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Accolade Matches Siege

Siege was one of the Game Modes in SMITE.

Statistics[ | ]

  • Players per Team: 4
  • Starting Level: 3
  • Starting Gold: 2,000
  • Setup Time: 1:30
  • Jungle Spawn Time: 0:10
  • Gold Spooling: 6 per second
  • XP Spooling: 5 per second

Description[ | ]

Queue Siege

Siege used to be a regular mode that was removed from SMITE on January 25, 2022 with SMITE Version 9.1.6950.5. However, the game mode remains for custom matches and SMITE NIGHT.

A 4v4 game mode in a moderate sized map with two lanes.

The main objective was to destroy the enemy team's structures and finally their Titan with the aid of a special super minion, the Siege Juggernaut.

Standard lane minions spawned at the regular intervals and sizes, but for every 100 points a team earned, a Siege Juggernaut was spawned. Each team could earn points by:

  • Clearing a jungle camp for 9 points.
  • Killing an enemy God for 5 points.
  • Killing enemy minions for 1 point each.

This super-sized monster had a large health pool and dealt bonus damage to enemy structures, but they were also slow and would stop moving to attack their target until it dies or leaves their attack range. It was also possible to spawn a Siege Juggernaut by killing the neutral Wild Juggernaut in the center of the map. This could allow a team to have two Juggernauts pushing at the same time.

There was a portal in each team's base that activates when that team had at least one Juggernaut on the battlefield. Entering the portal would transport the player instantly to their friendly Juggernaut. If a team had multiple Juggernauts, players would be teleported to the one that was first spawned. If a Juggernaut dies, it would spawn two ranged minions shortly after.

Minimap[ | ]

Siege Minimap

Jungle camps[ | ]

  • Buff Speed new Speed Buff camps: There were two of these, both right next to each base, composed of two Cyclops and one Cyclops Buff Holder. They spawned 10 seconds into the game and have a respawn time of 4 minutes (240 seconds).
  • Buff Damage new Damage Buff camps: There were two of these, at opposite sides across the map, composed of two Cyclops and one Cyclops Buff Holder. They spawned 10 seconds into the game and have a respawn time of 4 minutes (240 seconds).
  • Buff ManaRegen new Mana Buff camps: There were four of these in the corners of the jungle, composed of two Cyclops and one Cyclops Buff Holder. They spawned 10 seconds into the game and have a respawn time of 4 minutes (240 seconds).
  • Camp SeigeTower Wild Juggernaut camp: There was one of these, at the heart of the jungle. It spawned 3 minutes into the game and has a respawn time of 4 minutes (240 seconds).

Gallery[ | ]

Videos[ | ]

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