Benevolence

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Benevolence
Starter Benevolence T1.png
Details
Item Type: Starter, Defensive, Utility
Item Tier: Tier 1
Cost: 600
Total Cost:
Stats: +75 Health
+10 MP5
+7 HP5
Active Effect:
Passive Effect: You gain +2 GP5 (+0.5 per level) and +1 XpP5 (+0.5 per level). Any time you would gain experience or gold from slain enemies you only gain 90% of the reward. If an ally is nearby you give the lost 10% to that ally. Can be upgraded at level 17.
Active Cooldown:
Passive Cooldown:

Benevolence is one of the Items in SMITE.

Tiers[edit | edit source]

Item Cost /
Total Cost
Stats Passive Effect
Starter Benevolence T1.png
Benevolence
600 +75 Health
+10 MP5
+7 HP5
PASSIVE - You gain +2 GP5 (+0.5 per level) and +1 XpP5 (+0.5 per level). Any time you would gain experience or gold from slain enemies you only gain 90% of the reward. If an ally is nearby you give the lost 10% to that ally. Can be upgraded at level 17.
Starter Compassion T2.png
Compassion
1500
(2100)
+40 Magical Protection
+300 Health
+30 HP5
+15 MP5
PASSIVE - Damage taken by nearby allies is reduced by 15%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Item Cost /
Total Cost
Stats Passive Effect
Starter Benevolence T1.png
Benevolence
600 +75 Health
+10 MP5
+7 HP5
PASSIVE - You gain +2 GP5 (+0.5 per level) and +1 XpP5 (+0.5 per level). Any time you would gain experience or gold from slain enemies you only gain 90% of the reward. If an ally is nearby you give the lost 10% to that ally. Can be upgraded at level 17.
Starter Animosity T2.png
Animosity
1500
(2100)
+400 Health
+20 HP5
+20 MP5
PASSIVE - Your Basic Attack deals bonus damage equal to 4% of your Maximum Health as Magical Damage to enemies and structures.