Arena

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Arena is one of the Game Modes in SMITE.

Statistics[edit | edit source]

  • Players per Team: 5
  • Starting Level: 3
  • Starting Gold: 1,500
  • Setup Time: 0:45
  • Jungle Spawn Time: 0:00
  • Gold Spooling: 10 per second

Description[edit | edit source]

Queue arena.png

This mode is a deathmatch with two teams of five players in a small arena with no lanes nor towers. There are no Titans to defeat in this mode. Instead, to win, the players' objective is to reduce the enemy team's ticket counter to 0.

Each team starts with 500 tickets and there are specific rules for reducing enemy tickets:

  • Killing an enemy God deducts 5 tickets.
  • Last hitting an enemy minion deducts 1 ticket.
  • Escorting friendly minions to the enemy portal deducts 1 ticket each.
  • Escorting a friendly Arena Juggernaut to the enemy portal deducts 15 tickets.

Minions are spawned from the left and right sides of each base and march on the dirt paths towards the middle of the arena. If there are no enemy minions nor gods to attack there, they will head straight toward the enemy base's center where a portal is located. Minions reaching the portal cause the enemy to lose tickets. Minions are spawned in waves of seven every 20 seconds.

A special super minion, the Siege Minion, also called Arena Juggernaut will spawn after a team gets 10 kills. The Siege Minion pushes with the regular creep wave and has a large health pool, but does not attack. It will stop moving if an enemy god is nearby, but will continue moving if at least one friendly god is standing near it.

There are two exits to each base located on the leftmost and rightmost sides. There is an invulnerable Phoenix protecting each entrance. There are also neutral buff camps on the left and right sides of the arena.

Teams respawn in waves in this mode. There is a single timer for an entire team constantly ticking away. Thus if a player dies just before the team timer goes off they will respawn almost immediately. The team timer increases in length the further ahead in score that team is, up to 60 seconds.

Once a team is down to 10 tickets, killing standard minions (Melee and Archers) will no longer deduct tickets. Killing Brute minions and escorting friendly minions through the enemy portal still deducts tickets.

Minimap[edit | edit source]

ArenaV2 Minimap.png

Jungle camps[edit | edit source]

  • Buff ManaRegen new.png Mana Buff camps: There are two of these, both at opposite sides of the arena and are composed of one Basilisk. They spawn 0 seconds into the game and have a respawn time of 4 minutes (240 seconds).
  • Buff Damage new.png Damage Buff camps: There are two of these, both at opposite sides of the arena and are composed of one Lion. They spawn 0 seconds into the game and have a respawn time of 4 minutes (240 seconds).
  • Buff AttackSpeed mm.png Attack Speed Buff camps: There are two of these, both at opposite sides of the arena and are composed of one Boar. They spawn 0 seconds into the game and have a respawn time of 4 minutes (240 seconds).

Videos[edit | edit source]