Crowd Control (also called CC) is a term used to refer to negative status effects that influence, limit or prevent the actions of the affected units. Crowd control can be extremely powerful, controlling the possible outcomes of an encounter, as it forces opponents to use a smaller set of abilities/actions. Used properly, crowd control often renders an opponent nearly useless, allowing attack without fear of retaliation. In teamfights, crowd control often makes combat safer, easier, or more viable.
There are two main types of crowd-control effects: "Soft" and "Hard" Crowd Control, depending on whether or not the effect prevents the target from taking some kind of action.
Crowd Control Abilities
Here is a list with every god ability with a crowd control effect along with some relevant information, sorted by type.
Soft Crowd Control
This type of crowd control reduces the ability or effectivity of the target's actions but does not completely prevent them from doing them.
Blind
Blind is a soft crowd control. Gods under this effect only see white for the duration, but won't incur any other kind of negative effect.
God | Ability | Duration | Notes |
---|---|---|---|
Ra | Divine Light | - | This ability will only blind units that are facing Ra. It will also slow units that are nearby Ra during the channeling. |
Xbalanque | Darkest of Nights | 3s | This ability will also stun units that are still moving at the end of this effect. |
Cripple
Cripple is a soft crowd control. A crippled god is unable to use movement abilities like leaps, dashes, or teleports.
God | Ability | Duration | Notes |
---|---|---|---|
Ah Muzen Cab | Stinger | 3s | This ability passes through minions. |
Ares | Shackles | 4s | The target will also be slowed for the duration. The duration is refreshed on every hit. The effect will be dispelled if the target moves out range. This ability passes through minions. |
Artemis | Transgressors Fate | 2s | The target will also be rooted for the duration. |
Awilix | Feather Step | .6s | |
Bakasura | Regurgitate | 4s | This ability will also slow for the duration. |
Cupid | Fields of Love | 2s | This ability will also slow for the field's duration then mesmerize upon detonation. The effect lasts for as long as the unit remains inside the ability's radius. |
Nox | Shadow Lock | 2s | The target will also be rooted for the duration. This ability is not affected by Crowd Control Reduction, but Nox must channel to maintain hold on the target. It also passes through minions. |
Poseidon | Whirlpool | 3s | This ability will also pull units for the duration. The effect lasts for as long as the unit remains inside the ability's radius. |
Rama | Rolling Assault | 1/1.25/1.5/1.75/2s | For 5s after using this ability, Rama's next basic attack will cripple. This effect is spent even if he misses. |
Scylla | Sic 'Em | 1.15/1.3/1.45/1.6/1.75s | This ability will also root for the duration. At maximum rank, this ability hits up to two additional units near the target. |
Root
Root is a soft crowd control. A rooted unit cannot walk but can use leaps, dashes, and teleports. They will remain rooted wherever they go.
God | Ability | Duration | Notes |
---|---|---|---|
Artemis | Transgressors Fate | 2s | This ability will also cripple for the duration. |
Awilix | Feather Step | .6s | |
Cernunnos | Bramble Blast | 1.3s | This ability will only root a unit hit by the projectile. |
Erlang Shen | Pin | 1s | This ability will only root units in the center. |
Khepri | Solar Flare | 1.3/1.4/1.5/1.6/1.7s | |
Kumbhakarna | Groggy Strike | 2s | |
Medusa | Lacerate | - | This ability passes through minions. |
Neith | Spirit Arrow | 1.2/1.4/1.6/1.8/2s | If this ability hits a Broken Weave it will detonate it, rooting units in a radius around it. This detonation can, in turn, detonate other Broken Weaves. |
Nox | Shadow Lock | 2s | The target will also be crippled for the duration. This ability is not affected by Crowd Control Reduction, but Nox must channel to maintain hold on the target. It also passes through minions. |
Nu Wa | Strength of Wood | 1.5s | After landing 5 basic attacks, Nu Wa's next basic attack will apply a root. This effect is spent even if she misses. |
Osiris | Lord of the Afterlife | .4s | |
Ravana | 10-Hand Shadow Fist | 1.25s | This ability passes through minions. |
Scylla | Sic 'Em | 1.15/1.3/1.45/1.6/1.75s | This ability will also cripple for the duration. At maximum rank, this ability hits up to two additional units near the target. |
Skadi | Winter's Grasp | 1/1.25/1.5/1.75/2s | The root effect is applied on the initial cast. |
Sylvanus | Nature's Protection | 1s | Sylvanus has a 25% chance to root units that hits him with a melee basic attack once every 12s. |
Sylvanus | Verdant Growth | 1.25s | This ability will only root units if they are hit by the initial area of effect. |
Terra | Monolith | 1s | This ability will only root if its Standing Stone is Shattered using Force of Nature. |
Xing Tian | Hook Slam | 1/1.25/1.5/1.75/2s | This ability will also knock units up before applying the root on the slam. |
Slow
Slow is a soft crowd control. A slowed unit has its movement speed reduced but is still able to walk and take any other kind of action.
