Attack Damage Carry. A term generated from other MOBAs, generally used to speak about Hunters.
APAM
All Pick All Mid.
ARAM
All Random All Mid.
b
Back, meaning return or move back to the base. Retreat.
Care
A request that someone or lane plays cautiously, usually when an enemy is in the jungle or missing.
Carry
To deal large amounts of damage and acquire many kills for your team. Some also use it as a substitute for Hunter, gold and item dependent gods that can be quite dangerous at later stages of the game.
Cooldown, usually in reference to a skill being on cooldown.
Creeps
Monsters that are not controlled by players. Normally refers to ones spawned at the Phoenix.
d
Defend.
def
Defend.
farm
Pertaining to how quickly someone earns gold. "High farm" would refer to earning gold at a higher rate than other players.
feed
When you die repeatedly to enemy players, "feeding" them gold and experience and giving them the upper hand. Getting "fed" means that one or more enemy players are giving you a lot of (generally easy) kills, giving you a great advantage over the rest.
Focus
Direct all attacks to a single target.
Gank
To unexpectedly attack an enemy while they are off guard in hopes of getting a kill on them. Typically pertains to gods from other lanes or the jungler.
Harass
Attacking enemy gods while in laning phase, in order to bring their health down to set up a kill or force them out of the lane.
HoG
Wrath (previously Hand of the Gods, a Relic used to damage neutral monsters and enemy minions.
HP
Health points. can be used to tell someone you are low on health or have no health to fight.
Invade
To attempt to contest a jungle objective that an enemy team is trying to get, be it the red buff or the Gold Fury.
Juke
Dodging enemy attacks, and getting out of line of sight.
KS
Kill steal / Kill stolen / Kill secured.
LoS
Line of Sight, the area that others can see.
MIA
Missing In Action.
Minion
See Creep.
Miss
Missing from lane.
OOM
Out of mana.
OP
Overpowered, or stronger than meant to be.
peel
Using Crowd Control and/or damage to force an enemy away from an ally.
Poke
See "Harass".
push
Pertaining to moving down a lane and attacking/destroying buildings.
re
Returned to lane.
SS/MIA
An abbreviation of Missing. (From the ss in miSSing.) It can also mean "Stay Safe. An enemy is missing." MIA means "Missing in Action."
ult
Ultimate skill, 4th skill that is earned at level 5.
UP
Underpowered, or weaker than meant to be.
Stats
Term
Definition
AD
Attack Damage, a term used in other MOBAs that represents a stat that does not exist in SMITE. The closest alternative in Smite is Physical Power.
AP
Ability Power, a term used in other MOBAs that represents a stat that does not exist in SMITE. The closest alternative in Smite is Magical Power.
Area in between lanes that contains neutral monsters which grant buffs.
Base
Generally defined as the area behind the phoenixes.
Fountain
Area in which you spawn. Enemies are automatically dealt damage to in this area, while allies have their mana and health restored.
Ability Descriptors
Term
Definition
Active
Active abilities are abilities that must be cast for an effect to happen.
AoE / Area of Effect
Area of effect abilities are abilities that can be placed at a targeted location and will affect that area for a duration. They do not have to be "tied" to the God that cast them.
Channeled
Channeled abilities are those that remain active for a set duration and may or may not prohibit the casting God from using other abilities while channeling.
Cone
Cone abilities are abilities that affect an angular cone of an area. They are usually "tied" to the God that casts them.
Delayed
Delayed abilities have a time duration before their effects take place. The time duration may occur upon casting (i.e. the ability may take time to cast) or after casting (i.e. the ability is cast and active but will take some time before it fulfills its effect).
Line
Line abilities are abilities that project their effect in a straight line. They are usually "tied" to the God that casts them.
Passive
Passive abilities do not need to be cast in order for their effect to happen. Passive abilities are the first slot in a God's ability set, but may also appear inside of other abilities and/or interact with other abilities.
Roles
Term
Definition
Mid
Player who generally stays in the middle lane (see above). Usually played by a Mage. Also known as "midlaner".
Solo
Player who generally stays in the short lane (see above). Usually played by a Mage, an Assassin or a Warrior. Also known as "sololaner".
ADC
Player who generally stays in the long/duo lane (see Long Lane) together with the Support (see Support). Usually played by a Hunter. Also known as "AD Carry", or "Carry". Stands for "Attack Defense Carry"
Support
Player who generally stays in the long/duo lane (see Long Lane) together with the Hunter (see Hunter). Usually played by a Guardian or a Warrior. Also known as "supp".
Jungler
Player who generally stays in the Jungle. Occasionally performs ganks (see Gank). Usually played by an Assassin.