*Numbers in parentheses are the amount gained at each level
Lore
Upon the high winds of Mayan lands rides the feathered serpent, Kukulkan. Awesome and terrible to behold, majestic yet sinister, Kukulkan embodies the danger and beauty of a double-edged sword.
Time has worn away knowledge of this God like the breeze over stone. Perhaps Kukulkan prefers this. He is known by many names and worn the face of man and beast - and worshipped with the kind of reverence born of fear.
Dotted across the vast forests of the Mayan lands stand great pyramids bearing his serpentine likeness, architecturally perfect so as to catch the light and bring to life those slithering stone statues. Painted in blood, sacrifices were made upon these sites to appease Kukulkan. He is the lord of death and rebirth.
To the world, he brought the four elements, but of wind he keeps control. A great gem, worn about his sinuous neck is said to be the source of all air.
To the people, he brought the calendar. That glorious, portentous stone disk, which counts time to a distant future, only to stop abruptly and with horrifying finality.
To the battlefield, he brings a legacy of power and domination. Sacrifices made for his favor were measured in blood, but mortal blood is weak. It seems that, for Kukulkan's ultimate appeasement, the blood of a God is required.
Skills
Passive -Power Of The Wind Jewel
Increases magical power by 5% of maximum mana.
Notes: At max level and no mana items, Kukulkan gains 58.25 Magical Power
Ability Type: Buff
Affects: Self
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1st Ability -Zephyr
Kukulkan fires a projectile breath attack that hits the first enemy in its path, doing damage and slowing all enemies in the area around the impact.
Notes:
Damage: 60/105/150/195/240 (+60% of your magical power)
Slow: 30/35/40/45/50%
Slow Duration: 3s
Ability Type: Projectile
Affects: Enemy
Cooldown: 7 seconds
Cost: 70/80/90/100/110 mana
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2nd Ability -Slipstream
Kukulkan channels the wind, allowing him to move faster. Additionally, Kukulkan is immune to slows for 1s when activated.
Notes:
Speed: 20/25/30/35/40%
Duration: 4s
Ability Type: Buff
Affects: Self
Cooldown: 15 seconds
Cost: 85 mana
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3rd Ability -Whirlwind
Kukulkan summons a tornado at his ground target location. A smaller tornado branches off onto any enemies that come within the radius, doing damage every .5s for 2.5s and is refreshed if enemies stay within the radius.
Notes: Deals a total of 50/100/150/200/250 (+75% of your magical power) damage by default, and can deal up to 130/260/390/520/650 (+195% of your magical power) damage to a target that stays in the tornado for its full duration.
Damage per Tick: 10/20/30/40/50 (+15% of your magical power)
Tornado Lifetime: 4s
Ability Type: Ground Target
Affects: Enemy
Radius: 20
Cooldown: 15/14/13/12/11 seconds
Cost: 70/90/110/130/150 mana
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Ultimate -Spirit Of The Nine Winds
Kukulkan summons the Spirit Of The Nine Winds to breathe down destruction onto his enemies in a path in front of him, doing damage and knocking all of the enemies to the side.
Notes:
Damage: 400/500/600/700/800 (+120% of your magical power)
This character replaced the original Ao Kuang, so that he could receive a complete rehaul. As such, Kukulkan has inherited the old moveset, stats and skins. The Sacred Dragon skin was kept mostly the same as it was, reutilizing most of the original Ao Kuang voicelines for it.
One of Kukulkan's jokes, "I can't run into myself or it's game over!", is a reference to the video game concept Snake.
Kulkulkan's Void Wyrm skin is likely an homage to the Zerg race of the Starcraft universe.
His manner of speech, using as few words as possible, even fewer pronouns and comments about evolution all bare a striking resemblance to the speech patterns of Abathur the Evolution Master from the Starcraft II expansion Heart of the Swarm.
This skin comes with custom character animations and ability effects. This skin could only be obtained by gaining at least 3000 points in the SMITE Pro League Season 2 ticket fantasy game.