God | Ability | Duration | Scaling | Notes |
---|---|---|---|---|
Ah Muzen Cab | Honey | 4s | 20% | The slow lasts for as long as the unit remains inside the ability's area of effect. |
Ah Puch | Undead Surge | 3s | 20/25/30/35/40% | |
Amaterasu | Dazzling Offensive | 2s | Unknown | This ability only slows (on the second strike) if a unit was hit by the first strike. It also stuns for a duration on the third strike, if a unit was slowed by the second. |
Anhur | Shifting Sands | 7s | 15/20/25/30/35% | The slow lasts for as long as the unit remains inside the ability's radius. |
Anubis | Grasping Hands | 2s | 25% | The slow's duration is refreshed as long as the unit remains inside the ability's radius. |
Ao Kuang | Dragon Call | 1s +.25s per dragon | 30% | Only the ranged attack portion of this ability applies a slow. |
Aphrodite | Back Off! | 2s | 25% | The slow will only be applied if the unit is hit by Aphrodite's soulmate's explosion, otherwise they will be knocked back. |
Apollo | The Moves | 2s | 5/10/15/20/25% | This ability only slows units around Apollo at the end of the dash. |
Arachne | Web | 4/4.5/5/5.5/6s | 25% | |
Ares | Shackles | 4s | 15% | The duration is refreshed on every hit. The effect will be dispelled if the target moves out range. This ability passes through minions. |
Artemis | Suppress the Insolent | 2s | 25% | |
Athena | Preemptive Strike | 1.25/1.5/1.75/2/2.25s | 25% | This ability passes through minions. |
Bacchus | Belly Flop | 2s | 20% | This ability only slows units hit if Bacchus is Tipsy. The slow will be applied after the unit lands. |
Bakasura | Regurgitate | 4s | 20/25/30/35/40% | This ability will also cripple for the duration. |
Bastet | Declaw | 2s | 30% | The projectile detonates if it lands on a target, hitting all units in a small radius around it. |
Bellona | Shield Bash | 2s | 15/20/25/30/35% | |
Bastet | Cat Call | 1s | 20% | The slow's duration is refreshed every time the unit is hit by a cat. |
Camazotz | Vampire Bats | ?s | 30% | |
Cernunnos | Shifter of Seasons | 1s | 7/9/11/13/15% | While in Winter Chill (blue) phase, Cernunnos' basic attacks apply a slow. |
Chaac | Rain Dance | 6s | 20/25/30/35/40% | The slow lasts for as long as the unit remains inside the ability's radius. If Chaac's Thunder Strike's axe is out, a rainstorm will also spawn at its location. |
Chiron | Masterful Shot | 2s | 25% | |
Cupid | Heart Bomb | 3s | 20% | This ability will also stun for a duration if used with max Heart Stacks. Nearby units will also be affected when it detonates. |
Cupid | Fields of Love | 2s | 35% | This ability will also cripple and will mesmerize for a duration upon detonation. The effect lasts for as long as the unit remains inside the ability's radius. |
Fafnir | Cursed Strength | 3s | 20/25/30/35/40% | The slowing pulse is only applied if the projectile hits an enemy god. It will also stun the god hit by the projectile. |
Freya | Pulse | 5s | 25% | This ability will neither slow nor hit in an AoE if Freya's Irradiate is active. |
Geb | Roll Out | 1/1.25/1.5/1.75/2s | 30% | This ability will also knock the target back once Geb is at full speed. It also passes through minions. |
Guan Yu | Warrior's Will | 2s | 20% | When boosted by Painless it will slow by 40% instead. |
Guan Yu | Cavalry Charge | 2s | 25% | When boosted by Painless it will slow by 40% instead. This ability will also stun units hit on the dismount attack. |
Hades | Death From Below | 2s | 20/25/30/35/40% | This ability will only slow blighted units, consuming the Blight. |
He Bo | Atlas of the Yellow River | 7s | 30/35/40/45/50% | The effect lasts for as long as the unit remains inside the ability's radius. |
Hel | Hinder | 3s | 20/25/30/35/40% | |
Hou Yi | Sunbreaker | .5s | 20% | Targets with Mark of the Golden Crow are slowed by 40% instead. The duration is refreshed on each hit. |
