Attack Damage Carry. A term generated from other MOBAs, generally used to speak about Hunters, gold and item dependent gods that can be quite dangerous at later stages of the game.
APAM
All Pick, All Mid.
ARAM
All Random, All Mid.
B
Back, meaning return or move back to the base. Retreat.
Care
Be careful. A request that someone or lane plays cautiously, generally used when an enemy is in the jungle or missing.
Carry
To bring your own team to victory, usually by dealing large amounts of damage and acquiring many kills. Some also use it as a substitute for Hunter or ADC.
Cooldown, usually in reference to a skill being on cooldown. Abilities cannot be used while they are on cooldown.
Creeps
See "Minions".
D
Defend. Protect a place on the map, an objective or another player.
Def
Defend.
DoT
Damage over Time. These are negative effects that deal deal ticks of damge over a duration.
Farm
Farming is the act of eliminating minions to gain gold. "High farm" would refer to earning gold at a higher rate than other players.
Feed
When you die repeatedly to enemy players, "feeding" them gold and experience and giving them the upper hand. Getting "fed" means that one or more enemy players are giving you a lot of (generally easy) kills, giving you a greater advantage over them.
Focus
Direct all attacks to a single target.
Gank
To attack an enemy by surprise while they are off guard in hopes of getting a kill on them. Typically pertains to gods from other lanes or the jungler.
Harass
Attacking enemy gods while in laning phase, in order to bring their health down to set up a kill or force them out of the lane.
HoG
Wrath (previously Hand of the Gods, a Relic used to damage neutral monsters and enemy minions.
HP
Health points. Can be used to quickly tell someone you are low on health or have no health to fight.
Invade
To attempt to enter the enemy side of the jungle to contest an objective that the enemy team is currently trying to get.
Juke
Dodging enemy attacks, and getting out of their line of sight.
KS
Kill steal / Kill stolen / Kill secured.
LoS
Line of Sight, the area that a team can see.
MIA
Missing In Action. Generally used to signal that someone in the enemy team is unaccounted for.
Area in between lanes that contains neutral monsters which grant buffs.
Base
Generally defined as the area that surrounds the Titants.
Fountain
Area in which you spawn. Enemies standing in them will take heavy damage, while allies will have their health and mana restored.
Ability Descriptors
Term
Definition
Active
These are abilities that must be cast for an effect to happen.
AoE / Area of Effect
These are abilities that will affect the chosen area. They do not have to be "tied" to the God that cast them.
Channeled
These are abilities that a god must keep on casting for them to remain active and may or may not prohibit the casting God from using other abilities while channeling.
Cone
These are abilities that affect an angular cone of an area. They are usually "tied" to the God that casts them.
Delayed
These are abilities that have a time duration before their effects take place. The time duration may occur upon casting (i.e. the ability may take time to cast) or after casting (i.e. the ability is cast and active but will take some time before it fulfills its effect).
Line
These are abilities that project their effect in a straight line. They are usually "tied" to the God that casts them.
Passive
These are abilities that do not need to be cast in order for their effect to happen. Passive abilities are the first slot in a God's ability set but may also appear inside of other abilities and/or interact with other abilities.
Roles
Term
Definition
Mid
Player who generally stays in the middle lane (see above). Usually played by a Mage. Also known as "mid laner."
Solo
Player who generally stays in the short lane (see above). Usually played by a Mage, an Assassin or a Warrior. Also known as "solo laner."
ADC
Player who generally stays in the long/duo lane (see Long Lane) together with the Support (see Support). Usually played by a Hunter.
Support
Player who generally goes to the long/duo lane (see Long Lane) together with the Hunter (see ADC). Usually played by a Guardian or a Warrior. Also known as "supp."
Jungler
Player who supports their team by occasionally performing ganks (see Gank) and generally stays in the Jungle. Usually played by an Assassin.