(Added "Roles" section. Added "Base" and "Fountain" to map areas. Fixed minor mistakes.) |
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! Term !! Definition |
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|'''APAM''' || All Pick All Mid. |
|'''APAM''' || All Pick All Mid. |
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|'''Carry''' || To deal large amounts of damage and acquire many kills for your team. Some also use it as a substitute for [[Hunter]], gold and item dependant gods that can be quite dangerous at later stages of the game. |
|'''Carry''' || To deal large amounts of damage and acquire many kills for your team. Some also use it as a substitute for [[Hunter]], gold and item dependant gods that can be quite dangerous at later stages of the game. |
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|'''CC''' || [[Game Elements#Crowd Control|Crowd Control]]. |
|'''CC''' || [[Game Elements#Crowd Control|Crowd Control]]. |
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|'''cd''' || Cooldown, usually in reference to a skill being on cooldown. |
|'''cd''' || Cooldown, usually in reference to a skill being on cooldown. |
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|'''d''' || Defend. |
|'''d''' || Defend. |
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|'''farm''' || Pertaining to how quickly someone earns gold. "High farm" would refer to earning gold at a higher rate than other players. |
|'''farm''' || Pertaining to how quickly someone earns gold. "High farm" would refer to earning gold at a higher rate than other players. |
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|'''feed''' || When you die repeatedly to enemy players, "feeding" them gold and experience and giving them the upper hand. Getting "fed" means that one or more enemy players are giving you a lot of (generally easy) kills, giving you a great advantage over the rest. |
|'''feed''' || When you die repeatedly to enemy players, "feeding" them gold and experience and giving them the upper hand. Getting "fed" means that one or more enemy players are giving you a lot of (generally easy) kills, giving you a great advantage over the rest. |
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|'''HoG''' || [[Hand of the Gods]], ability used to damage neutral monsters and enemy minions. |
|'''HoG''' || [[Hand of the Gods]], ability used to damage neutral monsters and enemy minions. |
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|'''KS''' || Kill steal / Kill stolen / Kill secured. |
|'''KS''' || Kill steal / Kill stolen / Kill secured. |
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|'''OOM''' || Out of mana. |
|'''OOM''' || Out of mana. |
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|'''OP''' || Overpowered, or stronger than meant to be. |
|'''OP''' || Overpowered, or stronger than meant to be. |
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|'''peel''' || Using Crowd Control and/or damage to force an enemy away from an ally. |
|'''peel''' || Using Crowd Control and/or damage to force an enemy away from an ally. |
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|'''re''' || Returned to lane. |
|'''re''' || Returned to lane. |
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|'''ult''' || Ultimate skill, 4th skill that is earned at level 5. |
|'''ult''' || Ultimate skill, 4th skill that is earned at level 5. |
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|'''UP''' || Underpowered, or weaker than meant to be. |
|'''UP''' || Underpowered, or weaker than meant to be. |
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Revision as of 03:08, 14 February 2015
This is a list of terms used in most MOBA games, including SMITE.