Hun Batz | Somersault | 2s | 40% | |
Isis | Dispel Magic | 1.5/1.75/2/2.25/2.5s | 20% | This ability will also silence for a duration. |
Izanami | Spectral Projection | 2/2.25/2.5/2.75/3s | 18% + 6% per Kill | This ability's CC scaling increases when a god dies while affected by this ability, up to 30%. |
Janus | Threshold | 3s | 20/25/30/35/40% | |
Kukulkan | Zephyr | 3s | 30/35/40/45/50% | The projectile detonates if it lands on a target, hitting all units in a small radius around it. |
Kumbhakarna | Mighty Yawn | 1/1.25/1.5/1.75/2s | 40% | Affected units will lose attack and move speed if the mesmerize is broken early. Kumbhakarna can use this ability while asleep. |
Loki | Aimed Strike | 3s | 25% | |
Medusa | Petrify | 3s | 20/25/30/35/40% | Only units inside the ability's radius that are facing away from Medusa will be slowed, otherwise they will be stunned for a duration. |
Ne Zha | Universe Ring Toss | 1s | 25% | Subsequent hits will refresh the duration. |
Neith | Back Flip | 2.5/3/3.5/4/4.5s | 25% | |
Nemesis | Slice and Dice | 2s | 30/35/40/45/50% | Only units in the center of the swing will be slowed. |
Nemesis | Divine Judgement | 5s | 15/15/20/20/25% | Nemesis will also gain the same amount as bonus Movement Speed. |
Odin | Gungnir's Might | 2/2.2/2.4/2.6/2.8s | 40% | Only units hit by the first swing will be slowed. |
Osiris | Sickle Strike | 3s | 20% | If Spirit Flail is used on an affected unit, the slow will increase to 40% and its duration will be refreshed. |
Poseidon | Release the Kraken! | - | 30% | The effect lasts for as long as the unit remains inside the ability's radius. Units in the center will be knocked up and stunned for a duration. |
Ra | Divine Light | 2s | 5% per stack | Units nearby Ra during the 2s channeling will be slowed by 5% every .5s (the effect is twice as fast on units facing him), and if they are hit by the explosion the duration is refreshed. It will also blind units facing Ra at the end of the channeling. |
Rama | Astral Strike | 2s | 10% per stack | This ability can go through walls. The slow stacks up to 3 times. |
Ratatoskr | Dart | 3s | 20/25/30/35/40% | This ability passes through minions. |
Ravana | Prana Onslaught | 2.5s | 25% | |
Scylla | Crush | 5s | 30% | The effect lasts for as long as the unit remains inside the ability's radius. At maximum rank, units will be slowed for an additional 1s if they are hit. |
Skadi | Piercing Cold | 3s | 20/25/30/35/40% | |
Skadi | Permafrost | 15% | This ability will also cause gods to keep on moving forward until they leave the radius. If the target touches a wall or another unit they will bounce off of it. | |
Sobek | Lurking in the Waters | 4s | 20/25/30/35/40% | The effect lasts for as long as the unit remains inside the ability's radius. |
Sol | Stellar Burst | 1.5s | 15/20/25/30/35% | This ability will only slow units hit by the wave's retraction. |
Sun Wukong | Master's Will | 2s | 30% | |
Terra | Standing Stones | 1.25s | 30% | |
Thanatos | Death Scythe | 3s | 20% | |
Tyr | Lawbringer | 3s | 25% | |
Vamana | Umbrellarang | 3s | 30% | This ability will also attack slow for the duration. If the ability hits a unit again, it will refresh the slow's duration. |
Xbalanque | Poison Darts | 3s | 4/8/12/16/20% | |
Ymir | Glacial Strike | 4s | 35% | |
Ymir | Shards of Ice | 3s | 30% | The effect lasts for as long as the unit remains inside the ability's radius. |
Zeus | Detonate Charge | 1.5s | 40% | This ability only slows units with 3 Overcharge stacks. |
Zhong Kui | Expose Evil | 5s | 20% | If units under this effect are hit by Exorcism, the slow will be removed. If hit by Book of Demons under this effect, it's stun duration will be doubled and the slow will be removed. |
Hard Crowd Control
This type of crowd control completely prevents the target from taking certain actions, like moving or casting abilities.
