. They players' objective in most of these game modes is to defeat the enemies' Titan.

Icon GameMode Conquest Conquest

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In Conquest, two teams of five players fight off in a three-laned map. Players must have an account level of 5 or more and must also have unlocked Arena, Joust and Assault to play this mode.

This is a typical MOBA mode with two bases at opposite sides of the map connected by three lanes. Each lane is protected by two towers and a Phoenix.

The main objective of this mode is for players to assault the enemy defenses and destroy the Titan at the center of their base, while preventing the enemy from destroying theirs. The first team to destroy the enemy Titan wins.

Icon GameMode Arena Arena

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In Arena, two teams of five players in a small arena with no lanes nor towers. There are no Titans in this mode. Instead, to win, the players' objective is to reduce the enemy team's ticket counter to 0. Each team starts with 500 tickets and there are specific rules for reducing enemy tickets.

There are two exits to each base located on the leftmost and rightmost sides. There is an invulnerable Phoenix protecting each entrance. There are also neutral buff camps on the left and right sides of the arena.

Icon GameMode Assault Assault

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In Assault, two teams of five players are pitted against each other in a single lane. There are no jungle camps and the only goal is to push the minion waves and destroy all of the enemy's structures with the game ending at the death of a Titan.

Unlike other modes, the game picks a random God for each player. Players can re-roll their god, causing the game to select a different random one. Gods can also be swapped between players.

Icon GameMode Joust Joust

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Joust is a 3v3 Game Mode. There are jungle camps on the sides of the map and only one short lane protected by one tower and a phoenix. The objective is to destroy the enemy's defenses, and ultimately their Titan.

Icon GameMode Siege Siege

Siege has two teams of four players fighting to destroy each other's structures and finally their Titan with the aid of a special super minion, the Siege Juggernaut.

Standard lane minions spawn at the regular intervals and sizes, but for every 100 points a team earns, a Siege Juggernaut is spawned. Each team can earn points by accomplishing certain tasks. This super-sized monster has a large health pool and deals bonus damage to enemy structures. It is also possible to spawn a Siege Juggernaut by killing the neutral Wild Juggernaut in the center of the map.

There is a portal in each team's base that activates when that team has at least one Juggernaut on the battlefield. Entering the portal will transport the player instantly to their friendly Juggernaut.

Icon GameMode Clash Clash

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Clash is a 5v5 Casual Game Mode that is focused around group team fights and lane pushing mechanics. The map itself features two lanes defended by structures. The goal of each team is to push down the opponent's defenses and defeat the enemy Titan.

Players can expect to meet each other in the middle of the map which provides quick access to the major objectives, both lanes, and a central Damage (red) Buff that players will have to fight over. The layout means players will be fighting often and in large numbers, while looking for opportunities to push down the enemy team's defenses.

Icon GameMode MOTD Match of the Day

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The Match of the Day (or MotD) is a special mode in Smite, that changes daily. They are several unique game modes that utilize the map from standard game modes, all of them with special and usually unconventional rules.

Domination

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Domination used to be a regular mode that was removed from the game on January 8, 2014 with SMITE Beta Version 0.1.1918.2.

The rules were as follows: Two teams of five players placed in two bases at opposite ends of the map fight for the control of Three Obelisks distributed in three lanes. Controlling an obelisk would deduct tickets from the enemy counter. The first team to reduce the enemy counter to zero won the match.

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