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Crowd Control
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Crowd Control
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===Hard Crowd Control=== This type of Crowd Control makes it impossible to do at least one of the following actions: Basic Attacks, non-movement Abilities, and Movement Inputs. Hard CCs apply 1 stack of DR and their durations are affected by the number of DR stacks the victim has. ====[[File:Status Disarm.png|40px|link=]] Disarm==== Disarm is a hard crowd control. A disarmed unit is unable to use their basic attacks. ====[[File:Status Disorient.png|40px|link=]] Disorient==== Disorient is a hard crowd control. A disoriented unit is unable to take any action and is turned to a random direction. ====[[File:Status Fear.png|40px|link=]] Fear==== Fear is a hard crowd control. A feared unit loses control and is forced to slowly run away. ====[[File:Status Taunt.png|40px|link=]] Madness==== Madness is a hard crowd control. A god under this effect is forced to attack their allies or harmlessly follow the caster. ====[[File:Status Mesmerize.png|40px|link=]] Mesmerize==== Mesmerize is a hard crowd control. A mesmerized unit is unable to take any action. However, the effect will be cancelled prematurely if the unit takes any damage (excluding damage from [[minions]]). ====[[File:Status Root.png|40px|link=]] Root==== Root is a hard crowd control. A rooted unit cannot walk but can use movement abilities. They will remain rooted wherever they go. ====[[File:Status Silence.png|40px|link=]] Silence==== Silence is a hard crowd control. A silenced unit is unable to cast abilities nor use relics and consumables. ====[[File:Icons Skadi A03.png|40px|link=]] Slippery Surface==== Slippery Surface is a hard crowd control. A unit standing on a slippery surface is slowed and loses control of their movement while sliding across. If the victim hits a wall or obstacle it will cause them to bounce away from it. ====[[File:Status Stun.png|40px|link=]] Stun==== Stun is a hard crowd control. A stunned unit is unable to move nor use their abilities and items. ====[[File:Status Taunt.png|40px|link=]] Taunt==== Taunt is a hard crowd control. A taunted unit is slowed and is forced to attack and chase the caster.
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