Banish
Banish is a hard crowd control. A banished unit is temporarily removed from the game and can neither be targeted by allies nor enemies and is unable to take any action or move. They do, however, continue to take damage from damage-over-time effects.
God | Ability | Duration | Notes |
---|---|---|---|
Freya | Banish | 1.5s | |
Janus | Portal | 1.5s | This ability will only banish units if the portal is placed on the ground. Janus can banish himself with Portal. |
Kumbhakarna | Epic Uppercut | 2.2s | This ability will also knock units up in an area where the target lands. It also passes through minions. |
Ne Zha | Wind Fire Wheels | 4s | This ability passes through minions. |
Disarm
Disarm is a hard crowd control. A disarmed unit is unable to use their basic attacks.
God | Ability | Duration | Notes |
---|---|---|---|
Ah Muzen Cab | Bees! | 1s | This ability will only disarm units that were affected by Bees! for 4s. Units can only be disarmed once every 10s. |
Bellona | Scourge | 1.4/1.6/1.8/2/2.2s | |
Cernunnos | The Wild Hunt | 2s | This ability will also silence for the duration. |
Fafnir | Underhanded Tactics | 2s | This ability will also stun the unit closest to Fafnir when he is in dragon form. |
Disorient
Disorient is a hard crowd control. A disoriented unit is unable to take any action and is turned to a random direction.
God | Ability | Duration | Notes |
---|---|---|---|
Mercury | Sonic Boom | 1.5s |
Fear
Fear is a hard crowd control. A feared unit loses control and is forced to slowly run away.
God | Ability | Duration | Notes |
---|---|---|---|
Hades | Shroud of Darkness | 1/1.25/1.5/1.75/2s | This ability will only fear blighted units, consuming the Blight, otherwise it will silence them. |
Hun Batz | Fear No Evil | This ability forces the target to run away from the center. The effect lasts for as long as the unit remains inside the ability's radius. | |
Raijin | Taiko Drums | .5s | Activating the 3rd drum while this ability is active will fear units, while the 2nd one will taunt them. Up to four drums can be used on each cast. |
Skadi | Permafrost | This ability will also slow units in the radius. This ability forces the target to keep on moving forward until they leave the radius. If the target touches a wall or another unit they will bounce off of it. |
Grab
Grab is a hard crowd control. A grabbed unit is unable to take any action and will be relocated by the caster.