General terms
Term | Definition |
---|---|
ADC | Attack Damage Carry. A term generated from other MOBAs, generally used to speak about Hunters. |
APAM | All Pick All Mid. |
ARAM | All Random All Mid. |
b | Back, meaning return or move back to the base. Retreat. |
Care | A request that someone or lane plays cautiously, usually when an enemy is in the jungle or missing. |
Carry | To deal large amounts of damage and acquire many kills for your team. Some also use it as a substitute for Hunter, gold and item dependant gods that can be quite dangerous at later stages of the game. |
CC | Crowd Control. |
cd | Cooldown, usually in reference to a skill being on cooldown. |
Creeps | Monsters that are not controlled by players. Normally refers to ones spawned at the Phoenix. |
cd | Cooldown, usually in reference to a skill being on cooldown. |
d | Defend. |
def | Defend. |
farm | Pertaining to how quickly someone earns gold. "High farm" would refer to earning gold at a higher rate than other players. |
feed | When you die repeatedly to enemy players, "feeding" them gold and experience and giving them the upper hand. Getting "fed" means that one or more enemy players are giving you a lot of (generally easy) kills, giving you a great advantage over the rest. |
Focus | Direct all attacks to a single target. |
Gank | To unexpectedly attack an enemy while they are off guard in hopes of getting a kill on them. Typically pertains to gods from other lanes or the jungler. |
Harass | Attacking enemy gods while in laning phase, in order to bring their health down to set up a kill or force them out of the lane. |
HoG | Hand of the Gods, ability used to damage neutral monsters and enemy minions. |
HP | Health points. can be used to tell someone you are low on health or have no health to fight. |
Invade | To attempt to contest a jungle objective that an enemy team is trying to get, be it the red buff or the Gold Fury. |
Juke | Dodging enemy attacks, and getting out of line of sight. |
KS | Kill steal / Kill stolen / Kill secured. |
LoS | Line of Sight, the area that others can see. |
MIA | Missing In Action. |
Minion | See Creep. |
Miss | Missing from lane. |
OOM | Out of mana. |
OP | Overpowered, or stronger than meant to be. |
peel | Using Crowd Control and/or damage to force an enemy away from an ally. |
Poke | See "Harass". |
push | Pertaining to moving down a lane and attacking/destroying buildings. |
re | Returned to lane. |
SS/MIA | An abbreviation of Missing. (From the ss in miSSing.) It can also mean "Stay Safe. An enemy is missing." MIA means "Missing in Action." |
ult | Ultimate skill, 4th skill that is earned at level 5. |
UP | Underpowered, or weaker than meant to be. |
Stats
Term | Definition |
---|---|
AD | Attack Damage, a term used in other MOBAs that represents a stat that does not exist in SMITE. The closest alternative in Smite is Physical Power. |
AP | Ability Power, a term used in other MOBAs that represents a stat that does not exist in SMITE. The closest alternative in Smite is Magical Power. |
PP | Physical Power, the main stat of Physical Gods. |
MP | Magical Power, the main stat of Magical Gods. |
Areas of the Map
Term | Definition |
---|---|
Mid | Middle Lane. |
Left | Left Lane. |
Right | Right Lane. |
Short Or Solo Lane | Lane with enemy and allied towers closest to each other. |
Long Or Duo Lane | Lane with enemy and allied towers furthest from each other. |
Jungle | Area in between lanes that contains neutral monsters which grant buffs. |
Base | Generally defined as the area behind the phoenixes. |
Fountain | Area in which you spawn. Enemies are automatically dealt damage to in this area, while allies have their mana and health restored. |
Ability Descriptors
Term | Definition |
---|---|
Active | Active abilities are abilities that must be cast for an effect to happen. |
AoE / Area of Effect | Area of effect abilities are abilities that can be placed at a targeted location and will affect that area for a duration. They do not have to be "tied" to the God that cast them. |
Channeled | Channeled abilities are those that remain active for a set duration and may or may not prohibit the casting God from using other abilities while channeling. |
Cone | Cone abilities are abilities that affect an angular cone of an area. They are usually "tied" to the God that casts them. |
Delayed | Delayed abilities have a time duration before their effects take place. The time duration may occur upon casting (i.e. the ability may take time to cast) or after casting (i.e. the ability is cast and active but will take some time before it fulfills its effect). |
Line | Line abilities are abilities that project their effect in a straight line. They are usually "tied" to the God that casts them. |
Passive | Passive abilities do not need to be cast in order for their effect to happen. Passive abilities are the first slot in a God's ability set, but may also appear inside of other abilities and/or interact with other abilities. |
Roles
Term | Definition |
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Mid | Player who generally stays in the middle lane (see above). Usually played by a Mage. Also known as "midlaner". |
Solo | Player who generally stays in the short lane (see above). Usually played by a Mage, an Assassin or a Warrior. Also known as "sololaner". |
Hunter | Player who generally stays in the long/duo lane (see Long Lane) together with the Support (see Support). Usually played by a Hunter. Also known as "ADC", "AD Carry", or "Carry". |
Support | Player who generally stays in the long/duo lane (see Long Lane) together with the Hunter (see Hunter). Usually played by a Guardian or a Warrior. Also known as "supp". |
Jungler | Player who generally stays in the Jungle. Occasionally performs ganks (see Gank). Usually played by an Assassin. |