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SMITE Version 1.0.2151.3
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SMITE Version 1.0.2151.3
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== Warriors - Balance/Updates/Fixes == In this patch the Warrior class is being re-positioned. For those of you that were beta testers, you will recall Gods used to be tagged, not classed. The “warrior tag” indicated a guardian nature with physical damage. With this change, Warriors are intended to be a “jack of all trade master of none” in lieu of “guardians that just do more damage”. The expectation is that Warriors will have to itemize to be tanks or deal damage. For example, greedy pen boots/midas + watchers will feel significantly less tanky in lane and single damage item builds (Heartseeker rush into protection stacking) will be less effective. *In-Hand Power and Attack Speed scaling per level has been reduced across all Warriors, so as to fit better between the values of Assassins and Guardians: :[[Image:T_Chaac_Default_Icon.png|30px|link=Chaac]] <big>'''Chaac'''</big> :*Attack Speed per level reduced from 1.42 to 1. :*In-Hand Power per Level reduced from 2.25 to 2.1. :[[Image:T_GuanYu_Default_Icon.png|30px|link=Guan Yu]] <big>'''Guan Yu'''</big> :*Attack Speed per level reduced from 1.5 to 0.9. :*In-Hand Power per Level reduced from 2.25 to 2. :[[Image:T_Hercules_Default_Icon Old.png|30px|link=Hercules]] <big>'''Hercules'''</big> :*Attack Speed per level reduced from 1.26 to 0.8. :[[Image:T_Odin_Default_Icon.png|30px|link=Odin]] <big>'''Odin'''</big> :*Attack Speed per level reduced from 1.2 to 1.1. :*In-Hand Power per Level reduced from 2.25 to 2. :[[Image:T_Osiris_Default_Icon.png|30px|link=Osiris]] <big>'''Osiris'''</big> :*Attack Speed per Level reduced from 2.1 to 1.1 :*Starting Attack Speed increased from 1.0 to 1.1. :[[Image:T_SunWukong_Default_Icon.png|30px|link=Sun Wukong]] <big>'''Sun Wukong'''</big> :*Attack Speed per level reduced from 1.87 to 0.9. :*In-Hand Power per Level reduced from 2.25 to 2. :[[Image:T_Tyr_Default_Icon.png|30px|link=Tyr]] <big>'''Tyr'''</big> :*Attack Speed per level reduced from 2.1 to 0.9. :*In-Hand Power per Level reduced from 2.25 to 2. :[[Image:T_Vamana_Default_Icon Old2.png|30px|link=Vamana]] <big>'''Vamana'''</big> :*Attack Speed per level reduced from 1.6 to 1.4. :*In-Hand Power per Level reduced from 2.25 to 2. *The following Warriors have had additional adjustments to their ability designs, to fit new guides on the Warrior class: :[[Image:T_Chaac_Default_Icon.png|30px|link=Chaac]] <big>'''Chaac'''</big> :*[[Image:Icons Chaac A03.png|20px]] Rain Dance ::*This ability no longer provides an Attack Speed debuff on enemies. :[[Image:T_GuanYu_Default_Icon.png|30px|link=Guan Yu]] <big>'''Guan Yu'''</big> :*[[Image:Icons GuanYu A03.png|20px]] Taolu Assault ::*This ability no longer provides Guan Yu a protection buff per hit. :[[Image:T_Hercules_Default_Icon Old.png|30px|link=Hercules]] <big>'''Hercules'''</big> :*[[Image:Icons Hercules A01.png|20px]] Driving Strike ::*Casting time reduced from 0.233 to 0.1s. ::*Hercules is now immune to Knockback in Driving Strike. Note: This gives him precedence against other dashes not immune to knockback. :*[[Image:Icons Hercules A04.png|20px]] Excavate ::*Hercules is now crowd control Immune during the casting time of this ability. :[[Image:T_Nemesis_Default_Icon.png|30px|link=Nemesis]] <big>'''Nemesis'''</big> :*General ::*Nemesis has been reclassified as an Assassin, to better fit her kit design and play style. ::*Starting Health reduced from 475 to 470. ::*Health per level reduced from 82 to 76. ::*Attack speed per level increased from 2 to 2.16. ::*Base Physical Protection decreased from 17 to 11. :[[Image:T_Odin_Default_Icon.png|30px|link=Odin]] <big>'''Odin'''</big> :*[[Image:Icons Odin A02 Old.png|20px]] Odin's Shout ::*This ability no longer provides passive physical power. :*[[Image:Icons Odin A03 Old.png|20px]] Gungnir's Might ::*This ability no longer provides passive protections. :*[[Image:Icons Odin A04 Old.png|20px]] Ring of Spears ::*This ability no longer provides protections to team-mates while in the ring, only to Odin. :[[Image:T_SunWukong_Default_Icon.png|30px|link=Sun Wukong]] <big>'''Sun Wukong'''</big> :*[[Image:Icons SunWukong 01.png|20px]] The Magic Cudgel ::*Base damage reduced from 90/140/190/240/290 to 80/120/160/200/240. :*[[Image:Icons SunWukong 02.png|20px]] Master's Will ::*This ability no longer causes knockback and interrupt, but instead slows 30% for 2s. :[[Image:T_Tyr_Default_Icon.png|30px|link=Tyr]] <big>'''Tyr'''</big> :*[[Image:Icons Tyr Passive.png|20px]][[Image:Icons Tyr Passive Stance2.png|20px]] Unyielding ::*No longer applies to Roots or Cripples, which will now affect Tyr for full duration. :*[[Image:Icons Tyr A01 Stance2.png|20px]] Fearless (Guard Stance) ::*This ability no longer causes knockback to enemies while in Guard Stance. :*[[Image:Icons Tyr A02.png|20px]][[Image:Icons Tyr A02 Stance2.png|20px]] Power Cleave ::*Base damage reduced from 70/120/170/220/270 to 60/100/140/180/220. ::*Increased physical damage scaling from 50% to 65%. ::*The heal in Guard Stance no longer scales based on Physical Power.
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