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SMITE Closed Beta Version 0.1.907.0
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SMITE Closed Beta Version 0.1.907.0
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__NOTOC__ == General == * The maximum party size that can join the match queue has been increased to 4. * If a novice player (less than Level 6) teams with a Level 6+ player, the team may now join the Normal Match Queue (the higher ranked player must be the one that forms the party and joins the match queue). * Players leaving the Match Lobby before a match starts will now incur a deserter penalty. * Match invite changed to improve visibility. This particular implementation is temporary and will be replaced in a future update with a better treatment. * Other deserter handling tweaks. * Players that have been idle for 3 minutes are now kicked from the match and incur a deserter penalty. * In Match chat size and position tweaked. * Earliest time to surrender has been changed from 15m to 10m. * Reconnecting to a match now remembers the number of stacks from your items. * Mute functionality has been added. ** Toggle button that allows players to mute/unmute individual players. ** Mutes VGS, pings and in match chat. ** Mute lasts only the duration of the single match. * Back button has been added to the video streams menu option. * Spawn locations now damage enemies considerably. * A targeting line has been added to all ranged gods basic attacks. * Coins now fly into the air to give you feedback when you get the last hit on an enemy. * Matches no longer crash after 60 minutes has elapsed. * Exit button on the Escape Menu now says “Exit Game” to be more clear during a match. ** It also makes the player aware that they will incur a deserter penalty. * Tooltips now appear when you hover over your abilities while in a match. * Logging in to the same account twice now properly disconnects the original client. * Furies have now moved in to some of the jungle camps in the practice map. * A new bar has been added to the top of the screen during a match. ** Shows your current values for your primary stats. ** Shows the 6 items you have purchased from the store. * Death Recap and God Stats shortcuts have been added to the hud bottom bar. * Friends list is now sorted by online players first. * You no longer continue moving in a direction automatically after using the voice command system. * In the End of Match Lobby, the scoreboard now has 3 new buttons available next to each players name: ** Add Friend ** Add Blocked ** Report Player * Favor changes: ** All gods have been priced at 5500 favor and 520 gems. ** Each player level gained gives players a bonus of 1000 favor. * Enemy teams no longer get notified of surrender vote failures. * Players that are immune to stun/fear/silence/root based on an ability being used now show an fx to indicate to players of their state of immunity. == Key bindings == * Free Mouse has been moved from Alt to Spacebar. * Suppress Help has been moved from Spacebar to H. * Surrender votes have been shifted from F5 and F6 to F6 and F7 to make it less likely to be pressed accidentally while training skills. == Jungle == * [[Image:HealthRegen_01.png|20px]]Health and [[Image:Protection_01.png|20px]]Defense camp locations have been swapped to make early game jungling easier. * [[Image:FireGiant_01.png|20px]]Fire Giant applies a 40% healing debuff when hitting enemies with his Flaming Boulders. == Item Store == * Qin's Essence has been renamed to [[Image:Spear_02_Rank1.png|20px|link=Qin's Blades]]Qin's Blades to sound more "stabby". * Heaven’s Will item has been removed from the game. * Art pass on icons for the items. == Gods == === [[Image:T_Arachne_Default_Icon_Old.png|40px|link=Arachne]] Arachne === :: [[Image:Icons_Arachne_Cocoon.png|30px]] '''Cocoon''' :::* Has been changed to deal physical damage. :::* Now scales off 50% of her physical power. === [[Image:T_Artemis_Default_Icon Old.png|40px|link=Artemis]] Artemis === :: [[Image:Icons_Artemis_Passive.png|30px]] '''Still Target (Passive)''' :::* Now working properly. :::* Reduced the number of stacks to 3. :: [[Image:Icons_Artemis_Fate.png|30px]] '''Transgressors Fate''' :::* Now scales off of physical power properly. :::* Reduced the physical power contribution to 30%. :: [[Image:Icons_Artemis_Boar.png|30px]] '''Kalydonian Boar''' :::* When the boar spawns, he delays 1s before stunning his first target. :::* The boar only stuns the same person once. He will still stun 2+ enemies one after another. :::* Now has a ground target proximity to let you know how far the boar will run. === [[Image:T_Kali_Default_Icon_Old.png|40px|link=Kali]] Kali === :: [[Image:Icons_Kali_SiphonBlood.png|30px]] '''Siphon Blood''' :::* Has been changed to deal physical damage. :::* Damage and healing now scales off 30% and 20% of physical power, respectively. :: [[Image:Icons_Kali_Frenzy.png|30px]] '''Frenzy''' :::* Has been changed to deal physical damage. :::* Now scales off 15% of physical power per hit. === [[Image:T_Odin_Default_Icon_Old.png|40px|link=Odin]] Odin === :: [[Image:Icons_Odin_Lunge_Old.png|30px]] '''Lunge''' :::* Has been changed to deal physical damage. :::* Now scales off 40% of physical power. :: [[Image:Icons_Odin_RingofSpears_Old.png|30px]] '''Ring of Spears''' :::* Has been changed to deal physical damage on the outer edge of the ring. :::* Now scales off 10% of physical power. [http://forum.hirezstudios.com/phpbb/viewtopic.php?f=336&t=73757 Source] [[Category:Patch notes|0.1.0907.0]]
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