Death's Temper

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Death's Temper
Starter DeathsTemper T2.png
Details
Item Type: Starter, Offensive, Defensive
Item Tier: Tier 2
Cost: 1500
Total Cost: 2250
Stats: +50 Physical Power
+75 Magical Power
+100 Health
+30% Attack Speed
Active Effect:
Passive Effect: When an enemy dies near you gain 1 stack of Temper that provides 3.5% increased Basic Attack Damage for 10s. This can stack up to 10 times. If an enemy god dies near you immediately gain 5 stacks.
Active Cooldown:
Passive Cooldown:

Death's Temper is one of the Items in SMITE.

Tiers[edit | edit source]

Item Cost /
Total Cost
Stats Passive Effect
Starter DeathsToll T1.png
Death's Toll
750 +10 Physical Power
+20 Magical Power
+75 Health
PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.75% of your Maximum Health) and 1 Mana (+1.5% of your Maximum Mana). Basic Attacks that deal AoE damage restore half as much for each enemy hit after the first. Can be upgraded at level 20.
Starter DeathsTemper T2.png
Death's Temper
1500
(2250)
+50 Physical Power
+75 Magical Power
+100 Health
+30% Attack Speed
PASSIVE - When an enemy dies near you gain 1 stack of Temper that provides 3.5% increased Basic Attack Damage for 10s. This can stack up to 10 times. If an enemy god dies near you immediately gain 5 stacks.

Notes[edit | edit source]

  • Has a stack pickup radius of 80 units.