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Attack and Defense
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Attack and Defense
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=== Abilities === Similar to basic attacks, the majority of offensive abilities are skillshots that must land on a target for them to have any effect. Some can be projectiles, while others are either Area of Effect (AoE, an attack that affects a specified area) or Line attacks (similar to AoEs, but they originate from the caster). Some abilities can even be a mix of two or more of these types (For example, [[Hel]]'s Decay is a projectile that goes through minions but explodes on contact with an enemy god, dealing damage in an AoE). Additionally, there are some abilities that require the caster to lock onto specific targets or that automatically aim at valid targets within range. Most damaging abilities have a base amount of damage (which may increase each time a skill point is put into the ability), plus an additional amount based on the god's Power stat. For example, [[Ra]]'s Celestial Beam at max rank will do (335 + 100% of Magical Power) unmitigated damage. Some abilities may also scale with other stats such as Basic Attack Power, which is equal to the damage the god currently deals with their basic attacks, or Health. There are a few abilities in the game, like [[Mercury]]'s Made You Look and Serqet's Deathbane, that can be affected by Critical Chance, which is normally something that only affects basic attacks.
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