God | Ability | Duration | Notes |
---|---|---|---|
Fenrir | Ragnarok | 2s | Cleansing this ability will immediately revert Fenrir's transformation. This ability passes through minions. |
Hercules | Driving Strike | - | This ability will also stun all units hit for a duration. |
Khepri | Abduct | 1.5/1.6/1.7/1.8/1.9s | This ability will also silence the target for the duration. It also passes through minions. |
Kuzenbo | Sumo Slam | - | This ability will also silence the target for the duration. It also passes through minions. |
Mercury | Special Delivery | 1s | This ability will knock minions aside. It also stuns for the duration, but he can throw his target early. |
Serqet | Last Breath | 1s | This ability will also stun for the duration. Serqet can throw her target early. |
Sobek | Charge Prey | - | After being grabbed, the target will be flung behind Sobek. |
Tyr | Fearless | - | This ability will only grab units if Tyr is in Assault stance. It will also knockup on the last hit. |
Xing Tian | Whirlwind of Rage and Steel | - | This ability has a wind up time of 1s. Units will spin around Xing Tian for a duration, then at the end, they will be tossed a short distance in front of him. |
Intoxication
Intoxication is a hard crowd control. An intoxicated unit has their vision distorted, they will move erratically for the duration, but will not be stopped from attacking or moving.
God | Ability | Duration | Notes |
---|---|---|---|
Bacchus | Intoxicate | 6s | |
Cabrakan | Tremors | 10s | Cabrakan can cancel the effect early. The effect lasts for as long as the unit remains inside the ability's radius. |
Knockback
Knockback is a hard crowd control. A knocked back unit is knocked away from the source and is be unable to perform any actions.
God | Ability | Duration | Notes |
---|---|---|---|
Anhur | Impale | - | This ability passes through minions. An affected unit will be stunned if it hits a wall. |
Anhur | Disperse | - | This ability will both knock units up and away from where Anhur landed. |
Aphrodite | Back Off! | - | If the units are only hit by Aphrodite's soul mate's explosion they will be slowed instead. |
Apollo | The Moves | - | This ability will knock aside units from Apollo's path. |
Chiron | Giddyup! | - | This ability will knock gods back, while minions are knocked up. |
Geb | Roll Out | - | This ability will only knock back gods after Geb has achieved top speed. It also passes through minions. It will also slow all units hit. |
Hou Yi | Divebomb | - | This ability will only knock back targets with Mark of the Golden Crow. |
Kukulkan | Spirit of the Nine Winds | - | This ability will both knock units up and aside from the spirit's path. |
Kuzenbo | Watery Grave | - | This ability will constantly knock units away from Kuzenbo for 2.1s. |
Poseidon | Tidal Surge | - | |
Sobek | Tail Whip | - | |
Sun Wukong | 72 Transformations | - | Only Sun Wukong's Ox form will knock units aside. This ability will both knock units up and aside from his path. |
Tyr | Power Cleave | - | This ability will only knock units back if Tyr is on Assault stance and they are knocked up. |
Vulcan | Magma Bomb | - | This ability will both knock units up and away from where it exploded. |
Knockup
Knockup is a hard crowd control. A knocked up unit is knocked into the air, preserving their current direction, and is unable to take any action until they land.
God | Ability | Duration | Notes |
---|---|---|---|
Anhur | Disperse | - | This ability will both knock units up and away from where Anhur landed. |
Ao Kuang | King of the Eastern Seas | - | If a target hit is below a health threshold they will be executed before they can land. |
Awilix | Moonlight Charge | - | This ability will only knock units up if they are hit from the side or behind. |
Bacchus | Belly Flop | - | If Bacchus is Tipsy, all units hit will also be slowed after they land. |
Chaac | Storm Call | - | This ability will also silence units for a duration. |
Chiron | Giddyup! | - | This ability will knock minions up, while gods are knocked back. |
Erlang Shen | 72 Transformations | - | Only Erlang Shen's Turtle form will knock units up. |
Geb | Shock Wave | - | |
He Bo | Waterspout | - | |
Jing Wei | Persistent Gust | - | This ability will only knock up gods. Jing Wei can be knocked up by her own Persistent Gust. Targets are knocked up each time they enter the affected area. |
Kukulkan | Spirit of the Nine Winds | - | This ability will both knock units up and aside from the spirit's path. |
Kumbhakarna | Epic Uppercut | - | The target will be banished for a duration, and will knock units up in an area where it lands. This ability passes through minions. |
Poseidon | Release the Kraken! | - | This ability will only knock units up in the center, otherwise they will be slowed for a duration. It will also stun Units at the center. |
Ratatoskr | Through the Cosmos | - | This ability has a larger radius if Ratatoskr jumps on all 3 branches. |
Sol | Supernova | - | This ability will only knock units up the first time they are hit. |
Sun Wukong | 72 Transformations | - | Only Sun Wukong's Ox form will knock units up. This ability will both knock units up and aside from his path. |
Susano | Typhoon | - | This ability will pull units while it's being charged. If charged for at least 1s, it will also knock units up. |
Sylvanus | Wrath of Terra | - | |
Tyr | Fearless | - | This ability will only knockup if Tyr is on Assault stance. All units hit will be carried along with Tyr. |
Vamana | Clear the Path | - | |
Vulcan | Magma Bomb | - | This ability will both knock units up and away from where it exploded. |
Xing Tian | Hook Slam | - | This ability will also root units hit by the slam attack. |
Madness
Madness is a hard crowd control. A god under this effect is forced to attack their allies or harmlessly follow the caster.
