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This is a list of terms used in most MOBA games, including SMITE.

General terms

Term Definition
ADC Attack Damage Carry. A term generated from other MOBAs, generally used to speak about Hunters.
APAM All Pick All Mid.
ARAM All Random All Mid.
b Back, meaning return or move back to the base. Retreat.
Care A request that someone or lane plays cautiously, usually when an enemy is in the jungle or missing.
Carry To deal large amounts of damage and acquire many kills for your team. Some also use it as a substitute for Hunter, gold and item dependent gods that can be quite dangerous at later stages of the game.
CC Crowd Control.
cd Cooldown, usually in reference to a skill being on cooldown.
Creeps Monsters that are not controlled by players. Normally refers to ones spawned at the Phoenix.
d Defend.
def Defend.
farm Pertaining to how quickly someone earns gold. "High farm" would refer to earning gold at a higher rate than other players.
feed When you die repeatedly to enemy players, "feeding" them gold and experience and giving them the upper hand. Getting "fed" means that one or more enemy players are giving you a lot of (generally easy) kills, giving you a great advantage over the rest.
Focus Direct all attacks to a single target.
Gank To unexpectedly attack an enemy while they are off guard in hopes of getting a kill on them. Typically pertains to gods from other lanes or the jungler.
Harass Attacking enemy gods while in laning phase, in order to bring their health down to set up a kill or force them out of the lane.
HoG Wrath (previously Hand of the Gods, a Relic used to damage neutral monsters and enemy minions.
HP Health points. can be used to tell someone you are low on health or have no health to fight.
Invade To attempt to contest a jungle objective that an enemy team is trying to get, be it the red buff or the Gold Fury.
Juke Dodging enemy attacks, and getting out of line of sight.
KS Kill steal / Kill stolen / Kill secured.
LoS Line of Sight, the area that others can see.
MIA Missing In Action.
Minion See Creep.
Miss Missing from lane.
OOM Out of mana.
OP Overpowered, or stronger than meant to be.
peel Using Crowd Control and/or damage to force an enemy away from an ally.
Poke See "Harass".
push Pertaining to moving down a lane and attacking/destroying buildings.
re Returned to lane.
SS/MIA An abbreviation of Missing. (From the ss in miSSing.) It can also mean "Stay Safe. An enemy is missing." MIA means "Missing in Action."
ult Ultimate skill, 4th skill that is earned at level 5.
UP Underpowered, or weaker than meant to be.

Stats

Term Definition
AD Attack Damage, a term used in other MOBAs that represents a stat that does not exist in SMITE. The closest alternative in Smite is Physical Power.
AP Ability Power, a term used in other MOBAs that represents a stat that does not exist in SMITE. The closest alternative in Smite is Magical Power.
PP Physical Power, the main stat of Physical Gods.
MP Magical Power, the main stat of Magical Gods.

Areas of the Map

Term Definition
Mid Middle Lane.
Left Left Lane.
Right Right Lane.
Short Or Solo Lane Lane with enemy and allied towers closest to each other.
Long Or Duo Lane Lane with enemy and allied towers furthest from each other.
Jungle Area in between lanes that contains neutral monsters which grant buffs.
Base Generally defined as the area behind the phoenixes.
Fountain Area in which you spawn. Enemies are automatically dealt damage to in this area, while allies have their mana and health restored.

Ability Descriptors

Term Definition
Active Active abilities are abilities that must be cast for an effect to happen.
AoE / Area of Effect Area of effect abilities are abilities that can be placed at a targeted location and will affect that area for a duration. They do not have to be "tied" to the God that cast them.
Channeled Channeled abilities are those that remain active for a set duration and may or may not prohibit the casting God from using other abilities while channeling.
Cone Cone abilities are abilities that affect an angular cone of an area. They are usually "tied" to the God that casts them.
Delayed Delayed abilities have a time duration before their effects take place. The time duration may occur upon casting (i.e. the ability may take time to cast) or after casting (i.e. the ability is cast and active but will take some time before it fulfills its effect).
Line Line abilities are abilities that project their effect in a straight line. They are usually "tied" to the God that casts them.
Passive Passive abilities do not need to be cast in order for their effect to happen. Passive abilities are the first slot in a God's ability set, but may also appear inside of other abilities and/or interact with other abilities.

Roles

Term Definition
Mid Player who generally stays in the middle lane (see above). Usually played by a Mage. Also known as "midlaner".
Solo Player who generally stays in the short lane (see above). Usually played by a Mage, an Assassin or a Warrior. Also known as "sololaner".
ADC Player who generally stays in the long/duo lane (see Long Lane) together with the Support (see Support). Usually played by a Hunter. Also known as "AD Carry", or "Carry". Stands for "Attack Defense Carry"
Support Player who generally stays in the long/duo lane (see Long Lane) together with the Hunter (see Hunter). Usually played by a Guardian or a Warrior. Also known as "supp".
Jungler Player who generally stays in the Jungle. Occasionally performs ganks (see Gank). Usually played by an Assassin.
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