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SMITE Version 1.0.2379.3
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SMITE Version 1.0.2379.3
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== Gods - Balance/Updates/Fixes == === [[Image:T_AMC_Default_Icon.png|30px|link=Ah Muzen Cab]] Ah Muzen Cab === “''AMC needed an upward adjustment, and one area we've had consistent feedback is that his Ultimate “feels clunky”. Adjusting his casting time not only helps him feel more fluid, but also will increase accuracy for the projectile shot as the timing is more immediate. This adjustment also reduces the time that you cannot fire basic attacks, which the bee heavily relies on.''” *[[Image:Icons AMC A04.png|20px]] Stinger :*Casting time reduced from 0.6s to 0.35s. :*Physical damage scaling increased from 100% to 110%. === [[Image:T_Anubis_Default_Icon Old.png|30px|link=Anubis]] Anubis === *General :*Voice has been updated. === [[Image:T_Bacchus_Default_Icon Old.png|30px|link=Bacchus]] Bacchus === *[[Image:Icons Bachus A02 Old.png|20px]] Belly Flop :*Fixed an issue that caused this to not deal damage if he landed in a cripple. === [[Image:T_Bakasura_Default_Icon.png|30px|link=Bakasura]] Bakasura === *[[Image:Icons Bakasura A01.png|20px]] Take Down :*Fixed a bug which allowed you to cancel the leap after casting. === [[Image:T_Bastet_Default_Icon.png|30px|link=Bastet]] Bastet === *[[Image:Icons Bastet A01.png|20px]] Pounce :*Can no longer proc Hydra's Lament on a return pounce. === [[Image:T_ChangE_Default_Icon.png|30px|link=Chang'e]] Chang'e === *[[Image:Icons ChangE Passive.png|20px]] Jade Rabbit :*Now mourns Chang'e's death. (fixed death audio lines) === [[Image:T_Cupid_Default_Icon.png|30px|link=Cupid]] Cupid === “''This bug has been fixed. We will be evaluating Cupid for future adjustments to compensate as needed.''” *[[Image:Icons Cupid Share.png|20px]] Share the Love :*Fixed a bug which was making hearts heal for an additional 3% per stack of lovestruck rather than an additional 2% per stack. === [[Image:T_Fenrir_Default_Icon.png|30px|link=Fenrir]] Fenrir === *[[Image:Icons Fenrir A04.png|20px]] Ragnarok :*Fixed an issue where he could use Blink during ability. === [[Image:T_Geb_Default_Icon.png|30px|link=Geb]] Geb === “''We've put significant efforts into bringing Guardians back strong into the meta this year, and Geb has enjoyed a long period of high potency in the guardian role. With the ability to purge hard CC, it was a bit much for Stone Shield to also provide long duration immunity to Knockback. Because knockback cannot be purged, Stone Shield is inherently less effective against that type of CC, and the goal of this change is to allow for more counter picks to Geb from gods that rely on knockback.''” *[[Image:Icons Geb A02.png|20px]] Stone Shield :*This shield no longer provides Knockback protection. === [[Image:T_Hel_Default_Icon.png|30px|link=Hel]] Hel === “''Hel has always been a stance dancer that excels in the laning phase. Her ability to control the tempo of the game relies heavily on frenetic casting of her abilities. This change allows Hel to cast almost immediately after changing stances. Note, the stance cooldown of 2 second has not been adjusted.''” *[[Image:Icons Hel A04.png|20px]][[Image:Icons Hel A04 S2.png|20px]] Switch Stances :*Recovery time reduced from 1s to 0.2s. :*Changing stances will not reset Hel's basic attack progression. === [[Image:T_Janus_Default_Icon.png|30px|link=Janus]] Janus === *[[Image:Icons Janus A03.png|20px]] Threshold :*There is now a visual FX on Janus and Allies when they are affected by Threshold's speed buff. === [[Image:T_NeZha_Default_Icon Old2.png|30px|link=Ne Zha]] Ne Zha === *General :*Fixed Clap emote. === [[Image:T_Ra_Default_Icon.png|30px|link=Ra]] Ra === “''While Ra does not enjoy a true “escape” ability, his passive in conjunction with Divine Light was providing too much safety, especially once the laning phase ended. Our goal with this set of adjustments is to amplify Ra's weaknesses, while maintaining his strength as a hybrid burst/utility mage.''” *[[Image:Icons Ra Passive.png|20px]] Speed of Light :*Movement speed bonus reduced from 8% per cast to 6% per cast. *[[Image:Icons Ra DivineLight.png|20px]] Divine Light :*Slow now ticks every 0.5s instead of every 0.3s. :*Magical Damage Scaling reduced from 40% to 30%. === [[Image:T_SunWukong_Default_Icon.png|30px|link=Sun Wukong]] Sun Wukong === “''Both changes to Sun Wukong are intended to make him more effective in the laning phase. Minion hit reactions will reduce the damage he takes (especially from archers) by interrupting minion attacks, putting it in line with most abilities in SMITE. The additional damage versus minions and jungle camps will open up the possibility of the Jungle and Solo roles to the Sage.''” *General :*Added minion hit reactions to The Magic Cudgel, Master's Will, and Somersault Cloud. :*Updated the Dark Lord skin to play additional voice lines that were missing. *[[Image:Icons SunWukong 01.png|20px]] The Magic Cudgel :*This ability now does an extra +20% damage to minions and jungle camps. === [[Image:T_Tyr_Default_Icon.png|30px|link=Tyr]] Tyr === “''No more Tyrs, only Cleave now. This buff is intended to help Tyr heal against single targets, a current weakness in the later stages of the game. We will continue to evaluate Tyr, especially Guard Stance Fearless, in future releases.''” *[[Image:Icons Tyr A02 Stance2.png|20px]] Power Cleave (Guard Stance) :*Tyr now heals twice for the first enemy hit, and once more for each additional enemy. :*Healing reduced from 30/50/70/90/110 to 25/45/65/85/105 per target (max 3). === [[Image:T_Vulcan_Default_Icon.png|30px|link=Vulcan]] Vulcan === *General :*Voice has been updated. === [[Image:T_ZhongKui_Default_Icon.png|30px|link=Zhong Kui]] Zhong Kui === *[[Image:Icons ZhongKui A01.png|20px]] Expose Evil :*Updated tooltip to correctly state “40% of remaining damage is done instantly” instead of 50%. [http://www.hirezstudios.com/smite/latest-news/view/smite-blog/2014/10/29/new-in-smite-the-one-who-nox Source] [[Category:Patch notes|1.0.2379.3]]
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