God | Ability | Duration | Notes |
---|---|---|---|
Serqet | Cobra's Kiss | 1/1.1/1.2/1.3/1.4s |
Mesmerize
Mesmerize is a hard crowd control. A mesmerized unit is unable to take any action. However, the effect will be cancelled prematurely if the unit takes any damage (excluding damage from minions).
God | Ability | Duration | Notes |
---|---|---|---|
Apollo | Serenade | .7/1.1/1.5/1.9/2.3s | |
Cupid | Fields of Love | 1.5s | Units will also be slowed and crippled for a duration and will be mesmerized upon detonation. If used with max Heart Stacks, the duration of the mesmerize will be doubled. |
Kumbhakarna | Mighty Yawn | 1/1.5/2/2.5/3s | If the effect is broken early, the unit will also be slowed and attack slowed for a duration. Kumbhakarna can use this ability while asleep. |
Raijin | Thunder Crash | - | The mezmerize is only applied on the first burst of damage. |
Pull
Pull is a hard crowd control. A unit under this effect is pulled towards the CC's source.
God | Ability | Duration | Notes |
---|---|---|---|
Ares | No Escape | - | After 2.5s, all units hit will be instantly pulled to Ares and stunned for a duration. |
Awilix | Gravity Surge | - | This ability will only pull a target that is either leaping or knocked up. It also stuns for a duration. |
Hades | Pillar of Agony | 4s | Any unit in the area will be unable to move further away on their own. This effect does not begin instantaneously. |
Hercules | Earthbreaker | - | This ability will only pull units at the end of the area of effect. |
Poseidon | Whirlpool | 3s | This ability will also cripple all units for the duration. The effect lasts for as long as the unit remains inside the ability's radius. |
Susano | Wind Siphon | - | This ability will only pull units in the center of the area of effect. |
Susano | Typhoon | - | This ability will only knock units up when charged for at least 1s. It will also pull units while it's being changed. |
Sylvanus | Nature's Grasp | - | The target will also be stunned for a duration. This ability can go through minions and walls. |
Silence
Silence is a hard crowd control. A silenced unit is unable to cast abilities nor use active items and consumables.
God | Ability | Duration | Notes |
---|---|---|---|
Amaterasu | Glorious Charge | 1s | The area of effect of this ability is shorter than its targeter. |
Cernunnos | The Wild Hunt | 2s | This ability will also disarm for the duration. |
Chaac | Storm Call | 3s | This ability will also knock units up. |
Hades | Shroud of Darkness | 1/1.25/1.5/1.75/2s | If a unit is Blighted they will be feared instead, consuming the Blight. |
Isis | Dispel Magic | 1/1.25/1.5/1.75/2s | This ability will also slow for a duration. |
Izanami | Dark Portal | 1.5/1.75/2/2.25/2.5s | |
Khepri | Abduct | 1.5/1.7/1.9/2.1/2.3s | Khepri can cancel the effect early. This ability passes through minions. |
Kuzenbo | Sumo Slam | - | Khepri can cancel the effect early. This ability passes through minions. |
Nox | Siphon Darkness | 2s | The effect lasts for as long as the unit remains inside the ability's radius. |
Thanatos | Soul Reap | 1s | This ability has a small delay before it takes effect. Thanatos will be slowed while casting. |
Stun
Stun is a hard crowd control. A stunned unit is unable to move nor use their abilities and items.
