Active items, also known as Actives, were a type of item in SMITE. As their name implies, Active items only took effect when activated, and once used they would go onto a cooldown before they could be used again. Each god could only have two unique active items at a time, and they had to come from different item trees. These items could not be removed from a player's inventory after acquiring them and leaving the fountain or after using them.
Using this item gives the owner 45 MP5 for 60 seconds and heals the owner and his teammates mana by 35% of their maximum mana. This also heals the owner and his teammates for 15% of the owner's maximum health.
Using this item deals 480 damage, in a 15 unit radius, to a maximum of 3 enemy minions or jungle monsters. Target is always the one with the highest maximum health. This item deals 1000 damage to jungle bosses. Subsequent effects from your team on the same target will deal 50% damage.
This page was last edited on 7 March 2020, at 03:14.
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