Among the tanuki of Sado Island, one name is known above all others – that of Danzaburou. The supreme commander of all tanuki is infamous for his antics and his tricks are justly feared by mortal and immortal alike.
A shape-shifter and trickster without equal, Danzaburou has never met a prank he would not pull. While these are mostly for his own amusement, he has been known to act on behalf of others, so long as he finds it entertaining. Even so, like all tanuki, he lives to cause trouble, and relishes every opportunity to show off his cleverness, as well as his capacity to cause havoc.
Nowhere is this more evident than on the battlefield, where Danzaburou surrounds himself in chaos and confusion. He fights with great cunning. When not dodging his opponent's attacks, or leaving a statue in his place to absorb the brunt of their wrath, he's hiding in plain sight, waiting for his moment to strike. To say that Danzaburou is a frustrating opponent is an understatement.
But Danzaburou brings more than just frustration – he is also a purveyor of good fortune. Jug of sake in one hand, and a promissory note in the other, the tanuki offers his opponents a drink and payment even as he plans his next trick or three. With his sly grin and big belly, the cheerful tanuki can turn even the staunchest of his foes into a friend – at least for as long as it takes to get to the bottom of a jug of sake.
It is said that Danzaburou has been outwitted only once, by a human peasant. Ever since, the tanuki has refrained from playing tricks on hapless humans. Instead, he reserves his best pranks for what he considers to be a less perceptive audience...
Every time Danzaburou actively gains gold, he stores 10% into one of his money pouches instead. When a pouch is completely filled, Danzaburou gains bonus gold and a permanent Physical Power increase before switching to a larger money pouch.
Notes: Gains up to 24 Physical Power. Requires a total of 720 Gold and gives a total of 1,295 Gold.
Pouch #1: 80 Gold
Pouch #2: 140 Gold
Pouch #3: 200 Gold
Pouch #4: 300 Gold
Bonus Power: 6 per pouch
Bonus Gold: 180/265/350/500
Ability Type: Buff
1st Ability -Fool’s Gold
Danzaburou rolls out 3 money bags that pass through and damage Enemy minions but stop on Enemy gods, slowing as they travel. Gods hit are damaged and Intoxicated, dropping a gold coin that Danzaburou or his ally gods can pick up to provide him 10 gold. When a money bag stops moving, it reveals to be an explosive which detonates after a short delay. Subsequent hits of the money bag or explosions deal 15% damage.
Notes: The bags of an explosion radius of 10.
Damage: 70/120/170/220/270 (+80% of your Physical Power)
Explosion Damage: 30/55/80/105/130 (+30% of your Physical Power)
Intoxicate Duration: 0.6/0.8/1/1.2/1.4s
Ability Type: Projectile
Cost: 70/75/80/85/90 mana
Cooldown: 12 seconds
2nd Ability -Alluring Spirits
Danzaburou takes a swig of his sake bottle, gaining health, before hurling it in front of him dealing damage to Enemies in the inner circle.
The bottle of sake applies stacks to Enemy gods in the area slowing, and upon reaching 3 stacks, taunting (with no DR) them towards the sake bottle. Enemies that take more than 30% of their max. Health while taunted are broken out early.
Notes: Can slow up to 30%. Has a range of 45.
Healing: 30/50/70/90/110 (+20% of your Physical Power)
Damage: 80/130/180/230/280 (+70% of your Physical Power)
Slow per stack: 10% for 1.5s (3 stacks max.)
Taunt Duration: 1s
Radius: 13, 18
Ability Type: Ground Target
Hits to Break: 2/2/3/3/4
Cost: 60/65/70/75/80 mana
Cooldown: 16/15/14/13/12 seconds
3rd Ability -Tanuki Trickery
Danzaburou creates a field where he moves faster, is slow immune and takes less damage from basic attacks. Enemies in the field are slowed by 20%. If Danzaburou leaves the field it disappears turning him into a leaf among other decoys that mimic his movement. In this state his movement speed is increased, he is still slow immune and can pass through Enemies. After a short delay from transforming, any hit from Enemy gods or if Danzaburou himself attacks, he will revert back.
Movement Speed: 10/12.5/15/17.5/20%
Leaf Movement Speed: 20/25/30/35/40%
Reduced Basic Attack Damage: 20%
Field Duration: 5s
Leaf Duration: 4s
Ability Type: Ground Target
Cost: 70 mana
Cooldown: 16 seconds
Ultimate -Uproarious Rocket
Danzaburou summons a magical leaf which transforms into a large bamboo rocket! While preparing, Danzaburou can aim the rocket within 180 degrees to lock onto Enemy gods or he can refire this ability to become the rocket.
Once fired the Rocket will pass through and damage Enemy minions, stopping on the first Enemy god hit damaging and stunning them while dealing 50% damage in a larger area.
Notes: Danzaburou is immune to crowd control while channeling. Deals 150/180/210/240/270 (+50% of your Physical Power) damage to enemies in the AoE. Has an explode radius of 30. Danzaburou moves 40% faster while in the rocket and lasts up to 5s. Danazburou has up to 2s to control the rocket.
Damage: 300/360/420/480/540 (+100% of your Physical Power)
This page was last edited on 24 February 2021, at 02:13.
Content is available under CC BY-NC-SA 3.0 unless otherwise noted. Game content and materials are trademarks and copyrights of their respective publisher and its licensors. All rights reserved.
This site is a part of Fandom, Inc. and is not affiliated with the game publisher.