God | Ability | Duration | Notes |
---|---|---|---|
Agni | Noxious Fumes | 1s | This ability will only stun if the gas is detonated by any of Agni's other abilities. |
Ah Puch | Fleeting Breath | 1.5s | This ability will only stun if the affected unit is healed. The stun will be applied at the end of the DoT effect. |
Amaterasu | Dazzling Offensive | 2s | This ability only stuns on the third strike, if a unit was slowed by the second. It will also only slow if a unit was hit by the first strike. |
Anhur | Impale | 1.1/1.2/1.3/1.4/1.5s | This ability passes through minions. An affected unit will only be stunned if it hits a wall. |
Anubis | Mummify | 1.2/1.4/1.6/1.8/2s | This ability passes through minions. |
Aphrodite | Kiss | 1s | This ability passes through minions. |
Arachne | Cocoon | 1/1.1/1.2/1.3/1.4s | This ability will only stun if Arachne hits the same target with all 3 basic attacks. |
Ares | No Escape | 1s | After 2.5s, all units hit will be pulled to Ares and stunned. |
Artemis | Calydonian Boar | 1.1/1.2/1.3/1.4/1.5s | The boar will continue to charge other gods in a radius around itself for 6s, stunning each god hit. |
Bacchus | Belch of the Gods | 1s | This ability will only stun if Bacchus is Tipsy. The stun will be applied at the end of the belch. |
Cabrakan | Seismic Crush | 1s | |
Cabrakan | Refraction Shield | 1.1/1.2/1.3/1.4/1.5 | This ability will only stun if Cabrakan has 5 stack. |
Chang'e | Waxing Moon | 1s + 1s per previous unit | The first god will be stunned for 1s and each subsequent god will be stunned for 1s longer than the previous one. |
Chronos | Stop Time | 1s | Units hit will gradually lose movement speed until they stop, when they will be stunned. They will also be attack slowed for the duration. |
Cupid | Heart Bomb | 1s | This ability will only stun if it is used with max Heart Stacks, and will also stun all units near the target when it detonates. |
Fafnir | Cursed Strength | 1.5s | This ability will only stun the first enemy god hit. It will also slow all units around the target. |
Fafnir | Underhanded Tactics | 2s | This ability will only stun the unit closest to Fafnir when he is in dragon form. |
Fenrir | Unchained | 1s | This ability will only stun if used with 5 Unbound Runes. |
Geb | Cataclysm | 1.6/1.7/1.8/1.9/2s | |
Guan Yu | Cavalry Charge | 1.5s | When boosted by Painless it will stun for 2s instead. This ability will also slow all units hit. Only units hit on the dismount will be stunned. |
Hercules | Driving Strike | 1.1/1.2/1.3/1.4/1.5s | This ability will also carry units along with Hercules before they are stunned. |
Hou Yi | Ricochet | 1s | This ability will only stun targets with Mark of the Golden Crow. |
Isis | Spirit Ball | 1s-1.5s | The stun will scale in duration depending on distance traveled. |
Kali | Incense | 1s | |
Loki | Assassinate | 1s | |
Medusa | Petrify | 2s | This ability will only stun units facing Medusa, otherwise they will be slowed for a duration. |
Ne Zha | Armillary Sash | 1s | Ne Zha will be pulled to the target. This ability passes through minions. |
Neith | World Weaver | 1.1/1.2/1.3/1.4/1.5s | This ability cannot be evaded and will follow the target even if it become untargetable, hitting it as soon as it becomes targetable. It also passes through minions, but can be intercepted by another god before it reaches its target. |
Nu Wa | Shining Metal | 1/1.2/1.3/1.4/1.5s | This ability will only stun if it detonates a clay soldier. |
Osiris | Judgement Tether | 1.4s | This ability will only stun gods that remain tethered at the end of its duration. |
Poseidon | Release the Kraken! | 1/1.25/1.5/1.75/2s | This ability will only stun units in the center, otherwise they will be slowed for a duration. It will also knock units up at the center. |
Ratatoskr | Acorn Blast | 1.2/1.4/1.6/1.8/2s | This ability will only stun targets hit by all three acorns. |
Serqet | Last Breath | 1s | |
