Terra Mater, quite literally the mother Earth, rests dormant beneath every living thing. Upon her flesh, trees stand like hairs, rivers weave like veins, and oceans lap against her sides. Long has she slept; since her son, the Titan Saturn, was cast down by his own son. It had all gone so wrong.
At the forging of creation, Terra was split from all other primordial matter to form the earth. Above her, Ouranos, the sky, suspended angelically. She loved him immediately and made him her king. Their children were Titans, beings even more powerful than they. In his fear and jealousy, Ouranos buried the Titans within the earth. Terra began to see the arrogance, the vanity, the hatred in her husband. Conspiring with her children, she freed them and overthrew Ouranos.
Youngest of the Titans, Saturn ruled next. Terra could not have been more proud, but prophecies claimed Saturn would be defeated by his children, just as Ouranos had. To prevent this, Saturn consumed his offspring. All but one. Jupiter escaped, and with righteous fury split Saturn open, unleashing his swallowed siblings. Violently, they defeated the Titans, Terra's children, and claimed the world as their own. Mournful of the children she lost, Terra slept. And ages passed.
But the ravages of a new war have scarred her skin. Her grandchildren, those arrogant, vain, treacherous Gods that stole the world from her son, those Gods, so reminiscent of Ouranos, bleed into her bones with every battle. Now, she finally rises from her slumber. She rises to claim the throne for herself.
Abilities
Passive -Standing Stones
Terra's abilities create Standing Stones. As long as any Standing Stones are on the battleground Terra becomes Knockup immune and her Basic Attacks will Slow enemies and deal bonus damage. If Terra Shatters any stones she will retain this buff for an additional 3s after all of the stones are gone.
Notes: The stones function as walls and will block player movement. The stones show a cracked texture when they are about to fade.
Slow: 30% for 1.25s
Bonus Damage: 7 (+10% of your magical power)
Ability Type: Buff
Ability Video
1st Ability -Force of Nature
Terra gains momentum, causing her to dash forward and deal damage to enemies she passes through.
Terra may charge through her own Standing Stones to Shatter them. If she does she may charge one more time within the next 3s.
Notes: This ability can shatter multiple stones, but it will only grant one extra dash.
Damage: 60/110/160/210/260 (+30% of your magical power)
Ability Type: Dash
Range: 35
Cooldown: 15 seconds
Cost: 50 mana
Ability Video
2nd Ability -Crushing Earth
Terra raises up two Standing Stone walls on either side of a target location. As long as both stones stand, Terra may activate this ability again to slam the stones together, damaging and Stunning enemies in between for 1.5s.
These stones can be Shattered into a cone of shrapnel with Force of Nature, damaging enemies in the area.
Notes: This ability has a casting time of .7s Targets can be hit by both walls if they are standing around the middle of the area.
Wall Duration: 5s
Damage Per Wall: 50/85/120/155/190 (+35% of your magical power)
Shatter Damage: 60/110/160/210/260 (+35% of your magical power)
Ability Type: Ground Target
Range: 55
Cooldown: 15 seconds
Cost: 60/65/70/75/80 mana
Ability Video
3rd Ability -Monolith
Terra summons a Standing Stone monolith surging with natural energy. The monolith heals nearby allied gods every .5s for the duration but can be detroyed early if hit by 3 enemy basic attacks.
Terra can Shatter this stone with Force of Nature to Root enemies in the area for 1s and create a damaging area that lasts 5s.
Notes: It actually deals 10/12/14/16/18 damage per tick.
Monolith Duration: 10s
Heal Per Tick: 3/6/9/12/15 (+5% of your magical power)
Damage Per Tick: 15/20/25/30/35 (+5% of your magical power)
Ability Type: Ground Target
Radius: 30
Cooldown: 18 seconds
Cost: 60/70/80/90/100 mana
Ability Video
Ultimate -Terra's Blessing
Terra channels her strength into the entire world, buffing all of her allies for 10s. While active, Terra and her allies gain increased Movement Speed, reduction of Mana costs for abilities, and increased Cooldown Reduction.
Terra also summons 4 stone around herself and each of her teammates. If any one of them take damage 4 times the stones will activate and heal that god.
Notes: The cooldown reduction effect will only add up to the 40% cap.
Movement Speed: 30%
Mana Cost Reduction: 100% Reduced Mana Costs
CDR: 20/25/30/35/40%
Heal: 100/150/200/250/300 (+30% of your magical power)