Both beautiful and terrible, the Goddess Hel is keeper of the dead, lays judgment on souls, and decides who is reborn. She is both sides of two extremes.
As the daughter of Loki, the trickster God, Hel’s destiny, much like her brothers Fenrir and Jormungandr, was doomed to darkness from the start. Odin, the All-Father, uncovered prophecies that Hel and her siblings would be the source of great calamity resulting in Ragnarök, the battle that would end all things. In an effort to prevent this, he cast each of the three into different realms; not quite a prison, though far from freedom. For Hel, Odin gave her charge of the realm of the dead, specifically those that died of sickness and old age. For himself, Odin retained Valhalla for those that died in battle.
At birth, Hel’s face was cast half in shadow, half in light; she was both living and dead, so took immediately and graciously to her new role, gifting Odin with the ravens Huginn and Muninn in appreciation. As the spirits of the kind-hearted, the sick, the elderly were brought to her, she cared for them, gave them comfort, yet those she deemed evil she mercilessly hurled into the frozen depths of Niflheim.
Yet, despite Odin’s efforts, destiny cannot be averted. Hel’s conflicting struggle between benevolence and malice will force her to one extreme or the other. A time will come when Hel will fulfill her prophecy, though it is yet unknown if she will be a shadow of darkness or a force of light.
Abilities
Passive -Stance Attunement
When Hel is in a stance, she gradually attunes to the strengths of that stance, gaining up to 20% damage in the Dark Stance and 20% healing in the Light Stance.
Notes:
Ability Type: Buff
Ability Video
1st Ability -Decay (Restoration)
DECAY (Dark Stance) - Hel fires a projectile that explodes on contact, doing damage to all enemies in a 15 unit radius. RESTORATION (Light Stance) - Hel fires a projectile that does damage to a single target and heals Hel on a successful hit.
Notes: Decay will deal 84/144/204/264/324 (+60% of your magical power) damage with full Dark Stance attunement. Restoration will heal for 60/114/168/222/276 health with full Light Stance attunement.
Dark Damage: 70/120/170/220/270 (+50% of your magical power)
Light Damage: 70/120/170/220/270 (+50% of your magical power)
Light Heal: 50/95/140/185/230
Ability Type: Projectile
Cooldown: 8 seconds
Cost: 70/75/80/85/90 mana
Ability Video
2nd Ability -Hinder (Cleanse)
HINDER (Dark Stance) - Hel debuffs all enemies at her ground target, reducing their Magical Protection and slowing them for a short time. CLEANSE (Light Stance) - Hel buffs all allies at her ground target, removing all Crowd Control abilities instantly and protecting them from future ones for a short time.
Notes:
Dark Protections Debuff: 5/10/15/20/25
Dark Slow: 10/15/20/25/30%
Dark Lifetime: 3s
Light CC Immunity: 1.25s
Ability Type: Ground Target
Radius: 20
Cooldown: 14/13/12/11/10 seconds
Cost: 70/75/80/85/90 mana
Ability Video
3rd Ability -Repulse (Inspire)
REPULSE (Dark Stance) - Hel conjures a burst of dark energy, damaging all nearby enemies. INSPIRE (Light Stance) - A burst of white matter soothes all nearby allies pain, healing them and granting increased movement speed.
Notes: Repulse will deal 96/156/216/276/336 (+84% of your magical power) damage with full Dark Stance attunement. Inspire will heal for 72/108/144/180/216 (+60% of your magical power) health with full Light Stance attunement.
Damage: 80/130/180/230/280 (+70% of your magical power)
Heal: 60/90/120/150/180 (+30% of your magical power)
Movement Speed: 15/17.5/20/22.5/25%
Lifetime: 6s
Ability Type: Area
Radius: 30
Cooldown: 12 seconds
Cost: 60/65/70/75/80 mana
Ability Video
Ultimate -Switch Stances
Dark Stance - Hel's abilities cause damage and she gains magical power. Light Stance - Hel's abilities heal and support her allies and she gains MP5. Half of the benefits gained from the stance are also shared with allied gods within 30 units.
Notes: Allies gain 10/15/20/25/30 magical power while Hel is in Dark Stance and 7.5/10/12.5/15/17.5 MP5 while in Light Stance. Hel always starts in her Dark Stance, and if she dies she always respawns in Light Stance.
This skin comes with custom ability effects. This skin is only available during Christmas holiday. It can also be obtained from the Holiday Treasure Chests.
Golden
Release Date
January 16, 2014
Type
Standard
Cost
200 or 9500
Requirements
God Rank 1
Voicelines
[[]]
In Game Model
Extra Information
Legendary
Release Date
January 16, 2014
Type
Standard
Cost
300 or 12500
Requirements
God Rank 5
Voicelines
[[]]
In Game Model
Extra Information
Diamond
Release Date
August 19, 2014
Type
Standard
Cost
400 or 15000
Requirements
God Rank 10
Voicelines
[[]]
In Game Model
Extra Information
Changelog
This changelog is incomplete. You can help by expanding it with any missing old entries from previous Patch Notes.
Hel has received a complete visual makeover with an all new model, animations and fx.
Using abilities in one stance no longer places a cooldown on abilities in the other stance.
A bug was fixed that was giving Hel the passive benefits or her ultimate earlier than intended. You must now train rank 1 of her ultimate to receive the MP5 or Magical Power benefits.
PASSIVE - Stance Attunement
When Hel is in a stance, she gradually attunes to the strengths of that stance, gaining up to +20% damage in the Dark Stance and +20% healing in the Light Stance.
Decay
Cast time before the projectile spawns was increased from 0.25s to 0.3s
Damage reduced from 80/140/200/260/320 to 70/120/170/220/270
Magical power scaling reduced from 60% to 50%
Restoration
Damage reduced from 80/140/200/260/320 to 70/120/170/220/270
Magical power scaling reduced from 60% to 50%
Healing changed from 50% of damage done to 50/95/140/185/230
Repulse
Cast time before the damage occurs increased from 0.4s to 0.55s
Damage reduced from 100/160/220/280/340 to 80/130/180/230/280
Magical power scaling reduced from 80% to 70%
The mana cost changed from 70/75/80/85/90 to 60/65/70/75/80
Inspire
Healing reduced from 70/110/150/190/230 to 60/90/120/150/180
Magical power scaling reduced from 60% to 50%
The speed bonus now scales with rank from 20% at all ranks to 10/12.5/15/17.5/20%
The mana cost changed from 70/75/80/85/90 to 60/65/70/75/80
Switch Stances
Half of the benefits gained from this ability are now shared to all allies within a 30 unit radius of her.