Sun Wukong | 72 Transformations | 1/1.1/1.2/1.3/1.4s | Only Sun Wukong's Tiger form will stun. It will stop at the first target hit, reverting the transformation. |
Sylvanus | Nature's Grasp | 1s | The target will also be pulled towards Sylvanus. This ability can go through minions and walls. |
Terra | Crushing Earth | 1.5s | This ability will only stun when activated for a second time. |
Thanatos | Hovering Death | .5/.75/1/1.25/1.5s | If a unit hit is below a health threshold they will be executed instead. |
The Morrigan | Deadly Aspects | 1s | |
Thor | Tectonic Rift | .8/1/1.2/1.4/1.6s | This ability will also create a temporary fissure on the ground that will block movement for 4s. |
Thor | Anvil of Dawn | 1.5s | |
Thoth | Evade and Punish | 1s | For 5s after using this ability, Thoth's next basic attack will stun. This effect is spent even if he misses. |
Ullr | Thrown Axe | 1/1.1/1.2/1.3/1.4s | Ullr can only use this ability in his melee stance. |
Xbalanque | Darkest of Nights | 1.5s | This ability will only stun units that are still moving at the end of the blind effect. |
Ymir | Frost Breath | 1.25/1.5/1.75/2/2.25s | |
Zhong Kui | Book of Demons | .5/.6/.7/.8/.9s | This ability will stun units for twice the duration (1/1.2/1.4/1.6/1.8s) if they are under the effect of Expose Evil, and that effect will be removed. |
Taunt
Taunt is a hard crowd control. A taunted unit is slowed and is forced to attack and chase the caster.
God | Ability | Duration | Notes |
---|---|---|---|
Athena | Confound | 1/1.25/1.5/1.75/2s | This ability will only affect gods. |
Erlang Shen | 9 Turns Blessing | .8/.9/1/1.1/1.2s | This ability will only affect gods. |
Loki | Decoy | 3s | This ability will only affect minions. |
Raijin | Taiko Drums | .5s | Activating the 2nd drum while this ability is active will taunt units, while the 3rd one will fear them. Up to four drums can be used on each cast. |
Crowd Control Items
There are some items that can allow the use of certain soft and hard crowd control effects.
Curse
- This relic will slow enemy gods by 40% for 5s.
Wrath
- This relic will stun nearby enemy gods for 1s.
Frostbound Hammer
- This passive item will cause its owner's basic attacks to slow their target's movement speed by 30% 1.25s.
Gem of Isolation
- This passive item will cause its owner's damaging abilities to apply a 25% slow that lasts 2s.
Mantle of Discord
- If the owner of this item reaches 30% of their maximum health or less, this item will unleash a shockwave that stuns all targets within 20 units for 1s.
Ancile
- If the owner of this item takes Magical Damage from an enemy ability, this item will unleash a shockwave that silences all enemies within 30 units for 1s.
Midgardian Mail
- This passive item will have a 30% chance to reduce the movement speed of enemy gods who basic attack its owner by 30% for 2s.
Crowd Control Reduction
There are several means of reducing the effectivity of crowd control effects or even nullifying them entirely. Some god abilities provide a temporary immunity to some or all of them, and there are items that can do this as well. For more information on Crowd Control Reduction, see the Statistic page.
A list with all items that provide Crowd Control Reduction can be found here: List of Crowd Control Reduction items.
Diminishing Returns
Diminishing returns is a mechanic that makes hard crowd control effects less effective when used on a recently affected target. When a target is first hit by a hard crowd control effect, they are affected for the entire duration. If they are hit with another effect within 15 seconds, that effect will only last 66% of its normal duration. Any other effects after that will only last 33% of their original duration. A target can be crowd controlled as normal once 15 seconds has past since they were last affected.
Note: Displacement CC (Grab, Knockup, Knockback, and Pull) always last their normal duration, but they will still contribute to the diminishing returns of future crowd control effects. Banishes do not interact with diminishing returns in any way.